Category Archives: blog

“In time, a new hope will emerge.”

We dropped out of hyperspace somewhere near the edge of the outer rim. I was looking at the scanner, so I was the first to see the freighter. It was inside the Ghost Nebula, and appeared to be disabled.

The comm crackled to life. Between bursts of static, we heard “…distress … oxygen … please help…” 

Our mechanic wanted to help the ship. I was convinced it was a trap. Before we could come to blows about it, the captain ordered me to run another scan, which confirmed that the ship was, indeed, venting oxygen into space.

“I’m a droid,” I reminded them, “I don’t care about oxygen the way you meat sacks do. Pull up close to the ship and I’ll go investigate.”

Cap pulled us up alongside the freighter. We attempted to raise them on the comm, but they were silent. A quick scan showed weak life signs. “If anyone is alive in there, they won’t be much longer,” the medic said. The captain decided that we’d connect our airlocks, so we could evac the survivors more quickly. I volunteered to go first into the ship. I’m big, I don’t need to breathe, and I’m built to kill, so if it was a trap, I wanted to be first in, to protect my crewmates.

The airlock attached and I cycled through. The ship was dark inside, except for flickering lights.

“IG, what do you see?” The captain asked me.

“It looks empty, at least on this deck,” I replied. 

“What’s the oh-two situation?”

“Irrelevant to my existence,” I said. I sometimes make jokes. I’m not very good at it and my timing is usually bad, they tell me.

“Just check the level, Iggy,” he said. That’s not my name. My designation is IG-426. They call me Iggy. Biologicals are curious that way.

I looked at a scanner. “It’s … one hundred percent. The ship is perfectly pressurized,” I said. Before the captain could reply, a group of humanoids revealed themselves, blasters drawn.

In under a second, I scanned them all and identified their leader. In the next second, I raised my disruptor rifle. Before the third second had ticked by, I fired.

+++

Last night, I started a Star Wars RPG campaign with some friends. We are playing as a small rebel cell, five years before the events of Rogue One. My character is a reprogrammed imperial assassin droid (yes, because I think K-2SO is cool) who was given to this cell by a mysterious Rebel agent, which allowed me to drop into the campaign three sessions after it began, and fits into my real life situation of knowing one of the players very well, and being barely acquainted (until now) with the rest of the players.

I haven’t been a PC in a campaign in years, and I’ve never played a Star Wars RPG until now, and I’m already looking forward to playing next week, because it was so much fun. We’re using the Edge of the Empire and Age of Rebellion rule books. Our GM has us focused on narrative, instead of tactical minis combat, which is my favorite way to play any RPG, because it’s about the collaborative storytelling experience, rather than the boardgame experience.

It’s a really fun system, and there’s a ton of material that I’m looking forward to reading and incorporating into my character. I shouldn’t like the primary dice mechanic, because it requires proprietary dice, but it’s so well-designed, I don’t mind. Check it out:

The core mechanic of the Age of Rebellion is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail. Whenever you roll a skill check, you compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help your character accomplish a task or achieve beneficial side effects. These dice may reflect his innate talents or abilities, special training, superior resources, or other advantages that he can apply to the specific task. Negative dice represent the forces that would hinder or disrupt him, such as the inherent difficulty of the task, obstacles, additional risks, or another character’s efforts to thwart the task.

If your character’s successes () outnumber his failures (), the action succeeds. However, the situations of Age of Rebellion are rarely simple, and the game’s custom dice do more than determine whether an action succeeds or fails. Even as the dice indicate whether an action succeeds or fails, they determine if the character gains any Advantage () or suffers any Threat () as the result of the attempt. The sheer number of possibilities provides opportunities to narrate truly memorable action sequences and scenes. Nearly anything can happen in the heat of the moment; even a single shot fired at an Imperial Star Destroyer might hit some critical component that results in its destruction. Players and GMs alike are encouraged to take these opportunities to think about how the symbols can help move the story along and add details and special effects that create action-packed sessions.

Even for someone like me, who has the legendary ability to roll dice in a statistically improbable and terrible way, the dice don’t get in the way of the fun, and instead of simply deciding if you succeed or fail, they sort of land you on a spot that’s in a spectrum between total success and rolling two 19s in a row doesn’t get you out of the acid pit for some reason not that I’m saying Chris Perkins deliberately murdered Aeofel because he is a monster.

cough

I really owe a lot to Rogue One, because it reawakened a love of Star Wars that I’d forgotten I had, after the disappointment from the prequels and the cluttered mess of the EU that never managed to land on me in a meaningful way. But after seeing Rogue One twice, The Force Awakens twice, and playing in this game last night, I have this desire to not just watch the original Star Wars films again (get the despecialized editions if you can because they are amazing), but to also dig into Rebels.

 

Daily December 28

One of the inherent challenges in posting something new for 31 straight days is finding something worth sharing or examining or just talking about every day that feels worth the effort. To be honest, I don’t feel like writing a single word today. But I did get to play my friend Chris Kluwe’s upcoming game, Twilight of the Gods today, and it has me thinking about tabletop gaming.

Other than what we tested and played on Tabletop, I haven’t played a lot of games this year. Early this year, my group was broken up and scattered to different states and countries (thanks for taking another thing away from me, 2016), so when we were able to get the gang together, we only played Pandemic Legacy (which I highly recommend). We also played a little bit of Codenames and Splendor, but that’s pretty much been all we did.

It’s a weird feeling for me, to go from playing games almost every day (and at least once every week) to not playing really at all, and not really wanting to. I feel like a big part of my life has been put into suspended animation, and I have to decide if it’s worth taking it out of hibernation to make it part of my job, again. On the one hand, it’s really great to do what you love for your job. On the other hand, taking my favorite hobby and making it my job left me without something fun to do when I wanted or needed to unwind after work, and I know this is a first world problem that nobody cares about. So much has happened with Tabletop in the last year or so that is upsetting, I almost don’t want to play games at all, because it makes me think about stuff that makes me sad. I created Tabletop to put more gamers into the world. That was all I wanted to do, and I think we did that. I didn’t want a lot of the other stuff that came along for the ride, and I hope that, someday, I’ll be able to find my way back to the joy that I wanted to share in the first place.

Daily December 27

Slurms has to party all night every night or he's fired.
This image has nothing to do with this post. I just wanted an excuse to use Morbotron.

It was almost 130am before I went to sleep this morning. For the first time in what feels like weeks but is probably longer, I actually wanted to to go to sleep at a reasonable hour, and this time instead of my brain just refusing to shut up, I had to stay awake because there was turkey stock being made in the kitchen. When I woke up this morning, after not enough sleep, it was worth it. We’re going to have some pretty boss turkey soup tonight, I tell you what.

So while I was up late, waiting for the turkey bones and stuff to turn into stock, I worked on getting RetroPie up and running, so I could be certain that the software was working before I started the complicated part of building my Picade. It was incredibly easy, even though I had to use tools on Windows to make the micro SD card stuff work, and I think it’s my favorite emulator I have ever used. Emulation Station is gorgeous, and easily the nicest emulation frontend I have ever used. If you’ve been dying to play abandonware from the old DOS days, Atari 2600 games, or replay those NES games that you totally own legally but don’t have a machine to play them on, it’s just fantastic.

Christmas was quiet and relaxed, here in Castle Wheaton. My boys were both here, as were their significant others. Ryan’s married now, and I don’t think I’ll ever get tired of addressing his wife, Claudette, who I absolutely adore, as “the other Mrs. Wheaton”. We all had a huge dinner, watched Gremlins and A Christmas Story, and embraced the simple joy of being together.

I find the whole idea of a War on Christmas to be incredibly stupid, a scam perpetrated on mostly well-meaning people (and some incredibly stupid people) by grifters who know better. It seems like a lot of of the “Peace on Earth, goodwill toward men” part of the Christian myth is intentionally disregarded or otherwise ignored by the folks who have signed up to be soldiers in the war to defend the whole thing, but I still sincerely hope that everyone who chose to celebrate Christmas was as happy and surrounded by love as we were, in this house of heathens.

It’s also two years in a row that Anne held up her end of the Don’t Get Each Other Anything bargain. Two years out of 21 isn’t that great, to be honest, but two years in a row is a very big deal.

I feel like I should get back to work, but it’s really hard to find the motivation. 2016 is really setting fire to the world as it races toward its end, isn’t it? Someone on Twitter said that they were staying up until midnight on the 31st for the first time in years, just because they wanted to see this year of so much awful shit finally fucking die already.

Oh, and I had my own idea for the end of the year:

Finally: Rest in peace, Carrie Fisher. If you only knew her from Star Wars, please take some time to find out about all the other amazing things she did. She was a brilliant writer, one of the most talented and prolific script doctors in Hollywood, an outspoken advocate for mental health care and addiction treatment, and just one of the nicest people I’ve ever met.

It would be great if 2016 could stop taking the brilliant artists we love. These daily reminders of the brevity of our lives and the fragile mortality we all cling to are getting to be a little much. You made your point, 2016. We get it.

Daily December 23 – Ziggy’s Gift

The only Christmas song you ever really need is Allan Sherman’s The 12 Gifts of Christmas.

We don’t really celebrate Christmas in the traditional way, here in Castle Wheaton. We aren’t religious, and we aren’t like Super Consumers Who Give Gifts To Each Other (the best of all traditions is not giving or getting gifts, and instead just having a nice dinner together with our family) so Christmas is pretty much just another day for us. That feels weird, kinda, because it was such a big thing when I was a kid, and then again when my kids were little.  We don’t even have a tree this year, mostly because I couldn’t find an appropriately sad Charlie Brown tree to put in the living room.

But I did get you all a present! It’s a brand new TV Crimes podcast, with Mikey Neumann and the One Who Isn’t Mikey Neumann!

Episode 11 Ziggy’s Gift