Monthly Archives: June 2012

GO KINGS GO!!

This is me when the Kings went up 3-0 tonight against the Devils:

KINGS SCORE!

I sort of hover with excitement when the Kings score.

I can't believe they scored TWICE on the power play tonight.

I can't believe they won 4-0.

I can't believe they are up 3-0 in the STANLEY CUP FREAKING FINAL.

I can believe that Jonathan Quick got a shutout, because he's a future hall of famer who should win the Conn Smythe no matter what this year.

I can't believe that this team that I've loved since the early 80s when I went to my first Triple Crown Line game at the Forum is one game away from winning the Stanley Cup.

I'm working at E3 this week, covering the show and interviewing interesting people for Gamefront.com, so I'm going to actually be about 100 feet from the game on Wednesday. If I'm insanely lucky, I'll somehow end up inside, even if it's only for the second and third periods… but even if I don't, I hope that I'll be screaming and doing the Wilflail wherever I am when the game is over.

This is really obnoxious, TypePad

Oh, hey, look! It's time for another ranty rant about the Internet. I swear to FSM, I've become Grandpa Simpson.

When TypePad was bought by an advertising company, we all knew the clock was ticking, and it would eventually be time to start looking for an alternative. To be honest, I'm surprised (happily) that it took this long.

Earlier today, I started composing a new post, only to see this on my composing screen:

Screen Shot 2012-06-04 at 10.53.50 AM
Little nuclear bombs went off in my eyes, and I wrote the following on Tumblr:

This is REALLY fucking obnoxious, Typepad.

Presenting this “easy way to embed relevant links” into a blog post may be worthwhile to some people, but not letting those of us who don’t care completely ignore the stupid thing and then putting precisely the kind of advertising we hate into it is worthy of me collating paper.

It’s bad enough that you won’t let me collapse this stupid window by default, but shoving promoted bullshit advertising into my fucking composition window on my own fucking blog when I am paying to use your service is totally unacceptable.

Small but important note: I use disconnect in my browser, so I suspect that it preventing TypePad from saving my preference to keep this stupid goddamn window closed. So that's on me. The argument about why we need to even use disconnect is its own thing, so I'll stay away from that, but it's relevant, nevertheless.

This is part of a pattern that I find exceptionally disturbing, and it's probably why I get all ranty when it happens: a company or product I love is bought by a company that I hate, and the thing I love is changed in subtle and unsubtle ways until it's just another example of why I hated that company to begin with. I'm always happy for developers to cash in and profit from that amazing thing they made that I loved, but I wish there was a way for them to do it without guaranteeing that that thing I loved will be trashed.

I really, really, really hate the entire concept of "promoted" anything — Tweets, posts, links, whatever — because it's advertising that tries to pretend that it isn't. At least on other services, I can accept it (they're free, after all, and everyone has to pay the bills) but when I'm paying a subscription fee to a service and this bullshit still shows up? HULK SMASH. 

I was a Movable Type user way back before TypePad even existed [HIPSTER KITTY], and a Grey Matter user before that. I love TypePad, and it's been a fantastic platform and service for me since I hosed my database at WWdN. In fact, it's been so easy to use and so stable, I haven't had much incentive to collect all of my things here in Exile and move them back to WWdN…

…until today. I guess it's finally time to leave Exile and go home. It will take a couple of weeks to get it all set up, but to be honest, it's something I should have done a long time ago.

In which we play Munchkin on Tabletop with Steve Jackson

If you've been reading my blog for a few years, you may remember when I played Munchkin with my kids in 2008:

I'm going to speak in geek to people who have played Munchkin: Neither of the kids would help me, and I kept getting the Truly Obnoxious Curse, so I was having a hard time gaining levels. As a result, I was stuck at level 3 forever while they were sitting around level 7. I decided that my goal in the game would be to mess with them as much as possible, and forget trying to gain levels on my own.

Nolan was to my right. He kicked in a door and didn't find a monster, so he looked for trouble, playing a level 3 something from his hand. "Does anyone want to mess with me?" He asked, avoiding looking in my direction.

"It's funny you should ask," I said. "That's an illusion. You're actually fighting a level 18 Squidzilla." I played the appropriate cards.

"Oh, okay." Nolan pulled a card from his hand. "It's now enraged, so it gets an additional treasure." He pulled another card from his hand. "And with this Polymorph Potion, it turns into a parrot and flies away." He paused dramatically. "And I take five treasures."

"OHHH!" Ryan and Michael said.

"Man, that's a really great move," I said. "Too bad I'm playing Annihilation on it."

He was forced to discard the potion, and face the Enraged Squidzilla on his own.

"OHHH!" Ryan and Michael said."

"Okay, then." Nolan said. "I guess I'm running away."

You may also remember the 3872 Intelligent Humongous Orcs Incident of 2006, which caused much laughter and rejoicing.

Munchkin is a polarizing game. People who love it are crazy about it, and people who hate it want to kill it with fire. I fall into the middle; it can be a really fun game if the players get into the spirit of the puns and the backstabbing and don't succumb to the crabs-in-a-barrel mentality that can keep a player at level 9 an hour after the game stopped being fun.

On the most recent Tabletop, Sandeep Parikh, Felicia Day, and the game's creator Steve Jackson played Munchkin with me, and I think we illustrated exactly why this game can be so much fun:

 

If you can't see the embedded player above, or you want to watch us play in glorious HIGH DEFINITION, here's some linky magic that will give you what you're looking for.  

Munchkin is one of those games that brings out the Rules Lawyers and self-proclaimed experts who spend a lot of time pointing out every time we did something that wasn't optimal, or when we screwed up with the rules, so this is a very good time for me to point something out: The goal of TableTop is to show how much fun it is to play games. It isn't a tutorial on how to win them. We know that we make mistakes (we shot 20 episodes in 10 days on a tiny budget with 60 different players) and we're okay with that.