Today’s Conversations with Creators features a conversation with Naughty Dog, who you assuredly know brought us legendary games like Uncharted and The Last of Us (which as it turns out is in my top five games of all time).
I’m particularly fond of this episode, because I just loved talking with these guys about a couple of my favorite games, which it turns out were developed by their studio … but I don’t want to talk about that today. Today, I want to talk about Satoru Iwata, who died far too young at 55, this past weekend.
Satoru Iwata’s contributions to the gaming industry have touched every developer, every programmer, every designer, and every publisher. I wanted to take a moment and acknowledge how profoundly he touched my life, without ever knowing that I even existed.
I’ve been playing console video games since the Atari 2600. I’ve been playing handheld video games since Merlin. I grew up in arcades during their golden age, and video games have been part of the fabric of my life for almost as long as I can remember. But it was my NES and my Gameboy that tipped me from a kid who loved games into a kid who lived games.
For those of you who are maybe a little younger than me (probably a lot of you), let me give you a little context. Early consoles had limited graphics capabilities, and while most programmers used that to their advantage, the thing we always wanted was something that would truly let us recreate the arcade experience in our homes. Colecovision did that to some extent, but the NES was flawless. Games like Excitebike, Mario Bros, Donkey Kong, Duck Hunt, and Super Mario Bros. were actually in my house, on my television, exactly like they were in arcades. This was a huge leap for my generation, but then Nintendo and their partners began releasing original NES games that fundamentally changed what console gaming was. Games like Metroid, The Legend of Zelda, Blades of Steel, and R.C. Pro-Am kept me up all night long during many weekends and summer nights, sitting in the CRT glow of my 27” television, fueled by caffeine and the kind of salty snacks that I can’t even think about eating late at night — or at all — now that I’m almost 43.
So … that was a lot more context than I intended, but now that you have it, I hope that you’ll understand why I want to dedicate this episode of Conversations with Creators to Satoru Iwata. It isn’t unreasonable to consider that this episode — and, indeed, the entire series — wouldn’t even exist (at least with me in it) without the contributions Mr. Iwata gave to the industry. I wanted to include a graphic in the episode itself, but we were already locked and that wasn’t possible, so here we are.
I hope you enjoy today’s new episode. Next week, I have a conversation with Trey Arch, where I find out that I like FPS games more than I thought I did, even though I am terrible at them.
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Thank you, Wil. Iwata-san’s death kinda hit me hard from out of nowhere, and all these amazing tributes have helped increase my faith in the gaming public and humanity as a whole.
Thank you so much, Wil. I got hit a little hard by Iwata’s passing as well, and though I may not have had as complete an experience with the NES as you (we only had a few games when I was little), but he still had such a profound impact on me. I got my first real taste of RPGs thanks to the Pokémon games, and it was thanks to Iwata’s savvy programming skills that my favorite of the series, Gold/Silver/Crystal was so vast. He managed to make it so all the areas from the first games could be explored and the gyms could be challenged. None of the other generations managed this, and it felt like I had only scratched the surface when I found I had almost an entire second game to play after beating what I thought had been the final boss! Iwata made that possible.
Great rememberance. As someone who grew up in the same era I appreciate, immensely, the tribute here. Thank you.
Thank you so much, Wil.
I was a kid in the golden era of Arcades and videogames were a very important part of my life, therefore, like most kids who grew up in a similar age and environment, mr. Iwata did touch my life, even before I ended up working in the games industry.
Even one of my fondest memories from most recent times is linked to mr. Iwata: playing Wii games with my whole family at Christmas, finally my passion for games and the fun of playing them with persons I loved, including my uncle who has passed away last year.
Mr. Iwata was one of the “good guys” in the industry, and he left us too soon.
Nice walk down memory lane (puts a quarter on the screen for the next game of Dragon’s Lair).
Iwata-san will leave big hole to in the game community.