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I’m on a boat: When the MCP was just a chess program

I’m on JoCoCruiseCrazy 2, and I’m taking an Internet vacation until I get home. So every day while I’m gone, something from my archives will post here automatically, for your entertainment. I had a lot of fun picking these different things out, and I hope you enjoy them again, or for the first time.

When the MCP Was Just A Chess Program

Originally published November 2008.

My extremely active imagination was forged in the playground fire of a childhood spent weak and strange. I read books while other kids played football; I played and wrote computer games while other teens went to makeout parties. While I couldn'’t get to second base on the kickball field at school or in Justine Baker’'s house, by the end of middle school I had taken the One Ring to Mordor, destroyed the Death Star, and designed and populated countless dungeons.

The real world was a pretty miserable place for a kid like me. I did everything I could to find ways to step out of it: one page at a time in a book or one quarter at a time in the arcade, the more immersive the game, the better. I was never a huge fan of Battlezone’s gameplay, but it remains the closest I’ve ever come to actually driving a tank. I always favored the sit-down versions of games like Pole Position, Spy Hunter, and Sinistar. They felt more . . . real . . . than their stand-up brothers, providing a cleaner escape from the kids at Pinball Plus who took pitiless joy in pointing out that my shoes were Traxx from Kmart, not Vans from the mall.

While game designers and arcade owners did all they could with cabinet systems and sound design (I defy anyone to tell me they didn’t want their Slush Puppy “shaken, not stirred” after a particularly rousing round of Spy Hunter, with music blasting behind their heads, their feet jammed down on the gas, and imagined breezes blowing through their feathered hair), it was our imagination that did most of the work of creating the alternate reality, especially on our console systems at home.

The earliest video games didn’t just encourage us to use our imaginations when we played them, they forced us to. Yar’s Revenge, the best-selling original title on the Atari 2600, has simple yet entertaining gameplay, but it was supported by an extraordinarily rich backstory, turning it into one chapter in an epic struggle for cosmic justice. When I was 9, I wasn'’t just chipping away at the shield while I readied my Zorlon cannon; I was helping the Yar extract revenge on the Qotile for the destruction of their planet, Razak IV, as illustrated in the comic that came with the game.

When I was 10 or 11, I arranged a TV tray, a dining room chair, and a worn blanket to make a small tent in front of our 24-inch TV set. I carefully moved our Atari 400 onto the tray and plugged Star Raidersinto the cartridge slot. I flipped the power on, picked up the joystick, and booted up my imagination as I sat in the command chair of my very own space ship. For the next hour, I was a member of the Atarian Starship Fleet. I was all that stood between the Zylon Empire and the destruction of humanity. Through my cockpit’s viewscreen (developed at great expense by the RCA corporation back on Earth) I blasted Zylon starships and Zylon basestars, and I would have defeated them all, if my meddling mother hadn'’t made me stop and eat dinner!

Over the years, I built bigger and better immersive environments for myself, using transistor radios and walkie-talkies to complete a cockpit with a Vectrex as the main viewer. I made maps of whatever jungle I explored as Pitfall Harry and hung them on my bedroom walls. I created star charts and galactic maps for everything from Asteroids to Cosmic Ark. When I copied game programs out of Antic magazine, I dimmed the lights and did it in the dark, because that seemed like something real hackers would do. (This probably explains a rash of headaches suffered by real hackers throughout the ’80s and ’90s.)

In 1984, after cutting my teeth on the Atari 400 and TI-99/4A, I got my first Macintosh computer. While it had word processing and drawing ability like nothing I’'d seen up to that point in my life, it didn’t have any real games, and its programming environment was confounding to the point of uselessness. There wasn’t enough combined imagination in the world to make MacVegas fun, especially when my friends with Commodores and PCs could show off a game like King’s Quest. I was despondent.

My disappointment softened when I discovered Macventure games by ICOM Simulations: DeJa Vu in 1985, Uninvited in 1986, and Shadowgate in 1987. While these games weren’t as technologically advanced or immersive as some in the arcades, they gave me access to worlds that were richer than the ones I'’d visited before. They felt less linear, less finite, and engaged my imagination in ways I hadn’t felt since I built my first Atarian Starship in our living room so many years before. And when I finished them, I got a diploma that I could print out – slowly –on my dot-matrix Imagewriter.

As I grew older and came of age in the ’80s, I looked to gaming more for stimulation and entertainment than for escape. I was still attracted to immersive environments, though, and loved games like Defender of the Crown and NeTrek. Around 1988 or 1989, an unlikely game captured my imagination and transported me to another world like nothing had before. Maybe it’s because I was such a huge geek, maybe it’s because I’d been reading Choose Your Own Adventure books since I was in fourth grade, or maybe it’s because I was working on Star Trek every day and my imagination was constantly in an excited state, but Infocom’s The Lurking Horror completely pulled me into its virtual world. It was just green text on a black background, and there wasn’t even any sound, but I was Flynn to its MCP. I spent hours – okay, days – exploring G.U.E. Tech and the nightmares therein. My imagination took the words and created something scary and real. I had finally found the totally immersive game I’d been looking for my entire life in my fragile eggshell mind, where I got to control everything from the sound of a floor waxer to the darkness of the steam tunnels. After I finished it, I played every interactive fiction title I could get my hands on, from Zork to Leather Goddesses of Phobos to Planetfall to The Hitchhiker’s Guide to the Galaxy. (I think I’ll get over Macho Grande before I get over my inability to capture the babelfish without using Invisiclues™.) 

My kids live in a very different world than I did. Their immersive, narrative gaming experiences are the space shuttle to my paper airplane. Several months ago, I showed my 17-year-old stepson some of the classic Infocom games that I loved when I was his age. After growing up in a world where our Xbox 360 is more powerful than every console I owned in my entire childhood, combined and squared, he could appreciate the historical significance but was otherwise unimpressed. (“This is what gaming was for you? That’'s weird.”) I was a little saddened, but it quickly passed. After all, when I was his age, I could only dream of one day putting myself into a living, breathing world like Liberty City. It’s a consequence of progress, I guess, and I’'m sure that one day he’'ll show my incredulous grandchildren these games he used to play that were confined to a television set. (“You had to use an external console, not a wetware chipslot? That'’s weird.”)

As I wrote this column, I got a jones to hop in a bathysphere and spend some time back in Rapture. I already finished Bioshock once, but it wasn'’t the plasmids or the music or the visual design that pulled me back; it was the story. It was a desire to experience Andrew Ryan'’s world once again, to find every single diary and explore every single room, to feel like I was back under the sea in that incredible place.

I played for several hours one day, discovering some new areas and reliving some half-remembered favorites. I eventually found myself under Sander Cohen’'s spotlight, pulled away only when my wife asked me –- for what was apparently the third or fourth time -– to come to dinner. I saved the game and shut down the console. After we ate, I grabbed my controller, and prepared to go back to Fort Frolic.

What I found was worse than a room filled with Splicers: the dreaded Red Ring of Death. To anyone who doubts the narrative power of modern video games, I submit myself: I felt like I was in the middle of a book, only to have it ripped from my hands and thrown into a fire. I felt like I was watching a movie, only to have the film catch and burn through somewhere in the fourth reel. It was fabula interrupta. 

Waiting for my 360 to get back from the gaming doctor and restore my access to Rapture and points beyond isn'’t as bad as one might think, though. I still have all my books and movies and hobby games and other nerdly escape routes. And, I confess, I keep a Z Machine interpreter on my Mac, so I'’m never too far away from an open field west of a white house, with a boarded front door.

19 February, 2012 Wil 10 Comments

I’m on a boat: In which I’m a proud father

I’m on JoCoCruiseCrazy 2, and I’m taking an Internet vacation until I get home. So every day while I’m gone, something from my archives will post here automatically, for your entertainment. I had a lot of fun picking these different things out, and I hope you enjoy them again, or for the first time.

In Which I Am A Proud Father

Originally published January 2011.

"I have to tell you," Jonathan Coulton's wife said to me on the last night of the cruise, "how wonderful your boys are."

"I have two daughters," Peter Sagal's wife told Anne, "and I hope this isn't weird or creepy, but I really hope they meet guys like your sons."

"Dude, you know you raised your kids right when they are awesome and not lame even when you're not around," my friend Kathleen said.

In each of these instances, I was as proud as I was relieved. When they were growing up, it was important to me that I protected Ryan and Nolan's privacy, and I kept them out of the public eye (visually, I mean) as much as I could. I knew that #JoCoCruiseCrazy would be the first time a lot of people would actually see them. I knew that most of those people would have cameras, and I knew that it was unrealistic and unreasonable to expect those cameras wouldn't ever be turned on my kids. Before we left, I had long talks with both of them about all of this, and I urged them to comport themselves in a way that would make them and us proud. They assured me that they understood in their own way: Ryan told me, "Yeah, I get it. Don't worry." Nolan rolled his eyes at me and said I was being "lame."

Ah, youth.

Anyway, I had a great time on the JoCo Cruise, but before I actually recall it in my own way, I needed to get this out of the way.

I've waited almost ten years to do this. Internet, please meet my family:

We are Wheatons

That's Anne, me, Ryan, and Nolan.

This is probably my favorite picture that's ever been taken of me and Ryan:

Wil and Ryan have moustaches

Please enjoy the bonus Kevin Murphy photobomb.

So with this important formality out of the way, I can now get down to the very important business of recounting some of the things I loved about the cruise. Until I get the thoughts out of my head and into words, though, I highly recommend reading Stepto's and Molly's blogs, as well as JoCo's Open Letter to the Seamonkeys.

 

18 February, 2012 Wil 16 Comments

in which a suitcase is packed

Tomorrow morning, I'm going to get into a giant aluminium tube and fly across the continent to America's Wang. Then, on Sunday, I'll get on a boat and spend a week doing nerdy stuff with nerds in the middle of the ocean. It should be pretty awesome.

Earlier today, I folded my laundry, and put it on the bed. I laid out the various items of clothing I need to take with me on the cruise next week, carefully considering what nerd T-shirts would make the cut, and which ones would have to stay home.

I took my suit, and a clean white dress shirt out of the closet. I walked around the room, trying to find a place to hang them up. When I realized there wasn't a place to hang them up, I carefully laid them on the bed.

"The cats aren't in the house, so this will be fine here for a few minutes," I thought to myself.

I went into my office, and prepared my backpack: I took out some things I didn't need, including an old call sheet, and realized that the last time I took this backpack anywhere, I was working on Eureka. I had a little bit of a sad. I put some books in a pocket next to my Kindle. I put my bag of dice inside, and grabbed a couple of small, social games: Werewolf, Resistance, Fluxx, and a couple of Button Men, just in case. I printed out my performance setlist and put it into the pocket where I'd usually put my laptop. (My laptop is staying home, because the Internet on the ship costs eleventy billion dollars a second, and I'd rather read books, play games, and relax in the sun with my friends and family than hang out online, where I spend pretty much all of my free time when we're home.

I made sure my various chargers, extra batteries, headphones, and other nerd essentials were in their proper place. Then, having confirmed that I had everything I would need to entertain myself and survive a zombie apocalypse, I headed back into my bedroom to load up my suitcase.

My black cat was sleeping in the middle of my white dress shirt. My black and white cat was sleeping on my black kilt.

"Are you fucking serious, you guys?" I said. 

The cats did not reply. One of them rolled over and purred enthusiastically, while the other put her ears back and flicked her tail.

I sighed. "Okay, get up," I said. "These are going back into the closet until I pack them."

The cats let me know that they were very displeased with me, in the usual manner. I let them know that I would get over it, in the usual manner.

I hung up my fancy clothes, and put my normal clothes into my suitcase. The cats glared at me from the floor.

"You'll get over it," I said.

That's when I realized that I was alone in the house, and talking to my cats.

…turns out that this is the perfect time to take a working vacation.

17 February, 2012 Wil 26 Comments

in which my wife is nerd-adjacent and comedy ensues

I came across a bunch of posts that I'd marked as drafts, but never published. Most of them are ideas that never turned into actual posts, or things I wrote and decided not to post for some reason I've since forgotten.

This one was originally written in November of 2009. I'm not sure why I left it unpublished for over two years.

"Hey," I said to Anne while we stood in the kitchen last night, "remember that song from Avenue Q, 'The Internet is for Porn'?"

She made a gruff Muppet voice and sang, "The Internet is for porn, the Internet is for porn … porn, porn, porn." She stirred whatever was on the stove and said, "that song?"

"Yeah. That song."

I put my hands in my pockets, and leaned back on my heels, striking my famous I'm-so-proud-of-what-I'm-about-to-tell-you posture.

"I ordered a T-shirt last week, and it says 'The Holodeck is for porn' on it!" I smiled and waited for her to join me in laughter.

At first, all she did was blink. Then, she frowned, like she was trying to solve a puzzle. Finally, she just cocked her head to one side and looked at me like I had spoken in some foreign language, which I guess I had.

"You, um . . . you don't know what the holodeck is, do you?"

"I know that it's from Star Trek," she offered, helpfully.

I told her what the holodeck does, and how it works, doing my best not to speak in geek, which as it turns out is very difficult to do when you are describing the primary functions and inner workings of the freakin' holodeck.

"So, you see," I concluded, "if the holodeck was real, everyone would use it for porn, and that's why that T-shirt is so funny."

"…okay…"

We looked at each other for a few seconds.

I said, "I can't believe you've been married to me for ten years, and this is the first time we've ever talked about the holodeck."

"Yeah, I don't know how we managed that."

—

Sometime during the two years since we had this conversation, something changed for Anne. I honestly think it was when she got an iPhone, and was able to have quick and instant access to the sort of technology I've embraced since before we met. She's made friends who are into the same sort of sci-fi and fantasy that I'm into, and I guess she's just absorbed the things we love by being geek-adjacent all the time.

I don't think I'll be able to convince her to watch Game of Thrones or Doctor Who with me, and it's unlikely she'll want to read a stack of comic books every Wednesday like I do… but she knows what the holodeck is, and she agrees with me that it's for porn.

So… baby steps. Baby steps.

17 February, 2012 Wil 73 Comments

Shockwave Flash on my Macintosh

X all the y - use all the cpu

16 February, 2012 Wil 23 Comments

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