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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Games

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felicia day and i want to play more games together

Posted on 14 August, 202614 August, 2026 By Wil

About twenty years ago, when I was in the Saturday show at the ACME Comedy Theatre, a friend of mine who I wrote with for the show encouraged me to check out one of her students who was in the Sunday show.

I remembered when she and I were in the Sunday show, how exciting and validating it felt when the upperclassmen in the Saturday show came to watch us. I knew that some of the Sunday show performers would be moving into the Saturday show soon, and I wanted to see who I would possibly be writing with or for in the coming months.

So I went to the show, and this woman who my friend told me about was absolutely hilarious. In a show that had a solid lineup of great sketches, she stood out to me. So I made a note that this was someone I wanted to do comedy with, and I started making little notes in my book when ideas arrived.

We never did a Saturday show together, as circumstances outside of our control did their thing, but … oh, I don’t know, maybe around six months later, or so? Less than a year, at least. It isn’t important. At some point after that, my friend, Kim, emailed me about a show she had done with that woman we both loved. It was a little thing they did for five bucks, without asking for permission, entirely on their own. It was about gamers who played something like WoW, meeting up in person for the first time, and they are all the most outrageous characters you’ve ever seen. She thought that I’d love it. She asked me to take a look at it, and maybe post about it on my blog, if that felt right. I looked at it, thought it was so funny and so original, and couldn’t write a post about it fast enough.

For the one of you in the world who hasn’t yet gotten there: The show was The Guild, and the brilliant woman in the Sunday show was Felicia Day.

About a year later, I’d met Felicia a few times, and though we weren’t yet friends, I admired and respected her immensely. I loved how she was doing what she wanted to do, on her terms, entirely supported by the audience she was building one person at a time. Think back to 20 years ago, it’s 2006, and everything is growing online. Indie creators doing indie projects were starting to rewrite popular media and popular culture for a generation. I was a tiny part of that as an Ur-blogger, and Felicia was an enormous part of that as the creator of The Guild (and future founder of Geek and Sundry). It was such an exciting time! We all felt like power was shifting away from gatekeepers, entertainment was getting more diverse, and creative nerds were ascendant. God, I miss that.

After one season, I had become a legit fan of The Guild. I loved the story, I thought the actors were hilarious (I could listen to Jeff Lewis be aggrieved for a thousand hours), and I was just so fucking excited to see someone I didn’t really know, but who I was very aware of, doing truly great, transformative work. It was inspiring as hell to me, and I loved having a front row seat to all of it.

Around this time, Felicia reached out and asked if she could take me to coffee and pitch me a role in season 3. I could have saved us the drive and the cost of some VERY bougie coffee and just said “I’m in and don’t need to hear anything else,” but I like coffee and I wanted to sit down with her, get to know her a little better.

We went to this place in Silverlake that I can never recall the name of, but is still there, where we paid something outrageous for two cups of coffee. I think it was like eight dollars, which, believe it or not, was a lot to pay for coffee at one time. To this day, we howl with laughter when we recall the phrase on the menu: “We invite you to enjoy the purest expression of the bean.” I can’t remember what I had for breakfast yesterday, and I’m usually pretty fuzzy on what day of the week it is, I can’t recall what the “purest expression of the bean” was on that fateful morning, but I will never forget the invitation to discover it. I’m giggling right now.

Felicia started her pitch. “So I want to introduce a rival guild, and I thought you would be great to play the leader,”

“Okay, tell me when to show up.”

“…I’m not done.”

“Oh. Go on.”

“He’s a douchebag in a kilt.”

“…”

“That’s it.”

“Okay, tell me when to show up.”

The rest, as many of you know, is award-winning, online-media changing, paradigm-shifting history that I am intensely grateful and proud to be part of.

Sooner than either of us expected (well, sooner than I expected. Felicia and I have never talked about her expectations, so I’m going off of how I recall the vibe at the time), Felicia was one of a few creators who were invited by Google to pitch a channel lineup for a YouTube thing that was meant to be a sort of patronage, an effort to introduce a new generation of creators and their content to the world. I think it was a tentative effort to put YouTube up against traditional television and cable. Interestingly, I recall that they gave money to some established studios and networks (money they didn’t need) and those studios and networks didn’t do a single frame of original content. They used YouTube as a dumping ground for their libraries, attracted no audience, and were all gone in a matter of months. As grateful as I am to Google for its early patronage of not just Felicia, but other creators I love, I wonder if that money could have been more wisely invested? Maybe an indie creator who just missed the cut in favor of some legacy company would have done something cool with it.

If my memory is correct, Felicia’s channel, Geek & Sundry, was one of the only channels that Google reinvested in at the conclusion of the original funding effort. None of the legacy companies returned. I remember how great it felt to survive that. It made me feel like we were doing something right, and these old legacy companies just fundamentally didn’t get it. It felt like I was part of a new space that I’d helped create, an expansive, growing space for people like us to make the things we wanted to see, to highlight and celebrate our creative friends and the artists we loved, to reach out to an audience that we were part of, that was bored to death the the legacy stuff. It didn’t last long, but it was magical while it did. And there is some of that magic in the air again, but I’m getting ahead of myself.

So you probably know that Felicia created Geek & Sundry, and if you know that, you know that we created Tabletop, together, and that we did four incredible seasons of the show, plus an RPG spinoff called Titan’s Grave, before a legacy company bought us, fucked everything up, set all the money on fire and destroyed what we built, and confirmed for all of us involved that it’s better to remain independent, no matter how great their pitch is, because legacy companies are full of people who do one thing very well, and it isn’t managing online communities, nurturing indie creators, and patiently allowing an enthusiastic audience to organically grow over time.

The sale and subsequent destruction of what we worked so hard to build (extending beyond the programming) was deeply demoralizing for me. Not owning the rights to what we created has allowed Legendary to take everything we made, stuff it in a box, and put it in the corner of a basement somewhere. When I tried to license it, or buy it back, they refused to sell. Weirdly, it was very important to someone there that I know the company considers Tabletop a dead property that they will never do anything with. So even though I could potentially do something cool with the thing I created, and pay them for the privilege of taking all of the risk, they have no intention of ever doing anything at all with it, they’re going to sit on it and never do anything with it. It is a dead parrot. They never gave a reason that makes sense, so I’m going to presume it’s either spite, or standard executive fear that something someone killed could come back and be a huge success without them.

But before all of that, for the entire time Felicia and I were making things together, it was the best thing, ever. The joyful memories, the difference we made in the world, the boardgame renaissance we helped instigate, and the hundreds of thousands of new gamers we helped create all come back into my mind all the time. I’m so proud of us, so grateful that we did it, and that we did it well. I genuinely loved doing Tabletop, and I genuinely love working with Felicia.

And because the world is on fire right now like it hasn’t ever been in my lifetime, I feel called to do what I do best: entertain you, and give you something to enjoy with people you love, while we all do what we can do get through it. When Felicia told me about Kickstarting the movie and possibly adding our original show as a stretch goal, I swear to all the gods I felt that magic in the air all over again. I could smell it, I could taste it. I could see it, shimmering at the edges of my vision. It was, like, right there, just begging me to jump back in and take a swim.

So I did, and that’s why Felicia and I are getting the band back together for a limited series that will feature us playing games, together. Let me tell you all about it!

Felicia is Kickstarting a reunion movie called The Guild: Ren Faire’d, which is exactly what it sounds like. It’s been massively successful, and is maybe on its way to becoming the top earning crowdfunded movie in history. It’s incredibly exciting for all of us who know and love Felicia, and it’s especially exiting for me, because we are in stretch goal territory, which means not only do we all get The Guild movie I want to see, we are also now building up funds to produce a show where Felicia and I pick a theme, share things we love around the theme with each other, like books, music, movies, recipes, podcasts, etc., and then play a game with some friends that kind of fits the theme. We are calling the show Conludo (that’s Latin for “play together” because Felicia has a degree and I am notoriously bad at naming things)

A big part of the show’s focus is how much joy there is in curating things for each other around a theme, in discovering our new favorite things, and sharing them, on our way to a game. For example, I love a game called Rock Hard: 1977. It’s a heavily-themed resource management game where you are a hopeful rockstar in the 70s, trying to make your way through the clubs, to the radio, and, ultimately, the big stadium show. So this episode’s theme would be music or something about music. To set the mood, I’d probably bring a book I love, like Meet Me In The Bathroom, or Under The Big Black Sun. I may bring in a record, like the new Sincere Engineer release, Probable Claws, (that I’m on!) or Who Let The Dogs Out, from Lambrini Girls. Maybe I’d pitch going to a punk show together, or watching Decline of Western Civilization together, something like that. And part of what’s fun about this is that I don’t think Felicia likes punk the way I do, if at all, so I’d almost certainly be exposing her to something new, and I have no idea how she will respond. We’re still refining it, but you get the idea, right?

Here we are, talking with Felicia’s friend, Paula, about the show, then playing Codenames together, on Things Get Dicey:

It’s important to me that I set expectations. I have told you what this is, now I need you to know what this is not. This isn’t Tabletop Redux, or Son of Tabletop, Abbot And Costello Play on Tabletop, Tabletop Strikes Back, or Tabletop 2: 2Table 2Top. This is its own thing, and it will be (legally distinctly) different from what we did with Tabletop. The North Star of that series was “Create More Gamers” by showcasing some of the greatest games of the moment, as well as some timeless classics, around a table of interesting people having fun together. I’m refining the language, but the North Star for Conludo is “Celebrate Sharing and Playing Games With Friends.” It’s more of a hang out, than it is a how to. It’s a celebration of gaming culture, going as far back as we want to go. We aren’t limited to new games, and I have at least one game that I love, that is out of print, that wouldn’t qualify for Tabletop, that I will bring to Conludo, because this is a fundamentally different show, and that means I can.

I’m so excited to do this. I’m so excited to revisit a space that I haven’t spent much time in for almost a decade, after living there for most of my life. I’m super excited to do it with one of my best friends and favorite creative partners.

The Kickstarter ends on August 21, with a massive livestream that I think is planned for around six hours, on Felicia’s Twitch thingy. As I am writing this, backers have pledged 4.7 million dollars (2.3 million in Itchy and Scratchy dollars) with a little over 32,000 individual backers toward the movie and Conludo. Felicia would love to get past 5.7, which would put her in first place of all time, past Veronica Mars. That’s a big ask, but I’d love to help her dream come true. Will you join me?


I’m Wil. I write this blog, I host It’s Storytime With Wil Wheaton, and I co-host the official companion podcast, with Felicia, for Stuart Fails to Save The Universe. Thanks for reading. If you would like to get my blog updates in your inbox, here’s the sign up thingy:

it’s an older meme sir, but it checks out

Posted on 15 December, 2024 By Wil

I have over 1000 hours in NHL 22. I’ve been playing Create A Pro for three years, guiding Blaine Gretzky to the top of every record possible in the Mirror Universe NHL. He will retire with the Kraken as the greatest player of all time.

But to get there, I have to play another three or four hundred games, and Blaine Gretzky is so OP now, the games aren’t all that challenging. I’ve also become VERY aware of the bugs they never squashed. While it is tremendously satisfying competence porn, it’s become a bit rote.

So I got myself NHL 25, which gets reasonably good reviews (correcting for typical EA Sports fuckery).

Holy shit it’s so much harder to play a rookie who is constantly getting knocked down and running out of gas after 30 seconds than it is playing a veteran who scores essentially whenever he shoots the puck. And since it’s been like 930 hours since I played this game as a rookie, I have had to learn all over again how to actually play the game, rather than just running over it because I’m so OP.

Which brings me to my current pro’s rookie season. His name is Johnny Marlowe. He wears number 13. He is named after my beloved dog, and is a tribute to Johnny Hockey (may his memory be a blessing).

After a disastrous 1-7 start to the season (can we talk about the goals the computer scores against itself when I’m on the bench? And how it tends to give itself 4 goal leads that way?), things finally started to turn around and we got the team’s record up to 3-9-2 and the coach challenged Marlowe to win 2 of the next 3 games.

No problem. I’m getting the hang of the flow and demands of the game, Marlowe is getting better, and 2 of 3 seems really doable, especially since I just unlocked his first zone ability.

Game 1 is against the division rival Washington Capitals (Marlowe plays for Carolina). Marlowe scored TWO goals in the first period, before getting boarded in the second, injured, and removed from the game … which Carolina goes on to lose, after Johnny Marlowe gave them a 2 goal lead in the first.

But not to worry! He’s not on the IR, and is ready to play in the second game, against Pittsburgh. We gotta win two in a row, boys! We can do it!

Johnny Marlowe is injured and removed form the game after an open ice hit on his first shift.

And I’m like … what the fuck, NHL 25? Give me a challenge, and then ensure I can’t complete it? Are you serious?

So I reached deep into my MEMEory to mark the occasion the only way I know how:

I posted this on Facebook, where about 500,000 accounts follow me, many of them actual human beings! After several hours, there were under 200 interactions, which honestly exceeded my expectations.

And it reminded me of this philosophy I have embraced since I heard Joel Hodgson say it in the 90s: “We don’t ask ourselves ‘who is going to get this?’; we remind ourselves “the right people are going to get this.”

And real quick, before I start my Sunday: if you recognize this old meme, and especially if you’re fondly remembering the rageface comics you made in college … it’s time to schedule your colonoscopy.

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Write you fool: Congo Bongo

Posted on 7 September, 2024 By Wil

The same kid who talked me into trading him my Death Star for a landspeeder and five bucks also had ColecoVision. And not just ColecoVision, but ColecoVision with every game, and all the accessories. He had his own little TV, set up on a coffee table, just for his ColecoVision. It was on top of two phone books, so he could see it over the steering wheel for Turbo.

Weird sidebar real quick: holy shit this kid’s parents must have been fucking LOADED for him to have had all that stuff in 1980. I’ve told the trade story a million times, but I never remembered or realized that this kid was spoiled to death. His parents’ wealth also explains why my parents wanted to be friends with them, and probably why they disappeared from our lives around 1984.

But I do remember how envious I was of his personal ColecoVision setup. I could tell a great story about him being a dick about it, making me sing Buffalo Gals Won’t You Come Out Tonight or My Dingaling before he let me play, but I remember that he was actually really chill about it. He shared way better than Henry up the block who would make you watch him play all 20 minutes of Pitfall before you got one turn in Cosmic Ark.

Fucking Henry I swear to god. This is why we never want to come play games at your house, dude.

ANYWAY.

I can close my eyes and see my little hands at the end of my skinny arms, holding that steering wheel while I played Turbo. I can feel the little plastic accelerator beneath my bare foot, because we’ve just gotten out of the pool and are playing video games while his mom makes us grilled cheese for lunch. I remember this kid being legitimately impressed by how good I was at that game.

I was really good at Turbo, because I had been in a movie we shot in 1982 called The Buddy System, part of which was filmed in an arcade (Castle Fun Park on Sepulveda, shoutout to all my fellow 818ers!), the art department had two actual arcade machines on the stage: Kangaroo, and Turbo. I loved Turbo. It was Varsity to Monaco GP’s JV squad, a marathon to Pole Position’s 100 meter dash.. I got to play it for free, until I was bored, because that was the summer Dreyfuss flipped his car while blasted out of his mind on cocaine, right before he got sober; there were entire days I went to 20th Century Fox, got into makeup and wardrobe, and never worked, because he didn’t show up. I remember this scary tension everywhere that nobody would talk to me about (it was very familiar to what I experienced at home), and trying to get out of it by playing these two games as much as they’d let me (childhood by disassociation for the sad win). Kangaroo was inscrutable to me, but Turbo was familiar, so I basically mastered it as well as a little kid can.

But I am not here to write about Turbo or Kangaroo (though ColecoVision will come back later).

No, today I am here to write about Congo Bongo, a game I don’t remember playing, but remember watching the Landspeeder Hustler play an awful lot.

(more…)
Games

ProgCore is Coming

Posted on 25 June, 202425 June, 2024 By Wil

For years, a whole bunch of my friends kept telling me that I needed to meet Todd Stashwick, because we would be fast friends who share a ton of extremely nerdy interests. Todd is the dungeon master for an ongoing D&D campaign a few friends are part of, and he runs these really great one shots set in a world of his own design, called The Dark Age of Theer.

Our paths never crossed, I think, because they are parallel to each other, and there wasn’t ever a reason that they would link up … until Todd was cast as Captain Liam Shaw in Star Trek: Picard. For Ready Room, I get to watch all the finished episodes long before they are released (I will now pause to receive your envy. Imagine my hands are on my hips and I am beaming) and from the moment Todd came across my screen, I was like “Holy shit this guy is incredible and I hope I get to interview him!”

I mentioned this to some friends, who happened to play D&D with Todd, and that’s when I realized that the guy so many people were telling me I should meet because we are spiritual siblings and the guy who I freakin’ LOVED in this show was the same guy.

Fast forward about a eight months, and Todd invited me to play a one-shot set in his Dark Age of Theer, at his house, in his Nerd Lair (which is almost identical to my game room, down to the arcade cabinets and vintage 80s nerd toys). It was incredibly fun, so when Todd asked me if I wanted to play another session with the same character in the same world, but this time we’d do it in front of a bunch of Trekkies on the Star Trek cruise, of course I said yes. It was super fun, especially watching Michelle Hurd discover and fall in love with D&D, in real time.

Todd’s campaign setting, The Dark Age of Theer, is

… a fantasy game world designed by Todd Stashwick and David Nett specifically for ProgCore-style play. It is built to feature the Three Pillars of Wonder, Mystery, and Danger, and to offer fertile ground for any fantasy roleplaying game, as well as stories told in other mediums. In this Dark Age of Theer, magic is rare and met with fear or wonder, the ruins of a majestic, ancient civilization mock all with their horrible grandeur and tempt adventurers with mystery, and dragons are terrifying symbols of the unknown. Its denizens live in wonder of the ruins of ancient power all around them, their lives are defined by all that is mysterious and unknown, and danger lurks around every corner.

The Dark Age of Theer is part of what Todd calls ProgCore Fantasy:

ProgCore Fantasy is a style of play, an agreement between players and game masters, that focuses on recapturing those breathless moments of early play. It’s about intimate, ephemeral experiences for players and characters alike. It’s about how you feel when you’re playing the games you love. ProgCore Fantasy is system-agnostic: it does not ask you to learn a new game, or switch from the game you love, only that you agree to pursue the Three Pillars of ProgCore Fantasy: Wonder, Mystery, and Danger. 

The ProgCore Fantasy style is grounded in the intimate fantasy of the 1970s and 1980s: movies like Rankin & Bass’s The Hobbit, Dragonslayer, Legend, Labyrinth, Ladyhawke, and more; books by Tolkien, LeGuin, Zelazny, Leiber, and others; the music of Yes, Styx, King Crimson, Queen, Rush, and others; the art of the Hildebrandts, Michael Whelan, Alicia Austin, Erol Otus, Roger Dean, Bob Eggleton, and others. We see ProgCore Fantasy as an opportunity to take what’s beautiful from this golden age of fantasy art and media, discard the systemic prejudices endemic to the era, and use it to tell stories from myriad perspectives. We’re putting new wine in old bottles.

A lot of these influences inspired me when I was developing Titansgrave (just add in some Thundarr the Barbarian) so you can probably imagine how excited I was to explore the lore and details of the setting. And if you can imagine that, you can probably imagine how excited I was when Todd told me he was planning to develop The Dark Age of Theer into something pretty epic, with a team of extraordinary collaborators, and would I like to contribute to it as a writer?

Fuck yes, I would! I get to write some fiction, develop some lore, and add it to the legends that shaped this world.

ProgCore: The Dark Age of Theer is “A Multimedia Fantasy RPG Experience: System-Agnostic Sourcebook + 5E Compatibility, Actual Play, Original Soundtrack, Animation, & more”. It’s a wonderfully ambitious project that I’m so excited to be part of. If you’re interested, you can find out more details, including how to back it, right here.

blog

a post about video games

Posted on 15 June, 2024 By Wil

On my Tumblr Ask Me thingy, someone asked if I played online games.

As it turns out, I’ve been enjoying a wider than usual variety of games, and was just this week thinking about posting a little blog about it. So I answered:

I am so old, my formative experiences with video games were all single player. When multi-player online arrived, it was text-based MUDs (I helped run one, when 28.8 was fast) and that was all the social interaction I ever needed.

Put another way, I prefer my gaming to be quietly alone, or couch co-op with one of my kids. I have found every single online multiplayer gaming community to be so toxic and unwelcoming to new players, I honestly don’t know how anyone can endure that shit to get to the good stuff, but like I said, I’m old.

For the last year or so, I’ve split my time among:

  • NHL 22 Create a Pro. Blaine Gretzky is in his 8th season of a game that was never intended to be an RPG, but EA vastly underestimated how far a weird nerd will go to make that happen. (What’s up, #Blainiacs?)
  • Baldur’s Gate 3. I’m in the final battle of my second play through because there is no such thing as too much Karlach. But I took a break because I loved the Fallout TV series, so…
  • Fallout 4 has been my jam for about a month. I loved New Vegas so much I have played all of it I think three times, plus I did all the DLC in a weekend awhile ago. But I never played 4, because I was playing RDR2 or something when it came out, and I never got around to it. But I saw that it was part of the Playstation Plus thing, so I’ve been playing the hell out of it, and I’m completely obsessed. The world is so much bigger than I expected, and I love building, maintaining, and putting disco balls into all my settlements. I have no idea how far into the story I am, but every night something new and fun happens when I play.
  • And, finally, Stardew Valley. I am years late to the party, but I wanted something gentle, slow, and meditative for the change of pace from all those other things. I actually came to it because I wanted something like Animal Crossing that wasn’t Nintendo-exclusive, and it was like 4 dollars on Steam. I think I have 40 or so hours in it. I’m about to start my first Fall season, and I fucking FINALLY caught a fish. I love how it forces you to pick one or two things to do each game day, so I’m like, “Well, we’re clearing trees and rocks today, then I’ll water the garden and go to sleep. Tomorrow, I’ll take gifts into town.” And so on. It shouldn’t be as satisfying as it is, but it just works perfectly for me. I never would have expected to love this kind of game the way I do, but I’ve been experiencing some major growth, change, and healing, recently, which has opened up so much more space for activities.

Thanks for asking. It’s always fun for me to talk about stuff like this long after everyone has lost interest.

I’m not the only nerd who is asked a very simple question like “Coke or Pepsi?” and is still talking about the history of RC Cola an hour later, right? It can’t be just me.

Please say it isn’t just me.

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