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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Month: September 2008

REQUEST FOR URGENT CONFIDENTIAL BUSINESS RELATIONSHIP

Posted on 22 September, 2008 By Wil

This was forwarded to me by a friend. It’s important to laugh, when the only other option is to cry.

From: Minister of the Treasury Paulson

Subject: REQUEST FOR URGENT CONFIDENTIAL BUSINESS RELATIONSHIP

Dear American:

I need to ask you to support an urgent secret business relationship
with a transfer of funds of great magnitude.

I am Ministry of the Treasury of the Republic of America. My country
has had crisis that has caused the need for large transfer of funds of
800 billion dollars US. If you would assist me in this transfer, it
would be most profitable to you.

I am working with Mr. Phil Gram, lobbyist for UBS, who will be my
replacement as Ministry of the Treasury in January. As a Senator, you
may know him as the leader of the American banking deregulation
movement in the 1990s. This transactin is 100% safe.

This is a matter of great urgency. We need a blank check. We need
the funds as quickly as possible. We cannot directly transfer these
funds in the names of our close friends because we are constantly
under surveillance. My family lawyer advised me that I should look for
a reliable and trustworthy person who will act as a next of kin so the
funds can be transferred.

Please reply with all of your bank account, IRA and college fund
account numbers and those of your children and grandchildren to
[email protected] so that we may transfer your commission
for this transaction. After I receive that information, I will
respond with detailed information about safeguards that will be used
to protect the funds.

Yours Faithfully
Minister of Treasury Paulson

this post has nothing to do with affleck, who was the bomb in phantoms

Posted on 22 September, 2008 By Wil

Warning: This post contains poker content, and is probably boring to 96% of people the people who will it.

Saturday night, Anne and I went out to Santa Monica for the All-in for Scleroderma poker tournament. About 100 people played, and I made the final table with one big blind left, finishing in 10th place.

I had all kinds of fun, and for the first time I think since I started playing poker, I didn’t feel like I was one of the weakest players at the table (I guess I need to stop playing with Otis and Absinthe.)

When I was playing poker weekly, hosting the WWdN poker tourneys (does anyone else kind of miss that? Would you play if I started them up again?) I always felt out-matched by at least half the field, many of whom were gunning for me, which I guess was part of the fun (though people keep telling me it’s great to have players gunning for you, I don’t like it. It makes it nearly impossible to bluff, because people will call you down with bottom pair or ace-high, just because they want to tell the story.)

When I played on Saturday, something clicked in my brain, and all the games I’ve played, all the books I’ve read, all the studying I did to be a better player all came together, and I had one of those nights I’ve always heard about, where I could play without looking at my cards, as they say.

I didn’t keep notes, but I wanted to recount a couple of hands that made me very happy.

I raised from middle position with some bullshit hand, just because I wanted to steal the blinds. The big blind, a guy who I’d watched chase the most unlikely draws at any price only to fold on fifth street, called. This didn’t displease me, because I was fairly sure I could outplay him.

The flop was something like Jd-7d-x. He checked, and I bet. He checkraised me about 1/3 of the pot. I’d watched him do this before, and he’d shown the bluff both times. So I remembered something I heard Gavin Smith once say about a call in this position being a very strong play, much stronger than re-raising, so that’s what I did. I knew if a diamond hit or a big card came, he was likely going to fold to any bet (it’s worth pointing out that he didn’t semibluff at all, so I put him on a suited cards that didn’t hit the flop.)

The turn was another 7. He bet really fast, which is a pretty reliable tell of weakness. The logic says that if someone made a set with that card, they’d take some time to figure out how to best get paid off. “Should I check? How much should I bet?” If a level 1 or level 2 player makes a very quick bet, it’s almost certainly a bluff, intended to scare the other guy out of the pot.

“I have you now,” I thought, in my best Darth Vader voice. I thought for a second, counted the pot, looked at his chips, and bet about half the pot. He thought for several seconds and said to the guy next to him, “I knew it,” as he folded.

“See?” I heard Lee Jones say in my head, “poker is easy!”

When we got down to three tables, I got into it with the same guy. Several players limped into the pot, and I called with 67 in late position. I flopped a seven, with two hearts on the board. Everyone checked around, so I made a feeler bet that got everyone except this guy to fold. I turned the six of hearts, so I had two pair with a flush on the board. This is not a position I like to be in, especially when the other player in the hand likes to chase draws. He bet, though, which made me almost positive that he didn’t have a hand. I’m not the most experienced player in the world, but I had a read on this guy. He was very predictable, and never bet his made hands. Was he the kind of player who would know that I know that? That’s deeper poker thinking than I’d seen from him, so I trusted my gut and called, planning to put him all-in on the end. I was very confident that I had the best hand, and I was pretty sure that he still had a draw.

The river was a blank, putting two diamonds and three hearts out there, and he jammed for just about the entire pot. I expected this, and I was still pretty sure that he had a busted draw, but I took my time and replayed the hand in my head. Based on everything he’d done up to that point in the tourney, and based on everything he’d done in the hand, I was pretty sure I could call and win. It was about 1/3 of my chips, though, and if I was wrong, it was going to suck.

“Don’t see monsters under the bed,” Lee Jones said in my head.

There was a chance he had the flush, and had chosen this hand to mix up his play. It was possible.

I counted my chips again, and asked for a count of his chips. My math was correct, it was about 1/3 of my stack to call, and I was getting well over 3:1 on my money. Maybe for experienced players this is an easy call, but I wasn’t sure, so I looked up at him . . .

He gave me what Paul Phillips once called “the sly smile,” just turning up the corners of his mouth. “It’s a 100% reliable tell,” Paul told me at MGM a few years ago after he picked it up from me.

“Trust your instincts and make smart plays,” Greg Raymer said. How did all these poker players get into my head? I didn’t think there was room for them around the d20s and zombies.

“Okay, I call,” I said. “Do you have the flush?”

He flipped up his cards to show a busted diamond draw. “I don’t, but I was hoping you’d think I did!”

While the dealer pushed the pot to me, we both stood up and shook hands. “You’re damn good,” he said to me.

“I don’t know about that,” I said, “but thank you.”

“How could you call me?” He said.

“I trusted my instincts,” I said.

The hand that crippled me was . . . sort of lame. We’d been playing short-handed for almost a full level with two tables left. I was getting absolute crap cards, and the other players were making it impossible for me to steal. An erratic player open-raised from early position, and got one caller. I looked down at K6 in the big blind, and decided that I’d go ahead and make a squeeze play. The blinds were about to double, cutting my M down to 3, so I didn’t have to think about this one very long.

Open-raiser, who was really willing to play almost any two cards, insta-called for 3/4 of his stack. Oh shit. The other guy thought briefly, and called for all his chips. I’m done.

Before I tell you what they had, let me explain the squeeze play. Dan Harrington introduced it to me in his awesome Harrington on Hold’Em books, and it goes like this: when someone raises and gets a caller, you come way over the top of both of them, representing a huge hand. Most players will fold nearly everything but AA-QQ, so you’ve got a very good chance to pick up all the dead money in the pot without a fight.

The thing I forgot, though, was that this play only works on people who know that they’re “supposed” to fold. Whoops.

Insta-caller showed the ace and the three of spades. Are you fucking kidding me?! The other guy showed a pair of eights.

The eights I could understand. He was getting massive odds thanks to the A3 guy (WTF?) and he’d already told me that he wanted to bust me so he could get my book. I couldn’t fault him for calling.

I asked the dealer to please pair my live king. He did his best, but the poker gods had other plans, tripling up the pocket eights guy as the board didn’t help any of us.

While I was busy getting crippled, someone busted on the other table, so they combined us into a final table of ten players. I had one big blind left, so I announced that I was all-in blind. Everyone folded, and I thought that I may have a chance against the equally-random cards in the blinds . . . but the guy to my right raised, they folded, and he tabled pocket kings.

He let me keep my cards hidden until the whole board was out, and I hoped for the improbable two pair to stay alive and mount the greatest comeback of my life . . . but I missed. I don’t even remember what the cards were.

There was some applause, and I wished everyone good luck. I signed my book for WWdN reader K, who was one of I think five readers who came out (this made me deliriously happy; over the 60 or 70 shows I did at ACME, I think 12 people ever came when I mentioned it on my blog, so getting about half of that number at one event was unexpected and totally awesome – thanks for coming if you were one of them!)

In no-limit poker, one mistake or lapse of judgment can knock down the whole log jam. I’m not sure if I’d take my squeeze play attempt back; the blinds were coming up, I needed chips to have a chance at making a run for the top three places, and I had a position where I thought I had a decent chance to make a play. Under normal conditions, I’m not playing K6 to a raise in any position, but I wasn’t playing my cards, I was making a move, and even though it didn’t work out the way I wanted it to, I was happy with myself for having the guts to make it. I was playing to win, instead of playing not to lose.

I’m not fooling myself; I’m not some kind of expert poker player, and I’m okay with that. But for one tourney, I felt like I was in complete control of my game, and playing at a slightly higher level than the people I was playing against. That was a tremendously satisfying feeling, almost as good as knowing that I helped raise a lot of money to help people who need it.

never forget your roots . . .

Posted on 20 September, 2008 By Wil

classic_roleplaying_illustration.jpg

"Do you play D&D?"

I gasped. According to our ultra-religious school, D&D was Satanic. I looked up for teachers, but none were close to us. A hundred feet away on the playground, another game of dodgeball was underway. I involuntarily flinched when I heard the hollow pang! of the ball as it skipped off the ground.

"You’re going to get in trouble if you get caught with that," I said.

"No, I won’t," he said. "If I just keep it turned upside down, they’ll never see it. So do you play or not?"

"I have the red box set," I said, "and a bunch of characters, but I don’t have anyone to play with."

"That’s Basic," he said. "This is Advanced."

From Happiest Days .

i be a pensive pirate, me hearties

Posted on 19 September, 2008 By Wil

2008_talk_like_a_pirate_day

Yarr! It be 2008’s Talk Like A Pirate Day, me Buckos! Shiver yer timbers when ye gaze ‘pon me plastic pirate hat. It be small, but ’tis got an elastic strap and staples, to stay on in a stiff breeze.

Now I’m set to wonderin’ . . . what shall I plunder today?

file under “more awesome stuff I totally don’t deserve”

Posted on 18 September, 2008 By Wil

A blogger called Mr. Truth ("Mr. Truth’s love for the truth began at the age of three upon uncovering the Santa Conspiracy") read Just A Geek and was inspired to create a list called 10 Unknown Facts about Wil Wheaton. I think it’s really awesome and really hilarious, mostly because the geekier you are, the funnier it is. Here’s two of them:

5. Wil Wheaton started a real AADA, but had to disband it after simultaneously defeating all five other co-founders with nothing but a Radio Flyer wagon and a single flaming oil jet. To be fair to his competitors, I must point out that it was an HD flaming oil jet.

6. Accurately depicted in GURPS, Wil Wheaton as a character would cost 413 points.

Allow me to annotate, because nothing makes a joke funnier than over-explaining it: The AADA is the American Autoduel Association, publishers of Autoduel Quarterly from Steve Jackson’s Car Wars. It is one of my favorite hobby games ever, and is exactly what it sounds like: vehicular combat straight out of The Road Warrior. You can play on highways, in cities or towns, or in specially built arenas, because in the future we’ve taken the demolition derby to its natural conclusion.

You can play the game with pre-generated vehicles, or you can design
your own, using a money-based system that’s divided into divisions like
$5K, $10K, etc. When you build your own car, you can do sneaky tricks like putting 1 point of armor on your wheels, so it looks like you’ve spent a lot of money to protect them, when you’ve really invested most of your cash into buying HD ammo – that costs and weighs twice as much as regular ammo but does +1 damage. It’s especially fun to do this when you play with the same people for years and nobody ever thinks to target your tires to see if you put more than one point of armor over them.

In Car Wars, the flaming oil jet does some cool stuff, like eventually turning into a smokescreen, and acting as an oil slick that deals fire damage, but it doesn’t stack up well against a guy who has linked his turret-mounted missile launcher to dual front-mounted heavy machine guns. It’s a dropped weapon, so it only really works if you’re ahead of another car that’s close enough to you that the other driver can’t easily maneuver out of the way when you deploy it. Of course, that other driver has probably linked his turret-mounted missile launcher to dual front-mounted heavy machine guns, and is chewing up your rear armor like Galactus in a protoplanetary disk, so relying on the HFOJ to extract furious flaming justice on your enemies rarely ends well for you. And by you, I mean me. And by me, I mean, goddammit I really want to play this game.

If you’re interested in checking it out, I recommend going old school and picking up Car Wars Deluxe Edition. It’s out of print, but worth the effort.

GURPS is the Generic Universal Roleplaying System, so it was marketed in the 80s as a system that could be learned once and then applied to any setting, like fantasy, space, horror, and the always-popular Humanx. We didn’t care about its genericness, though. We played it because it didn’t have stupid fucking THAC0, or a million tables you had to memorize or constantly refer to while you were playing. (Seriously, kids, if you think grappling in 3.0 and 3.5 is lame and overly-complex, you should grab a 2nd edition AD&D book someday and ask yourselves how we ever did it.) Those of you 10th level geeks who are now trying to reconcile my disdain for complex charts with my slobbering love of Car Wars are welcome to join me in the back room for several games of Nuclear War and Nuclear Proliferation after lunch. Bring Dr. Pepper.

Anyway, one of the things we loved the most about GURPS was its character creation rules. GURPS gives you a pool of points to be spent on a character, and you build that character by spending them on stats, skills and advantages. You can go over your starting points by taking disadvantages, so if you take a 15 point Rapid Healing advantage, you can offset it by taking a 5 point Klutz and a 10 point Code of Honor disadvantage. (Note: the biggest criticism of GURPS is that this system leads to something geeks call "min/maxing", where gamers max out their points by taking unrealistic disadvantages to build overpowered characters. My response to this has been the same since I started playing in 1988: a good GM won’t allow min/maxing to happen, and a good GM will always force his players to actually roleplay the disadvantages, which should discourage someone from taking 20 points of Manic Depressive, if they know what’s good for them.)

Most GURPS characters in 4th edition start out costing 250 points, which is considerably higher than the 100 point characters we used to make, so if I cost 413 points, I would truly be a super-awesome fishbulb of extraordinary magnitude.

If you want to see what GURPS is all about, Steve Jackson has a free .pdf called GURPS Lite that serves as a nifty introduction to the system. It’s playable, even!

So this list that I mentioned before I got sidetracked into that massive nostalgic geek tangent was Farked yesterday, and Farkers started adding their own facts to the list. Some of them are really, really funny. I don’t feel right pulling a c-n-p on all of them, so here’s a few that cracked me up:

15. Wil wrote the original version of WORLD OF WARCRAFT over a weekend. On a yellow legal pad, while at the beach.

16. Wil called Chuck Norris a pussy, but apologized when he started to cry.

17. Wanting realism, Wil demanded the use of live ammunition during his death scene in "Toy Soldiers." The ricochets injured several crew members.

18. Wil has never had a dead hooker in his trunk. Once they know it’s him, they dispose of themselves.

19. Wil once shot a man in Reno just to watch him die, but then brought him back to life.

27. Kirk beat the No Win Scenario by cheating, Wil beat it by sneezing.

29. Wil was offered the part of Young Captain Kirk in Trek XI. He turned it down because he was still busy consoling Chuck Norris (see #16).

I was reluctant to post this, because I don’t want this to be mistaken for me thinking that I wander around believing that I’m really fucking great or anything ridiculous like that. I know that I’m just a dude, trying real hard to abide in a world without the guy who says, "In a world . . ." but I thought this stuff was funny, and after decades of people who don’t know me hating on me (hate the character all you want, man, but why me, personally? And still? I’m 36, Sport, don’t you think it’s time to live in the now?) it’s pretty awesome that people who don’t know me are amusing themselves (and me) with stuff like this. So I thought I’d share, and finish the list with one of my own:

36. Every day, Wil Wheaton is afraid that he can’t live up to his reputation.

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