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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Games

chewin’ gum for something to do

Posted on 23 June, 201523 June, 2015 By Wil

Chapter 3 of Titansgrave: The Ashes of Valkana is online, like, RIGHT NOW.

The Beer Baron and Keg-E bid farewell to the party after considerable celebration and revelry. In an attempt to learn more about their mysterious orb, the group heads to Nestora in search of Farkiah the Antiquarian. Excited for an opportunity to bargain, barter, and more importantly, shop, the heroes quickly head to the market district, but they soon find that it holds more than goods. What does the city-state have in store for our heroes? Tune in to find out.

Looking for sweet Titansgrave loot? Check out the store here!

This is a reminder, because we think this seminar will fill up quickly, and if you care about that sort of thing, I want you to be able to join us:

TitansgraveAtGencon

And if you do care about that sort of thing, you probably want to be reading Chris Pramas’s blogs about the game design. for Titansgrave.

This happened last night:

Screen Shot 2015-06-22 at 20.46.50

I was checking my network speed, because Netflix was trying to stop me from watching the end of Unbreakable Kimmy Schmidt, and nothing would stream off my media server in the house. I couldn’t figure out exactly what was wrong (I even tried turning it off and back on again), and the whole troubleshooting experience felt like trying to get the Babel Fish. But, eventually, things sorted themselves out and I got that insanely fast network speed, so I could finish the show.

In general, I liked it. The first few episodes were fantastic, and some of the middle ones were real stinkers, but I kept watching all the way to the end because Ellie Kemper is just so fantastic and such a joy. The show has a lot of problems that have been discussed to death elsewhere, so I’ll just leave it at that.

Finally, this is a show I’m doing for Playstation Network:CwCWithWilWheaton

We’ll release new episodes, every Tuesday in the US and Canada, on PlayStation Store. You’ll get them for the low, low price of FREE on your PS3, PS4, and PS Vita. What’s that? You loaned your device to your cousin and she went out of town, locked it in her house, and didn’t give you the key? Don’t worry. If you don’t want to try out those lock-picking skills just yet, we’re also going to make our episodes available on PlayStation’s YouTube channel.

So, I hope you’ll join me and some really interesting people as we talk about games like Destiny, Call of Duty: Black Ops 3, Uncharted, The Last of Us, God of War and more. I’ve already taped a couple of episodes, and I’ve had some really fascinating conversations about the similarities and differences between videogames and movies, the origins of Destiny, and exactly how The Last Of Us scared the hell out of us all, while simultaneously making us care about Joel and Ellie more than we care for actual people we work with in our real lives. Yes, Mark, I’m looking at you. You are never going to get a spot in my zombie survival compound, Mark.

I’m actually on my way to the studio in about ten minutes to do interviews with the team that brought us Black Ops, and the Santa Monica Studio team, who brought us God of War and Journey, among others.

Let me tell you this: I am profoundly late to the party on Journey, but it’s maybe the most beautiful and emotional experience I’ve ever had playing a game. If you have the means, I highly recommend it.

The joy of reading RPG books

Posted on 22 June, 2015 By Wil

I came across this fantastic article at The Guardian about RPG books as, well, books (as opposed to game manuals).

“By putting aside simple narrative storytelling and replacing it with detailed description, the RPG offers the total immersion in an imaginary world so valued by geek readers. The elaboration of leading characters, political factions and major historical events is sometimes a very dry exercise in world building, but done with enough skill it can spark a deeply satisfying response”

It’s a short read, but thought-provoking, and will hopefully inspire some people to pick up an RPG book, and just explore the world within its covers.

Games (still) Matter

Posted on 17 June, 2015 By Wil

I’ve been playing a lot of video games for work (I can’t say exactly what, but I should be able to pretty soon), so in addition to being late to the party on Journey, I’m also late to the party on God of War (I know. I know.).

These games couldn’t be more different, but I loved them both for their own, very different reasons. Journey felt like a meditation, and I found myself actually feeling pretty emotional toward the end of it. It’s so beautiful, I’m going to play it again when I have time.

God of War is so intense, and so fast-paced, it’s not something I could play to relax or unwind the way I could with Journey, but holy crap is it fun to level up skills and beat up on the bad guys! In fact, I had so much fun playing it last night, I completely lost track of time and it was 4am when I finally realized that I should probably go to sleep.

And my thumb hurts in that video game controller pad way that I haven’t experienced since the old Sega Genesis days and their attendant marathon sessions of NHL 94.

Just a quick thing to think about and consider, because if this hasn’t occurred to me in a long time, maybe it hasn’t occurred to some of you who are reading this: video games are supposed to be fun and entertaining. Games can certainly be art, and games can and do run the whole range of experiences from simple narrative experiences like Dear Esther to complex experiences like Civilization to challenging team-based experiences like Destiny or WoW. Games can and do entertain us the way a movie or TV shows does, but I don’t think I would have stayed up until 4am watching movies last night.

I’ve said before that games matter, and I continue to believe that (whether they are tabletop or video games). I also continue to believe — and this is the point I am taking a very long time to make — that games are supposed to be fun, entertaining, distractions.

A lot of the oxygen in the world that supports video games has been taken out of the room in the last several months by dickwagons, and I know that I lost interest in spending lots of time playing games, and didn’t even want to identify myself as a gamer.

But when I spent some time actually playing some games, I remembered why I identified myself as a gamer in the first place. That’s something I’d forgotten about, and if you’ve forgotten about it, too, maybe this will inspire you to dust off a controller and dive back in.

Valkana is a broken and wounded world (or: the first Titansgrave FAQ)

Posted on 12 May, 2015 By Wil

This week, we’re going to be releasing a bunch of cool stuff to get you excited about Titansgrave (and to remind me what we’re all working so hard toward, because at the moment I’m so close to it I don’t know if I’m making the right editorial decisions any more.)

To get started, I’m sharing something from an ask on my Tumblr thing:

tallawkandnerdy asked:

I’m very excited to watch the Titansgrave series. I’m not too familiar with RPG games, but would like to be. Will I be super confused watching?

We are making an episode zero that will air either before, or on the same day that we release episode one. This episode will explain the basics of role playing, the basic rules for the system we’re using, introduce the characters, and give you some background on the world we created.

If we do it right, this will give you everything you need to know so you can follow the show and enjoy what’s going on, but I worked really hard during production and editing to ensure that the gaming aspect of the show (dice, combat, stats, etc.) doesn’t get in the way of the story and narrative. Hopefully, it works.

Maybe it’s a good idea for me to put some FAQ answers here:

What’s the system?

It’s called the AGE system, and it’s from Green Ronin. AGE is a 3d6 system that powers the Dragon Age RPG. The basic mechanic is: roll three dice, add them together, apply a modifier, and see if the total meets or exceeds a target number.

For example, my warrior wants to smash a goblin in the face with her axe. The goblin is squishy and lame, so the target number I need to get is 10. I roll my three dice, and I add them together: 8. Well, that’s pretty typical for the way I roll dice, isn’t it? Lucky for me, my warrior is really tough, and her strength (which is the thing I’ll use to see how good I am at smashing things with my axe) is 3. 8+3=11, so the goblin is now a two-headed dead goblin.

There’s this thing in the AGE system that I really like, called “stunts”. It works like this: I have one of my three dice that is a different color than the other two. This is called my Action Die. Whenever I roll doubles on any of the three dice (which is almost half the time), I get to do something cool and extra. Exactly how cool is determined by the number on the Action Die; higher is better, so if I rolled 1, 1, 6 when I was smashing the goblin, I’d get to do a six point stunt, like maybe smash another goblin in the face with my axe on the same attack.

Okay, I realize that this has gone from a very simple thing to me nerding out about an RPG system I love, so I’ll get back to what I imagine are your questions.

What’s the world like? What’s it called?

We created a world of fantasy and science-fiction, inspired by things like Thundarr the Barbarian, the Heavy Metal movie, and On A Pale Horse. In our world, called Valkana, magic and technology exist side by side, so our wizards can cast mighty fireball spells against cyborg lizardfolk who are wielding swords.  Valkana is a broken and wounded world, a post-apocalyptic land of science fantasy that is so much fun to create and explore.

Who are the players?

Yuri Lowenthal, Alison Haislip, Hank Green, and Laura Bailey. There’s more about them all in this post. More information about their characters will be released this week.

Can I get the adventure to play with my group?

Yes! We’re on track to release The Ashes of Valkana at GenCon this year. After that (either later this year or early next year, depending on scheduling and things), we’ll release a more comprehensive guide to the whole world, so you can create your own adventures and explore Valkana with your group.

Will Titansgrave be the same format as Tabletop?

Not really. Tabletop is designed to share the experience we have playing a game, explain the rules, and create more gamers in a world that is crying out for them. Titansgrave will do some of that, but we’re not going to cut to rules explanations like we do on Tabletop.

We’ll have some graphics to show what the dice rolls are during combat, and we’ll probably spell mechanics out a little in the first couple of episodes, so people who aren’t experienced RPG players will know what’s going on. But I don’t want this show to be about rolling dice and looking at charts. I want this series to be about the story that we all tell together. I want to put the ROLE back into Roleplaying, get people to stop thinking about RPGs as exclusively tactical miniatures games (not that there’s anything wrong with them, it’s just not what I’m going for), and have a season of narrative storytelling that’s as compelling and interesting and shocking and moving and exciting as any fully-scripted program on television.

Maybe you can understand why I’m so nervous about everything coming together in exactly the right way, now. I have made the stakes and my expectations very high, because I didn’t have enough to worry about already.

Can we see some art from the show?

It’s like you knew the whole reason I sat down to write this post in the first place. You sure can:

Titansgrave One

So this is one part of a full image that we’re releasing a little bit at a time over the next few days. When the whole thing is assembled, you’ll see the image I used to show the actors and crew how I imagined Valkana’s particular blend of science fiction and fantasy would look.

In this image, you can see a special wizard class we created, which I call the Desmage. The Desmages are huge and burly, like a warrior, because they use their strength to manifest their magical abilities … at great cost to themselves (in game terms, it’s sort of like a bloodmage). We didn’t end up with any Desmage PCs in this season of the show, but this artwork was created before I knew who the PCs would be, so it’s in this image.

Where will Titansgrave air?

New episodes will be on Geek & Sundry, every Tuesday.

So I can only watch it at Geek & Sundry?

Nope. It’s still going to be in an embeddable player, and it will go on YouTube later the same week, but I’d like everyone who watches the stuff I create with Geek & Sundry to get used to watching stuff there, sort of the way you watch a TV channel.

Will there be gag reels?

No.

Will it air every other week?

No. Every week, for ten weeks, you’ll get a new episode. The final episode will air right around GenCon.

When does it start?

We planned for June 2, but I decided to push release back by one week so we can make really good decisions about the first episode’s final cut, instead of making decisions in a rush because we want to hit that release date. We’re releasing something cool on June 2, but the first full episode will be coming out on June 9. Episode 0 will be out a few days before then, or on the 9th, depending on how the edit of that episode shakes out.

I want to know more!

There’s going to be stuff on the Geek & Sundry Facebook thing, and on the official Titansgrave homepage, so that’s a link you may want to hold onto, if you’re into that sort of thing. There’s also a Titansgrave forum at Geek & Sundry, because I guess forums are still a thing?

This week’s Tabletop is DREADfully good.

Posted on 7 May, 2015 By Wil

Every season of Tabletop, I feature a roleplaying game. I’ve done this, because my not-so-secret wish all along was to do a spinoff show that was a season-long RPG adventure with persistent characters.

We’ve done Fiasco and Dragon Age, and this season, we’re playing DREAD.

I. Freaking. Love. This. Game.

We have a great group of players: Molly Lewis, Ivan van Norman, and Laura Bailey (who I cast in Titansgrave: The Ashes of Valkana).

This was intended to be a single episode, but I liked it so much, and I am so incredibly proud of the story we told and the way we told it, I decided to make this a two-part episode.

Here’s part one:

I really hope you like this as much as I do, and I hope you’ll be happy to know that we aren’t doing a gag reel next week; we’re going to do part two, so you don’t have to wait.

If you’d like to learn more about DREAD, or get your own copy, you can find out more at their website. SPOILER WARNING: We played an adapted version of the Beneath A Full Moon setting. If you read that part, it’ll probably wreck some of the drama and suspense for you.

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