Tag Archives: video games

I’m ready for dream time, Mister Bubbles

I continue to have way more fun with my Makerbot than I ever thought possible.

A few days ago, I printed out a Big Daddy figure, from one of my favourite video games of all time, Bioshock. I used a glow-in-the-dark filament, and the result looks like this:

3d-printed big daddy

3d-printed big daddy glows in the dark

I got the model from Thingiverse. It took 16 hours to print, and I used supports, 5% infill, .1mm layer thickness, and 2 shells. I sliced it in Makerware.

You may notice that some of the pipes around his head are messed up. That’s not the fault of the model, that’s my fault. When I was cutting off the supports, some of them snapped off (probably because it needed more infill to be stronger) and I had to put them back together with epoxy. I don’t really mind that those pieces are a little weird, though, because it gives the impression to me that this particular Big Daddy has been stomping around Rapture for a really long time.

Eventually, I’ll start making practical things, but until then, I’ll be busy making beautiful toys and models, because I can.

 

The Minecraft Marathon is awesome, made a giant Evil Wil Wheaton, and raised money for Child’s Play

Some of my friends raised money for Child's Play Charity by doing a Minecraft Marathon. I meant to link to it when it was happening, but mumblemumblesomething.

Anyway, here are two of the many amazeballs things they got excited and made:

Minecraft_marathon_8_bit_wil_wheaton

Minecraft_marathon_evil_wil_wheaton_and_codex
(Click images to embiggen at Flickr)

I wish I hadn't mumblemumblesomethingcough, because it would have been awesome to see this happen in real time, but if you like what you see here (and here and here and here), then please consider making a donation to Child's Play Charity.

From The Vault: Cross the Blazing Bridge of Fire!

Did you know that I used to write a weekly column called The Games of Our Lives for The AV Club? It was about classic arcade (and occasionally console) video games that were just far enough off the mainstream radar for Gen Xers to realize that they remembered playing or seeing them, even if they hadn't thought about them since the 80s.

I worked very hard to keep it funny, nostalgic, and even a little informative. Though I didn't always come up with heartbreaking works of staggering genius, I'm really happy with about 95% of the columns I turned in … like this one for Satan's Hollow:

The flyer from Bally advertises "The hot new battle game that dares you to cross the blazing Bridge of Fire to do battle with the Master of Darkness-Satan of the Hollow!" After languishing for years in the obscurity of role-playing games, Satan finally crossed into the mainstream of arcades everywhere. Parents panicked as kids eagerly coughed up pocketfuls of quarters to dance with the devil in the pale moonlight.

Gameplay: It's 1982, so of course you have to enter Satan's Hollow in a spaceship. To pull this off, you build a bridge across a river of fire by picking up pieces from the left side of the screen and dropping them onto the right side of the screen. You have a shield that will protect you (for about .08 seconds) from the gargoyles and demons dropping World War II-style bombs. When the bridge is completed, you cross into the game's eponymous locale and face down Satan himself. If you avoid his magic pitchforks and destroy him, you won't save mankind from eternal damnation, but you will earn bonus points and an extra laser blaster for your space ship.

Before you complain that none of this makes sense, please remember that the number-one song of 1982 was "Centerfold" by J. Geils Band, and the number-one film was Tootsie.

Could be mistaken for: Galaxian, Dark Tower, Phoenix

Kids today may not like it because: Satan looks more like a sea monkey than like the Prince Of Darkness.

Kids today may like it because: Freaking your parents out because you're playing a game with Satan in it is always cool, whether it's 1982 or 2005.

Enduring contribution to gaming history: Doom wouldn't have been able to take players right into Hell in 1993 if Satan's Hollow hadn't opened the portal 11 years earlier. 

Every column had a different byline, which I tried very hard to make some kind of clever "nobody's going to get this, except for those few people who do and totally love it" joke: 

.mraf ynnuf eht, notaehW liW ot seilper rouy dnes esaelP .egassem terces eht dnuof ev'uoY !snoitalutargnoC

See what I did there? It's a game with SATAN in the title, so I put at BACKWARDS MESSAGE in the column. Ha! Ha! Ha! I am using the Internet!

I loved doing this column, and deliberately retired it while it was still going strong, so it didn't turn into [Pick some series that should have ended years ago while it was still funny. This is not a placeholder note to myself, it's a free option for you, dear reader. Merry Christmas.]

LA Daily: A Gamer’s Arcade Memories

This Week's LA Daily was knocked out of my brain by 8 bits of sound this weekend:

My son is home from college, visiting briefly before he goes back
for his summer session, so I've been making a concerted effort to cram
as much writing as I can into limited working hours each day, so my
evenings are free to spend with him and the rest of our family. This
weekend, my wife and I took him out to dinner, where I found myself in
front of a Centipede arcade machine, drawn there by the unmistakable
sound of the player earning an extra guy.

Something caught in the mental driftnet, and I began to reel it in.
"I have to play this," I said, doing my best not to be as manic as
Richard Dreyfuss behind a pile of mashed potatoes.

They looked at each other, warily. "Okay…" my wife said.

I dropped a quarter into the slot, felt the trackball fit
comfortably beneath my right hand, and began to play. By the time the
first flea dropped, I'd retrieved a childhood memory from the early
'80s.

You can read the whole thing at the LA Weekly.