All posts by Wil

Author, actor, producer. On a good day, I am charming as fuck.

More from behind the scenes at Tabletop

In my gaming group, I am not the guy who is good at explaining rules (that guy would be Tom D., when he plays with us, or my friend Cal M., the rest of the time) so the part of Tabletop I was the most anxious about is that segment at the beginning of the show where I explain the rules of the game.

It's a real challenge, probably more difficult than you'd expect, and thanks to clever editing and postproduction work, looks much easier and flawless than it actually is.

In preparation for each episode, my friend and associate producer Boyan and I would sit down at my dining room table and talk through the rules. The first thing we'd do is figure out what kind of game we were playing (bluffing, communication, resource-management, etc.) and build out from there. I would set up the game in front of me, just like you see on the show, and I'd "teach" the game to Boyan. If something worked, one of us would write it down on a bullet-pointed list. That list went with me to work the next day, and I used it to remember what the audience needed to hear.

I'm cleaning up my office today, and I just came across two pages I wrote for last week's 3 Quick Games episode. I thought they may be interesting to some of you, so here they are:

Wil Wheaton's handwritten Tabletop notes.

You can see that I was considering a running "like you do" joke. It didn't work, so I dropped it when we filmed.

Wil Wheaton Handwritten Tabletop Rule Notes

Alternate way to win the game: Be Ryan Higa.

Dream casts a human shadow, when it occurs to him to do so.

Last night, while I slept, I found myself standing on the set of Next Generation. I was in my red ensign's uniform, and LeVar was in Geordi's gold engineering uniform. We were in Geordi's quarters, and the entire crew was waiting to roll the cameras on an important scene.

But I had no idea why I was there, what my lines were, or what the scene was about. I hadn't done my homework. I hadn't prepared my scene. I was about to be in big trouble.

I have dreams like this from time to time. I call them "stress dreams", because when I wake up from them, I feel really stressed out, and I don't feel rested at all. I've heard other people describe similar dreams, ones where they can't remember something they were supposed to do while someone important waits for them to do it, or ones where they find themselves naked in the middle of a crowd. My stress dreams are always the same: I'm either on an audition and I don't know what it's for, or I'm on the set of a TV show and I realize that I haven't learned my lines.

Last night, though, was the first time in my thirty-nine years of dreaming that I had a stress dream that put me on the set of Next Generation, which is probably the only reason I remember so many details so clearly: Geordi's quarters had been built on Stage 8. There was a mantle over his bed with a bunch of futuristic knick-knacks on it, including a block of wood with a 20th century book leaning against it. The script, though, is the thing that stands out the most clearly to me: the script wasn't a traditional script of 8×10 paper, punched three times and held together with brass brads. This script was a WIRED magazine. All the lines and descriptions were written as they usually are, but they were inside an issue of WIRED magazine.

So I was on the set, and we were about to roll, and I realized that I didn't know my lines. It seemed that I knew what the scene was about in a general sense, and why Wesley was there, but I didn't know the exact words. So I improvised, got through the take, and then picked up the script — actually a WIRED magazine — off the top of an apple box next to the script supervisor. I flipped through it, and couldn't find the scene we were filming. That's when I remembered that I had decided to learn the scene that morning, during makeup, rehearsal, and the time between blocking and shooting (this is something I'd never do in real life, because it's profoundly unprofessional)… and I hadn't done it for some reason.

"Are you okay, Wil?" The script supervisor, Cosmo, asked me.

"I can't find the goddamn scene," I said.

"It's right here," he said, turning pages past where I was. I realized that I thought the scene took place earlier in the script than it did. How could I be so unprepared? I thought briefly about just owning up to not knowing anything about why I was there, but at that moment, I flipped to the correct page, and saw the scene we were filming. I scanned the dialog, and saw that Wesley was in Geordi's quarters because he wanted to learn all about 20th century woodworking. Wesley had about a quarter page of dialog about it, and it was all exposition.

What. The. Fuck. 

Even in my dreams, the writers don't give me anything good to do in a scene. No wonder I didn't learn my damn lines.

I woke up and looked at the clock. It was 4:17 and I had a splitting headache from tucking my chin down into my chest. I sat up and drank some water. My head throbbed as the dream I'd just had replayed itself in that blurry montage your brain gives you when you wake up at 4:17 in the morning. I woke up enough to cement the details in my memory, so I could write about them today.

Seamus, asleep at my feet, grumbled, stood up, and stretched himself out along my left leg. I reached out my hand and patted him on his head. He sighed. We both went back to sleep.

A picture from Tabletop

image from i.imgur.com

One of the best times I had this season on Tabletop was playing Fiasco with John Rogers, Alison Haislip, and Bonnie Burton.

I won't spoil anything, but I will tell you that Will Hindmarch, Jason Morningstar, and I teamed up to write an original playset for the show, and we'll be releasing it when the episode airs.

This is a picture I took of my Fiasco Companion, sitting on our Emissary table from Geek Chic, the day we filmed the Fiasco episode. I was fooling around with this cool little fisheye lens my friend gave me to stick onto my cellphone, and this was one of the few pictures that turned out fairly well.

Google is making a huge and annoying mistake.

I like Google Plus. Some of the smartest people I've ever read are on Google Plus, and the Hangout is amazing.

But Google is doing everything it can to force Google Plus on everyone, and it's pissing me off.

Yesterday, I tried to like a video on YouTube. I wasn't signed in to my Google Plus account, and this is what I saw:

What_the_fuck_google
Where the thumbs up and thumbs down used to be, there is now a big G+ Like button. When you go anywhere near it, you get a little popup that tells you to "upgrade to Google plus" for some reason that I don't remember, because the instant I saw it, I made a rageface.

Here's what I wrote on Tumblr:

Oh, go fuck yourself, Google. This is just as bad as companies forcing me to “like” something on Facebook before I can view whatever it is they want me to “like.”

Just let me thumbs up something, without forcing me to “upgrade” to G+, you dickheads.

The worst part of this? For a producer like me, I’m going to lose a crapton of potential upvotes for Tabletop, because the core of my audience is tech-savvy and may not want to “upgrade” to yet another fucking social network they don’t want or need.

I am adding now: Those upvotes are incredibly important to us, because we need them to earn another season of our show.

I'm even more grateful now than I was yesterday that we own the IP for Tabletop, because we can produce it ourselves, or crowdfund with Kickstarter, or something like that, if Google keeps doing things like this that will negatively affect how users can interact with us on YouTube.

I was reblogged by Neil Gaiman, who added:

I wish Google would leave the Social Network thing to others. When Google does what it does, and does it well, it changes the world. When it rides bandwagons, it’s irritating.

I’m not on Google Plus, and I suppose that I won’t be liking YouTube videos any longer.

John Green also reblogged me, and he said:

I strongly agree with this. Making it so that only google plus users can decide whether a YouTube video is worth watching benefits no one except for Google Plus: It is bad for viewers, bad for video creators, and bad for YouTube’s ability to curate and tailor videos to potential viewers.

By crippling functionality on sites Google owns (like YouTube) and forcing users to "upgrade" to a service that they may not want or need to get that functionality back, Google is making a huge and annoying mistake. You get people to enthusiastically use services by making them compelling and awesome and easy to use. You don't get people to enthusiastically use your services by forcing them to. In fact, that's probably a great way to ensure that a huge number of people who may have been interested in trying out your service never even look at it.