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“if you treat her right, she’ll always bring you home.”

On Twitter yesterday, I said, "And now, a useless fact, brought to you by 'I need a break from rewriting Encounter At Farpoint': I loved Mike Tyson's Punchout on NES."

I was flooded with replies that were variations of "WTF? Rewriting Encounter at Farpoint? Why?" I can see how, lacking context, it would appear that I'm actually rewriting the script, instead of the entry that's going into Memories of the Future.

Whoops. My bad. My efforts to clarify my error lead only to further confusion, so I just stopped talking about it, confident that the Internet would quickly turn its attention to something else. I was not disappointed.

Anyway, as if being sick for five days didn't suck up enough of my time, work on Memories of the Future has brought everything else in my creative life to a complete halt. I'm not complaining, because it's been a lot of fun, but holy shit The Last Outpost and Encounter at Farpoint are just killing me. It turns out that there are "so bad they're good" episodes in season one (Justice and Naked Now, for example) that are a lot of fun to write about, but The Last Outpost is so bad it's just … bad. It's an incredible challenge to find humor in it, and I have a new appreciation for what the crew at MST3K did for so many years with some truly horrible films.

Encounter at Farpoint, which I've been working on exclusively for a little over a week now, isn't the best, but it's certainly not the worst. However, it has given me a new appreciation for the challenges inherent to writing a pilot. A pilot's main purpose is to set up the series, and introduce the characters and the world to the audience. There's a lot at stake, because the pilot also has to convince the audience that the show (or in my case, my book) is going to be worth their time.

It's kind of poetic justice that the entry that starts my book, which is one of the most important for me to get just right, is based on an episode that I mock pretty mercilessly for struggling so hard to get it just right. Just like with a pilot, the stakes are really high: It's really important to me that the entry for Farpoint lets the reader know right away that this book is going to be a mixture of memories and insights, wrapped up in a tasty candy shell of snarky humor … and it's not nearly as easy to do that with Farpoint as it is with Hide and Q. There's a ton of pressure to knock this one into the seats, and it makes silencing the ever-present internal voices of dissent more difficult than it usually is. I got some good advice from a good friend today, though, that I'm attempting to embrace. He said that when you're doing creative things, it's really easy to over think it and talk yourself out of doing things, because nothing is as safe as not taking the creative risk at all. He said that we creative people have to push past that, and take the chances over and over again, because even if things don't work out the way we hope, we'll learn something from the process. I guess it's sort of like Gretzky saying that you miss 100% of the shots you don't take.

Well, here's some of the stuff I've been working on lately. It's from Farpoint part one, right after the Enterprise runs into Q's giant computer graphics net thing:

Well, now the Enterprise has a problem: fight, or run away? Lieutenant Commander Bedemere wants to build a large wooden rabbit, but Picard decides that the best way to protect his crew is to do a little of both. He’ll take the ship to maximum warp speed, drive it away from the mysterious net, and separate the saucer section from the stardrive section, because this isn’t your mommy’s Enterprise, bitches. This spaceship comes apart, just like that TIE fighter you got for Christmas in 1979.

All the families head up into the saucer section, which will be commanded by Lt. Worf. (Did we mention that there are families aboard the Enterprise D? Yeah, turns out that there are, because Starfleet did this study and realized that space herpes – also known as Kirk’s Syndrome – spreads considerably slower if its officers have their spouses and children on board their ship. Also, who wouldn't want to drag their entire family with them out into the potentially dangerous and totally unexplored mass of the galaxy? I know, right?!) Meanwhile Picard takes Tasha, Data, and Troi with him into the stardrive section, where he assumes control of the battle bridge, and makes plans for a sexy party, complete with a precious spandex sailor suit.

The mysterious net turns into a mysterious shiny ball that chases the Enterpise at mysteriously fast speeds. After a mysterious minute, Picard orders the emergency saucer separation, a process which, though untested at warp speed and therefore theoretically deadly and dangerous, is made kind of silly by our knowledge as the audience that it's obviously going to work. It doesn’t reach Star Trek: The Motion Picture levels of excess, but it sure comes close, especially when the saucer section pulls away, and the stardrive section makes an actual burning-rubber-hot-rod-racing sound as it turns past the camera and heads back to face off against Q.

Once they get there, Picard surrenders (hey, he isFrench!) and Q transports the crew to a late-21st-century courtroom, where the cast of Time Bandits prepares to watch them stand trial for "the multiple and grievous savageries of the species."

Well, this should be interesting . . . except it really isn't. It's page after page of Q and Picard arguing about mankind. Q says we’re a bunch of assholes, and Picard says that we’re actually pretty awesome once you get to know us. It's not as preachy as some future episodes will be, but it could get to its point much more quickly than it does, and it delays what the audience really wants: getting into far-out situations involving robots and magic powers while solving real life problems. Eventually, even Q gets bored with the scene, and sends them all back to the battle bridge after declaring that the fate of humanity rests on how Picard handles his encounter at Farpoint. Oh? Is that all? Listen, Q, I don’t know who you’ve been talking to, but in Starfleet, we're pretty awesome once you get to know us. We save the universe and fuck the green alien chick twice before breakfast, every day. We’ve got this one, dude.

I'm not entirely satisfied, but it's almost there. I wrote the Farpoint posts for TV Squad after I'd already done like 8 or 9 other entries, and there was a real sense of fatigue in them when I grabbed the originals. I took all of the "omg this is so lame just get on with it" stuff out, because that isn't the tone I want for the whole book, and I didn't want someone who starts reading it to think that this is going to be Wil Slags Star Trek for 50,000 words, because it's not that at all. I still need to find more funny in these two specific episodes, but I think I may just have to accept that Farpoint and The Last Outpost aren't going to be as entertaining as some of the other entries in the book. I have to remember not to let perfect be the enemy of good.