They were made by our AMAZING art director and prop master, Nick, (who made the show look incredible, and still came in under his budget) out of some kind of foam that apparently kills you if you eat it, so I can't exactly tell people to go and do the same thing we did.
* We have no control over the ads that run during Tabletop, so it's likely that you saw some bullshit Crossroads GPS political ad that's full of manipulative lies. I wish I could get YouTube to stop running these things on our show, but I have absolutely no say (nor does anyone at G&S) in the advertising. I do not endorse any of the ideas, products, or services that are advertised alongside Tabletop any more than the cast of Modern Family endorses the ideas, products, or services that run during their show. I wish I had control over this, but I don't. I'm told that if you don't want to see "sensitive" ads (which includes gross political ads) you can opt-out of "sensitive" ads in your preferences.
* It wasn't until we were editing this episode that I saw that Amber made an (unintentional) illegal play at the start of the game. Oops. Ultimately, it didn't really affect scoring, and it certainly didn't affect our enjoyment of the game, so it isn't the biggest deal to me, but I know that sort of thing is important to some viewers.
* It's been brought to my attention that some of the other players got away with a couple of technically illegal moves during the game. Again, for serious players, that's an important thing that shouldn't happen; for us, it didn't affect the fun we had while we were playing the game, but if we were to play a second round, I would make sure that everyone read the cards carefully so it didn't happen again.
* This leads into the final point: When we were putting these episodes together, we decided that nothing was more important than everyone having fun. We knew that we were going to make mistakes (we made more on Gloom than we did on any other game, mostly because everyone was having too much fun telling the silly story, and I was the only person at the table who had played Gloom more than once) and we knew that there was a certain type of person in the audience who was going to savage us for making those mistakes. We knew that, in that person's eyes, we were worse than Hitler for making rules errors or playing with a less-than-optimum strategy, and we decided that we aren't making this show for that person.
Okay, I think that covers it. Thanks for watching, and I hope you enjoy the show!
I'm going to speak in geek to people who have played Munchkin: Neither of the kids would help me, and I kept getting the Truly Obnoxious Curse, so I was having a hard time gaining levels. As a result, I was stuck at level 3 forever while they were sitting around level 7. I decided that my goal in the game would be to mess with them as much as possible, and forget trying to gain levels on my own.
Nolan was to my right. He kicked in a door and didn't find a monster, so he looked for trouble, playing a level 3 something from his hand. "Does anyone want to mess with me?" He asked, avoiding looking in my direction.
"It's funny you should ask," I said. "That's an illusion. You're actually fighting a level 18 Squidzilla." I played the appropriate cards.
"Oh, okay." Nolan pulled a card from his hand. "It's now enraged, so it gets an additional treasure." He pulled another card from his hand. "And with this Polymorph Potion, it turns into a parrot and flies away." He paused dramatically. "And I take five treasures."
"OHHH!" Ryan and Michael said.
"Man, that's a really great move," I said. "Too bad I'm playing Annihilation on it."
He was forced to discard the potion, and face the Enraged Squidzilla on his own.
"OHHH!" Ryan and Michael said."
"Okay, then." Nolan said. "I guess I'm running away."
Munchkin is a polarizing game. People who love it are crazy about it, and people who hate it want to kill it with fire. I fall into the middle; it can be a really fun game if the players get into the spirit of the puns and the backstabbing and don't succumb to the crabs-in-a-barrel mentality that can keep a player at level 9 an hour after the game stopped being fun.
On the most recent Tabletop, Sandeep Parikh, Felicia Day, and the game's creator Steve Jackson played Munchkin with me, and I think we illustrated exactly why this game can be so much fun:
Munchkin is one of those games that brings out the Rules Lawyers and self-proclaimed experts who spend a lot of time pointing out every time we did something that wasn't optimal, or when we screwed up with the rules, so this is a very good time for me to point something out: The goal of TableTop is to show how much fun it is to play games. It isn't a tutorial on how to win them. We know that we make mistakes (we shot 20 episodes in 10 days on a tiny budget with 60 different players) and we're okay with that.
Today, the comic I wrote with Felicia for The Guild comes out. It's called FAWKES, and it is about what happens between the end of Season 4 and [SPOILER] in Season 5. It's getting generally good reviews, which delights me. The only negative is that I didn't spend several pages filling in people who don't watch The Guild why they should care about the story and who everyone is, which is a little silly, because I didn't write it for those people (who aren't going to buy it, anyway.)I'm especially happy with the artwork and both covers, and super-grateful to Dark Horse for supporting it.
Finally, my beloved Los Angeles Kings are in the Stanley Cup Finals for the first time since 1993. This is what I looked like last night after they won in overtime:
Not actually taken last night, but I do this whenever the Kings win.
I keep hearing from gameshops that people are coming in and buying the games we play on Tabletop, and from people who tell me that they're using Tabletop to show their non-gaming partners why we love to geek out over games all the time… but someone choosing to use our super lame totally awesome trophy that Lindsey got from eBay for 3 bucks we spent an unfathomable amount of money on making as the trophy for "award"? That's amazing.
I do not always make a meme reference to my own show, but when I do, I choose this one.
In my gaming group, I am not the guy who is good at explaining rules (that guy would be Tom D., when he plays with us, or my friend Cal M., the rest of the time) so the part of Tabletop I was the most anxious about is that segment at the beginning of the show where I explain the rules of the game.
It's a real challenge, probably more difficult than you'd expect, and thanks to clever editing and postproduction work, looks much easier and flawless than it actually is.
In preparation for each episode, my friend and associate producer Boyan and I would sit down at my dining room table and talk through the rules. The first thing we'd do is figure out what kind of game we were playing (bluffing, communication, resource-management, etc.) and build out from there. I would set up the game in front of me, just like you see on the show, and I'd "teach" the game to Boyan. If something worked, one of us would write it down on a bullet-pointed list. That list went with me to work the next day, and I used it to remember what the audience needed to hear.
I'm cleaning up my office today, and I just came across two pages I wrote for last week's 3 Quick Games episode. I thought they may be interesting to some of you, so here they are:
You can see that I was considering a running "like you do" joke. It didn't work, so I dropped it when we filmed.