For years, a whole bunch of my friends kept telling me that I needed to meet Todd Stashwick, because we would be fast friends who share a ton of extremely nerdy interests. Todd is the dungeon master for an ongoing D&D campaign a few friends are part of, and he runs these really great one shots set in a world of his own design, called The Dark Age of Theer.
Our paths never crossed, I think, because they are parallel to each other, and there wasn’t ever a reason that they would link up … until Todd was cast as Captain Liam Shaw in Star Trek: Picard. For Ready Room, I get to watch all the finished episodes long before they are released (I will now pause to receive your envy. Imagine my hands are on my hips and I am beaming) and from the moment Todd came across my screen, I was like “Holy shit this guy is incredible and I hope I get to interview him!”
I mentioned this to some friends, who happened to play D&D with Todd, and that’s when I realized that the guy so many people were telling me I should meet because we are spiritual siblings and the guy who I freakin’ LOVED in this show was the same guy.
Fast forward about a eight months, and Todd invited me to play a one-shot set in his Dark Age of Theer, at his house, in his Nerd Lair (which is almost identical to my game room, down to the arcade cabinets and vintage 80s nerd toys). It was incredibly fun, so when Todd asked me if I wanted to play another session with the same character in the same world, but this time we’d do it in front of a bunch of Trekkies on the Star Trek cruise, of course I said yes. It was super fun, especially watching Michelle Hurd discover and fall in love with D&D, in real time.
Todd’s campaign setting, The Dark Age of Theer, is
… a fantasy game world designed by Todd Stashwick and David Nett specifically for ProgCore-style play. It is built to feature the Three Pillars of Wonder, Mystery, and Danger, and to offer fertile ground for any fantasy roleplaying game, as well as stories told in other mediums. In this Dark Age of Theer, magic is rare and met with fear or wonder, the ruins of a majestic, ancient civilization mock all with their horrible grandeur and tempt adventurers with mystery, and dragons are terrifying symbols of the unknown. Its denizens live in wonder of the ruins of ancient power all around them, their lives are defined by all that is mysterious and unknown, and danger lurks around every corner.
The Dark Age of Theer is part of what Todd calls ProgCore Fantasy:
ProgCore Fantasy is a style of play, an agreement between players and game masters, that focuses on recapturing those breathless moments of early play. It’s about intimate, ephemeral experiences for players and characters alike. It’s about how you feel when you’re playing the games you love. ProgCore Fantasy is system-agnostic: it does not ask you to learn a new game, or switch from the game you love, only that you agree to pursue the Three Pillars of ProgCore Fantasy: Wonder, Mystery, and Danger.
The ProgCore Fantasy style is grounded in the intimate fantasy of the 1970s and 1980s: movies like Rankin & Bass’s The Hobbit, Dragonslayer, Legend, Labyrinth, Ladyhawke, and more; books by Tolkien, LeGuin, Zelazny, Leiber, and others; the music of Yes, Styx, King Crimson, Queen, Rush, and others; the art of the Hildebrandts, Michael Whelan, Alicia Austin, Erol Otus, Roger Dean, Bob Eggleton, and others. We see ProgCore Fantasy as an opportunity to take what’s beautiful from this golden age of fantasy art and media, discard the systemic prejudices endemic to the era, and use it to tell stories from myriad perspectives. We’re putting new wine in old bottles.
A lot of these influences inspired me when I was developing Titansgrave (just add in some Thundarr the Barbarian) so you can probably imagine how excited I was to explore the lore and details of the setting. And if you can imagine that, you can probably imagine how excited I was when Todd told me he was planning to develop The Dark Age of Theer into something pretty epic, with a team of extraordinary collaborators, and would I like to contribute to it as a writer?
Fuck yes, I would! I get to write some fiction, develop some lore, and add it to the legends that shaped this world.
ProgCore: The Dark Age of Theer is “A Multimedia Fantasy RPG Experience: System-Agnostic Sourcebook + 5E Compatibility, Actual Play, Original Soundtrack, Animation, & more”. It’s a wonderfully ambitious project that I’m so excited to be part of. If you’re interested, you can find out more details, including how to back it, right here.