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Forbidden Desert, on Tabletop

This week on Tabletop, Alan Tudyk, Jon Heder, and Felicia Day join me for a cooperative game that’s devilishly hard, Forbidden Desert!

A couple of notes for you all, before I get back to preparing for this afternoon’s bacchanal, starting with a comment on r/boardgames, with my reply:

> You move the tiles according to the card you flip, not the “storm”. Nothing too important. But they excavate (flip) tiles that they are not on. This one makes it easier.

I’m really unhappy and annoyed that this happened. I can’t remember every single rule for every game, and if we were playing at home, we’d have the rules next to the table to be sure (we also wouldn’t be playing 21 games in 10 days). I have a producer who is supposed to catch all of this stuff, and ensure that we don’t make mistakes like this, and I think he was stretched a little too thin this season, so if we do a fourth season, I’ll make sure that we hire someone *specifically* to keep an eye on the rules.

I’m annoyed and disappointed that we’ve aired two episodes this season, and we’ve made a rules error on each of them (not such a huge deal in Tokaido, but a huge deal in this one, because we unintentionally made the game much easier on ourselves.) I know there’s a big mistake coming up later this year in Stone Age, too.

Ultimately, the goal of Tabletop is to be entertaining, to introduce people to boardgames, and to get people excited about playing games. If we misunderstand a rule here and there, it’s not the end of the world, because that happens in real life when we play at home, but I do hold my show to a higher standard, for obvious reasons.

I don’t think this is going to get in the way of anyone’s enjoyment, except for the übergamers who nitpick and complain about every mistake or sub-optimal play we make, but I’m honestly not making this show for them, anyway.

That said, I regret making such a massive and fundamental mistake.

Also, you may notice that someone in our graphics department wrote Forbidden Dessert on the thumbnail, instead of Forbidden Desert. On the one hand, this is a simple and basic grammar error that should never have happened. On the other hand, it is pretty hilarious, will obviously be corrected, and gives us something to never let that department live down until the heat death of the universe.

For some of us, today is a holiday about being thankful. For others, it’s a day off from work or school and a chance to eat a lot of food. For the majority, it’s Thursday. Well, whatever today means to you, I hope it’s a good one.

27 November, 2014 Wil 73 Comments

this post has no title

Yesterday, I went up to our new Geek and Sundry offices, and watched the current cuts of three Tabletop episodes, so I could offer notes and suggestions to our editors as they take hours of raw footage and turn it into the show.

I was reminded, again, how much our show is actually made in post-production. Sure, the playing of the game is important, but turning what we do on the set into something that’s entertaining to watch is much more complex and challenging than I ever expected. I’m grateful that we have the editorial team that we do, and I hope to have them back for the RPG show.

Speaking of the RPG show: I’m going to take the next three months off from acting (with a few exceptions) to work on that full time. I haven’t been this excited about writing and creating since I realized that the manuscript for Just A Geek was coming together into a cohesive story, and this time I actually know what I’m doing before I get started!

But first, I’m off to work on an audiobook today and tomorrow.

25 November, 2014 Wil 29 Comments

Tabletop’s RPG Show

This is one of those “write it now so I can refer to it later” posts, because this is a FAQ.

A Redditor asked:

Still excited about the RPG show, any idea when we’ll be hearing any news on that front?

I responded:

We’re in preproduction right now. I’ve designed the fundamental pillars of the world, met with some writers and game designers to get the ball rolling on the actual world building and campaign writing, and I’ve written an outline for the campaign itself.

We have a schedule on the board, but it’s likely to change, and we have to go over our final budget on Monday to determine how many episodes we can afford to produce. Once all that stuff is locked down, and we’re confident that things won’t change, we’ll make some announcements, but I can’t tell you when that it, because I don’t know.

I am so incredibly excited about this show, and I love the world we’ve created for it. The system we’re playing is really great, and I hope we’ll be able to share some of the details with the world sooner than later.

For now, here’s a shot from our editing screening yesterday:

TableDerp

22 November, 2014 Wil 38 Comments
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for my fellow pibble owners…

PibblesUnderCovers

We have officially reached that time of year where it’s cool enough at night for my dogs to activate “DAD WE NEED TO SLEEP UNDER THE COVERS OKAY” mode.

21 November, 2014 Wil 22 Comments

Tokaido Gag Reel and Nerdist News

Our gag reel for Tokaido is out:

And I visited Jessica Chobot at the new and awesome studios that we now share with Nerdist, to do a silly Best Worst segment for Nerdist news:

I give great thumbnail face, you guys.

20 November, 2014 Wil 11 Comments

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