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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Author: Wil

Author, actor, producer. On a good day, I am charming as fuck.

The Creepy Candy Coating Corollary

Posted on 19 October, 2009 By Wil

I'm at w00tstock right now, and I haven't even seen the show, but I thought it would be fun to write a post in advance so anyone who watched The Big Bang Theory tonight would have a place to talk about it. If everything goes according to plan, this should post right as the episode is finishing on in the Eastern time zone.

When I get home, and I have the time near the end of the week, I have a bunch of notes from the production to transcribe, to give a fuller behind-the-scenes picture for anyone who is interested. Until then, though, two things:

First of all, for anyone who is wondering, the show's art department made actual cards with actual graphics and rules on them, and we all spent a fair amount of time making up some logical rules to go with the Mystic Warlords of Ka'a. As far as I know, there aren't official rules or an official card set, but I'm sure someone will create one within a couple of weeks if the show doesn't. (Oh please, oh please.)

When he first talked to me about working on the show, Bill Prady told me that I'd be playing a "delightfully evil version" of myself. This sounded like a lot of fun to me, but it was more difficult to find that character than you'd think. When I'm playing Fawkes on The Guild it's easy to slip into his kilt and be a jerk, but wearing my own clothes and essentially playing a stylized version of myself made it a real challenge to hit "delightfully evil" without veering into "not committed to being delightfully evil" or "just plain evil." Keeping that twinkle in my eye, and knowing that Wil Wheaton (The Big Bang Version) is planning to scam Sheldon from the moment he sits down, was essential to this particular characterization working out, and I didn't completely find it until we'd run the episode a couple of times.

During one of the run throughs, when Jim did his Klingon bit, I turned to Kevin and asked him, "Did he just say 'revenge is a dish best served cold' in Klingon?" like I was trying to figure out if that's actually what happened, like maybe I misunderstood him. Chuck Lorre told me that it would be funnier if I was more exasperated. "You're just here to play this game, and now some guy is quoting Klingon at you. This happens everywhere you go," he said. 

I sighed dramatically, and said, "Oh, it does." Everyone laughed, hard, and Chuck pointed his finger at me. "Yes. That is exactly the way to play that beat."

When Chuck gave me that note, I grokked how to play Evil Wil Wheaton (The Big Bang Theory version), and I could see the comedy in every beat I played for the rest of the show. I totally grew a level in comedy acting, and learned something about letting go of who I really am, so I could embrace the Delightfully Evil version of myself (who I seriously hope will return in the future, because OMG was it fun to play him.)

Memories of the Futurecast: Episode Seven

Posted on 19 October, 2009 By Wil

Futurecast700px-CHoly crap! It's time for Memories of the Futurecast.

Memories of the Future, Volume One, covers the first 13 episodes of TNG, so each week, I'm choosing something from one episode, and performing an excerpt for you. It will mostly be from the synopses, which is where I think the real humor of the book lives, but from time to time, I may work in some things from the other parts.

Three important things:

  1. This does not mean the book comes out in 13 weeks. It comes out much sooner than that. In fact, it is available right now! Woo!
  2. These are not excerpted from an audiobook. These are recorded specifically for this podcast. I'm not sure if I'll do a full-length audiobook, yet, but I'm open to the idea.
  3. Did I mention that you can get your very own copy of Memories of the Future, Volume One, right now, for $19.87, or as a $10 DRM-free PDF? Okay, just checking.

Episode Notes:

  • The Memories of the Futurecast works hard to earn its [EXPLICIT] tag. You have been warned.
  • This week's theme music is Shame of the Otaku (MP3 link, y'all changed the link to point at the song's lyrics page. Now iTunes subscribers should get the podcast), from MC Frontalot's sensational album Final Boss. It's used with permission, because Front is my BFF.
  • I have a seriously smooth, chocolately voice at the beginning. Man, I wish I sounded like that all the time … ladies.
  • This week, I feature an excerpt from episode 7 of TNG, Lonely Among Us, which gives me an opportunity to make a whole lot of references to Parliament Funkadelic. Ohhhh yeah.
  • Anne pointed out to me that I seem to have this horribly annoying verbal tic where I go, "and . . . um . . ." a whole lot. I was not aware of that, but now that I am, I am horrified, and vow to ensure that I don't do that in the future.
  • Memories of the Futurecast is almost 24 minutes this week. Get comfortable.
  • Memories of the Futurecast is 22.9 MB this week. Make room! Make room!
  • Memories of the Futurecast has wicked topspin.
  • Memories of the Futurecast wants you to go to w00tstock.
  • Memories of the Futurecast has a vest made from real gorilla chest.

Download Memories of the Futurecast, episode seven

Buy your own copy of Memories of the Future, Volume One.

I’m saying this for the last time: HIS. NAME. IS. AEOFEL!

Posted on 16 October, 2009 By Wil

I've been pointing out new episodes of the D&D/Penny Arcade/PvP/Me podcast on Twitter, but since the third series draws to a close today, I thought I'd catch up, and then share some thoughts on the final episode.

My last post took us up to episode three, so…

Episode Four:

In this episode, the battle continues in full against Thazin Stormbellow, guardian of the Ambershard mausoleum. That sleeping boar? No longer sleeping…

Episode Five:

In this episode, the members of Acquisitions Incorporated learn about the death and dying rules… but does it concern them, the boar, or the dwarf? They also learn that intimidating a bloodied enemy may force that enemy to surrender… may. And finally, they learn the might of a solo monster—essentially, four monsters wrapped in one.

Episode Six:

Acquisitions Incorporated prepares for their ultimate fight against Leer of the Ambershard Dwarves. As they approach the upper chambers, will they simply bust in and take the guards out? Or quietly bar the other doors, and take a sneakier approach?

Episode Seven:

What's left, but for Aeofel to throw his dagger at the fleeing Leer… and he's thankful he did, despite missing. For the dagger hangs in midair, as if suspended in something… unseen.

Episode Eight:

"At least you're not in the acid pit…."

All caught up? If you're ready, follow me past the jump, where it's SPOILER-TASTIC!

(more…)

a spiffy rules variant for munchkin

Posted on 16 October, 2009 By Wil

I'm making myself a little crazy trying to write a column about gaming, gamers, gaming conventions, and why they all add up to mean so much to me. It's not that I can't find the words but – well, maybe it is that I can't find the words. Or, more accurately, I can't find enough words, because I can sum it all up like this: "When I'm gaming, I feel like I am with my tribe."

Hurm. Maybe that's a good launching point, and I can get a little more in-depth from there. (Related: Damn you, Twitter, for making me able to say just about everything I want to say in just 140 characters.)

So speaking of gaming, when I was at RinCon last weekend, I played a couple of memorable games of Munchkin. One of them was an official event called Czar Munchkin that, as the name implies, featured a table of us gamers versus the official Munchkin Czar, who happens to be my friend (and editor of all my books) Andrew. Through some exceptionally munchkin-y behavior, I ended up winning the game, making my Munchkin Convention Play record a perfect 2-0. w00t. Go me.

That game was a lot of fun, and Andrew ran it as a Child's Play fundraiser (what a great idea, Andrew! Great minds think alike!) so we raised even more shiny gold rocks while we played.

The other game I played happened in the lobby of our hotel, where we tried out some variant rules that Andrew wanted to playtest with me and some of our other friends. I can't disclose all the different rules we tried, but one of the ones I really liked was announced in today's Daily Illuminator at SJ Games:

Rules Variant – Listening at the Door

We've been trying out this variant Munchkin rule and figured we'd throw it out for y'all to play around with.

At the start of your turn, draw a face-down Door card ("Listening at the Door"). You may now rearrange your items, do trades, or whatever. Then you Kick Down a Door (starting combat if there's a monster) and your turn proceeds normally . . . except that if you Loot The Room, you draw a face-down Treasure instead of a Door.

I had a great time playing with this variant, because it meant we burned through a lot of cards in a short amount of time (using the original classic set only, we shuffled each deck at least once, and I think we did treasures twice.) I have several expansions, and while it's fun to add new cards to the game, it's also a drag to end up with so many cards, you don't get to see them all. Playing with this rule means you get to see more cards, and it increases the chances of serious mayhem by some number you'd get if you rolled percentile dice.

If you're still reading, you probably play the game, so I think you'll appreciate this: Andrew was at level 9, and seemed poised to win the game, so the rest of us teamed up to defeat him. As it turned out, though, we were just delaying the inevitable.

Andrew was a Cleric, and went after me. On my turn, I looked for trouble, and fought (and defeated) the Floating Nose to get myself to level 9. Andrew resurrected the Floating Nose on his turn, and announced that he was fighting it for the win. We did the usual things with whatever cards we had left, and when it appeared that we were going to hold him off for at least another round, he played the Potion of Halitosis to beat the Floating Nose and win the game. It was delightfully silly and Munchkiny, too, because he could have just played the cards together, but he made us all go through our hands and gave us just a little bit of hope, before he dashed it all to hell.

Munchkin seems to be one of those games that really divides gamers into seriously polarized camps. I know it's not for everyone, but I just love it, because it's just so silly.

Hey look! It’s the promo for my episode of The Big Bang Theory!

Posted on 15 October, 2009 By Wil

Holy. Carp. Wil's Mind = BLOWN.

This is the coolest thing I've seen all day. I can't believe that CBS chose to make the promo for next week's episode all about me! It's a huge honor, because it means someone at CBS thinks I'm worth audience. 

I've also heard from two friends who have seen screeners of the show, and – even though I like to always keep expectations nice and low – they both said that the whole episode is hilarious.

(via htbhomas on Twitter)

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