Monthly Archives: May 2012

“you are hearing me talk”

I'm working on an audiobook — actually, a series of five audiobooks — for the next two weeks. I don't know if I can say what it is, but I think it's safe to reveal that it's a classic fantasy series from the 80s, and I'm actually quite surprised it isn't already available in audio.

I really like the studio I'm working with, and I'm in the process of finding out how much it would cost me to utilize their services to make audio versions of Dancing Barefoot, The Day After and Other Stories (including Hunter), and Sunken Treasure. Assuming it isn't too expensive, and assuming there is enough interest, I also want to do an audio version of the expanded special edition of The Happiest Days of Our Lives.

 

More from behind the scenes at Tabletop

In my gaming group, I am not the guy who is good at explaining rules (that guy would be Tom D., when he plays with us, or my friend Cal M., the rest of the time) so the part of Tabletop I was the most anxious about is that segment at the beginning of the show where I explain the rules of the game.

It's a real challenge, probably more difficult than you'd expect, and thanks to clever editing and postproduction work, looks much easier and flawless than it actually is.

In preparation for each episode, my friend and associate producer Boyan and I would sit down at my dining room table and talk through the rules. The first thing we'd do is figure out what kind of game we were playing (bluffing, communication, resource-management, etc.) and build out from there. I would set up the game in front of me, just like you see on the show, and I'd "teach" the game to Boyan. If something worked, one of us would write it down on a bullet-pointed list. That list went with me to work the next day, and I used it to remember what the audience needed to hear.

I'm cleaning up my office today, and I just came across two pages I wrote for last week's 3 Quick Games episode. I thought they may be interesting to some of you, so here they are:

Wil Wheaton's handwritten Tabletop notes.

You can see that I was considering a running "like you do" joke. It didn't work, so I dropped it when we filmed.

Wil Wheaton Handwritten Tabletop Rule Notes

Alternate way to win the game: Be Ryan Higa.

Dream casts a human shadow, when it occurs to him to do so.

Last night, while I slept, I found myself standing on the set of Next Generation. I was in my red ensign's uniform, and LeVar was in Geordi's gold engineering uniform. We were in Geordi's quarters, and the entire crew was waiting to roll the cameras on an important scene.

But I had no idea why I was there, what my lines were, or what the scene was about. I hadn't done my homework. I hadn't prepared my scene. I was about to be in big trouble.

I have dreams like this from time to time. I call them "stress dreams", because when I wake up from them, I feel really stressed out, and I don't feel rested at all. I've heard other people describe similar dreams, ones where they can't remember something they were supposed to do while someone important waits for them to do it, or ones where they find themselves naked in the middle of a crowd. My stress dreams are always the same: I'm either on an audition and I don't know what it's for, or I'm on the set of a TV show and I realize that I haven't learned my lines.

Last night, though, was the first time in my thirty-nine years of dreaming that I had a stress dream that put me on the set of Next Generation, which is probably the only reason I remember so many details so clearly: Geordi's quarters had been built on Stage 8. There was a mantle over his bed with a bunch of futuristic knick-knacks on it, including a block of wood with a 20th century book leaning against it. The script, though, is the thing that stands out the most clearly to me: the script wasn't a traditional script of 8×10 paper, punched three times and held together with brass brads. This script was a WIRED magazine. All the lines and descriptions were written as they usually are, but they were inside an issue of WIRED magazine.

So I was on the set, and we were about to roll, and I realized that I didn't know my lines. It seemed that I knew what the scene was about in a general sense, and why Wesley was there, but I didn't know the exact words. So I improvised, got through the take, and then picked up the script — actually a WIRED magazine — off the top of an apple box next to the script supervisor. I flipped through it, and couldn't find the scene we were filming. That's when I remembered that I had decided to learn the scene that morning, during makeup, rehearsal, and the time between blocking and shooting (this is something I'd never do in real life, because it's profoundly unprofessional)… and I hadn't done it for some reason.

"Are you okay, Wil?" The script supervisor, Cosmo, asked me.

"I can't find the goddamn scene," I said.

"It's right here," he said, turning pages past where I was. I realized that I thought the scene took place earlier in the script than it did. How could I be so unprepared? I thought briefly about just owning up to not knowing anything about why I was there, but at that moment, I flipped to the correct page, and saw the scene we were filming. I scanned the dialog, and saw that Wesley was in Geordi's quarters because he wanted to learn all about 20th century woodworking. Wesley had about a quarter page of dialog about it, and it was all exposition.

What. The. Fuck. 

Even in my dreams, the writers don't give me anything good to do in a scene. No wonder I didn't learn my damn lines.

I woke up and looked at the clock. It was 4:17 and I had a splitting headache from tucking my chin down into my chest. I sat up and drank some water. My head throbbed as the dream I'd just had replayed itself in that blurry montage your brain gives you when you wake up at 4:17 in the morning. I woke up enough to cement the details in my memory, so I could write about them today.

Seamus, asleep at my feet, grumbled, stood up, and stretched himself out along my left leg. I reached out my hand and patted him on his head. He sighed. We both went back to sleep.