I’m working on a video game this week, called There Came An Echo. It looks amazing, the story is fantastic, and cast is pretty great (if I do say so myself).
Here’s a little spoiler, with some of the dialog I recorded yesterday:
I’m working on a video game this week, called There Came An Echo. It looks amazing, the story is fantastic, and cast is pretty great (if I do say so myself).
Here’s a little spoiler, with some of the dialog I recorded yesterday:
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I use my phone to record all of my talks and readings, and then I put them with all my glasses and my shoes, so I have them.
We disembarked from Star Trek: The Cruise Thursday morning at 715 in Orlando, waited in the airport for seven hours, and got home to Los Angeles just before midnight, which […]
I looked at it, curiously. Why do I still have this?
Just a couple of days ago, I told Anne that though I am always a little sad to wrap a season of Ready Room, because I genuinely love my job that much, I was glad to have the time and energy to do stuff together. It's always so weird how we can live together, sleep in the same bed, see each other every single day, and still miss each other because we're just so damn busy, and going in opposite directions most of the time. I was so happy that she had the idea to go out together, which is something we just haven't done in a long time.
I’m a kickstarter backer and I saw the update from the other day. I’m super excited about this game!
[Heavy Breathing Intensifies]
I’ve always wondered how the audio recording for video games worked….
I’d highly recommend the movie “I Know That Voice”. It’s about voiceover for animation, but they touch on video games too. There’s a surprising amount of complexity to the process.
“We can do emotion time later”? Well, there’s a t-shirt slogan if ever I saw one.
Hi Wil, When I get your Blog notifications via Gmail I get the following message:
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I of course click I trust this message, but the last few months this has come up every time.
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The Wil Wheaton is a lie.
Hi Wil! I hope one of your voice actors is Arnold Schwarzenegger; “Goddammit!” and “Sweet!” would be awesome phrases for him to emote in a game. Just kidding, I’m sure whoever you got to do voices in this game will be great!
I’m cracking up because Sam and Grace are my kids’ names.
This reminded me about the EQ2 work you did. I used to go over to where the characters hang around just to visit them. When they revamped the zones a while ago, all those NPCs got dropped. I was sad when I realized it.
didn’t know Wil did EQ2 voices – where were the characters? /fond memories of that game
I wondered when we’d see something about this ever since the post on the PS Blog about it – the word is, it’s meant to be very story and character heavy, so a lot of work for you I’d imagine. A voice controlled strategy game could be a winner, if they can nail the voice controls down – they’ve always been a little dodgy and dependent on it recognising certain accents.
Reaching back to the original article from one of the developers, the post was:
“We couldn’t be more excited to work with this incredible pool of talent. Well, maybe we could be, if they promise to bring Oreos to the recording sessions later this year. (Wil, I know you’re reading this. Seriously. Bring them.)”
So, did you bring the Oreos?
I wonder if Iridium Studios and Firaxis share space. I wasn’t 100% sure during the live stream but I think the horse-headed gentleman looked familiar.
Somehow you have slip in ‘Damn you Skelator!’
:laughs: Ibobeque. Very true.
Wil, this looks wicked cool. Keep us posted. I agree with Shandygirl, for “We can do emotion time later.”As a T-Shirt logo. .
There are so very many ways that you could pronounce that first line (based on context) that would change its meaning completely. Good luck, sir.
Two games that my group loves and would love to see you play are Kemet and Cosmic Encounter.
Wrong page sorry