All posts by Wil

Author, actor, producer. On a good day, I am charming as fuck.

PAX After Action Report, Part One

PAX started for me, like it does for a lot of people, a few days early, when I was traveling to Seattle.

I took the train from Vancouver (for $38, you really can't beat it) and met a couple of other guys who were on their way to PAX. I introduced them to Zombie Dice, and we played several games, nerding out and making silly math and statistics jokes the entire time.

Upon arriving in Seattle, I spent three days with my friends Chris and Nicole, playing games like Mad Scientist University (a favorite of Nicole's daughter Kate), Wings of War, and Dragon Age RPG (which Chris designed.) Our friend Will Hindmarch joined us the day before PAX, and we had a nerd sleepover. It was awesome.

As I said last week, I made an effort to spend this PAX the way I've always wanted to: not really working, instead just playing games, hanging out with my friends, and recovering HP and Mana. Making a note here: HUGE SUCCESS.

Friday, I did my first signing in Bandland, where I was given the best Magic: The Gathering card, EVER, and then went directly to Console Freeplay for some L4D2 with my friends Mojo and Abby. We did a lot of stupid hollering and stuff while we played, which added a great deal to the experience. I also learned that Abby likes to let her health drop to below 5 before she uses a medpack, which is both hardcore and insane. After that, we visited Classic Console Freeplay, where I lost my shit upon seeing a working ZX Spectrum with my own eyes. I didn't get a picture of the small stack of cassettes with games on them, which is a bummer.

We then wandered through the Expo Hall, which was packed with gamers and exhibitors, but didn't really stop to watch demos or play anything. I was way into the booth design for Fallout New Vegas, though. Then it was time for lunch at Juice It (which has changed its name, but like Pink Godzilla, will forever be known by its former name to me). We ate our food in the Rock Band Freeplay area, and that was awesome. It was really fun and joyful to watch and listen to people playing the game, being encouraged by everyone around them whether they were succeeding or failing, and of course singing along. After eating, I saw a T-shirt that mashed up two of my favorite things: Wheaton's Law and Penny Arcade.

I spent some time in [ENFORCER]land after that, and then headed back to my hotel, where I played a playtest of Munchkin Zombies with my friend Andrew (Munchkin Czar), Logan Bonner, Keith Baker (!), @Stepto, and @thevowel, which was as munchkiny and braaaaiiiiiiins-y as you'd expect. One of my favorite moments was when Eric (that's @thevowel) played an IRS Agent Wandering Monster on Andrew, who failed to run away, which caused him to lose his most valuable item … which was called "An Arm and a Leg."

"Hey, the IRS Agent just caused Andrew to lose an Arm and a Leg," I said, "just like real life." There was much rejoicing.

When Munchkin was over, and Stepto and E went off to do X-Box-y stuff, Logan ran Gamma World for us. I never played Gamma World back in the old days, but I've always heard that it's a lot of fun, so I was super excited to give it a try. WotC is updating it, using modified 4e rules, and it was a lot of fun. Real quick, here's how WotC describes it:

Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.

The D&D Gamma World Roleplaying Game offers
hours of rollicking entertainment in a savage land of adventure, where
the survivors of some mythical future disaster must contend with
radioactive wastes, ravaged cities, and rampant lawlessness. Against a
nuclear backdrop, heroic scavengers search crumbled ruins for lost
artifacts while battling mutants and other perils.

This product is a complete, stand-alone roleplaying game that
uses the 4th Edition D&D Roleplaying Game system as its foundation.
It appeals to D&D players as well as gamers interested in fantasy
science fiction set in a bizarre, post-apocalyptic world.

You start out making random characters, rolling 2d20 to get two different backgrounds that combine into one character. I got Sentient Plant and Radioactive, then rolled truly awful stats (yeah, you get to roll 3d6 for your stats! Old school, baby!), so we decided that my character's name was Needles, and I looked just like the Charlie Brown Christmas Tree (Me: Oh, DAMMIT! Logan: I think you mean, 'Good grief.'). Andrew was an empathic giant parrot called Fluffy (he named his character before he even knew what it would be), Will was a seismic doppelganger called Dug Dug, and Keith was a Yeti mad scientist called Doctor [I forget, but it was hilarious]. None of us were particularly smart (average INT and WIS scores were 10), and we all lived in a bunker together. I won't recall the entire adventure, but some highlights were:

  • Introducing everyone to each other, sort of like this: "This is Andrew, he edits all of my work, and is the Munchkin Czar for SJ Games. This is Logan, who freelances for WotC, and made the Bard a worthwhile playable class. This is Will, who designed games for White Wolf, and does all the interior and cover designs on my books. This is Keith, who designed Gloom and Eberron. I'm, um, Wil … and I have really interesting and successful friends."
  • Keith getting a kaleidoscope, and then using minor actions the rest of the time we played to take kaleidoscope readings (Logan always gave him results, which Keith recorded in a notebook). 
  • Dancing with Danceboot '86, who had been modified to also be a guard of some sort. Logan did the best D-d-d-dancebot voice and c-c-c-chaacter voice ever. He was always r-r-r-ready to p-p-p-party!
  • Destroying the big scary Umberhulk/Manticore/Laser-beam-eyes monster fairly easily, and getting eviscerated by the little fucking Sonic The Hedgehog/rolling-needle-best thing.
  • Staying up until 230 with my friends, playing a game.

I'm sure I'm forgetting other awesome things, and hopefully the rest of the guys who played will comment here with their own memories about the experience.

My takeaway from Gamma World: I wouldn't want to play an entire campaign, because it's just a little too gonzo for me, but I think three or four
sessions (would you call that a mini-campaign?) as a break from my
regular game would be perfect. Also: Logan Bonner is a frakkin' great DM.

Upon realizing I stayed up too late, I moved my Saturday signing back a little bit, and went to sleep, marveling at how lucky I am to have such awesome friends, and so many incredible opportunities to do cool things.

Next: Saturday.

minor #PAX schedule change (Friday and Sunday)

I got a call from Enforcer Mojo this morning, advising me that the Expo hall at PAX doesn't open until 10am on Friday, so trying to start a signing at 10 seemed a little silly to me, because people who couldn't get into the giant line for Expo hall early enough could potentialy have a sadface (again, this is not a "Hey, everyone, look at how great I am!" thing, and I feel weird even talking about myself like this, but it's just based on my experience at every previous PAX).

So I've made a schedule change to Friday's signing, and I'm moving my Friday signing from 10am to 1pm.

And as long as I'm moving things around and potentially making a non-zero number of people even more unhappy with me, I realized that I'm likely to be out very late on Saturday night at the JoCo concert, so starting a signing at 10 on Sunday seems like a recipe for disaster, as well. To ensure that I'm not a crabbyface, I'm moving my Sunday signing to 1pm as well.

tl;dr: My Friday and Sunday signings at PAX have been moved from 10am to 1pm. The Saturday signing is unchanged, and will remain at 10.

Charge up your DS and get ready for loldongs, guys, PAX is less than 24 hours away!!

My 2010 PAX Prime Schedule

When I was at GenCon last month, I signed autographs and stuff for close to six hours a day. I got to meet a lot of people (and took home about ten pounds of dice!) but I hardly got to see any of the con, and I got to play a grand total of three games while I was there. I’ve been working my ass off for three weeks, and the idea of doing the same thing at PAX this year makes me so sad, I want to curl up in a little ball on the floor and cry.

So this year, I have decided that, instead of spending most of the show signing in Bandland and taking three days to recover when I get home, I’m going to finally attend PAX, enjoy the company of my tribe, and play a ton of games. This means that I have severely curtailed my signing schedule, and it means there is no way I’m going to be able to sign things for everyone who wants things signed. (I’m not saying that in some kind of  “Hey, everyone come and see how good I look!” sort of way, I just know that at every PAX I’ve been to – this is my fifth – people tell me they typically wait 90 minutes or more, and we always turn people away because I run out of time.)

My PAX schedule this year is fundamentally different from every other PAX I’ve attended. I’m afraid that this is going to make a non-zero number of people unhappy with me, but here we go:

Friday:

10am 1pm: Signing in Bandland for about an hour. No lineups before 9:45. 12:45.

Saturday:

10am: Signing in Bandland for about an hour. No lineups before 9:45.

2:30pm-4:30pm – Acquisitions, Incorporated: D&D Live!

Gabe, Tycho, and Scott Kurtz begin an adventure with one goal, find a way to bring back Wil Wheaton’s deceased character, Aeofel. This is unscripted Dungeons & Dragons before a live studio audience… and through the magic of TECHNOLOGY, the audience influences the game! Bring your cell phone and guide Jim Darkmagic, Binwin Bronzebottom, and Omin Dran to riches or ruin.

6:30pm: Hi, I’m Wil Wheaton. AMA (Title shamelessly stolen from Reddit)

I’ve been working so much on secret projects and Eureka, I haven’t had time to write anything new for PAX, and rather than tell the same stories everyone’s heard already, I thought it would be fun to spend an hour together answering questions and talking about things that are interesting to you.

Sunday:

10am 1pm: Signing in Bandland for about an hour. No lineups before 9:45. 12:45.

Like I said, I know this is going to make some people unhappy, and if you’re one of those people, I hope I can appeal to your fundamental humanity for a moment, and ask for some understanding: I’ve been working my ass off for three weeks on a job that’s amazingly wonderful and fun, but is also emotionally exhausting (all creative work is emotional, I’ve realized, which is a subject that deserves its own post when I’m not as exhausted as I am now) and I’m just plain out of HP and Mana. I have a choice: I can skip PAX entirely, or I can attend PAX in a way that will still be fun for me. I chose the latter, because I think I’ve earned it, and as I said in my PAX East keynote:

We are all here today because we love playing games. Some of the happiest days of our lives would not exist without games and gaming. Games are important. Games matter. PAX is where we come together to celebrate that.

I can’t think of a better place to refill my HP and Mana than PAX, and I'm incredibly excited to finally attend this con that I've come to love so much. See you in about 56 hours!

You may ask yourself, “well, how did I get here?”

About two hours ago, I said goodbye to my friends on the set of Eureka, and rode back to my home away from home, here in Vancouver.

About an hour ago, I started doing my laundry and packing my suitcase. I think the last time I did coin-op laundry, I was 20. It's strangely familiar, and the unique smell that happens when a dozen detergents and softeners all combine in the warm, humid air of a laundry room hasn't changed at all in 18 years. Breathing it in provokes of sense memories from so long ago, they almost feel like they belong to someone who exists only in my head.

It's a beautiful day outside: a very light breeze is sort of lazily pushing some sparse clouds through a deep blue sky, over the tops of the buildings outside my window, and through the open window I can hear the traffic droning through the streets below. It's a peaceful backdrop, and I'm glad that I finally have some time to reflect back on my time here, and write some of this stuff down.

I can't get into specifics about work until these episodes air, but there are a few things I don't want to forget. This may be overly-general and a little weird, so please bear with me:

In every scene I do with Colin, we find something entertaining during rehearsal that wasn't there in the script (which is always great to begin with.) The producers and directors have been supportive of our creative discovery, and it's lead to this great relationship between Doctor Parrish and Sheriff Carter. Colin and I had a scene with Joe Morton the other day where Joe and I decided that Parrish and Henry would get all excited and geek out about some scientist stuff, totally ignoring Carter while we did. The foundation Colin and I had built for our character relationship let this thing I had with Joe stand right on top of it.

Niall Matter and I have decided that Zane and Parrish are friends from working together, and their mutual irritation with authority in general and Fargo specifically has formed the foundation for that friendship. So far, we haven't had much to do together, but when we're in the same scene, we make sure to look share character-based "can you believe this frakkin guy?" looks that may not ever read on the screen, but sure are a lot of fun to create.

Last Wednesday, I twisted the fuck out of my ankle on the set, and ultimately had to go to the doctor to get it looked at. I can't say how or why (it's spoilery) but the timing couldn't have been worse: we were on location, I was in almost all of 9 pages that day, and it happened during first rehearsal, before we'd even shot a single second of film. It was a long and painful day, but I ended up with a brace, a cane, and a Naproxen prescription, so I'm doing much better now. I don't need the cane, and I don't even limp that much, which is nice. An X-ray said it wasn't broken, and I said, "Holy shit, a talking X-ray!"

I really, really, really miss my family, but I've had a great
time being here. As I look back on these two episodes, I see a lot of work I'm
proud of, a lot of people I'm glad to know, some great times out with
good friends … but mostly, I am overwhelmed with gratitude. I'm
so grateful for this life, and what I'm able to do with it, that even
on the longest day on set when I'm in a scene that stopped being
interesting and fresh hours ago, I can remember that I get paid to imagine. I make my living making things up to entertain people, to give
them a place to escape to every once and a while, and I just love it. I've said it a lot on Twitter lately, but it bears repeating: I am the luckiest guy in the world. Sometimes, I feel like I'm living someone else's life, and I don't ever want to wake up.