All posts by Wil

Author, actor, producer. On a good day, I am charming as fuck.

Mike Okuda to be honored by NASA!

When I worked on TNG, I spent most of my free time doing two things: painting Warhammer 40K miniatures, and hanging out in the art department.

I loved the art department. From the very first time I walked into their workspace, Mike Okuda and Rick Sternbach let me look at their sketches, geek out about the science part of science fiction, and gave me a place to go every day where it was okay to be a huge nerd who loved science and design.

They became my friends, and like my other cow-orker Guy Vardaman (who was my stand-in), they nurtured my geeky side so much, I was never "at risk" like other teenage actors who bought into the myth that all young actors should party their lives away in Hollywood night clubs.

I just saw this on Doug Drexler's blog:

Michael Okuda has been selected
to receive one of NASA’s highest honors; the NASA Exceptional Public
Service Medal. “The award is granted only to individuals whose
distinguished accomplishments contributed substantially to the NASA
mission. The contribution must be so extraordinary that other forms of
recognition would be inadequate.” Mike and Denise will be going to the
Johnson Space Center next month to the NASA Honor Awards Ceremony. Go Hot dog! GO!

WOW! Congratulations, Mike. This is an award that is richly deserved.

I don’t know much about brain scans…

Each entry in Memories of the Future is broken up into sections: the synopsis, some quotable dialog, the obligatory technobabble, a behind the scenes memory, the bottom line, and a final grade.

I'm striving to strike just the right balance among the main sections, and working very hard to be humors, reflective, and insightful in the appropriate places. I'm done with the synopses (the largest part of the book) and today and tomorrow I'm working on the behind the scenes and bottom line sections.

I've worked my way up to The Battle today, and I wanted to share its Behind The Scenes part:

I haven’t watched this episode in over a decade, but it’s probably one of the most important for me to see, because it clearly illustrates exactly why Wesley Crusher went from mildly annoying to vehemently hated character so quickly: First of all, acting ensign or not, having Wesley rush into the middle of the bridge and effectively tell Riker, “Hey, I figured this out before you all did because I’m so fucking smart” is quite possibly the worst way to help the audience accept that this kid is going to be part of the main crew. Having Wesley interrupt the ship’s first officer and then ignore the chain of command to tell another senior officer what to do is equally brilliant. Then the writers go for the win and have Wesley spout off some technobabble about being in Engineering and “playing around with boosting sensor output,” because everyone knows that “playing around” with something as important as the long range sensors is always a good idea.

Look, introducing Wesley – a teenager – as part of the main crew is like introducing a new product that consumers may not like. How the new product is framed and presented is incredibly important, because they must be convinced that the new product doesn’t threaten the things they are used to and love. I don’t think it is possible for the writers to have failed more spectacularly on any of those points than they did in this episode. We only get one chance to make a first impression, and what’s the first impression of Wesley as Acting Ensign Crusher? He “plays around” with things that are vital to the safety and operation of the ship, which implies a lack of respect for them. He barges onto the bridge, where Picard has made it very clear until the previous episode that he’s unwelcome, which implies a lack of respect for Picard. He interrupts and then ignores Riker, and breaks the chain of command to tell Geordi what to do.

Because that’s not bad enough, Wesley comes in at a crucial point in the third act, points out that he “glanced” at some brain scans which he doesn’t “really know anything about,” and magically deduced exactly what their origin is. To complete Wesley’s perfectly brilliant introduction to the audience, they actually have him make a snarky comment to himself after Troi and Dr. Crusher have left the scene. When they get back to the bridge, Troi – who is supposed to be an intelligent, qualified Starfleet officer – doesn’t even know what Wesley was talking about! Gosh, writers, what’s not to like?

The damage is done and it’s irreparable; we’ve made our first impression on an already skeptical audience (who, don’t forget, have had to endure some truly atrocious episodes) and we can’t ever take it back. After watching this episode, I finally understand – no, I grok – exactly why so many people hated Wesley so much. Hell, I played him for seven years and probably have more invested in him than anyone else in the world, and even I hated him while I watched this episode.

And, totally unrelated, in case you missed these two things on Twitter:

Me: OMG I'm trying to work, and the dogs are driving me nuts. Anne: With a little ship's wheel?

RT @AHGreenwood "…sometimes the best thing about following @wilw is Anne." It's also the best thing about BEING @wilw. 🙂

Anne and I will celebrate our 10th wedding anniversary in November. That's awesome.

in which i find something unexpected during a Journey Through The Silver Caves

This weekend, I had a last-minute change in plans, and discovered that I had the free time to go play in World Wide D&D Game Day, which was set up by Wizards of the Coast to promote the release of the Monster Manual 2.

I went to my friendly local game shop, where I was able to join a session that was just starting out. I picked a Dwarf Paladin, because I've never played either of those things before, and I thought it would be pretty fun. As it turned out, I was correct. Even though it was a dungeon crawl with people I didn't know, I role-played the Dwarf, as they said in Sherman Oaks in 1983, like totally to the max.

Anyway, it was a lot of fun, even though I had to leave before the final encounter because — you know, it's easier if I just tell the story:

Having dispatched the dreaded Rust Monsters in the second encounter, we turned our focus onto the godddamn beetles who kept immobilizing me and the Tiefling. I was getting ready to use one of my daily powers when my phone rang.

I saw that it was Nolan, and sent the call to voice mail, planning to call him back when the encounter was over. He called again, and I ignored it again. When he called a third time, I figured that something important was happening and he really needed my attention.

"Hey Nolan what's –"

"I need you to come pick me up right now and take me and Calvin to the hospital."

My heart jumped into my throat. "What!? What happened? Are you okay?"

"Calvin fell out of a tree and broke his collar bone. His parents are gone and you're the last last last last resort. I know you're playing D&D, but can you help us?"

My heart dropped back to its normal place in my chest. "Yes. I'll be right there."

I told the guys I was playing with what had happened. Luckily, my friend Martin had just come into the store to meet me, so I handed my character over to him. I reminded him to keep role playing heavily, and make sure he didn't roll higher than 7, just to keep things  consistent.

I left, and spent the next few hours taking care of Nolan's friend (who was ultimately fine, but isn't going to be climbing any trees for a few weeks.)

When I got home, I called Martin and asked him how the rest of the adventure went. He told me that Eomer (the Dwarf we played) pulled off some last-minute heroics, and the PCs ended up "winning" the delve:

"That Eomer is a bad mother -"

"Shut your mouth!"

"I'm talking about Eomer!"

"I can dig it."

All of this is preamble to the whole reason I'm writing about it, though. I read this gaming blog called critical-hits. It's awesome, and if you like RPGs, you should read it to.

Anyway, there's a post today about playing the WWD&DGD, written by a guy who ran the delve.

The adventure was Journey Through The Silver Caves, a
straightforward dungeon-crawl that puts the PCs on the trail of a
kobold wyrmpriest who stole an important book of prophecy from a local
fortress. (I will spoil some about the adventure, so if you’re planning
on playing through it at some point later, consider yourself warned).
The PCs meet at the fortress and receive information about what they’re
seeking, the caves nearby, and most importantly, their reward. I
explained that the PCs had traveled together for a short time, but were
forgetful about each other and so should make short, awkward
introductions about their race and profession before continuing. After
the typical introduction around the table, the group arrived at the
caves.

Brief interlude about the D&D game days: I love the Wizards does these things, because it helps build the gaming community in a number of ways. An obvious one is making it really easy for new players to give tabletop RPGs a try, but a less-obvious one that I don't hear people talk about is how fun it is for all of us who play, all over the world, to share our individual experiences playing the same characters in the same encounters. It's so fun to hear how some other party handled the rust monsters, for example, and how other players who chose Eomer decided to use his powers.

Okay, back to the reason I wrote this post: I was reading the post at critical-hits, enjoying myself thoroughly, and then I saw this picture near the end of the post. I may have let out a little squeal of joy, because the DM was wearing the shirt I designed for shirt.woot.

I love that. I love that so much, I wanted to share it with the world. Which I just did.

So there.

As you can imagine, the success of this mission is especially important to everyone on Starbase 420.

Well, the most creatively demanding part is over. About an hour ago, I finished the first round of de-blogging, cutting and rewriting on Memories of the Future.

The next step is to take all the individual reviews (which are in their own files) and combine them into one big document so I can see how it all works together. Based on my first round of rewrites, I'll be watching for a few things:

* Duplicated jokes that need to be cut. The original
reviews were written months apart, so I used a few things – like "Bat
Country" – more than once without realizing it. That's forgivable
online, but it doesn't really work in a book.

* Places where I can examine something from Behind the Scenes a little bit more, or places where it's just not that interesting and can be cut out.

* How The Bottom Lines all interact with each other. They should reflect how the series and we who made it evolved and developed over the course of the first season, and I'm not entirely sure I accomplished that in the first draft. I have to make sure it's not repetitive, and that each one truly reflects something unique to the episode and when it first aired. (Yes, this is a very public NOTE TO SELF. Please enjoy it.)

Just to keep with the tradition of posting something from the book with each post, here's a little bit from The Big Goodbye. This is one of those episodes that's actually quite good, so the humor in the recap is entirely different from the humor in, say, The Naked Now's recap:

Picard decides that playtime is over, and it’s time to get back to work, but Dr. Crusher wants to check out his office. Any chance of that being a euphemism is reduced when Data and Whalen tag along. When they get to his office, the euphemism possibility is eliminated completely: Felix Leech, a Peter Lorre-esque hired goon, is waiting for them. With a gun. And he’s pissed.

There’s another great moment here where the gun comes out, and Picard and company all look at each other with this wide-eyed grin, like it’s the coolest thing they’ve ever seen. It’s one of the rare times on TNG when we in the audience feel genuine suspense, too, because we know that gun’s going to go off and someone is going to get hurt. Those of us who are longtime fans also know that, for the purposes of this holodeck program, the part of Ensign Ricky Redshirt will be played by the ship’s 20th-century literature expert Mr. Whalen, who dutifully takes a bullet in the gut from Leech. This leads to another great moment, when everyone realizes that, holy shit, Leech just shot Whalen. Like, for reals.

Dr. Crusher tells them that they have to get Whalen to Sickbay, Picard smacks around Leech, and they can’t get the computer to give them an exit. This is sort of a problem because Whalen is dying, and back in the real world the Jarada will be expecting the Captain to speak to them pretty soon. Just to make things a little more tense, tough guy Cyrus Redblock shows up with Leech and another hired goon. It turns out that Redblock hired Hill to find an “item,” which Hill hasn’t produced. Redblock and his goons intend to help Hill find it, using their guns. After Leech pistol-whips Picard, McNary arrives, and we’ve got ourselves what you could call “a situation.”

Picard tries to talk them out of the situation, using the old “Hey, man, we’re from another world” routine, but Redblock and company ain’t buying. Data tries the well-known, “Hey, man, these characters aren’t even real” line, which all of us actors perfected during years of Star Trek convention appearances. Unfortunately, Data’s effort meets with similar results.

This is so close to being finished, I'm almost ready to go pick out a bottle of Scotch to open when I'm done.