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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Film

In which a scene from a movie is recreated (or: further confirmation of the benefits of being easily amused.)

Posted on 3 May, 20154 May, 2015 By Wil

I’m in Toronto for a couple of days, working on a show, before I go to Ottawa later this week.

I’ve had a nice time while I’ve been here, though I wasn’t prepared for how profoundly lonely I would feel after just 24 hours away from my family. I guess after months of spending as much time with my wife, kids, and dogs as I want, I’d grown accustomed to their faces.

To help ease my loneliness, I went for a big walk all around the city today. I took a lot of pictures, and I shot a lot of video, with the intention of making a short thing that I could put on the YouTubes about my day and the stuff I saw. Being creative while I was also being a tourist engaged my brain and my soul in a very good way.

Toward the end of my adventures, I wandered into a train museum thing by the CN tower (TRAINS INTO TUNNELS…) and I got inspired to make this really stupid-but-amusing-to-me thing:

Not bad for something I put together in iMovie in about 15 minutes, I must say.

the point of view that creates the world

Posted on 19 February, 201519 February, 2015 By Wil

I imagine my creative process as a cycle of filling up a reservoir with inspirations and ideas, and then emptying it out into various creations. Sometimes that reservoir is drained in one explosive surge, but mostly it’s emptied out a little bit at a time, into different projects.

Recently, I’ve been using my creative reserves to power the writing on the Tabletop RPG show, and whatever is left is going into Radio Free Burrito.  My stupid random thoughts and links, once the exclusive property of my blog, are filling up Twitter and Tumblr, and I haven’t had much to say here, anyway.

BUT.

I have a new Tabletop for you:

Most of the things I’ve been consuming are helping me power up and work on the Tabletop RPG show (all day today I have conference calls with our writers and designers!) and I would like to share some of the ways I’ve been refilling my creative reservoir, starting with books:

  • The End is Now
  • The End is Nigh
  • Appendix N
  • The White Mountains
  • D&D 5E Dungeon Master’s Guide
  • Savage Worlds Explorer’s Edition and Science Fiction Companion
  • Hamlet’s Hit Points

And Podcasts:

  • 99 Percent Invisible
  • Welcome To Nightvale
  • Snap Judgment

Also, movies:

  • Serial Mom
  • True Romance
  • Hardware
  • Heavy Metal
  • The Third Man
  • The Black Hole

Some TV:

  • The Jinx
  • True Detective
  • Thundarr, The Barbarian
  • The Americans
  • Agent Carter

And Anime:

  • Ergo Proxy
  • Ghost In The Shell: Arise
  • Psycho Pass
  • Howl’s Moving Castle
  • Spirited Away

So my reservoir is slowly being refilled, at a rate that is just slightly faster than it is being emptied … and neat stuff is happening.

panorama ephemera mashupa

Posted on 2 November, 2014 By Wil

I made a thing, which I believe is best experienced as ambient background noise, projected onto a bare brick wall. This is not something that you sit down and watch, the way you’d watch a movie or a TV show.

This work was created by combining audio and visual works obtained from the Internet Archive, at archive.org. The visuals are from Panorama Ephemera, which was found in the Prelinger Archives. The audio was remixed and processed in Audacity, and comes from several different sources, also originally found at the Internet Archive.

Everything used to make this video is in the public domain, or is licensed for remix and reuse.

This video is released under a Creative Commons attribution non-commercial share alike license.

Peak Zombie

Posted on 19 October, 2014 By Wil

This is my intro for Dead of Winter. I thought it may spark an interesting discussion about what I call Peak Zombie:

I think I was a freshman or sophomore in high school the first time I saw Dawn of the Dead. It hit me the way certain things can only hit a child’s fragile, eggshell mind: it was gory, and disturbing, and pretty scary. It also made me wonder what I would do if I found myself in the zombie apocalypse. Would it really be living if I spent the rest of my life trapped inside a mall? At what point does surviving cease to be living? Why am I asking myself incredibly complex and difficult philosophical questions, instead of playing The Legend of Zelda?

Dawn of the Dead piqued my interest in George A. Romero’s version of the zombie apocalypse, and I devoured — sorry — Night of the Living Dead, Day of the Dead, and even Return of the Living Dead. For many years, I was a zombie fiend. In fact, every Halloween from 16 to 30, I was some version of a zombie. I wrote stories about zombies, I read stories about zombies, and if there was something with a zombie in it, it was on my wish list.

But sometime in the last few years, we hit Peak Zombie, and the truth is: I’m kind of over it. The Living Dead are rarely a metaphor for consumerism, conformity, militarization, and complacency. In much of popular culture, zombies are little more than cannon fodder and background noise in corporate entertainment that’s rushed to cash in on the public’s insatiable — some may say zombie-like — hunger for stories that pit a scrappy band of human survivors against a relentless, endless, faceless mob of interchangeable, shambling bad guys.

But every now and then, something breaks through the fortified wall of hardened, Hipster cynicism I’ve built around my survival compound, and reminds me that we keep returning to stories where zombies are threatening our very existence because even if the undead aren’t explicitly standing in for some profound and specific commentary on our modern world, they can, in fact, stand in for time, age, hunger, despair, and every existential threat we worry about when the night is darkest, and we can’t find the light.

Today on Tabletop, Dodger Leigh, Grant Imahara, and Ashley Johnson are here to explore a game that puts us right in the middle of the depths of our fears, during the worst of  the zombie apocalypse. As if staying alive and pushing back the undead wasn’t hard enough, one of us may very well be working against the rest of us, to ensure that none of us make it through the DEAD OF WINTER.

i forget the secret knock

Posted on 10 February, 2014 By Wil

I’m pretty busy with a few projects that I can’t talk about, including two Really Awesome Things that I’m dying to announce.

My little pocket notebook is filling up with words that I hope will get assembled into something here when I slow down a little bit, so I’m still writing every day, just not in public.

And now I want to share something really neat, before I get back to work:

Stand by Me 1986 ( FILMING LOCATION ) from Herve Attia on Vimeo.

This was shared with me by a reader, who notes that this guy makes lots of videos showing the current state of classic film locations. I doubt you’ll have the same emotional reaction to it that I did, but still think you’ll dig it.

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