Category Archives: Games

it’s an older meme sir, but it checks out

I have over 1000 hours in NHL 22. I’ve been playing Create A Pro for three years, guiding Blaine Gretzky to the top of every record possible in the Mirror Universe NHL. He will retire with the Kraken as the greatest player of all time.

But to get there, I have to play another three or four hundred games, and Blaine Gretzky is so OP now, the games aren’t all that challenging. I’ve also become VERY aware of the bugs they never squashed. While it is tremendously satisfying competence porn, it’s become a bit rote.

So I got myself NHL 25, which gets reasonably good reviews (correcting for typical EA Sports fuckery).

Holy shit it’s so much harder to play a rookie who is constantly getting knocked down and running out of gas after 30 seconds than it is playing a veteran who scores essentially whenever he shoots the puck. And since it’s been like 930 hours since I played this game as a rookie, I have had to learn all over again how to actually play the game, rather than just running over it because I’m so OP.

Which brings me to my current pro’s rookie season. His name is Johnny Marlowe. He wears number 13. He is named after my beloved dog, and is a tribute to Johnny Hockey (may his memory be a blessing).

After a disastrous 1-7 start to the season (can we talk about the goals the computer scores against itself when I’m on the bench? And how it tends to give itself 4 goal leads that way?), things finally started to turn around and we got the team’s record up to 3-9-2 and the coach challenged Marlowe to win 2 of the next 3 games.

No problem. I’m getting the hang of the flow and demands of the game, Marlowe is getting better, and 2 of 3 seems really doable, especially since I just unlocked his first zone ability.

Game 1 is against the division rival Washington Capitals (Marlowe plays for Carolina). Marlowe scored TWO goals in the first period, before getting boarded in the second, injured, and removed from the game … which Carolina goes on to lose, after Johnny Marlowe gave them a 2 goal lead in the first.

But not to worry! He’s not on the IR, and is ready to play in the second game, against Pittsburgh. We gotta win two in a row, boys! We can do it!

Johnny Marlowe is injured and removed form the game after an open ice hit on his first shift.

And I’m like … what the fuck, NHL 25? Give me a challenge, and then ensure I can’t complete it? Are you serious?

So I reached deep into my MEMEory to mark the occasion the only way I know how:

I posted this on Facebook, where about 500,000 accounts follow me, many of them actual human beings! After several hours, there were under 200 interactions, which honestly exceeded my expectations.

And it reminded me of this philosophy I have embraced since I heard Joel Hodgson say it in the 90s: “We don’t ask ourselves ‘who is going to get this?’; we remind ourselves “the right people are going to get this.”

And real quick, before I start my Sunday: if you recognize this old meme, and especially if you’re fondly remembering the rageface comics you made in college … it’s time to schedule your colonoscopy.

Write you fool: Congo Bongo

The same kid who talked me into trading him my Death Star for a landspeeder and five bucks also had ColecoVision. And not just ColecoVision, but ColecoVision with every game, and all the accessories. He had his own little TV, set up on a coffee table, just for his ColecoVision. It was on top of two phone books, so he could see it over the steering wheel for Turbo.

Weird sidebar real quick: holy shit this kid’s parents must have been fucking LOADED for him to have had all that stuff in 1980. I’ve told the trade story a million times, but I never remembered or realized that this kid was spoiled to death. His parents’ wealth also explains why my parents wanted to be friends with them, and probably why they disappeared from our lives around 1984.

But I do remember how envious I was of his personal ColecoVision setup. I could tell a great story about him being a dick about it, making me sing Buffalo Gals Won’t You Come Out Tonight or My Dingaling before he let me play, but I remember that he was actually really chill about it. He shared way better than Henry up the block who would make you watch him play all 20 minutes of Pitfall before you got one turn in Cosmic Ark.

Fucking Henry I swear to god. This is why we never want to come play games at your house, dude.

ANYWAY.

I can close my eyes and see my little hands at the end of my skinny arms, holding that steering wheel while I played Turbo. I can feel the little plastic accelerator beneath my bare foot, because we’ve just gotten out of the pool and are playing video games while his mom makes us grilled cheese for lunch. I remember this kid being legitimately impressed by how good I was at that game.

I was really good at Turbo, because I had been in a movie we shot in 1982 called The Buddy System, part of which was filmed in an arcade (Castle Fun Park on Sepulveda, shoutout to all my fellow 818ers!), the art department had two actual arcade machines on the stage: Kangaroo, and Turbo. I loved Turbo. It was Varsity to Monaco GP’s JV squad, a marathon to Pole Position’s 100 meter dash.. I got to play it for free, until I was bored, because that was the summer Dreyfuss flipped his car while blasted out of his mind on cocaine, right before he got sober; there were entire days I went to 20th Century Fox, got into makeup and wardrobe, and never worked, because he didn’t show up. I remember this scary tension everywhere that nobody would talk to me about (it was very familiar to what I experienced at home), and trying to get out of it by playing these two games as much as they’d let me (childhood by disassociation for the sad win). Kangaroo was inscrutable to me, but Turbo was familiar, so I basically mastered it as well as a little kid can.

But I am not here to write about Turbo or Kangaroo (though ColecoVision will come back later).

No, today I am here to write about Congo Bongo, a game I don’t remember playing, but remember watching the Landspeeder Hustler play an awful lot.

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ProgCore is Coming

For years, a whole bunch of my friends kept telling me that I needed to meet Todd Stashwick, because we would be fast friends who share a ton of extremely nerdy interests. Todd is the dungeon master for an ongoing D&D campaign a few friends are part of, and he runs these really great one shots set in a world of his own design, called The Dark Age of Theer.

Our paths never crossed, I think, because they are parallel to each other, and there wasn’t ever a reason that they would link up … until Todd was cast as Captain Liam Shaw in Star Trek: Picard. For Ready Room, I get to watch all the finished episodes long before they are released (I will now pause to receive your envy. Imagine my hands are on my hips and I am beaming) and from the moment Todd came across my screen, I was like “Holy shit this guy is incredible and I hope I get to interview him!”

I mentioned this to some friends, who happened to play D&D with Todd, and that’s when I realized that the guy so many people were telling me I should meet because we are spiritual siblings and the guy who I freakin’ LOVED in this show was the same guy.

Fast forward about a eight months, and Todd invited me to play a one-shot set in his Dark Age of Theer, at his house, in his Nerd Lair (which is almost identical to my game room, down to the arcade cabinets and vintage 80s nerd toys). It was incredibly fun, so when Todd asked me if I wanted to play another session with the same character in the same world, but this time we’d do it in front of a bunch of Trekkies on the Star Trek cruise, of course I said yes. It was super fun, especially watching Michelle Hurd discover and fall in love with D&D, in real time.

Todd’s campaign setting, The Dark Age of Theer, is

… a fantasy game world designed by Todd Stashwick and David Nett specifically for ProgCore-style play. It is built to feature the Three Pillars of Wonder, Mystery, and Danger, and to offer fertile ground for any fantasy roleplaying game, as well as stories told in other mediums. In this Dark Age of Theer, magic is rare and met with fear or wonder, the ruins of a majestic, ancient civilization mock all with their horrible grandeur and tempt adventurers with mystery, and dragons are terrifying symbols of the unknown. Its denizens live in wonder of the ruins of ancient power all around them, their lives are defined by all that is mysterious and unknown, and danger lurks around every corner.

The Dark Age of Theer is part of what Todd calls ProgCore Fantasy:

ProgCore Fantasy is a style of play, an agreement between players and game masters, that focuses on recapturing those breathless moments of early play. It’s about intimate, ephemeral experiences for players and characters alike. It’s about how you feel when you’re playing the games you love. ProgCore Fantasy is system-agnostic: it does not ask you to learn a new game, or switch from the game you love, only that you agree to pursue the Three Pillars of ProgCore Fantasy: Wonder, Mystery, and Danger. 

The ProgCore Fantasy style is grounded in the intimate fantasy of the 1970s and 1980s: movies like Rankin & Bass’s The Hobbit, Dragonslayer, Legend, Labyrinth, Ladyhawke, and more; books by Tolkien, LeGuin, Zelazny, Leiber, and others; the music of Yes, Styx, King Crimson, Queen, Rush, and others; the art of the Hildebrandts, Michael Whelan, Alicia Austin, Erol Otus, Roger Dean, Bob Eggleton, and others. We see ProgCore Fantasy as an opportunity to take what’s beautiful from this golden age of fantasy art and media, discard the systemic prejudices endemic to the era, and use it to tell stories from myriad perspectives. We’re putting new wine in old bottles.

A lot of these influences inspired me when I was developing Titansgrave (just add in some Thundarr the Barbarian) so you can probably imagine how excited I was to explore the lore and details of the setting. And if you can imagine that, you can probably imagine how excited I was when Todd told me he was planning to develop The Dark Age of Theer into something pretty epic, with a team of extraordinary collaborators, and would I like to contribute to it as a writer?

Fuck yes, I would! I get to write some fiction, develop some lore, and add it to the legends that shaped this world.

ProgCore: The Dark Age of Theer is “A Multimedia Fantasy RPG Experience: System-Agnostic Sourcebook + 5E Compatibility, Actual Play, Original Soundtrack, Animation, & more”. It’s a wonderfully ambitious project that I’m so excited to be part of. If you’re interested, you can find out more details, including how to back it, right here.

a post about video games

On my Tumblr Ask Me thingy, someone asked if I played online games.

As it turns out, I’ve been enjoying a wider than usual variety of games, and was just this week thinking about posting a little blog about it. So I answered:

I am so old, my formative experiences with video games were all single player. When multi-player online arrived, it was text-based MUDs (I helped run one, when 28.8 was fast) and that was all the social interaction I ever needed.

Put another way, I prefer my gaming to be quietly alone, or couch co-op with one of my kids. I have found every single online multiplayer gaming community to be so toxic and unwelcoming to new players, I honestly don’t know how anyone can endure that shit to get to the good stuff, but like I said, I’m old.

For the last year or so, I’ve split my time among:

  • NHL 22 Create a Pro. Blaine Gretzky is in his 8th season of a game that was never intended to be an RPG, but EA vastly underestimated how far a weird nerd will go to make that happen. (What’s up, #Blainiacs?)
  • Baldur’s Gate 3. I’m in the final battle of my second play through because there is no such thing as too much Karlach. But I took a break because I loved the Fallout TV series, so…
  • Fallout 4 has been my jam for about a month. I loved New Vegas so much I have played all of it I think three times, plus I did all the DLC in a weekend awhile ago. But I never played 4, because I was playing RDR2 or something when it came out, and I never got around to it. But I saw that it was part of the Playstation Plus thing, so I’ve been playing the hell out of it, and I’m completely obsessed. The world is so much bigger than I expected, and I love building, maintaining, and putting disco balls into all my settlements. I have no idea how far into the story I am, but every night something new and fun happens when I play.
  • And, finally, Stardew Valley. I am years late to the party, but I wanted something gentle, slow, and meditative for the change of pace from all those other things. I actually came to it because I wanted something like Animal Crossing that wasn’t Nintendo-exclusive, and it was like 4 dollars on Steam. I think I have 40 or so hours in it. I’m about to start my first Fall season, and I fucking FINALLY caught a fish. I love how it forces you to pick one or two things to do each game day, so I’m like, “Well, we’re clearing trees and rocks today, then I’ll water the garden and go to sleep. Tomorrow, I’ll take gifts into town.” And so on. It shouldn’t be as satisfying as it is, but it just works perfectly for me. I never would have expected to love this kind of game the way I do, but I’ve been experiencing some major growth, change, and healing, recently, which has opened up so much more space for activities.

Thanks for asking. It’s always fun for me to talk about stuff like this long after everyone has lost interest.

I’m not the only nerd who is asked a very simple question like “Coke or Pepsi?” and is still talking about the history of RC Cola an hour later, right? It can’t be just me.

Please say it isn’t just me.

Write, you fool! [Arcade Games] [Bagman]

A couple years ago, I gave myself this challenge to post something new to my blog every day in the month of December. I liked the alliteration of Daily December and I needed to practice the discipline of creating and posting something new every day.

At the time, I hoped it would sort of revitalize my blog, which had taken a back seat (in a vehicle that was parked in a garage across town) to social media and the like. I hoped I would be inspired to keep writing in the new year, maybe get that vehicle out of storage and drive it around town.

But I felt like all the effort was for nothing. I wasn’t creating to satisfy myself; I was posting to create content. Eww. Gross. And the numbers on my blog didn’t move at all. Hardly anyone commented, I didn’t see an influx of returning or new readers, and when January rolled around, I remember thinking, “well, thank god that humiliating waste of time is over.”

Until just recently, I didn’t see any value in the exercise. Like I said, the goal was to generate interest by posting new content every day. And I didn’t hit that goal, because generic content isn’t what people came to my blog to read (and it isn’t what I like to write). I wasn’t all that interested in what I posted (though I love the Blades of Steel post I did, and still laugh when I think of calling my team “The Los Angeles Los Angeleses” as they played the “Vancouver Vancouvers”) and the old adage “When you are interested, you are interesting,” has an equal and opposite adage “When you aren’t interested, you’re labored, or trying too hard.”

You can see — I can see, rather — the very meaningful difference between the two. And with the benefit of hindsight and experience, I get why I didn’t achieve what I wanted. I went about it in a way that was unlikely to deliver what I was looking for. Lesson learned.

Yesterday, I saw that my friend John gave himself a Daily December last month, where he wrote about a different comfort movie every day. He said it was to get that daily writing muscle stretched out and warmed up, because he has two novels due this year.

I don’t have anything due, at least not right now, but I do have some things I want to finish and release this year, and the muscles and discipline I need to use them have been neglected while I’ve been focused on mental health therapy and complex trauma recovery for much of the last year.

I’m not ready to commit to daily posts. I’m going to do daily writing (I’ve written this over the last six days), but I don’t know for sure that I’ll have something to publish every day. I’m not going to pressure myself with expectations. I’m going to start out with weekly posts from a list of topics that interest me, in the hopes that I will be interesting when I write about them, as well as looking forward to the creative process involved.

Inspired by a lifetime of RPGs, I made a table featuring all the different topics that are interesting to me. I’m going to roll on the table, and use the result as my prompt.

Today, my rolls landed on Classic Arcade Games: Bagman.

Okay, here we go.

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