Tag Archives: geeks

A few geeky games that are worth setting aside some Geek Time to play

I've discovered that, unless I specifically set aside Geek Time for me, Wil Wheaton, I end up doing nothing but work. This isn't entirely bad, because most of the work I do is geek-related, but I eventually run out of HP, and I have to recharge. by doing some private geeky thing, like reading comics, playing a little Xbox, or getting together with my friends 

Think of it this way: reading a comic book gives me a little HP, like 1d4. Reading a graphic novel gives me 1d6+2. Settling in with a good book (Currently reading Spook Country) gives me 1d10, but I can't do anything else for several turns and have to save versus distractions at -2. Playing a video game gives me 1d8+1, unless it's Rock Band with my friends or family, which gives me 2d10+5.

In fact, doing any geeky thing with friends is an automatic additional d10, which is why I like to get together with my friends at least once a month to play hobby games. During these gatherings, I can usually count on going all the way back to my starting HP, and if I'm especially lucky, I'll gain 1d10 additional HP that is lost at a rate of about 1 point every two hours after we've all gone back to our regular lives.

(Incidentally, writing those three paragraphs gave me 1d6-2, in addition to the 3d6+10 I got earlier today when I got to be a voice actor for four hours.)

So recently, I had a bunch of friends over for a game day, and we played some games I loved so much, I wanted to share them with the rest of the class, in case some of you are dangerously low on HP and need some healing:

Dominion

This is a card game that plays like a CCG (think Magic: The Gathering) without requiring you to buy a bunch of booster packs and participate in the deck-building arms race that makes most CCGs a meta game of "who can spend the most on cards." BoardGameGeek says: 

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play — leading to immense variety.

Dominion plays very fast, and is one of those games that you can play while drinking a beer (or three) and still play (mostly) competently. 

There are expansions, but I won't buy them on principle, because that path leads to the CCG stuff I'm trying to avoid or at least limit.

Revolution!

Steve Jackson Games is famous for putting out the classic RPG GURPS, irreverent card games like Munchkin and the Chez games, and war games like Ogre and Car Wars. This is the company's first offering that could be considered a Eurogame, and I absolutely love it. Quoth BGG:

In Revolution! players take advantage of the fluid political situation by secretly bidding for a number of characters, each yielding a combination of territory control, points (popular support) and more currency with which to bid next round. Players win by gaining the support of the people (the most points). Players can gain bonus points by controlling an area of the city at the end of the game. This game is for 3-4 players and takes 60 minutes to play.

What I love about Revolution! is the lack of one clear perfect strategy to win the game. In many respects, it's like poker: you win by playing against the other players as much (if not more) than you play the actual game. It's very simple to pick up (I'd say it takes about 5 minutes to teach) and really needs four players, though you can play with three.

Bonus soon-to-be-released SJ Games: Cthulhu Dice (I played this at RinCon and loved it) and Zombie Dice (which I haven't played, but looks like a whole lot of fun.)

Pandemic

I love cooperative games, where the players are working together against the game itself. Some games, like Shadows Over Camelot, toss the uncertainty of a traitor into the game, while others, like Arkham Horror, are so purely cooperative, they can even be played as solo games. Pandemic is a purely cooperative game that BGG describes thusly:

You are specialists at the CDC/Atlanta where you watch several virulent diseases break out simultaneously all over the world. The team mission is to prevent a world-wide pandemic outbreak, treating hotspots while researching cures for each of the four plagues before they get out of hand.

Players must plan their strategy to mesh their specialist's strengths before the diseases overwhelm the world. For example, the Operations Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while developing cures. If disease spreads uncontrolled, the players all lose. If they can cure all four diseases, they win.

This game looks and feels beautiful, and though it's probably the most complicated to learn on this list, it's not nearly as complicated as an RPG, a historical wargame, or understanding one of us geeks. You can adjust the level of difficulty (from easy to legendary) and if you get the expansion, On The Brink, you can add mutations and virulent strains of the various diseases, as well as a bioterrorist who is working against the other players. You rarely breeze through a game of Pandemic, and even though you start out sort of losing, victory is almost always decided by a razor-thin margin. 

Pandemic is so frakking hard to beat, it shouldn't be fun, but I have had more fun losing games of Pandemic than I've had winning a huge list of other games.

Small World 

Days of Wonder is probably best-known for games like Ticket To Ride and its sequels, Battlelore and its sequels, and Memoir '44 and its sequels. Small World is a very recent release from Days of Wonder, and I think it's one of the best games they've ever published. One more time, let's borrow from Board Game Geek:

Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires – often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

Okay, so that description doesn't really capture what's awesome about this game. Let me try to explain why I love it so much: first, it's a map conquest game that comes with different maps for different numbers of players, so you get a balanced game whether you're playing head-to-head or with three or four other friends. Second, the zany characters get different unique special powers every time you play, so there's no point in developing a strategy (or counter strategy) exclusively for Flying Amazons or Dragonmaster Ghouls, because you may not get to use it that often. Third, it employs an elegant scoring system that tends to keep the games close (are you sensing some commonality among the games I really like?). Fourth, it just looks beautiful. The counters and the boards feature great artwork, so it's easy to buy into the theme. Finally, it's a relatively quick game, which is important to a guy like me who doesn't have nearly enough time to play all the games he wants to play.

All of these games are suitable for ages 12 and up, with the exception of Pandemic, which I think is >just< a little to complex for the under-14 set.

Now that I've spent enough time on this post to have actually played one of these games, I'd like to close with three RPGs that I haven't played, but desperately want to play:

Okay, now that I've regained some of my HP, I think I'm ready to go ahead and attempt the Drop Off Packages At The Post Office quest. If I don't come back, avenge my death and immortalize me in song.

the obligatory w00tstock post

Everything I could possibly say about w00tstock has already been said by Paul and Storm, who made a lovely list, and Molly, who made a comic that captures exactly how I felt the whole time we did our shows.

I loved feeling the terror and exhilaration of trying something totally new (The Trade, with music) that was raw and unrehearsed enough to allow for surprises every night.

I loved how totally geeked out we all were to be working with each other, too. I mean, I knew it would be cool to meet Adam Savage – the guy's a freakin' genius, after all – but I was unprepared for how completely and utterly cool, kind, and enthusiastic he was. And his 100 wishes are wonderful, especially that he, like I, wishes for his children to have careers that they love.

I loved feeling like we were creating something unique and special, that people would be talking about long after it was finished.

I loved how much fun we had every night, even though I was exhausted down to my bones by the time we finished our last show Wednesday night (actually, Thursday morning).

I loved how wonderful the audiences were at all the shows. Geeks truly are the best crowd, because even when they heckle us (I'm looking at you, Los Angeles front row) it was done with enthusiasm and love. Yes, even the hecklers were, in their own way, supportive.

I loved that we released the entire show under a Creative Commons license, so anyone who wanted to could record and share the show online. There are tons of videos at YouTube and pictures at Flickr, as a result. 

I love that I can blockquote myself right now:

someone recorded all of w00tstock 1.1 from Los Angeles, and uploaded it. It's an audience recording, so you can pretend you are actually sitting at Largo next to the guy who recorded it! If it's the guy I think it was, he had a magnificent pimp hat on. If it's not … well, now you know that there was a guy at w00tstock in LA with a magnificent pimp hat, and you have yet another reason to wish you were there, sukka.

>I love that that recording was done on a freakin' iPhone, and it sounds fantastic.

I saw a post this morning that pretty faithfully recreates the show in Los Angeles from YouTube videos, so rather than try to duplicate that for all three shows, I thought I'd share a couple of my personal highlights, in video form:

First up, a wonderful compilation … almost a montage … from the LA show:

Here I am, recreating the moment when Luke Skywalker saw the smoking hulks of his aunt and uncle. This probably isn't as funny out of context, but if you were at the show, you'll know why I was so amused by this. By the way, the flapping hair in the wind was all Molly's idea, and it killed at all three shows.

Kid Beyond absolutely blew my mind when he performed Wandering Star by Portishead … using only his voice to create loops. If you think this is incredible on video (and it is) you should see him perform live, especially if he brings his video mashups.

Finally, everything Molly did was simply brilliant, and her cover of Toxic is sensational, but I just adore her song about breaking up with Wikipedia:

There's more, of course. Paul and Storm got a lovely pair of, um, undergarments thrown at them in Los Angeles. The acoustic Date My Avatar was great. Jeff Lewis did comedy as Vork, and completely killed. Kasper Hauser made me laugh so hard at the 1.0 show I bruised my medulla oblongata. I've known Chris and Mike forever, but I'd never actually seen them perform as Hard 'n Phirm in person until the Los Angeles show, and I wish I hadn't waited so long to enjoy the majestic wonder of El Corazon live. Josh Cagan seemed a little bemused that we'd added him to the show, but after seeing what he did to just 30 seconds of Roger Corman's Fantastic Four craptacular, I hope he'll come with us for 2.0. And, oh yes, three different versions of The Captain's Wife's Lament, each longer and more ARRRRRRRRRtful than the last. Those two videos (I can't find a video from 1.0 at the moment), do a great job of capturing how much fun we all had together.

When Paul and I talked about w00tstock a million years (or a couple months) ago, we hoped that it would be successful enough to justify the time we would need to put into creating it, we hoped we'd have fun working together, and we really hoped we'd draw enough people to make it worth doing future w00tstocks.

I don't think we ever seriously worried about having fun together, but I was very worried about actually drawing an audience. When we sold out two shows in San Franciso, and only had 20 or so seats left vacant in Los Angeles – where it is notoriously difficult to get people to come out to see shows – we knew that in the future, there will be w00tstock v2.x.

I want to thank everyone who was in the show, and especially everyone who came to watch us, for making the three days of w00tstock so memorable and wonderful. I can't wait to do it again.

coming soon: w00tstock – 3 hours of geeks and music

W00tstock

From Paul and Storm's website:

For decades, geeks were ostracized, picked on, laughed at and punished by the sun’s harmful UV rays. But there is only so long that a people can be kept down before they rise up against their oppressors; and, indeed, the dawn of the 21st century has seen the ascendancy of geeks and geek culture.

We now celebrate that rise to power–and let’s face it, nerds pretty much run everything now–with w00tstock, a special event for geeks of every stripe. Television host/special-effects artist Adam Savage (”MythBusters”), actor/author/blogger Wil Wheaton (”Star Trek: The Next Generation”, “Stand By Me”) and music-comedy duo Paul and Storm (hey; that’s us!) present a night of songs, readings, comedy, demonstrations, short films, special guests, and other clever widgets born from and dedicated to the enthusiasms, obsessions, trials and joys of geek pride.

This is the dawning of the Age of Geekdom–and its voices will ring true at w00tstock.

I can't wait to do this. It is going to kick all kinds of ASCII.

(snort)

Axis of Anarchy RULES!

A few months ago, Felicia Day asked me if I'd like to play a character in Season 3 of The Guild.

The conversation went something like this:

Felicia: So, I wrote this character for Season 3 of The Guild and I wondered if y—

Me: YES YES A THOUSAND TIMES YES YOU HAD ME AT "THE GUILD!"

Rob Reiner's Mother: I'll have what he's having.

Felicia told me that she and the other producers wanted to keep my involvement in the show and the the details of my character a secret, because they planned a big reveal at Comic-Con.

So all those times I told Twitter some variation of, "Holy crap if I could tell you what I'm working on right now, you'd be all 'OMG NO WAI' and I'd be all 'WAI' and you'd be all 'awesome!' and then I'd be all, 'I know, right?'" Now you know one of the things I was talking about.

We started shooting a few weeks later, and after some 31-hour shooting days, my work on the show was done. I still can't get into specifics about my character or the story, but I think it's safe (and totally unsurprising) to tell you that working on The Guild was as fun and wonderful as you would expect, and every single person on the cast and crew was an absolute joy to work with.

As I said on The Guild panel at Comic-Con, I've known, written, and performed with a lot of these guys for years, and I'm not surprised in the least that everyone loves them so much. It rules to see so many people in the world (millions per episode, I guess) finding out for themselves what I've known for years.

Season 3 is going to kick thirteen different kinds of ass, and I'm thrilled to be a small part of part of it. I'll talk about each episode a little more after it's released.

LEVERAGE: day four

Woke up early yesterday and wrote for about an hour. Met Rogers and walked to a fantastic place for breakfast (forget the name of the place, but President Clinton ate there once and they have something named after him on the menu.) Had a delicious tofu scramble thing, and the most sensational French press coffee I've had since I got here.

Took Rogers to Powell's, because, he said, if we didn't go right then, he probably wouldn't make it there on his own. I couldn't let that happen, for obvious reasons. While we were there, I got a couple of the Fighting Fantasy books I loved so much when I was a kid: The Citadel of Chaos and Seas of Blood. Citadel of Chaos even has little kid writing on the character sheet inside.

"This could have been me," I said to John.

"I would have copied it onto an index card and written all the stats there, to keep the book pristine," he said. I remembered that I'd done exactly that with one of my Lone Wolf books, so I could keep the character more portable.

While we were talking, I had a little bit of a realization:

"I just realized why these books and these games are so important to me," I said, pointing to all the D&D books that surrounded us.

"During a childhood that was completely abnormal, filled with things that I didn't choose for myself, these games were something I chose to read and play. These games were part of my normal."

"Oh, so you were like everyone else who played D&D when they were a kid," John said.

I smiled. "I guess so, yeah."

We bought some books, looked like creeps when I wanted to walk into the kids' section to see if they had any classic Choose Your Own Adventure books (John, a little too-loudly: Why do you always want to go into the kids' section? You're a 36 year-old man! Me, much too-loudly: Because it's a great place to meet new people!) Sadly, they did not.

We walked back through Portland, and got to our hotel about fifteen minutes before a massive rainstorm showed up. I wrote for the next few hours (it always amazes me how much writing I get done when I'm on my own, away from home. I don't think about it too much, though, because I don't want to mess with whatever makes it work) before I met up with my sister, who I haven't seen since she moved here a year ago.

We spent the afternoon together dodging the rain (I sent this to Twitter: "Me: Okay, looks like the rain's let up. Guess I can go outside. The Rain: He's outside again! Resume downpour! AHAHAHAHA!!!!") and catching up. It was awesome, and totally the best part of an already-fantastic day.

I took her to the set to meet some of the cast and crew, and then I went on a local television show called The Square, which was a lot of fun. If you visit their site, you can watch me do my thing and see for yourself.

Then I went back to the hotel, finished reading SHATNERQUAKE (review forthcoming), enjoyed a lot of awesome Star Trek puns from followers on Twitter (UHURACANE, SULUNAMI, SPOCKALYPSE, TSUNIMOY, and DEFORESTFIRE among them search "@wilw" from last night if you want to see them all), and went to sleep happy; I really love being here.