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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Indie RPGs for Tabletop Season Three

Posted on 1 September, 20141 September, 2014 By Wil

I’m in official pre-production mode for Tabletop Season Three, so I’ve been looking at tons of games (seriously, thank you for all the suggestions), and playing as many of them as I can with my friends, or on my iPad (Suburbia on iPad is pretty much perfect, if you were wondering).Idea that I’m putting here, so I don’t forget: include information about tablet versions of games that we play on the show, if tablet versions exist.I’m also beginning to look at indie RPGs, because we had such a great time playing Fiasco. So far, candidates include:

  • A Penny For My Thoughts
  • Monsterhearts
  • Durance
  • The Quiet Year
  • Carolina Death Crawl
  • Microscope
  • Dread

I don’t know if we’ll be able to make any of these work (Dread has player elimination, for example), but I just love GM-less storytelling games, and I think Tabletop is the perfect place to show them off, because most of the people who come to play with us are inherently good storytellers.I’m interested to hear your thoughts on Indie RPGs that fit with this bunch, and also if you’d like to watch us play some of these. Keep in mind that we’d be able to, at most, split it into two episodes, which means we’d have to play a satisfying session in about four hours.

As before, please leave your suggestion here, so it’s easy for me to find. Also, publishers and writers: please don’t use this as an invitation to mount a campaign to get me to play your game.

if you enjoy sitting on counters…

Posted on 29 August, 2014 By Wil

A massive hurricane is currently tearing up the ocean just off the coast of Mexico, and the surf here in Southern California is huge. Waves between fifteen and twenty feet have been common, and on Wednesday, Anne and I went down to the beach to see them for ourselves, and take a long walk along the sand.

School has just started, so there weren’t many people down there. Parking was easy, and after a quick walk across the hot sand, we got to the edge of the water. We stood there for a few minutes and watched enormous waves explode into foam, before the ocean seemed to completely flatten out into deceptively serene beauty between sets.

We walked about four miles down the sand, and another four miles back. We shared a meatball sub for lunch, and a little after 2pm, we got in the car to head home.

We were about a quarter mile from our house when my cell phone rang. I vaguely recognized the number, so I picked it.

“I have [Syfy Network Executive] for you,” a disinterested assistant said.

“Okay,” I said. The line fell silent, and I knew that my work with Syfy was over.

“How are you?” He asked me.

“I’m fine,” I said, honestly. “I just got back from a nice long walk with my wife, and it’s been a pretty great day.”

“Well, I’m about to make your day less great,” he said. Then, he told me that Syfy will not be ordering more episodes of The Wil Wheaton Project.

He assured me that it wasn’t the quality of the show. He told me again and again how much he loved it, how funny he thought it was, how much he liked me, how much he wanted to find other things to do together.

Ultimately, he told me, the executives in New York just didn’t think we had enough viewers to justify more episodes. I didn’t say anything about the total lack of promotion off the network, or point out that our ratings were on par with The Soup, or that ratings are always lower in summer than the fall. I didn’t  bother saying any of that, because I know he knows that. I was reasonably confident that he made those arguments with New York when he was trying to get the show renewed. I presume he fought hard for us, but ultimately couldn’t sway executives in New York who never seemed — in my opinion — to really understand what kind of show we were doing, who I was and why I was hosting it, and how to engage with and promote to the audience who would like it.

I thanked him for the call, thanked him for the opportunity to do a show that Syfy had never tried before, and sincerely thanked him for all his creative support. He’s a good guy in an industry full of bad guys, and I genuinely enjoyed working with him. I know that he’s trying really hard to put the sci-fi back into Syfy, and if anyone can do it there (which is going to be incredibly difficult, I think), he’s the guy who can make it happen.

I hung up the phone, and told Anne that we weren’t being renewed.

“How do you feel about that?” She asked me.

“I’m really okay with it,” I said. “I’m super sad that I won’t get to work with my writers and producers, and I’m sad that we don’t get to keep writing jokes, but I did everything I could to help the show succeed. I promoted it the best way I could, I worked hard to write stuff that was funny, and I tried so, so, so hard to get the network executives in New York to understand how they could help the show succeed.

“I can only do so much, and we didn’t get a lot of promotional support. I did everything I could, and I’m proud of the work we put on the screen. On the one hand, it’s a shame that they stopped us right when the show was hitting its stride, but on the other hand, we went out with some great episodes.”

I’m disappointed that I won’t get to keep working with people I really like and respect. I’m sad that we won’t get to do more silly segments like How Will They Bite It? and Skeletor Reads Angry Tweets. I’ll miss the scarecrow most of all.

I’m grateful, though, to the people at Syfy who believed in us and gave us a chance to succeed. I’m grateful for the creative support we got, and I’m grateful that I got to spend my summer working with wonderful, talented, funny people. I grew a lot of levels in comedy writing over the last 18 weeks or so, and I owe it all to the amazing people I got to work with.

I had made a decision the day we wrapped the show, that I was going to be okay whether Syfy picked us up, or not. I can honestly say that I am really okay with where I am today. I’m looking forward to doing Tabletop and our upcoming RPG show. I’m looking forward to writing more stories, getting excited, and making more things.

Thank you to everyone who watched our show. Thank you for your kind words, and for being part of a pretty great summer.

Until next time: Play more games!

Oh, and let me just stop this before it starts: we nerds have a penchant for letter-writing campaigns and stuff to try and save shows we like. Please don’t do that here. It’s not going to happen, and we should instead put that energy into something else, like getting #butts to trend.

I fixed that Star Trek reunion selfie

Posted on 28 August, 2014 By Wil

I don’t know why I didn’t show up in the original photo, probably because I was using my magical powers to not appear on film. Here’s how it should have looked.

Star_Trek_Selfie_FIXED

And anyway, I think this one is the best one we took:

Star_Trek_Selfie_THE_REAL_ONE

Yep. This is a totally real thing that really happened.

Thank you for all your game suggestions

Posted on 28 August, 2014 By Wil

I’ve combed through hundreds and hundreds of suggestions (and nearly 2000 comments holy crap) since I asked what you’re interested in seeing us play on the next season of Tabletop, and I have come away with a lot of great ideas.

At the moment, we’re looking at about 60 games. That list will be narrowed down to about 20, maybe more if we do a combo episode of a couple of mini or micro games.

A lot of FAQs popped up in that thread, so I’d like to point anyone who is interested to my episode of Not The Flog, where I talked about how we choose games for the show, why we simply can’t play certain games, and some games I freaking love, but simply won’t work for our format.

Finally, a quick note to publishers and designers: I know you’re enthusiastic about your games, and I know a lot of you would like us to play your games on our show. However, encouraging people so basically spam me with your titles isn’t helpful, and actually ensures that I won’t play your games. This is a giant bummer for everyone, because you may have a game that I’d genuinely like to play, but I’ll never even try it, because the spamming was so annoying and unhelpful.

A quick note to players: if you genuinely love a game, let me know, and let me know why. That is helpful information that us useful and welcome.

Okay, thanks. Back to it.

What would you like to see us play on Tabletop Season Three?

Posted on 25 August, 2014 By Wil

Anonymous asked:

Second Season of Wil Wheaton Project. Yes or No? I hope SyFy channel has the foresight to keep it going.

So for those of you who don’t know, earlier this summer, I did 12 episodes of a silly comedy show on Syfy called The Wil Wheaton Project. It was basically The Soup for people like me who enjoy sci-fi, fantasy, and horror, as well as jokes about those things. If you’d like to see a bunch of clips from the show, they’re right here on my YouTube thing.

We’re officially on hiatus right now, and we don’t know if the network will order more episodes. I know that they liked us in a creative sense, but the ratings weren’t very good (ratings are generally not very good in summer, and while I don’t believe that ratings are as important as they once were, my opinion on the matter isn’t particularly important to the decision makers), but the people who did watch us really liked us. So I won’t know for a few more weeks, but until then, I’m on hiatus, which means I get to write more, play more games, and prep for season three of Tabletop, which goes into production in October.

Part of that preparation includes finding 20 games to play on the show, and as of today, I have eight (maybe nine) that are strong contenders.

What do you want us to play on the show next year? Would you tell me the game, the publisher, and why you like it?

Keep in mind the criteria for Tabletop game selection:

  1. Plays well with 4 people.
  2. Plays in under 90 minutes.

  3. Can be generally explained in about 5 minutes.

  4. Has a high ration of luck to strategy, so everyone has a chance to win the game.

  5. Looks great, has clear graphical design and photographs well.

  6. Is not something we’ve played before.

I’d love to hear your ideas in the comments.

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