All posts by Wil Wheaton

I'm just this guy, you know?

Tabletop Season Three: Shall We Play A Few Games?

For the past several months, my producer Boyan, and I built a list of about 140 games that were potential candidates for Tabletop. We spent the last five weeks playing them to find our final list of games for season three of Tabletop.

It was a very fun process that was also very challenging and kind of exhausting. #GamerNerdProblems

Before I tell you what some of them are, I wanted to talk a bit about the selection process, because it comes up all the time.

I did a Not The Flog all about this, but the basic rules are:

  • I have to love the game.
  • It has to be in print.
  • It has to be teachable in roughly five minutes (there are some exceptions to this rule).
  • It must have a good ratio of luck to strategy.
  • It shouldn’t have player elimination.
  • It can not have simultaneous play.
  • It needs to have good production values.
  • It needs to play in under 90 minutes with four players.

I’m sure there are some others that I’m not thinking of at the moment, but those are the fundamentals.

We also put games into categories, like:

  • Worker Placement.
  • Area Control.
  • Bluffing.
  • Co-operative.
  • Co-operative with a defector.
  • Bidding.
  • Negotiating.
  • Storytelling.

And so on. If we end up with two or more games that we really like that fit into the same category, we pick the one that we think would look best on camera, or is in some way a better representation of the category for some reason.

There were games that I loved, like Daniel Solis’ Belle of the Ball, which just won’t work on our show (Belle joins Sentinels of the Multiverse, in that regard). There were games that were so infuriatingly awful, like [GAME THAT SHALL NOT BE NAMED], they made me literally angry with rage. There were games, like Escape, that were supremely fun, but feature simultaneous play, so we can’t use them. There’s Rampage — which really needs to be played at human scale at conventions using cardboard buildings and plushie Meeples — that we can’t play because it’s impossible for us to shoot. There were games that seemed promising, but just fell apart at one point or another.

So we took over 100 games that we thought looked promising, and eliminated the ones that broke one or more of those rules. I’d say that left us with about 45 games in all those categories, which we played many times. I guess we’ll call those games the finalists, because I can call them whatever I want, since this is my show. In fact, we’re going to call them Batman.

So we took the Batman games and played them intensely over a span of about five weeks, ending up with 23 games to be played in 20 episodes. They’re all really great games in their various categories, and I’m super excited to see how they play out when we film the show.

I thought it would be cool to share some of the games we’re playing before we get into production, instead of making everyone wait until the episode comes out, so anyone who is interested in them can pick up a copy before the Tabletop effect hits, and also because I like the freedom to be open like this that comes with our crowd-funded season.

So, here are a few of the games we’ll be playing this season:

Tokaido, by Antoine Bauza [Boardgame Geek | Website]

Tokaido

This is a gorgeous, perfectly balanced game, where players take a journey from Kyoto to Edo, along the East Sea Road.  It’s from the same designer as Takenoko and Rampage.

Libertalia, by Paolo Mori [BGG | WWW]

Libertalia

In Libertalia, we’re all pirates trying to outwit each other and bluff our way to the best treasure. It’s super fast to learn and play, has massive replay value, and allows us to talk like pirates. Yar.

Sushi Go! by Phil Walker-Harding [BGG | WWW]

Sushi Go!

We describe this as “7 wonders express”. We’re all trying to have the best meal in a sushi bar, passing cards around the table and trying to keep what will help us, while we try to mess up what everyone else is trying to get. I just love this game, and it’s one of many that are simply outstanding offerings from Gamewright, a publisher that is increasingly becoming one of my favorites.

Five Tribes by Bruno Cathala [BGG | WWW]

Five Tribes

This is one of the few “gamer” games we’re going to play this season. It’s published by Days of Wonder, a company that usually publishes “lighter” games (like Ticket to Ride and Pirate’s Cove). I’m most worried about how we’re going to make this game work, because it has a ton of meeples and the art on the game, while beautiful, may feel cluttered on camera. I love it so much, though, I am determined to make it work. I even had my editor come over yesterday to play it, so he could give us ideas on how we can best film it. Not that it matters, but this was my favorite game at GenCon this year, and is so far my favorite of 2014.

Oh, I guess I should tell you a little bit about it, right? All these different colored meeples are on the board, and we pick them up and drop them off like in Mancala, as we use them to claim spaces, score points, and collect resources. It’s a little complex to learn (just because there’s a lot of information to digest), but once you climb the steep learning curve, the gameplay is very intuitive and easy to understand. Because it’s set in ancient Persia, there are Djinn that can help players, and it’s heavily thematic.

Also, while we were playing it yesterday, I got up from my crummy card table (I’m waiting for my Geek Chic table to arrive), bumped the table leg with foot (well, maybe I kicked it really hard because DEX is my dump stat), and not only did I knock all the meeples off their tiles, I spilled my iced coffee over all the djinn cards, and knocked a bowl of almonds to the floor.

Five TribesOH GOD I ANNE WHEATON'D THE TABLE
Click to embiggen and get the full horror of my Anne Wheatoning.

It was the most epic and total destruction of a game I have ever witnessed, and I’ve been to France.

Not that it matters, but I ended up winning the game after we restarted with an entirely new setup. I’m really good at this game, so when I lose on the show like I always do, it’s going to be rough.

So there you have a few of the games we’re playing this season on Tabletop. Over the next few days or whatever, I’ll post some more of them. We go into production on Thursday the 8th, and we shoot until the 20th.

OH! And there will probably be a MAJOR AWESOME ANNOUNCEMENT ABOUT SEASON THREE in the next few days. I hope you’ll join me in getting excited about it.

Bittorrent Bundles are awesome.

I’ve written before about how useful I believe the bittorrent protocol is, and today I wanted to share something with you guys that you may not have known about (I’m pretty with it, as the kids say, and I didn’t even know about this until a couple of weeks ago): Bittorrent Bundles. The BT Bundles are all legal, official, and released by artists to promote and share their work with their audience. Instead of paying for server space and bandwidth, artists seed files, and let the bittorrent community do the rest.

You can find tons of bundles at https://bundles.bittorrent.com/. Here’s Moby’s Innocents, De La Soul’s Smell the Da.I.S.Y, and Thom Yorke’s newest solo work, Tomorrow’s Modern Boxes . Most of the artists release a couple tracks for free, with the option to pay them for the full album. These are incredibly fast torrents, too, because so many people seed them.

Whenever someone tries to argue that torrents are just for piracy, I show them the BT Bundles, because it’s such an effective way for artists to promote themselves and share their creations with their audience.

Rose City Comicon and Portland

This weekend, Anne and I went to Portland for Rose City Comicon. While we were there, we visited my sister and her family, saw a strange ball of fire in the sky that I don’t usually seen in Portland, and had an absolutely fantastic time at the convention.

I took a bunch of pictures, and I think they tell the story of the weekend very well, so this is mostly a picture post. I’m going to put the rest of this behind a jump, so my blog doesn’t take forever to load.

Continue reading

From the Vault: In Which I Fail A Vital Saving Throw

In a few hours, I’m hosting a conversation with Randall Munroe, the creator of xkcd, author of the awesome book What If? (I hear the audio version is pretty great), and a really great guy who I am privileged to call my friend.

Of course, the first time I met Randy, it didn’t go very well for me, which is the subject of this post From The Vault, In Which I Fail A Vital Saving Throw – originally published in August, 2008.

It was the end of the day, and my blood sugar was dangerously low. Colors and sounds were louder than they should have been. My feet and legs had been replaced by two dull, throbbing stumps that barely supported the weight of my body.

Most of the day, I’d been signing autographs for and talking with countless excited fans. Some of them shook my hand too hard and too long with a sweaty grip that trembled a little too much. Some of them stared at me uncomfortably. Some of them rambled incoherently. All of them were genuinely friendly, though.

I took it all in stride, because I’ve done this convention thing for — my god — two decades, and even though I don’t think I’m anything worth getting excited about, I know that it happens sometimes, and I know how people occasionally react. I never laugh at them or make them feel lame. I never make jokes at their expense. I am understanding and grateful that they want to talk to me at all. I wouldn’t want to talk to me if I was trapped with me in an elevator, and I certainly wouldn’t be excited about the prospect if faced with the option. I am always grateful, and take nothing for granted.

A voice boomed over my head, blasting right through my eardrums and exploding inside my skull. The convention floor was closing, it announced, and it was time for all of us to get the fuck out.

Red-jacketed security guards emerged from shadows I hadn’t noticed during the day. A handful at first, then a dozen, like zombies pouring through a breach in a barricade. They shambled forward relentlessly, single-mindedly driving a mass of exhibitors and straggling fans toward the doors.

I picked up my backpack, inexplicably heavier than it was before I emptied pounds of books from it earlier in the day, and heaved it onto my shoulders. My back screamed.

“You have to vacate the hall,” a girl said to me. She couldn’t have been older than eighteen, but clearly wasn’t going to take any shit from anyone, especially someone in my weakened state.

“I’m on my way,” I said. I turned to say goodbye to my boothmates, and saw the unmistakable visage of Jeph Jacques walk past behind them.

I’ve done this convention thing for a long time, so I knew that it was unlikely that I’d have a chance to say more than three words to Jeph before the convention was over. If I didn’t seize the moment, I probably wouldn’t get another chance. I smiled at the girl, faked to my right, and spun to my left around her. I nearly fell over from the effort.

“Hey . . .” she began. I took two quick steps away from her with my last bits of strength.

“Jeph!” I called out. He kept walking. He’s done this convention thing before, and, like me, knows that when someone calls out your name at the end of the day it’s best to pretend you didn’t hear them so you can just get the hell out of the hall and to a place where you can recover your hit points. This place is usually called a bar.

“Jeph! It’s Wil Wheaton!” I called out. I don’t know Jeph well enough to call him a friend, but we’ve talked at shows before, and I’ve always enjoyed our limited interactions. Maybe if he knew it was me, and not some random person, he’d stop so I could say hello. Maybe he wouldn’t want to talk to me if we were trapped in an elevator, but I knew the security guards were closing in, and if I could get into his Circle of Protection: Exhibitor, maybe I could stay there for a couple of minutes.

He stopped and turned around. He smiled wearily, and said hello. We shook hands, and I noticed that he’d been walking with someone.

“Hey, have you ever met Randall?” He said.

His companion turned to me and extended his hand. My brain screamed at me, “OH MY GOD OH MY GOD OH MY GOD THAT’S RANDALL MUNROE! BE COOL!”

Before I knew what was happening, my hand shot out from my body and grabbed his. I incoherently babbled something about how much I love his work. He tried to say something, but I just. kept. talking.

My brain screamed at me, “SHUT UP! YOU’RE MAKING A FOOL OF YOURSELF YOU ASSHOLE!”

My mouth, however, was out of my control. I continued to ramble, vomiting a turgid cascade of genuinely-excited praise and gratitude all over him.

A full minute later, I realized, to my abject horror, that my hand was still shaking his. I held it too hard in a sweaty, trembling hand. Darkness flashed at the edges of my vision, and I felt weak. I pulled my hand back, a little too quickly, mumbled an apology, and shut my mouth.

They said things to me, but I couldn’t hear them over my own brain screaming at me, “GET OUT OF THERE YOU COCKASS. YOU HAD ONE CHANCE TO MEET RANDALL MUNROE AND YOU BLEW IT! I HATE YOU! YOU GO TO HELL NOW! YOU GO TO HELL AND YOU DIE!”

A hand fell on my shoulder. I turned toward it, and saw the security girl.

“Sir, you need to leave the hall.” She said. “Now.” She had backup: a pair of similarly-aged teens, two boys working on their first mustaches. They fixed me with a steely-eyed gazes.

I have never been so relieved to be kicked out of anyplace in the world as I was then.

“I guess I better go,” I said. I took a short breath, and lamely added, “it’s really nice to meet you. I really do love your work.”

My brain did the slow clap.

His reply did not penetrate the wall of shame I’d constructed around myself, though I clearly recall that he didn’t make fun of me, or make me feel stupid, or let on that I was a sweaty, shaking, raving lunatic. He didn’t appear to be grateful that we weren’t trapped in an elevator, though I suspect he must have been. As I fled the hall, I was grateful for his kindness, patience, and understanding.

Once outside, I went to a place where I could forget my appalling embarrassment.

That place was called a bar.

 

tidepools

Anne and I were standing at the edge of some tidepools, watching tiny fish swim around in them.

“They look just like little versions of the fish we see on the reef,” I said.

“I’m pretty sure that’s exactly what they are,” Anne replied. A wave crashed against the rocks nearby, and the water near our feet gently rose a few inches. As the tide ran out, it created a small current between two tide pools, drawing some new fish into the one we were watching. They swam around together, like they’d always been there.

“You know how I like to think about nature being really simple?” I said, “like how it just repeats little things over and over again to make bigger, more complex things?”

“Like when you talk about fractals?” She said. Another wave hit the rocks, splashing brilliant white foam into the air.

“Yeah, sort of, ” I said. “So let’s look at these tide pools, and consider that the fish who live in them have no idea that, just a short distance away, is the entire ocean, and it’s filled with giant versions of themselves.”

“It’s not necessarily a short distance for them,” she added.

“Dammit. You’re right. That messes this up a little bit, but go with me for a second.” I put my hand into the water and the fish darted away. “These fish may not even know about the fish one tidepool over, separated by a few inches of rocks, unless the tide pushes or pulls them there.

“So. Imagine that we are in this tidepool, and we have no idea that there’s a huge ocean just a short distance away. Or imagine that something is looking at us in this tidepool, and we have no way at all to even perceive that they are there.”

“Woah.”

“Right? And the tidepool can’t exist without the ocean, and the tides can’t exist without the moon, and the moon can’t exist without the Earth, and the Earth can’t exist without the solar system…”

She looked at me, and I trailed off.

“I’m just saying, I think it would be neat if we humans could get out of our tidepool, someday. I’d like to see what’s on the other side of the rocks.”

She clasped my hand in hers. “Let’s go for a swim,” she said.

Star Trek is 48 years old this week.

When I was a little kid, playing Star Trek on the playground (I always ended up being Spock), I had no idea that less than a decade later it would become a fundamental part of the tapestry of my life.

Forty-eight years ago this week, Star Trek premiered on television. Something that happened six years before I was born would end up changing my life forever, and that’s a very strange thing to think about, especially when you know how hard it is for anything to get made in television, especially something good.

As I’ve written in my books, my long relationship with Star Trek has been complicated, and not always awesome, but I wouldn’t trade anything for it, because I love my life, and the people in it.

To celebrate Star Trek’s birthday, I’d like to share a story I wrote about when I had to say goodbye to Next Generation for the last time. It’s in my book The Happiest Days of Our Lives (audiobook link), if you’re interested in owning it.  It’s called The Big Goodbye.

the big goodbye

When we were teenagers, my friend Terry said to me, “You’re a pretty big geek, and you’re part of the biggest geek phenom- enon in history…but you hardly ever talk about it. How come?” It was true. I didn’t talk about it very much. It’s not that I didn’t enjoy it, or didn’t think it was cool, but when I was with my friends, the last thing I wanted to do was talk about work. That reluctance persisted until I wrote “The Saga of Spongebob Vegaspants—or, how I learned to stop worrying and love Star Trek” in late 2001 for my book Dancing Barefoot. That story and this one bookend a time in my life that was so significant to me, I—well, I’ll just let you read this, and I think you’ll understand why.

Last week, I went to Paramount to film some host wraps for a Star Trek: TNG DVD documentary, and I discovered that the old cliché is true: You can’t go home again, especially when your home has been torn down and replaced with sets for a Farrelly Brothers movie.

It wasn’t the first time I’d been to Paramount since Wesley Crusher turned into a magic ball of light and floated out into the galaxy to fight crime and save amusement parks from evil developers with The Traveler. In Just A Geek, I wrote:

I found myself at the Melrose Avenue guard shack, half an hour early for my 8:30 a.m. call time.

ID, please,” the guard said.

I pulled my driver’s license out of my wallet and gave it to him.

And where are you going today…” he looked at my license, “Wil?”

 

I’m working on Star Trek,” I said.


Enterprise or Nemesis?”


The Next Generation, I thought.
“Nemesis,” I said. “I play Wesley Crusher.”


He looked up at me. “Oh my god. You are Wesley Crusher!

You look so…”

Washed up?

…grown up.”
“Yeah,” I said. “It’s been a long time.”
“Do you know where to park?”
“Yeah. But I don’t know where our dressing rooms are.” But I do! I do know where our dressing rooms are! They’re

trailers on the street in front of stages 8 and 9. Mine is filled with Warhammer 40K figures and GURPS books. It’s right next to Brent’s trailer. It’s 1989, and I’m back. I’m back home.

When I worked on Nemesis several years ago, returning to Paramount to put on the uniform and immerse myself—if only for a day—in Wesley Crusher’s goofy grin and wide- eyed excitement (I wrote at the time that I couldn’t tell where Wesley ended and I began), it was an emotional experience. I felt genuine regret for not appreciating Star Trek more when I was on the series every day, which morphed into a general regret that when I was a teenager, I acted like…a teenager. Some of Just A Geek is about this, and the catharsis that came from writing it is a large reason why I was able to accept and embrace my small role in the Star Trek universe.

I went to Paramount last week to go onto our old stages and walk a camera crew through the Guardian of Forever into 1987. I didn’t expect to be particularly emotional. I was wrong.

I live in a different part of town now, and while it’s faster to go through Silverlake and across Beverly, I wanted to put myself in a place where I’d be most receptive to emotional sense memories, so I added twenty minutes to my drive and went down the 2, up the 5, across Los Feliz and down Western before cutting across Sunset to Van Ness. I took this route every single day, once I got my driver’s license (and a license plate frame on my Prelude, the one that was just a little better than Patrick’s, that said “My other car is the Enterprise”— awesome), and at one time could probably do it with my eyes closed. I told my iPod to shuffle my ’80s Alternative playlist, and after an hour of Boingo, Depeche Mode, OMD, Squeeze, and The Smiths, I was, as they say, really feeling it when I pulled up to the guard gate on Melrose.

I turned down Only a Lad and rolled down my window. “Hi,” I said, “I’m Wil Wheaton, and I’m going to Stage 24 for the Star Trek documentary.”

The guard, who was probably in elementary school when I was piloting the Enterprise, nodded.

May I see your ID, sir?”

Though I’m “sir” to a lot of people these days, it was bizarre to hear it in a place where I was used to being “The Kid” or “The Boy.” I pulled it out of my wallet and handed it to him.

Okay, you’re all set, Mr. Wheaton,” he said. “Just pull up to the valet there. I’m sure you know your way around here?”

I smiled. “Yeah, I do.”
He handed me back my ID and leaned down toward me. “We’re not supposed to do this, but I’m a big fan,” he said,

conspiratorially. With anyone who really was a big deal in Hollywood, he was probably risking his job.

Really?” I said. “You seem a little young for TNG.”


He grinned. “Not Star Trek, your blog.”
This took me completely by surprise. I have been so busy

with other writing projects that I haven’t been able to give my blog the attention I want. I’ve frequently considered putting it on hiatus for a few months.

That,” I said, “is totally awesome. Thank you.”

He smiled and then looked over his shoulder at the other guards. He turned back to me, nodded tersely, and waved me onto the lot.

I traded my car for an orange ticket with some numbers on it and headed toward stage 24. A few minutes later, I walked past the Hart building, where TNG’s writers and our fearless leader Gene Roddenberry lived while I was on the series. I stopped for a minute and looked at what had been Gene’s first- story office window. I was hit by a machine-gun montage of all the times when I walked past that window and he called me in for a visit. I looked at the empty spot on the sidewalk where Gene’s golf cart used to be—the same one that I frequently got into trouble for racing around the backlot. I felt the first of many tugs at my heart.

Oh boy. This is going to be one of those days, I thought, as I pulled myself back into the present and walked to stage 24 to meet the crew.

Glad you could make it, Wil,” the producer said, as my eyes adjusted from the brilliance of the day to the darkness of the empty stage.

Me too,” I said.

I looked around for a moment. Something about this place was incredibly familiar.

Hey, you know what I just realized? I shot Family Ties here right before I started Star Trek.”

Really?”

Yeah, I was cast as Tina Yothers’ boyfriend. I only did one episode before I booked TNG, but the word on the street at the time was that Gary David Goldberg was going to write me in as a recurring character before I went into outer space,” I said. “And, uh, the future.”

The stage was completely empty, except for a couple of work lights and the bleachers where audiences once sat. This stage, once filled with laughter and the energy of filming “live, before a studio audience,” was now little more than an empty room. My whole life, I’ve been in love with the magic that goes into creating the suspended disbelief of movies and television, but it wasn’t until I stood in that empty stage that I fully appreciated the effort that went into transforming 12,000 square feet of soundstage into the Keatons’ lives for eight years.

So I thought we’d head over toward stage 9,” the producer said to me, “and we’ll shoot our host wraps in there.”

Wait.” I said. “You mean we get to walk into stage 9?” 105

Don’t get too excited,” he said. “There’s nothing left from Trek in there.”

Though I knew that there was no way they’d preserve our sets for twenty years, and though I knew that someone else would eventually move into our stages, just as we’d moved into the original series’ stages, I still felt a little sad.

Nothing at all?” I asked. It was a stupid question. Of course there wouldn’t be anything there. But like a kid who just learned that Darth Vader was just a guy in a suit, or that KITT didn’t really talk, I had to ask again, just to be sure I hadn’t somehow misunderstood the cold hard reality.

They’re building sets for some reshoots on a Farrelly Brothers movie,” he said, “so we’ll just shoot outside.” I was struck by how blasé he was, which shouldn’t have sur- prised me. How could I expect anyone else in the world to have the same emotional attachment to those stages as I did?

Well…okay,” I said.

The crew got the camera and sound equipment together and loaded it on a cart that looked heavy and awkward.

Do you know a fast—and preferably easy—way to get over there from here?” the camera man asked me.

I didn’t fight the smile. “Yeah. I do.”


We headed out of the stage and back past the Hart building. “See that window?” I said. “That used to be Gene’s office.” “Mmmm,” came the reply.

Nobody is going to care about these things like you do, I thought. Just keep it to yourself.

I looked at the window just a little bit longer. I recalled watching Shatner’s infamous “Get a Life” sketch on 3⁄4-inch video tape in Gene’s office with some of my friends who worked there during the second season.

A few Trekkie VIPs were there on a tour, and they watched it with us. (In the pre-Internet days, it was not very easy to watch that sketch on demand.) At one point in the sketch, Shatner says, “That was the evil Captain Kirk from episode 37, ‘The Enemy Within’…” and all of the Trekkies derisively snorted, in unison, “YOU MEAN EPISODE FOUR!” I looked at my friend, who very subtly shook his head. These were Big Deal Trekkies; pointing out that they’d just brought the sketch into the real world would have created some problems.

Back in the present, I laughed out loud, and a couple of the crew looked at me. “Memories,” I said.

I led them across the lot, on a route that would appear circuitous to anyone who didn’t work there for the better part of four years. On the way to the stage, I passed the same familiar and significant landmarks from my youth that I wrote about in Just A Geek:

That’s where I met Eddie Murphy when I was sixteen… Hey! I crashed a golf cart there when I was fifteen…There’s the mail room…There’s stage six, where the bridge set started out…I almost got up the courage to kiss that girl at the Christmas party on that stage in…there’s the stage where Shatner told me, “I’d never let a kid come onto my bridge.”

The next line in Just A Geek is, “…this street feels exactly the way it did when I worked here…here’s where my trailer used to be…”

Though I stood in that same place, it didn’t feel the same at all. Different trailers were there, filled with different actors working on different shows, but that wasn’t why I just couldn’t deny that twenty years had passed since I started working here. Maybe it was the knowledge that Star Trek is really gone for good, at least the way I knew it. Maybe it was the pain in my hip…or the responsibility on my shoulders. Maybe it was the fact that I have two sons who are older, and more mature, than I was when I started working on the series. Most likely, it was a combination of all those things.

I walked a bit farther, to the entrance to stages 8 and 9. In the hallway between them, where our security guard stopped tourists and Trekkies from coming onto the sets, where our bulletin board for callsheets, shooting schedules, and my brief foray into editorial cartoons used to be, there was now some sort of big, loud…something, with a fan and a bunch of pipes running out of it. As much as that behemoth should have prepared me, I was just gutted when I opened the stage 9 door. Instead of seeing the back of a turbolift and a corridor leading to the transporter room and engineering, I saw a bunch of sets under construction: sets that were quite clearly houses and other rooms squarely from the 21st—not the 24th—century.

Wow, I thought. It’s all…gone.

I stood in that open doorway for a long time and stared, working hard to replace the reality inside the stage with the memories inside my head.

…ready?”


I’m sorry, what?”


Are you ready?” the producer asked.


Uh, yeah.” I reluctantly let the door close.


It’s too loud here to shoot, so we’re set up behind the stage,” he said.


I followed him down the street, past where my school room—what was effectively my entire high school experience—used to be. There was a production golf cart for Everyone Hates Chris there now. I lingered briefly, fighting the urge to take one more golf-cart joyride.

Moments later, we were set up in the alley behind the stage, just outside a giant open door. I looked inside. Where Sickbay used to be, there was a set that looked like a child’s room. Where the holodeck once stood (and where all the shuttlecraft interiors were shot), there was a large drop cloth and a several cans of paint. Where Picard used to command the battle bridge—one of my all-time favorite sets—there was a tropical backdrop.

I sighed and blinked back some tears.


Everything okay?” the producer asked.


Yeah,” I said. “I’m just overwhelmed by a sadness right now that I can’t really explain.”

I understand,” he said. “This happens whenever we work with someone from Next Generation. I don’t know what it was about you guys, but every single one of you loved each other and remembers working on the show very fondly.”

I didn’t know that,” I said, around a lump in my throat. “But I’m not surprised. I…I really miss those guys.”

For the next few hours, we filmed host wraps. I told sto- ries about my time on Star Trek to anyone who would listen, and a few who wouldn’t.

In front of stage 16, I recalled an encounter with Lawrence Tierney (best known as Joe in Reservoir Dogs), who played holodeck tough guy Cyrus Redblock.

Hey,” he said to me one afternoon between scenes. “Do you play football?”

I was 15 and weighed 95 pounds…if I was soaking wet and carrying a ten-pound weight.

Uh, no,” I said.


He leaned into me, menacingly.


Why the hell not? What are you, some kind of sissy faggot?”


I panicked, certain that he was going to beat the shit out of me because I was more comfortable throwing 3d6 than a pigskin.

I’m not strong enough to play football!” I said.

Well, maybe you wouldn’t be so weak if you played foot- ball!” he growled.

An assistant director arrived just in time to call us to the set and save me from certain death.

Everyone has their own story about Planet Hell,” the producer said, pulling me back to 2007, “but yours is the first one that includes a fear of death unrelated to atmospheric smoke.”

Boy, we sure like to complain about that smoke. Did you know it was mineral oil-based?” I said.

After all the cast interviews I’ve done over the years, I know everything in the world there is to know about that smoke,” he said dryly.

Now it was my turn to laugh.

When the day was over, we headed back to stage 24, where they were set up to interview Ron Moore.

How’s it going?” I said to him when he walked into the stage.

It’s weird,” he said. “This is the first time I’ve been here in years.”

He looked around and his voice softened. “Did you know there aren’t any writers left in the Hart building? Brannon is moving out, and he was the last one. It’s just a bunch of accountants right now.”

That’s poetic,” I said.


He looked away for a moment and furrowed his brow. “It’s just…I look around here and—”


I know.” I said. “I totally grok.”

We talked for a few more minutes, until they were ready for his interview.


I will kick myself later if I don’t tell you how much I continue to love Battlestar,” I said before I left. I didn’t get up the nerve to add, “And I’d really love to work on it if you have anything for me, because it’s just about the best sci-fi on television, ever.” Later on, I kicked myself, and delivered one more to Jenny and the wimp.

It’s always good to see you,” he said.


Thanks, man. You too.”


I shook hands with everyone and said goodbye. When

I got out of the stage and walked past the Hart building, I stopped and looked at Gene’s old office window one last time. Though I’d said goodbye to Gene at his funeral in 1991, I said goodbye to him again—and to so many other things.

On my way back to the valet, I walked past the commissary, where I ate grilled mustard chicken with curly fries a few times a week during much of the series. I remembered a day during the third season, when I didn’t have a lot of cash on hand and no credit card, so my server got severely under- tipped. I planned to make it up to him the next day, but when I walked in, he silenced the entire commissary by running toward me from the back, screaming at me for stiffing him the day before. It was the first and last time in my life I wanted someone to be fired for the way they treated me.

Strangely, I still feel bad that I unintentionally stiffed the guy. Funny how those things stay with you and come back when you least expect them to.

Just past the commissary, where there used to be a company store that sold T-shirts and satin jackets celebrating the wearer’s affinity for Cheers, there was now a smaller company store that included a Coffee Bean. I stepped into the same room where I used to pick up really cheesy TNG t-shirts and insanely cool tiny communicator pins for my friends and family, and I bought myself an iced green tea.

I made my way back to the valet, where I traded an orange ticket with numbers on it for my car. While I waited for it to arrive, I struggled to put the nostalgia and associated sadness of the day into perspective. I didn’t mourn the loss of my sets as much as I mourned the time in my life those sets represented: a time when my biggest responsibility was knowing my lines and getting to the set on time, not coming up with college tuition for the next four years. A time when KROQ played music that was relevant to me, and I knew all the DJs. A time when my biggest problem in the world was getting out of costume and makeup early enough to make it to the Forum for a Kings game. A time when my life was simpler and easier, when I had the luxury of taking for granted that I would always have everything I wanted and my opportunities were as numerous as the little mirrored stars on the black velvet starfield that hung behind Ten Forward on stage 9…stars that are, most likely, cut up into hundreds of little bits to be doled out at auction for the next decade.

But, complicated as it is, I really like my life. I have a beautiful wife and two children who, though they don’t carry my DNA, are clearly mine in every way that matters. I’m not going to be buying a boat any time soon, but I have been able to touch lives as a writer in ways that I never could have when I wore a spacesuit, just reading the words that other people thought I should say.

The valet brought my car around, and I gave him a couple bucks from my front pocket.

Thank you, sir,” he said.

Goddamn, it’s weird to be “sir.”

No problem.”

I got in my car and headed toward a red light on Van Ness, where a big decision loomed: Turn left and drive back over Los Feliz, the way I always used to drive? Or make a right and head down across Beverly?

Luckily, this was an easy one. I hit my blinker and began my voyage home.

 

 

 

starry starry night

While looking for something in my documents folder, I came across this in an old drafts folder. It looks like it was written in winter about five years ago, and I’m not sure if it was ever published, but even if it was, I like it enough to repost it today.

I stayed up until almost one this morning, reading comic books.
I know, it’s like I’m 12 all over again. And it’s awesome.

Around four, Anne woke me up.

“What’s wrong?” I said, while I was still waiting to clear immigration between Dreamland and Reality.

“Nothing. I just couldn’t sleep, so I got up and went outside to watch the meteor shower. It’s really cool, and I knew you’d want to see it.”
I sat up, pushed the covers to one side, and ignored the grumbling protests of our dog, who had just lost his primary source of warmth and cuddling.

“It’s cold out, though, so put something warm on.”

I grabbed a hoodie and put on my totally-not-lame-but-always-make-me-feel-self-conscious-to-wear-them slippers. I walked through the dark house, past the quiet and strangely comforting hum of my aquarium’s filter, and out onto our patio.

I know it’s cliché, but the stars were brilliant jewels against a field of black velvet. Betelgeuse was a brilliant red. The Orion Nebula was bright and fuzzy. Sirius, in Canis Major, was such a bright blueish-white I couldn’t look directly at it. To the North, Ursa Major dominated the sky, and I could even see Mizar without any effort. Back on Earth, a distant train’s whistle sounded from far away, probably from the train yard near Commerce.

“You just missed a fireball,” Anne said, quietly. She pointed to the Eastern sky and added, “and there have been tons of little flashes from over there, too.”

I wrapped my arms around myself to stay warm and let my eyes roam across the sky. I didn’t see any fireballs, but I saw lots of meteors fly across the sky, greenish and yellowish trails flashing then fading behind them.

Maybe it’s because I wasn’t entirely awake, or maybe it’s because I’d been reading about mutants and other worlds before I went to sleep, but as I looked up into the sky, toward Castor and Pollux, I really felt, for the first time in my entire 38 years on this planet, the overwhelming vastness of the universe.

Where I have always felt awe, I felt small. Where I have always felt inspiration, I felt vulnerable. “I’m on a planet, spinning on its axis, racing around a star, moving faster than my mind can comprehend, through that,” I thought. “And right now, that planet is flying through an ancient asteroid debris, bits of dust and rock smacking into its atmosphere like bugs against a windshield.” I felt a little freaked out.

I’ve quoted Carl Sagan’s Pale Blue Dot so many times, I don’t need to look it up anymore to get it right, but last night, looking up into the enormity of the universe, it was suddenly more than poetry and a reminder to take better care of each other.

I moved closer to Anne and put my arms around her. She leaned her head back against my chest and we looked up into the sky together, watching faint meteors streak across the sky every few seconds.

“I’m glad you woke me up,” I whispered. “Thank you.”

“I’m sorry you didn’t get to see the fireballs,” she said.

“Nah, it’s okay. I didn’t need to.”

The train’s whistle sounded again. This time, it didn’t seem so far away.

We stood there and watched the sky for several minutes, until our hands and feet were numb with the cold, and went back inside.
When I got back into bed, I pulled the covers up over my head, and tucked them around myself as tightly as I could. It took a long while for sleep to reclaim me.

Seamus and Marlowe Wheaton Give You A Tour of Pasadena Humane Society

I thought it would be cool to show the world how your support of Team Wheaton helps make awesome things happen at the Pasadena Humane Society, and what better way to show you that than by getting a tour from Seamus and Marlowe?

If you’d like to to help us help PHS help animals, and get a really awesome 2015 celebrity pet adoption calendar at the same time, everything you need to know is right here.

At long last, you can homebrew w00tstout — officially!

One of the great joys of my life, the hobby that relaxes me and keeps me sane when the world is threatening to turn me into a pile of goo, is homebrewing my own beer.

I document all of my homebrew adventures at my homebrew blog, the Devils Gate Brewing Company, but this bit of news is so exciting to me, it’s getting its very own post right here on the mothership.

Northern Brewer and I have teamed up with Stone Brewing Company to make an official homebrew version of w00tstout!

w00tstout-homebrewThis is an official recipe for w00tstout, converted to homebrew specs with the help of Stone Brewing Company’s brewmaster, Mitch Steele. It is released with the blessing of all the collaborators, and I can’t wait to make it myself next week. It’s available in both extract and all-grain kits.

This is a huge beer, and not something I’d recommend for a first time brewer (if you’re looking to get started in homebrewing, you can get your feet wet with my #VandalEyesPA 1-gallon kit).