WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

don’t blame the sweet and tender hooligan

Did I mention that I turned in Angel One to my editor last week? That means that this week, I'm working on what was commonly called "one oh one oh one oh one oh one oh one" by my friends on TNG. It's also known as The One With The Bynars, and I recall thinking that it was pretty good. I loved working on it, but until I watch it later today, I don't remember exactly why.

Some people have asked me how I put these things together, but I never know exactly how the memories will shake loose for me while I'm watching it. There are some things I remember clearly, like Jonathan crashing into the turbolift doors on the bridge, and then there are others that I haven't thought about in years, that hit me like one of those snowballs Wesley Crusher threw out of the holodeck at Captain Picard – like the time Lawrence Tierney scared the shit out of me just outside stage 16 while we were filming The Big Goodbye. I plan to spend more time with my friends from the cast and crew while I work on Volume Two than I did with Volume One, mostly because it's a great excuse to get together with people I like, but also because I love the Roshomon-like experience of sharing our memories of the future. For example, when I was talking with Brent about The Big Goodbye, he remembered that Lawrence Tierney showed up for work his first day, and for some reason, rather than waiting for the guard on Melrose to open the gate, drove his car right through it. When Brent told me that, I remembered it like it had just happened, but it was something I hadn't thought about in ages. Incidentally, Brent told me that everyone was as scared of Lawrence Tierney as I was, which surprised me.

I'm excited to dig into the second half of the season, mostly because the Memories of the Futurecasts have been so much fun, and have been so well-received by so many people, that I feel inspired and energized. I'm not going to lie to you, Marge, some of the episodes in Volume One were a real slog and not much fun at all, and I think that unfortunately comes through in those chapters. Now that I know how much at least a few thousand people (and hopefully more) want to read Volume Two, I can't wait to see what I can come up with.

Okay, some business that needs attention before I get to work:

Have you caught a typo or formatting error in Memories of the Future, Volume One? If you have, would you please leave the page and paragraph number in a comment on this entry? I'm going to do an ePub version (Lulu now supports that, in addition to PDF) … so I'd like to repair any mistakes before I do the conversion.

Would you be interested in a limited edition, signed and numbered hardback, similar to what I did with Happiest Days of Our Lives? I ask because it's going to cost me a not-insignificant amount of money to make them, and I kind of need to know that it's even something people are interested in. It would be $50 like the other one.

Speaking of The Happiest Days of Our Lives: everyone who pre-ordered from Subterranean Press and is getting antsy because they've waited so long deserves a big apology from me. A couple of things happened while we were putting the book together which were not my fault (OpenOffice and MSOffice not playing nicely was a significant setback for the timetable) but the latest delay is squarely on my shoulders. I've been working my way through just over 2000 signature sheets for several weeks. I've only had time to work on a 100 or so a day until last week, because I just didn't have any other time in my schedule. This has worked out pretty well for the final product, because my signature starts to break down after about 200 pages, but it's increased the wait quite a bit. The good news is that I have about 400 left, and I'm doing them in two sessions today. They'll be sent off to Subterranean Press tomorrow, so the book can go to press and get into your hands real quick. Oh, did I mention that this wait has allowed me to secure a pretty awesome Afterword from my son Ryan? I couldn't be happier about that.

Finally, if you've written or seen a review of Memories of the Future, Volume One, would you leave a link in the comments here? I'd like to collect them all together and share them in a post later this week.

Okay, that's it. If you haven't heard this week's Futurecast, you should be able to get it in the usual way, or you can go to MemoriesoftheFuturecast.com and pick it up directly.

16 November, 2009 Wil 76 Comments

“What on earth did nerds do in the 1980s to figure this all out?”

I'm way late to the party on this, but I just started reading Spook Country this week. Unlike most Gibson books I've read, it doesn't ramp up slowly, and instead hits the ground running (that's not a bad thing). I'm only 30 pages in (it's been a busy week without a lot of time to read) but I'm pretty sure I'm going to like it; I can easily connect to the tone, the characters, the setting, and the storytelling style he uses.

When I logged into Goodreads this morning to put it on my bookshelf, I saw that people had Memories of the Future on their lists, and a few readers had reviewed it (overall, they seem to like it, which pleases me.) One of the readers mentioned that my book was recommended to her by a blog called Stacked. I took at look, and here's what I found:

Christina [Stacked's editor] is watching the first season of Star Trek: The Next Generation for the first time ever and reviewing episodes in conjunction with Wil Wheaton's book Memories of the Future.

Christina calls the project Amnesia of the Future, which I just love because it's clever, and I enjoy clever things, as you may already know. I've just read the posts she's done so far (she's up to Code of Honor), and I really enjoyed them. Allow me to share some highlights:

Farpoint

Episode: If someone were to tell me that in a few hundred years humans will regularly be traveling vast swaths of space and encountering other intelligent life forms, I would not at all be surprised to find giant. space. jellyfish included amongst the aliens. Actually, I think it’s kind of cool and in my next life would like to come back as one.

MotF: Post entertaining recap of the episodes, was the “Behind the Scenes Memory” which brings a rather cool dimension to the show. Despite the faults Wil Wheaton points out about the two part episode, they were obviously doing something right. I didn’t notice the repetition of background actors during the mall scene and, even after having it pointed out, re-watched the episode and still missed them despite telling myself “Hey, self, look out for the repeat actors!”

The Naked Now

Episode: …the assistant engineer is acting like a five-year-old attempting to master Jenga and Wesley Crusher is speaking way to coherently for a drunken fourteen-year-old. In fact, he doesn’t seem much different from the previous episode’s overly-exuberant puppynerd self. Shouldn’t a normal drunk teenager be slurring and trying to get laid? 

Dear Wesley, I hope you enjoy being a virgin for the rest of your life. You might want to start stocking up on pocket protectors now.

MotF: I’m so smart! Wil Wheaton also feels that this episode came too soon.  I definitely think that moving it back to a later spot in the season would have been a wise move and an opportunity to play with the repressed desires of the characters that would be bound to come out when intoxicated.

Code of Honor

Episode: Ultimately, the episode was just as hokey for me as The Naked Now. I appreciate the analogy and moral questions raised and the set-up for what happens rolls out very nicely. But where is the Jell-O? If you’re going to have juvenile boy-thoughts about a girl fight, shouldn’t they be in bikinis and Jell-O?  Give them such “advanced” weaponry and have them fight on the set of Flashdance, but Tasha gets to remain in her uniform with her communicator on?  At least Yarinna got to wear a pink lamé bodysuit and come out like the reigning champion.

MotF: Really Wil Wheaton? Pillow fight was as good as you could come up with? Were you afraid of trademark issue in mentioning Jell-O? Because Jell-O fight trumps pillow fight any day. At least you had the Beavis and Butthead running joke. I found that to be infantile and pointless at first, but you pulled it off nicely.

Now I kind of can't wait for her next bout of amnesia (cue the All My Circuits theme) because it's interesting and entertaining to read the first-time impressions of a new TNG viewer 22 years after we made the show, especially when that viewer is reviewing my book in tandem with the episodes. It's just so delightfully meta, I couldn't not link to it. I'll be interested to see if she gets the same facepalm fatigue I started to get, and when it arrives if she does.

Speaking of Memories of the Future, I thought some of you may like to know that work has begun on Volume Two; Angel One is ready to go beneath Andrew's Red Pen of Doom.

13 November, 2009 Wil 44 Comments

Molly Lewis is a national treasure

In the world of entertainment, there are things that make me laugh, there are things that make me cry, and there are the rare things that work on so many different levels, or are so surprising, they simply drop my jaw to the floor and blow my mind.

This cover of Poker Face by Molly Lewis is one of those things.

Molly Lewis, you are a national treasure. It is an honor to occasionally share the stage with you.

12 November, 2009 Wil 61 Comments

you can relax on both sides of the tracks

I've struggled for most of the morning to come up with some profound and lyrical way to mark the day, but the words I usually find so easy to command just refuse to reveal themselves … so I'm just going to keep this post simple and to the point: Thank you, veterans, for your service.

11 November, 2009 Wil 56 Comments

in place of a title, imagine Ric Ocasek walking around on the surface of a pool

I guess I could just say, "Hey, I'm playing Magic on Xbox Live this weekend, so check out the details here," but it's more fun to tell a story, first.

In 1993, while killing time between appointments, I wandered into a game shop in the valley. I looked around the aisles, thumbed through the RPG books, talked myself into and then out of buying a ton of unpainted lead figures, and eventually found myself in conversation with the owner.

He picked up a deck of cards, and asked me if I'd heard about this new game called Magic. I was a serious wargamer, with numerous Chaos and Space Marine armies, as well as a folder that was bulging with maps and vehicles for Car Wars. Card games were so beneath me, I don't think I even tried to hide my geeksnort.

He had obviously spent time dealing with annoying nerds (being a game shop owner and all) and he patiently deflected my contempt as he opened the box and showed me the cards inside. Over the next ten or fifteen minutes, he showed me how this wasn't just a card game, but was actually a beautifully-illustrated representation of two powerful wizards using primal and astral energies to duel each other. By the end of his demo, I was sufficiently intrigued, and I bought two decks.

I played the game a few times, but it didn't capture my imagination like the board games and RPGs I loved. The mechanics were interesting, but I had a hard time wrapping my head around advanced concepts, like "tapping" and the mysterious "upkeep." (Perhaps I was not the high-level gamer I thought I was.) I went back to that shop a few weeks later (it must have been near a casting office) and ended up talking to the owner about playing Magic. "It's okay," I said, "but I'm just not that into it."

He reached behind the counter and pulled out a long box. "Maybe you'd like the game better if you had access to all the cards."

"That box has one of every card in the whole game?"

"Yes. It's eighty dollars."

"Sorry, dude, there is no way I'm spending eighty dollars on that."

Yes, for those of you wondering, this particular box had a Black Lotus in it, among other things. Le sigh.

Flash forward about a year. I'm on a Star Trek cruise, and there's a dealer's room on board. One of the dealers sells Magic cards. I'm looking at them, wondering if this game ever caught on, or if this was old stock he was just burning through. A fellow geek sees me looking at the cards, and tells me that he ran Magic games every week. He asks me if I would be interested in playing with him. $20, one starter deck and a couple of boosters later, we duel.

Flash forward a few hours later: It turned out that playing with someone who really knew what Magic was and how the game worked made it a lot of fun to play. It turned out that there was a lot more to the game than just dueling, too: there was deck-building and its attendant strategies! I bought everything that dealer had on the ship, and spent more time playing Magic with this guy and his wife than I did looking at the beautiful Alaskan coastline. (Don't worry, I've since been back to Alaska, and I was able to appreciate its beauty and unobstructed views of Russia.) I don't remember that guy's name, but I can thank and blame him for making me fall in love with Magic: The Gathering.

I was never especially good at the game, but for a brief time, Magic ruled my life. I bought boxes of starters and boosters from my friendly local game shop the minute they went on sale. I had black and blue decks, green and red decks, blue and white decks, and I even had a vicious black and red deck that had just 51 cards in it, thanks to abuse of Dark Ritual.

Right around the Ice Age expansion, though, I stopped having fun playing Magic in tournaments, because it had become an arms race: whoever had the most money and time to seek out the most powerful cards would usually win the game. Unless I was willing to keep buying new cards every few months, I saw a future where the decks I had now would be obsolete, and I wouldn't be able to play competitively with anyone. Because I was never very good at the game anyway, it didn't make sense to me to commit to that kind of investment, so I put my cards into storage, and didn't play again until…

Flash forward to about 2005. Nolan came home from school one day and asked me if I'd ever heard of this game called Magic that some of his friends were playing.

"Sure," I said. "I used to play the hel– er, I used to play it all the time. I still have my cards, if you'd like to see them."

I went into the garage and took my Big Box of Games off the shelf. Inside, in a plastic box with tape around the edges to seal it, were hundreds of Magic cards.

"Wow, that's a lot of cards," Nolan said.

"Yeah. I had a lot of disposable income when I was younger."

"What's that?"

"Something we don't have now."

I took the box into the house and opened it. Most of the cards were organized by type, but a few decks were still intact. Nolan looked over the cards. "This kind of looks like Pokemon," he said.

"Yeah, it's sort of like that, I guess, but not lame," I said. I pulled out two decks and showed him how to play.

Nolan caught Magic fever like a stowaway on a plague ship. I was thrilled to have something to do together, so I naturally encouraged his madness. He started taking my cards with him to school, and using them to successfully wipe the floor with his peers, who apparently didn't know how to defend against the old ways.

Then, one day, he came home very upset. "These idiots at school just print out cards online – fake cards that they get from websites – and put them in sleeves to play with them!"

"That's complete bullshit," I said. Then, "don't tell your mom I said 'bullshit.'"

"I'm not playing with them any more," he said.

"I totally understand that. I'll still play with you, though, and you could always go play at the game shop."

"The game shop smells," he said. Ah, out of the mouths of 14 year-old babes.

"Okay. Well, if you ever change your mind, I'd be happy to take you there.

We played almost daily for a few weeks, but Nolan eventually got distracted by something new and different that didn't involve spending lots of time with his lame stepdad. Le sigh.

Flash forward to 2007. Nolan found interest in Magic again, though he enjoyed deck-building more than actually playing. One day he asked me to take him to the game shop to play, and he came home with a rather amusing story:

"So I went to play with this guy, and when he saw my cards, he got real upset that they weren't in sleeves because they're so old and apparently valuable. He asked me where I got them, and I told them that they were my stepdad's cards."

Nolan didn't ever put his cards into sleeves, as a matter of pride, as a way of showing his opponents that he was using actual cards, not printouts like those douchey kids at his school.

"He actually refused to keep playing with me until I put the cards in sleeves." He did his version of the Comic Book Guy's voice: "These cards are far too valuable! I will not engage in a contest with you until they are protected."

I laughed.

"So he actually gave me some sleeves! I put your cards in them so we could play."

Nolan started going to the game shop three or four times a week, spending his allowance on cards, and building up several formidable decks, including a Sliver deck and a Zombie deck that, while apparently not tournament legal, were feared and loathed by the regulars at the game shop.

Around this time, I started looking at Magic again, and I rebuilt a few of my old decks from memory. I still wasn't very good at the game, and in the arms race portion of the game, Nolan had nukes and I had boards with nails in them, but it was still a lot of fun to play.

Flash forward to about a year ago: I got my hands on a box of Timespiral tournament decks. Nolan and I began playing 2 out of 3 matches using sealed decks (or randomly-drawn decks from the box) and just like that, Magic was fun again.

Flash forward to PAX this year: I was invited to a party celebrating the release of the latest incarnation of Magic, called Zendikar. The people who run Magic at WotC gave me an extremely rare spoiler card, (which prompted someone from D&D to say, "Hey! Wheaton belongs to us! Hands off!") I hadn't looked into the story behind Magic since that cruise in the mid-90s, but I found the concepts inherent to Zendikar – traps, quests, allies, and especially landfall – really interesting and unique to the Magic universe. For the first time in over a decade, I was actually excited to play a new release.

Now, let's flash back to a couple weeks ago: I was invited to play Magic: Duels of the Planeswalkers this weekend as part of Game With Fame on Xbox Live. My only memory of a Magic arcade game was something very disappointing on the PC in the 90s, so I wanted to play the Xbox version before I accepted. One download later, I settled into the couch with some green tea and began to play.

A few hours later, Anne came into the living room and wanted to know why I'd been there so long.

"I'm, uh, doing research for, um, this thing…" I trailed off while I counted life, power, toughness, to see if I could end this match – the third or fourth time I'd played this particular opponent – on this turn.

"Research? Because to the untrained eye, it would look like you'd been playing Xbox for three hours."

I finished counting. Yes, I could win this turn. I sent my minions out to do my bidding.

"Well, it's both." I told Anne about the Game with Fame event, and added, "so I need to figure out if I like this game, and if I do like it, if I have any chance of not sucking like the Dodgers when I play against people who actually know what they're doing."

The screen announced my victory. I pumped my fist. "Yeah, suck on that, fucker!"

"Um…"

"Sorry. It's, um." I said.

Anne nodded. She's sadly used to this sort of thing.

"So what's the verdict?" She asked.

"I like it enough to play it for three hours today and probably three hours every day if I'm not careful."

"Oh, isn't that wonderful for you."

"Sarcasm detected!" I set the controller down. "But don't worry, I have too much work to do to even think about playing the hell out of this until I am way into Memories volume two."

I picked up the controller again. "Now, if you'll excuse me, I have unlocked a new deck and I wish to play with it."

"Well, have fun playing with your deck."

We looked at each other, playing a game of "who's going to laugh first" chicken. I lost.

I played the game some more, and even though I never did very well, I think they've managed to translate a lot of the fun of the card game into this arcade game. I'm sure I'll get my ass handed to me eleven different ways on Saturday, but I learned a long time ago that the joy I get out of gaming isn't too heavily dependent on winning (except when I'm playing Munchkin with Andrew, but that's a whole different dynamic.)

If you're in the US, and you'd like more information about the Game with Fame events, you can look here. If you'd like information about playing with me, specifically, you can check out this page at Xbox.com. If you're outside the US, I can't tell you where to look, because I get the US links, on account of I'm in the US. I bet you could start at Xbox.com and go from there, though. If you can't be bothered to jump through links, just add the gamertag "AtWilW" (get it?) and I guess that'll put you into some kind of pool or queue or something. 

If you're planning to play Magic, and you want meaningful competition, you do not want to play me, but don't worry, because there are several Magic champions and Richard Freaking Garfield just waiting to drag your corpse across every plane of existence and back.

10 November, 2009 Wil 104 Comments

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