Author Archives: Wil

About Wil

I'm just this guy, you know?

He found what was to his surprise a golden morsel

This post was supposed to be about Planet Comicon this weekend, but it ended up being about something different.

When I was 20, I grabbed the yoke of my life and yanked it in an entirely unexpected direction. I was frustrated with everything about myself, unhappy, confused, and only certain of one thing: I didn’t like the person I saw when I looked in the mirror.

After meeting a the people who were NewTek during a Christmas party in 1991 or 1992, I felt inspired by their efforts to fundamentally change the way television was made with the Video Toaster. See, in those days, if you wanted to make anything to put on television, it was insanely expensive, and profoundly complicated. Someone who wanted to make a show or even a short film needed tens of thousands of dollars and an experienced editor who could help them work with huge, complex, expensive machines. And there was no such thing as digital.

The Video Toaster was hardware and software that could, for about five grand, put the same tools professionals used — at a cost ten times greater — into the hands of regular, creative people. It was amazing, and it thrilled me to be part of what we knew was a fundamentally changing who was allowed to make television. We did that, but until there was online video streaming, the revolution never actually happened. I left the company when I was 22ish, and returned to Los Angeles to complete my Jedi training. Soon after, NewTek fractured, and I lost touch with the people I worked with for those years. I think about them often, and what an important influence they were on me.

It was a tumultuous time in my life. I was angry at a lot of things the way a young person who is trying desperately to get the XP necessary to level up to adult is, but I like to think that I had some of the self-awareness needed to work on changing who I was so I could get on the path to who I am.

During those years, I flew in and out of Kansas City International Airport (MCI) a lot. Like, three times a month a lot. It was something like a two hour drive from Topeka (where we lived and worked for NewTek), on a highway that just kept going and going and going and. It was not a drive I looked forward to making, but the world was at the end of it, and knowing that kept me going.

This weekend was the first time I’ve been in that airport since 1993, and it didn’t seem to have changed at all. On my way out of the airport, I looked back across almost 20 years of memory and saw the garage where I parked my car whenever I was there, and a flood of memories nearly drowned me. It was a tumultuous time, as I said, but it was also, on balance, a very good time. I’ll write about some of my memories one day, when I can sort them all out.

I don’t know how my life would have turned out if I hadn’t lived in Topeka and worked for NewTek when I did. I don’t know who I would be or where I would be if I hadn’t turned off the autopilot of my life and learned to fly while I was already in the air, during a thunderstorm … but I’m glad the flight path I took ended up eventually landing me back in Kansas City this weekend.

I have a lot of memories to visit and process.

Another Tabletop Day success

WARNING: FEELS AHEAD.

This was submitted to As Seen On Tabletop:

When I first heard about International Tabletop Day, I was very excited. Every day I typed the postcode of my nearest city into the page and was thrilled when I found an event listed. Growing up in regional Australia meant that I wasn’t exposed to gamer culture growing up – as an adult living in a city means there are opportunities to find other like-minded people and to share the joy of gaming with friends and family.

But when the date drew near I realised that International Tabletop Day was on Holy Saturday. I couldn’t attend the big function I was so excited about. The Easter Holidays have always been spent at my parent’s house in a small coastal town. And this Easter was going to be a particularly difficult one. My father passed away suddenly and unexpectedly in December, just before Christmas He was only in his early 60’s, and seemed healthy. His death has devastated our family, especially my mother. She has really struggled to come to terms with his death. There have been a lot of challenges in the past few months, especially with my younger sister leaving for a semester studying abroad in America just three weeks after Dad’s funeral. So this Easter would not only be spent without Dad, but without my sister as well.

The rest of the family all headed down to Mum’s house for Easter. I wondered what could be done to make it less of a gloomy occasion. Inspiration struck – International Tabletop Day could still be marked. After dinner everyone sat around the dining room table and played Fluxx. It was suitably chaotic (I was the only person who had played Fluxx before) but soon everyone was laughing and groaning when the rules got more and more complex. Even though Mum had never played the game before, she won every game but two. I hadn’t seen her laugh so much or so hard since before Dad died. It helped bring everyone together for something joyous, a fitting was to pass the Vigil before the joys of Easter Day.

So thank you, International Tabletop Day, for helping make our first Easter without Dad that little bit easier.

Stories like this just keep coming in, from all over the world, and I honestly don’t know how to fully process them. At the moment, all I can do is smile, weep joyfully a little bit, and feel immense gratitude to all the people who helped make Tabletop Day happen.

Tabletop Day Success: “I just spent 9 hours with complete strangers playing games I have never seen before, and not once did I feel uncomfortable.”

I went through my Tumblr queue this morning, and approved over 325 submissions from people who did things on Tabletop Day to As Seen On Tabletop.

This is a lovely note I got from an anonymous Tabletop Day participant. It made my heart grow three sizes, so I wanted to share it.

Tabletop Day Note

Keep an eye on Seen on Tabletop for the next couple of weeks. There are a lot of great stories and pictures in the queue that will hopefully inspire you to play more games.

More #TabletopDay awesomeness

TableTopDay_300x600I was talking with my pal and Tabletop Day Super Make It All Happen Guy, Boyan, a bit earlier today, about what people will get when they go to one of their Friendly Local Gameshops to play games on Tabletop Day this Saturday.

Here’s what he sent me:

7 WONDERS — Catan Civilization Board
BELFORT — Promo cards
CASTLE PANIC — Multi-color Hero promo card
D&D — Drizzt promo card
DIXIT — Dragon promo card
DOMINION — Promo cards
ELDER SIGN — Promo card
EVIL BABY ORPHANAGE — Promo cards
FLUXX — Promo card assortment bundle
GLOOM — TableTop Day promo pack
MAGIC — Free Magic: the Gathering Cards
MAYFAIR — A whole sheet of promo tiles
MUNCHKIN — Killer bookmark
RESISTANCE — FULL GAME & promo card set
SPARTACUS — Promo card
SPOT IT — Spot It promo pack
TSURO — Tsuro of the Seas promo tiles

Some of you may be asking yourselves, “How do I get all this awesome free stuff?”

Easy! You just go to www.tabletopday.com and search events that have stars as their icons. These are stores that are guaranteed to have the #TableTopDay retail launch kit. Stores that are listed with a playing card icon may have them, but it’s not guaranteed. We’re not sure how each store will decide to give away their various promotional items, but I’m fairly certain it will involve some sort of gaming experience.

What’s that? You want even more awesome stuff? Okay, how about a TabletopDay bundle from DriveThru RPG, that’s an entirely free set of RPG PDFs that includes quickstart rules for A Song of Ice And Fire RPG, Brass & Steel, Leverage RPG, Savage Worlds, D&D 4th Edition, and Mistborn? Or maybe you’d be interested in playing ACTION CASTLE, the first adventure in the Parsely system!

There’s a ton of free stuff and it’s all free to celebrate Tabletop Day. Also, it’s free. Because we love you. Also, don’t forget to download, print, paste, and cut out your very own stand-up me and Tabletop Trophy Of Awesome!

I have to say thank you to all the publishers who got on board with us, and are giving these amazing things to our fellow gamers, and to all my fellow gamers out there who are participating in something that’s so huge and epic, I’m having a hard time wrapping my head around it.

This is going to be so freaking great, you guys. Until TableTop Day … PLAY MORE GAMES!

 

 

How about a couple of cutouts for your Tabletop Day event?

I really wanted something like this to be part of Tabletop Day, so I commissioned these awesome print-and-paste-and-cutouts from my friend Lar Desouza (of Least I Could Do and Looking For Group fame, among other things).

Wil Wheaton Tabletop Victory Wall Standup

Click to download a PDF of this image.

Tabletop Trophy of Awesome Cutout

Click to download a PDF of this image.

These images are released under the Creative Commons Attribution Non-Commercial Share-Alike 3.0 license, so feel free to print them out, share them with people, and most of all … take pictures of them in action and submit to As Seen On Tabletop!

Announcing Tabletop Season Two!

Finally! I can announce that Season Two of Tabletop will premiere on April fourth! I’ve wanted to talk about this for months, but I couldn’t, because of reasons.

But now we can talk about it, so…

We have some amazing guests this season, including Jeri Ryan, Seth Green, Bobak Ferdowsi, Ashley Clements, Patrick Rothfuss, and my son, Ryan Wheaton.

We have some amazing games this season, including Smash Up, Star Trek Catan, Shadows Over Camelot, Lords of Waterdeep, and The Resistance!

Back in January, I wrote a post called Thinking About Tabletop. It turns out that everything I want to say today, I already said then. So, take it away, me from a few months ago:

About a year ago, I finished shooting the first season of my show Tabletop, and had a few weeks off before we began editing the games we played into hopefully entertaining television.

I don’t remember what I did during those weeks — probably slept a whole lot — but when we got into editing, I clearly remember how terrified I was that the show wouldn’t work. The first cut of the first episode was (following my direction) too long, tough to follow, and just not as interesting as I wanted it to be. Luckily, Felicia Day was in the edit bay with me, and she knew exactly how to fix it. She gave notes and advice to the editor (who was amazing), and when we came back two days later to watch the second cut, it was an entirely different show. It was funny, it was entertaining, it captured how much fun it was to play the game. It was what I had always hoped Tabletop would be.

For the next few weeks, we cut the entire season, three episodes at a time, with three amazing and talented editors. By the time we got to the end of everything, we almost knew what we were doing!

As we got closer and closer to the premiere, I kept looking for the familiar nervous anxiety about how people would react, but it wasn’t ever there. I believed in the show in a way I’d never really been able to believe in myself, and I just wanted to share it with the world.

Tabletop’s premiere was a huge success that exceeded my wildest dreams. I think we got close to half a million views almost immediately, and the feedback was overwhelmingly positive. My friend John Rogers says that you should expect comments to be weighted 3:1 in favor of people hating on a thing, because someone who loves a thing goes “I loved that! I guess I’ll go back to my life now!” instead of going “I loved that! NOW I WILL ENGAGE ALL CAPS TO TELL THE PERSON WHO MADE IT HOW MUCH I LOVED IT.” Even with that adjustment, we were at like 10:1 positives to negatives.

As the season unfolded, I began to hear from game shop owners. When we played a game on Tabletop, it sold out. I heard from designers that when we played their games, they sold thousands and thousands of them. I heard from a distributor that one of the games we played sold out and had to go into a new printing — they thought 30,000 copies of the game would be enough, and they were wrong.

But the most amazing thing, that I didn’t even expect or think about even a little bit, were the personal stories from people who had been inspired to start up their own game nights with their friends and families because of Tabletop. One father told me that his tween kids spent every evening in front of their own computers or televisions, and after dinner he pretty much didn’t see his family until breakfast. But after watching Tabletop together, the kids were inspired to start a family game night. Tabletop, he told me, literally brought his family closer together.

There are dozens of parents of special needs children who have emailed me or talked to me at conventions, thanking me for giving them something that helps their children.

I even heard from a guy who felt like his marriage was drifting apart until he watched Tabletop with his wife and they started playing games together.

My ulterior motive with this show has always been to make more gamers by showing how much fun it is to play games, and I’m pretty confident that I can declare that effort an unqualified success.

Tabletop means more to me than I ever thought it would, and the community that has grown around it makes me incredibly proud, but I didn’t do Tabletop alone. We had an incredible crew who could film people playing games in a visually interesting way. We had an incredible director who kept us together and focused on what was important. We had friends who came to play with me just because I asked, and game publishers who took a chance on our show without knowing exactly what it would end up being. I had an incredible creative partner in Felicia Day. I had a tremendously talented team of producers who pulled together an equally talented team of editors, who are the true unsung heroes of this entire effort.

And then there’s the community, which is as much a part of the success of Tabletop as anything. Whether you’re posting in the Geek and Sundry forums, sharing your stories and pictures on the Seen on Tabletop Tumblr I made, talking about games we played at Board Game Geek, or actually playing games with people who are important to you, you’re part of something wonderful.

And speaking of wonderful things, we’re working really hard to make International Tabletop Day the best celebration possible of the tabletop gaming culture we love. At the moment, there are 2,250 events in 55 countries, and more people are joining and adding their own every day. I want to point out that a few hundred events would be considered an epic success by any measurement, and a thousand events was something we never dreamed would happen — in a year or two, sure, but right away? No way. The point is, you, the Tabletop audience, my fellow gamers, my fellow geekdads and gamerdads and geekmoms and gamermoms … your enthusiasm and joy of gaming has built a truly global community. We are all part of something amazing, now, and I hope you feel as good about it as I do.

I really excited for you to see Season Two, and I hope we live up to your expectations.

Trust me when I say that this wouldn’t have happened without you … so thank you for watching, and until next time, play more games.

another batch of pictures from disney world

I know this is not an original idea, but I don’t care, because I am easily amused and it was lots of fun to take these pictures while we were at Walt Disney World.

in which 16 year-old me plays Teen Win Lose Or Draw

This is … uh … a thing that happened.

This last weekend at MegaCon in Orlando, I met contestant Keri again, and she reminded me that we did this in 1989 when I was at the Disney Studios in Orlando. I asked her if she had a copy of it, and her husband told me they had it on VHS, but she was embarrassed by it and didn’t want anyone else to see it. He and I communicated in the secret language of husbands, and he risked sleeping on the couch to share it with us. I’m really glad he did, because unlike pretty much everything I’ve seen from this part of my life, I’m not mortified by it*. I think it’s pretty cute, and it’s obvious that we’re all having a whole lot of unselfconscious fun.

BUT! There is a cautionary tale, here: Kids, this is what we looked like when we were teenagers in the late 80s. I keep seeing that some fools are trying to make these fashion trends come back for you damn kids today. LEARN FROM OUR MISTAKES. DO NOT REPEAT THEM. WE WORE NEON SO YOU DON’T HAVE TO.

*except when I’m hollering at 16 year-old me to give the fucking obvious answer you moron!

Photos from MegaCon, Day Three … and some memories from the weekend.

I started this post yesterday, and couldn’t finish it until today. So turn yesterday into the day before yesterday and tomorrow into today and then ask yourself why you even bothered because it really isn’t all that important.

I woke up this morning because my dog was fussing to go outside.

“I didn’t know this was a pet-friendly hotel,” I thought as my brain got off the train from Dreamland. “I have to move to part of the hotel that doesn’t have pets in it today.”

Then I opened my eyes, and experienced the glorious moment when, after being away from home for a week, I realized that I was back in my own house, in my own bed. I got up, let her out, and made myself a cup of coffee … then I enjoyed that glorious moment when, after drinking hotel “coffee” for a week, I get to make it myself, just the way I like it.

The flight home last night was pretty rough until we got over Texas. It was so turbulent over the Gulf of Mexico the flight attendants didn’t even get out of their seats for close to an hour after take off. A few years ago, I would have been an absolute mess during the whole thing, but I’ve been flying so much, I just ride it out and try not to spill my water all over myself. I’m about halfway through book three of A Song of Ice And Fire, and I want to finish it before the new season premieres, so while my body was bouncing around on an airplane, my mind was in Westeros. It was pretty great.

So I promised I’d share a couple of memorable moments from MegaCon. Before I get to  the pictures I took yesterday, I’ll do that now.

Appearing as a guest at a big convention like this is a lot of fun, but it’s also exhausting. People always ask me if my arm or hand or wrist is tired near the end of a long day of signing, and I always tell them the truth: my body never gets tired; it’s my brain that is exhausted. Signing is so much more than, well, signing. It’s listening and engaging and sharing moments and meeting hundreds of people in a relatively short amount of time, doing my best to not rush people while understanding that the person in front of me and the person still waiting behind them may have been in that line for over an hour. It’s drawing out shy kids who are excited to meet me, but don’t know what to say. It’s handling people who can be a little strange — if harmless — who may not know when it’s really time for them to move on. It’s telling someone that I’m sorry, but I can’t sign that thing, or I can’t pose for that picture, or I’m really not going to go have beers with you because I don’t know you at all even though you think you know me.

I suppose I could make it less mentally taxing if I just sat there and didn’t make an effort to engage people or treat them like human beings (and there are some folks who do exactly that), but that’s not how I roll, and I will stop attending conventions before I become That Guy. That Guy has no perspective, no humility, no gratitude, and while I’ve met him a few times (there are a few people who act like fans at conventions are simply meatbags attached to wallets) I won’t ever be him.

And I wouldn’t have it any other way. Because I was a fan at conventions long before I was a special guest, I know what it’s like to be on that side of the table, and it’s important to me to treat people the way I want to be treated. It’s also wonderful, because I get to meet remarkable and inspiring people, and share in the mutual joy we have for Doctor Who, Tabletop gaming, Game of Thrones, Star Wars, Star Trek, beer, hockey, and silly Internet memes.

This weekend, I met dozens of people who told me that they were scientists, engineers, doctors, or programmers because they were inspired by Wesley Crusher. I met tons of women and a few men who told me that I was their first teenage crush. I met a lot of people, men and women, my age and younger, who thanked me for speaking out about depression and anxiety. I held a young woman’s hands while she cried because her anxiety was so intense and scary, and I promised her that she would be okay. I was moved by her bravery, and inspired by her courage. I met some families who were all geeking out about different things at the convention, from Star Trek to My Little Pony to LEGO to Star Wars, and happily sharing in each other’s joy. I was honored to be part of all of these experiences, and grateful to have them.

But there is one meeting that stands out, that moved me so much, I’ve been struggling to find the right words to recount it. On Saturday, a young woman walked up to my table with her husband and her two children. She handed me a typed letter and told me that she knew she wouldn’t be able to get through what she wanted to say to me, and would I please read it.

I unfolded it, and read her story. When she was a young girl, she had a serious complication due to her Lupus, and her doctors told her that she would never walk again. She had a photo of me, though, that she took with her to physical therapy every day, and the therapists would hold it up for her and encourage her to walk toward it — toward me — while she recovered. She made a promise to herself, she said, that she would walk again some day, and if I was ever in her town, she would walk up to meet me. At the end of her letter, she thanked me for being there, so she could *walk* to meet me.

I looked up at her through tears, and she looked back at me through her own. I stood up, walked around my table, and put about fifteen feet between us. I held my arms open, and asked her to walk over to me. She began to cry, and slowly, confidently closed the distance between us. I embraced her, and we stood there for a minute, surrounded by thousands of people who had no idea what was going on, and cried together.

“I’m so proud of you,” I said, quietly, “and I am so honored.”

We wiped the tears away, and I sat back down to sign a photo for her. I looked at her young children. “Your mom is remarkable,” I said, “and I know you don’t get it, because she’s, like your mom? But you have to trust me: she is.”

The kids nodded, and I could tell that they were a little freaked out by the emotion of the thing, even if they didn’t understand it. They looked at their father, who said, “Mommy’s okay. Mommy’s okay.” That made me tear up again. Mommy was okay, and she is a remarkable woman who defied the odds and her doctors, and *walked* up to meet me. I’m still overwhelmed when I think about what that means, and how I was part of it.

Okay. While I compose myself, here are some pictures from the final day of MegaCon 2013:

AWESOME-O cosplay.

I was pretty geeked out by this awesome AWESOME-O cosplay.

 

Wilthulu!

I’ve forgotten this young woman’s name, but she drew an incredible Wilthulu for me.

TNG Cast with Q Original Artwork

Another remarkable artist who’s name has gone out of my head (my brain rotates those logs pretty quickly). She drew this fantastic picture of the TNG cast with Q, and gave me a copy of it. I really, really love it when people get excited and make things, and I love that Star Trek is something that inspires that so frequently.

Wil Wheaton artwork

Chris Hamer drew this commission for a couple, who asked me to sign it for them.

Mutant Midget Psycho Cosplay

How incredibly cute is this Borderlands 2 Cosplay?! I just love the little muscles his mom drew on his shirt.

Wreck-It Ralph Cosplay

Fix-It Felix and Vanellope Von Schweetz cosplay! How adorable are they together?

Wil Wheaton and Gates McFadden at MegaCon 2013

Last one: it’s me and my space mom, Gates McFadden!

Gates has a wonderful theatre here in Los Angeles (Atwater Village, to be precise). Her theatre’s tumblr is one of the funniest things I’ve ever seen: Gates has a Doctor Crusher action figure that she takes all over the place and puts into darkly comic situations which are photographed and captioned. The individual images are hilarious, but when they are taken as a whole, they tell a story that … well, I don’t want to spoil it for you.

Seriously, check it out, and tell your friends.

MegaCon was really great. I had a good time on my panel Saturday morning, where I told some jokes and did a Q&A with about 3500 or so people in the room. The TNG panel Saturday night suffered from appallingly bad moderation (Patrick was interrupted during a wonderful story about working on the show when the moderator decided to make it all about him with an inappropriate  unprofessional, and disrespectful Harlem Shake bit)  but I think the group of us overcame it as best as we could.

I’m really glad I went to the convention. I got to visit with my TNG family again, knowing that the entire group of us probably won’t be in the same place like this for at least a year, and I got to share in some of the most wonderful and inspiring moments I’ve experienced in years. If you were there, thanks for making it a great weekend for me.