When we’re in production on Tabletop, we shoot two episodes a day. Each episode takes around five hours to film, and by the end of the fourth or fifth day in a week, we all get a little silly from sleep deprivation.
Before they leave for the day, we ask all the players to sign a few copies of the game they played. We keep these signed games in a vault at Geek and Sundry, and give them out as prizes, or offer them for select charity auctions.
Last season, when we were shooting Lords of Waterdeep, I went to sign the cover of the game, and thought that the artwork sort of looked like Escape From New York. I was feeling a little silly, so this happened:
This copy of the game lives in the Geek and Sundry offices, and will remain part of our permanent collection.
Speaking of Tabletop, here’s what’s coming up for the rest of this season. If you own a game shop, you may want to talk to your distributor about getting extra copies of these upcoming games, if you experience what I’m told is called The Tabletop Effect:
- December 26th – Carcassonne
- January 9th - Tsuro of the Seas
- January 23rd - Ticket to Ride Europe
- February 6th - Fortune and Glory
- February 20th - Lords of Vegas
Oh! And speaking of Lords of Waterdeep, which is one of my very favourite games of this year, the iOS version is really great.
One of the most frequently asked questions about Tabletop is: "How do I get those awesome brains you used as counters in Zombie Dice?"
They were made by our AMAZING art director and prop master, Nick, (who made the show look incredible, and still came in under his budget) out of some kind of foam that apparently kills you if you eat it, so I can't exactly tell people to go and do the same thing we did.
…but look at what Mel From Hell showed me on Twitter just now!
This was made with Sculpey, and is awesome. So now you know how to make your own cool Zombie Dice brain counters.
Get Excited and Make Something!
Remember those old text adventure games from the 80s, like Zork and Leather Goddesses of Phobos and Planetfall and Lurking Horror? I loved them, and I loved how they engaged my imagination while they encouraged me to solve puzzles.
When I was at Origins, I saw this game called JUNGLE ADVENTURE, which uses a system called Parsely. It's essentially a live version of the old text adventure games. A GM plays the part of the computer, reading descriptions and giving responses to a group of any number of players who are trying to solve the adventure.
I haven't played it at a con, yet, but I've read stories from people who played it in a room of a hundred or more people, with delightful and hilarious results.
I've had such a good time reading JUNGLE ADVENTURE and SPACE STATION, I went to RPGnow and bought ACTION CASTLE, the very first game that was released using this game engine. (Note: I didn't realize, until I started writing this post, that mementomori sells the games directly, so I've linked to those pages here; shut up and give them your money!)
I'm not entirely sure it would work on Tabletop, but I'm going to try it with my friends at our next game day.
I'm just going to throw this out there: I bet it would be really easy to design your own games using this system… get excited and make something, Internet!!
I keep hearing from gameshops that people are coming in and buying the games we play on Tabletop, and from people who tell me that they're using Tabletop to show their non-gaming partners why we love to geek out over games all the time… but someone choosing to use our super lame totally awesome trophy that Lindsey got from eBay for 3 bucks we spent an unfathomable amount of money on making as the trophy for "award"? That's amazing.
I do not always make a meme reference to my own show, but when I do, I choose this one.