Category Archives: Film

the point of view that creates the world

I imagine my creative process as a cycle of filling up a reservoir with inspirations and ideas, and then emptying it out into various creations. Sometimes that reservoir is drained in one explosive surge, but mostly it’s emptied out a little bit at a time, into different projects.

Recently, I’ve been using my creative reserves to power the writing on the Tabletop RPG show, and whatever is left is going into Radio Free Burrito.  My stupid random thoughts and links, once the exclusive property of my blog, are filling up Twitter and Tumblr, and I haven’t had much to say here, anyway.

BUT.

I have a new Tabletop for you:

Most of the things I’ve been consuming are helping me power up and work on the Tabletop RPG show (all day today I have conference calls with our writers and designers!) and I would like to share some of the ways I’ve been refilling my creative reservoir, starting with books:

And Podcasts:

Also, movies:

Some TV:

And Anime:

So my reservoir is slowly being refilled, at a rate that is just slightly faster than it is being emptied … and neat stuff is happening.

panorama ephemera mashupa

I made a thing, which I believe is best experienced as ambient background noise, projected onto a bare brick wall. This is not something that you sit down and watch, the way you’d watch a movie or a TV show.

This work was created by combining audio and visual works obtained from the Internet Archive, at archive.org. The visuals are from Panorama Ephemera, which was found in the Prelinger Archives. The audio was remixed and processed in Audacity, and comes from several different sources, also originally found at the Internet Archive.

Everything used to make this video is in the public domain, or is licensed for remix and reuse.

This video is released under a Creative Commons attribution non-commercial share alike license.

Peak Zombie

This is my intro for Dead of Winter. I thought it may spark an interesting discussion about what I call Peak Zombie:

I think I was a freshman or sophomore in high school the first time I saw Dawn of the Dead. It hit me the way certain things can only hit a child’s fragile, eggshell mind: it was gory, and disturbing, and pretty scary. It also made me wonder what I would do if I found myself in the zombie apocalypse. Would it really be living if I spent the rest of my life trapped inside a mall? At what point does surviving cease to be living? Why am I asking myself incredibly complex and difficult philosophical questions, instead of playing The Legend of Zelda?

Dawn of the Dead piqued my interest in George A. Romero’s version of the zombie apocalypse, and I devoured — sorry — Night of the Living Dead, Day of the Dead, and even Return of the Living Dead. For many years, I was a zombie fiend. In fact, every Halloween from 16 to 30, I was some version of a zombie. I wrote stories about zombies, I read stories about zombies, and if there was something with a zombie in it, it was on my wish list.

But sometime in the last few years, we hit Peak Zombie, and the truth is: I’m kind of over it. The Living Dead are rarely a metaphor for consumerism, conformity, militarization, and complacency. In much of popular culture, zombies are little more than cannon fodder and background noise in corporate entertainment that’s rushed to cash in on the public’s insatiable — some may say zombie-like — hunger for stories that pit a scrappy band of human survivors against a relentless, endless, faceless mob of interchangeable, shambling bad guys.

But every now and then, something breaks through the fortified wall of hardened, Hipster cynicism I’ve built around my survival compound, and reminds me that we keep returning to stories where zombies are threatening our very existence because even if the undead aren’t explicitly standing in for some profound and specific commentary on our modern world, they can, in fact, stand in for time, age, hunger, despair, and every existential threat we worry about when the night is darkest, and we can’t find the light.

Today on Tabletop, Dodger Leigh, Grant Imahara, and Ashley Johnson are here to explore a game that puts us right in the middle of the depths of our fears, during the worst of  the zombie apocalypse. As if staying alive and pushing back the undead wasn’t hard enough, one of us may very well be working against the rest of us, to ensure that none of us make it through the DEAD OF WINTER.

i forget the secret knock

I’m pretty busy with a few projects that I can’t talk about, including two Really Awesome Things that I’m dying to announce.

My little pocket notebook is filling up with words that I hope will get assembled into something here when I slow down a little bit, so I’m still writing every day, just not in public.

And now I want to share something really neat, before I get back to work:

Stand by Me 1986 ( FILMING LOCATION ) from Herve Attia on Vimeo.

This was shared with me by a reader, who notes that this guy makes lots of videos showing the current state of classic film locations. I doubt you’ll have the same emotional reaction to it that I did, but still think you’ll dig it.

It isn’t type casting. It’s smart casting.

Over at my Tumblr ask thingy, therondraith asked:

Why do you always end up playing the asshole in your various acting roles? You’re good at it, but it seems to be an unfortunate typecast.

All actors have a particular role that they’re best suited to play, and when they play those roles, they really connect with the audience.

For example: John Travolta is amazing at playing The Loveable Loser. That’s who he was in Welcome Back Kotter, Grease, and Saturday Night Fever, and audiences freaking LOVED him. When the studios tried to make him The Leading Man, in films like Urban Cowboy, Perfect, and something else I’m forgetting right now, audiences turned on him and his career started to flounder.

He didn’t do much of note for a very long time, until Tarantino cast him as a junkie hit man in Pulp Fiction. Suddenly, he’s playing the Loveable Loser again, and his career explodes with roles in Michael, and something else that I’m forgetting right now (it’s 5am and I’m on 4 hours of sleep).

So, when he’s playing that archetype, audiences connect with him on a subconscious level, because it’s the type he plays so perfectly.

The type I play so perfectly, it turns out, is that guy you love to hate, that guy who antagonizes your hero, but who actually has a good heart, when he forgets that he’s being an asshole. That’s who I play in The Guild, Leverage, Eureka, and Big Bang Theory. I don’t know why I play those roles so effectively (it may be related to how much I like to sass people in real life), but it’s what I’ve been doing for a few years, and it’s no coincidence that my acting career has had a bit of a resurgence as a result.

I don’t consider it typecasting, I consider it smart casting, and I wish that more casting people would understand what type I play, and give me a chance to work in those roles.

Oh, and remember: the villain is the hero of his own story, so even though I’m playing an asshole you love to hate, from that character’s point of view, he isn’t doing anything wrong. For example, Doctor Parrish on Eureka was an antagonist to Fargo and Carter, but from Parrish’s point of view, he was the smartest guy in the room, and he was just baffled that he was the only one who could see it. As a result, he resented having to answer to Fargo, who he viewed as someone who didn’t deserve to go to Titan, be the Director of GD, or get the girl. He resented having to deal with Carter, who wasn’t even a scientist, but was always telling him what to do. At the end of the day, though, Parrish loved GD, loved the town, and would tolerate working with people he thought weren’t as smart as him, because he believed in doing the right thing for science.

Thanks for your question.