Today, I'll wrap production on the latest series of audio books I've been doing. It's been ten long days, and though I genuinely adore the people I'm working with, I'll be happy when I get to the last word on the last page, because…
I'm going to start work on a different and awesome project on Thursday, before I head to Phoenix for Comicon late Friday night, and I have a crapton of homework and research to do before that gets started.
Because I've been so busy with the audio books and a few secret things, I didn't have any real time to play Diablo 3 until this weekend. I put in 12 hours in three days (guess how I know I'm an adult? That felt a little excessive to me.) and though I'm only in the beginning of the second act, I really like it. The art direction is beautiful, the music and story are fantastic, and the gameplay is exactly what I want and expect. I think it also helps that I played cooperative with Ryan, who is on the other side of the country, and it felt like some good father/son bonding time, mostly because of the silly chat.
I'm playing a monk I named Alikka. She's so bad ass, when she punches people, they explode. Last night, Ryan and I took two monks on a couple quests, and we destroyed the bad guys.
"You know how I know these cultists are crazy?" I said in chat.
"How?" He said.
"Because they just saw us beat the shit out of this giant demon thing, and they still came running at us with their little knives."
"LOL. Stupid cultists," he said.
We were in some village, doing this quest where we had to free a bunch of prisoners from cells that were scattered all over the place. It wasn't a simple matter of walking up and unlocking the doors, though, on account of all the demons everywhere. So we're fighting the demons and the prisoners are all, "Save us! Save us!" so I typed, "Hey! We're a little busy right now FIGHTING THE FUCKING DEMONS."
I almost wiped, but the resulting laughs were worth it.
Then, later, he used this skill where the monk summons a giant bell, kicks it, and wastes whatever happens to be in the path of the resulting soundwave (it's a cool looking effect that I'm not doing justice in the description.) I said, "It looks like you just … [puts on sunglasses] … rang his bell. YYYEEEEEAAAHHHHHHHH!!!"
It went on and on like that until it was time to go to bed. We got some nice gear, and it was really fun to play this character who feels like a super bad ass (I love this thing she does where she punches like seven enemies in a row and they're all "Hey what just happened? Oh we're dead.") even though she's only level 17.
It's not the deepest game in the world, and it isn't going to replace the experience I have when I play a tabletop RPG with my friends, but as a social experience with my son that was pretty easy to play for a little bit and then walk away from, it gives me exactly what I need.
I probably won't pick it up again for… gosh, probably not until I get back from Origins in two weeks, but I'm glad I spent some time playing it this weekend, even if I'm paying for it this morning because I stayed up too late playing it with my son, who I miss more than anything.
… god damn do I need another cup of coffee.