Monthly Archives: January 2013

Today: New Tabletop! Tomorrow: W00tstock Founder’s Night at SF Sketchfest!

I’m really excited for everyone to see today’s new episode of Tabletop; it’s the Dragon Age RPG! I am in a party with with Chris Hardwick, Sam Witwer, and Kevin Sussman. Our GM is my friend and Dragon Age RPG designer, Chris Pramas.

BEHOLD:

Also, if you’re in San Francisco (or reasonably close to San Francisco) tomorrow night, you can come see me, Adam Savage, and Paul and Storm in W00tstock Founder’s Night at Sketchfest. At the moment, the show is nearly sold out, but if you hurry and clap loud enough, you may get lucky. There may be a song about pirates, and I will say at least one swear.

a matter of perspective

I just watched, for the first time in over 20 years, the third season blooper reel from Star Trek The Next Generation. It’s going to be included on the Blu-Ray disc, and I get to see it before it’s released to offer any notes or concerns that will be politely ignored.

It’s very, very funny. By the third season, we were all a very close-knit family on the set, and when we messed up, we laughed about it and reset the scene.

Well, everyone, that is, but me. In this reel, when I screw up, I get angry at myself. I try to laugh, but it’s clear that I am frustrated beyond belief. I say, “I am so sorry,” but without any of the 10th Doctor’s charm. My frustration and embarrassment is palpable.

When I watched this just now, I viscerally remembered being that awkward 15 and then 16 year-old kid, with the awful helmet hair, the uncomfortable grey spacesuit with the embarrassing muscle suit underneath it, and almost crippling desire to be the kind of cool I was never going to be. I remembered how, when I was on the bridge spouting nothing but technobabble (which was a large percentage of what Wesley got to do in Season 3, so much so that it lead to my asking to be written off the show), it was so hard to remember because it didn’t mean anything, and that was frustrating on a number of levels. I wanted to be an actor. I wanted to perform a character, and most of what I remember doing that season was plotting courses and saying “Aye, sir.” In the blissful, arrogant ignorance of being a teenager, it never occurred to me that there were eight regular cast members, and everyone except the Holy Trinity of Picard, Riker and Data had their turn spouting technobabble and saying “Aye, sir.” I was the only one who was too young and foolish to understand. I was the only one who was too young and foolish to attempt to understand.

Wesley (and I) did get to do some really great things in Season 3: The Bonding is fantastic and Ron Moore wrote a couple of magnificent scenes for Wesley in that episode, Evolution was pretty awesome (and I got to work a lot with Whoopi, which was as totally cool as you’d expect it to be, and got real character growth from writer Michael Piller), and Yesterday’s Enterprise remains one of my favourite episodes of all time. But, like youth being wasted on the young, most of what made that season awesome was wasted on me.

Season 3 and part of Season 4 are really tough for me to watch, because I regret being such a tool back then. I wish I could go back in time and tell that kid to relax and enjoy what was a pretty awesome job, but I know that he wouldn’t listen to me any more than he’d have listened to anyone else. He was a confused, weird, awkward nerd trying so hard to be an adult, and failing spectacularly.

I wish I could go back in time and have a talk with that kid, but I learned something important from Star Trek when Picard told Riker: “There are many parts of my youth that I’m not proud of… there were loose threads… untidy parts of me that I would like to remove. But when I pulled on one of those threads… it had unraveled the tapestry of my life.

I will continue to simultaneously feel ashamed of myself, embarrassed by myself, but compassionate towards myself. That kid was doing the best that he could, and I’ll keep trying to accept that. Maybe one day, I’ll even make peace with it.

 

“You see an iron door at the end of the corridor. The door has three lightning bolts engraved on it.”

When I played D&D as a kid, I always wanted to be a magic user, not because it was easy, but because it was hard*. I died a lot in those days of d4 hit points and three worthless levels of cantrip spells before you got to do anything, but when a wizard survived and got powerful enough to melt goblins with fireballs … boy, was that awesome.

I don’t play as much as I used to, and I haven’t even run a game of my own or played in a regular campaign in a couple of years, but with the recent release of classic D&D modules as PDFs, I feel the itch to run Basic rules… you know, for kids.

GS-Tabletop-LogoIf I was going to play, though? I think I’d have to be a barbarian or fighter now, because I have fallen in love with the d12. It’s such a beautiful die, and it just doesn’t get any love at all (that’s why I chose it for Tabletop). I know it’s kind of weird to choose a class based on what kind of dice you’ll be rolling, but it’s where I find myself at the moment … and I’m really okay with that.
…Hmmmm I was going to write all about what it means to switch my preferred class from magic user to fighter based on the die I’d be rolling …. but now I can’t stop thinking that a Geek & Sundry show where I run a classic D&D campaign using Basic rules — maybe a modified module or series of modules or something like that — for six or eight episodes would be pretty awesome. Like, maybe a visit to the Lost City?

The walls of this room as plain stone. An oblong box made from stone slabs lies in the center of the room. Written in several languages on the side of the box are the words: "May the curse of darkness destroy all who dare desecrate my resting place." The box is 3' high, 7' long, and 3' wide. - From The Lost City (Dungeon Module B4)
The walls of this room as plain stone. An oblong box made from stone slabs lies in the center of the room. Written in several languages on the side of the box are the words: “May the curse of darkness destroy all who dare desecrate my resting place.” The box is 3′ high, 7′ long, and 3′ wide. – From The Lost City (Dungeon Module B4) Yes, this is actually mine and I actually scanned it. It was printed in 1980.

I mean, I’ll stay focused on making season two of Tabletop happen, but once we get that locked down, I bet an RPG show would be really, really great. (At least for me, because I’d have an excuse to play it: “Sorry, Anne, but I have to read this module and these rules and prepare these characters … because it’s my job and I have to do it so we can eat.“)

*I’ve written about this before, but I can’t find that post or story or column despite 20 minutes of searching. If it rings a bell for you, please let me know so I can link it.

I’m thinking about Tabletop

About a year ago, I finished shooting the first season of my show Tabletop, and had a few weeks off before we began editing the games we played into hopefully entertaining television.

I don’t remember what I did during those weeks — probably slept a whole lot — but when we got into editing, I clearly remember how terrified I was that the show wouldn’t work. The first cut of the first episode was (following my direction) too long, tough to follow, and just not as interesting as I wanted it to be. Luckily, Felicia Day was in the edit bay with me, and she knew exactly how to fix it. She gave notes and advice to the editor (who was amazing), and when we came back two days later to watch the second cut, it was an entirely different show. It was funny, it was entertaining, it captured how much fun it was to play the game. It was what I had always hoped Tabletop would be.

For the next few weeks, we cut the entire season, three episodes at a time, with three amazing and talented editors. By the time we got to the end of everything, we almost knew what we were doing!

As we got closer and closer to the premiere, I kept looking for the familiar nervous anxiety about how people would react, but it wasn’t ever there. I believed in the show in a way I’d never really been able to believe in myself, and I just wanted to share it with the world.

Tabletop’s premiere was a huge success that exceeded my wildest dreams. I think we got close to half a million views almost immediately, and the feedback was overwhelmingly positive. My friend John Rogers says that you should expect comments to be weighted 3:1 in favor of people hating on a thing, because someone who loves a thing goes “I loved that! I guess I’ll go back to my life now!” instead of going “I loved that! NOW I WILL ENGAGE ALL CAPS TO TELL THE PERSON WHO MADE IT HOW MUCH I LOVED IT.” Even with that adjustment, we were at like 10:1 positives to negatives.

As the season unfolded, I began to hear from game shop owners. When we played a game on Tabletop, it sold out. I heard from designers that when we played their games, they sold thousands and thousands of them. I heard from a distributor that one of the games we played sold out and had to go into a new printing — they thought 30,000 copies of the game would be enough, and they were wrong.

But the most amazing thing, that I didn’t even expect or think about even a little bit, were the personal stories from people who had been inspired to start up their own game nights with their friends and families because of Tabletop. One father told me that his tween kids spent every evening in front of their own computers or televisions, and after dinner he pretty much didn’t see his family until breakfast. But after watching Tabletop together, the kids were inspired to start a family game night. Tabletop, he told me, literally brought his family closer together.

There are dozens of parents of special needs children who have emailed me or talked to me at conventions, thanking me for giving them something that helps their children.

I even heard from a guy who felt like his marriage was drifting apart until he watched Tabletop with his wife and they started playing games together.

My ulterior motive with this show has always been to make more gamers by showing how much fun it is to play games, and I’m pretty confident that I can declare that effort an unqualified success.

Next week, we’re playing the Dragon Age RPG, and it will be the last two episodes of this season. We filmed it over a year ago, and I haven’t looked at it in almost as long. I don’t remember what happens, but I do remember how much fun it was to play with Chris Hardwick, Sam Witwer and Kevin Sussman in a game that was run by its designer, Chris Pramas. I’m excited for everyone to see it, but also a little sad that the season is coming to an end, because I don’t know if and when new episodes will air.

Tabletop means more to me than I ever thought it would, and the community that has grown around it makes me incredibly proud, but I didn’t do Tabletop alone. We had an incredible crew who could film people playing games in a visually interesting way. We had an incredible director who kept us together and focused on what was important. We had friends who came to play with me just because I asked, and game publishers who took a chance on our show without knowing exactly what it would end up being. I had an incredible creative partner in Felicia Day. I had a tremendously talented team of producers who pulled together an equally talented team of editors, who are the true unsung heroes of this entire effort.

And then there’s the community, which is as much a part of the success of Tabletop as anything. Whether you’re posting in the Geek and Sundry forums, sharing your stories and pictures on the Seen on Tabletop Tumblr I made, talking about games we played at Board Game Geek, or actually playing games with people who are important to you, you’re part of something wonderful.

So thank you for watching, and until next time … play more games.

raising my nephew right

This is me and my nephew, Shane. I am explaining Batman’s relationship to the Joker, like you do with a four month-old.

Explaining Batman to Shane
“You see, they need each other, because they’re two sides of the same coin…”

Last year, when my sister told me Shane would be joining Team Humans sometime in July, I went a little nuts at ThinkGeek and bought him some baby clothes. I said, “My brother in law is awesome, even though he’s Dallas Cowboys SuperFan Number One Top Guy Forever™. I know that my nephew (who I suggested should be named Batman, but will probably end up with a muggle name that’s more socially appropriate) will get plenty of sportsball in his life, so it has fallen to me, his favorite uncle Wil, to share with him The Way of the Geek.”

I’m not going to lie, Marge, I’m pretty proud of the Level One Human (Multi-Class: Geek and Undefined) things I got him … but none of them are nearly as awesome and amazing as the sweater I got him for Christmas:

 

Last week, when my sister sent me the following picture with the note: We are explaining our family history to Shane, and he’s inspired by his uncle…

Shane takes after his Uncle Wil.
Shane takes after his Uncle Wil.

…I knew I was doing my job as Uncle-Who-Teaches-Shane-The-Way-Of-The-Geek.

Before we know it, he’ll be ready for Baby’s First Nanites!