Things I love:
- Tower Defense games.
- Cooperative games.
- My friends Yuri and Tara.
- My new friend Andre.
Oh, look what happens when we combine all of these things:
50,000 Monkeys at 50,000 Typewriters Can't Be Wrong
Things I love:
Oh, look what happens when we combine all of these things:
Two things for you, free of charge.
1. Mental Floss said really nice things about Tabletop:
So Wil Wheaton has a YouTube show about boardgames, and it’s awesome. It’s called TableTop, and it’s a long-form (about a half hour per episode) look at various good boardgames, including a basic explanation of how to play each — plus an actual play session so you can actually get it. Whether you’re a boardgame nerd or a “normal” person looking for a fun diversion for your next party, this is for you.
I'm crazy about Mental Floss, so this means a lot to me. I think Mental Floss reaches people who don't already know about Tabletop, and I'm hopeful that this will bring some new viewers and eventual new gamers into the world.
Also, I met a woman in Trader Joe's today who watches Tabletop. This is how I recounted it to Twitter:
Girl in store: Do you make that tabletop show? Me: Yes! Her: My husband and I love it! We have a game night because of it! Me: AWESOME!
Then:
Her little girl: Daddy's favorite is the trains! Her: We love Ticket to Ride. Anne: Careful with the board. Me: Voice of experience, here.
Her husband told me via the tweety box that she was there to get snacks for their weekly boardgame night, which exists because they were inspired by Tabletop.
Mission: Accomplished*
N: 2nd Watch will be living on the web. In what ways will the show’s format be taking advantage of its portal?
WW: Hopefully, it will let us reach out to and embrace the audience in a more interactive way than we can with television, which is one-way communication.
N: With after-shows like this and Talking Dead, you and Chris are acting as ambassadors to the community on behalf of those shows. Do you think networks are finally seeing the value in personally connecting with the audience? And how does having the trust of an audience weigh on deciding whether or not to take on a job like this?
WW: It’s a huge responsibility to host one of these shows, because we need to know as much about the individual episodes and the cast as the most über of überfans. We’re essentially acting as a bridge between the fans of the show and the people who make it, so we absolutely need to have our shit together. I take the responsibility very seriously, and I know that there’s a certain amount of “this is awesome” implied when I agree to do something like this, which is why I wouldn’t have said yes if I didn’t absolutely love the show.
The networks are taking baby steps, as younger executives who have grown up with the Internet replace retiring executives who are still trying to fight the Napster battle. One of the key areas (in which) indies are destroying the majors is with fan outreach, no region-locking, no DRM, and things like that. It makes me really, really happy that TNT and AMC are seeing that the old style of one-way, top-down network to audience relationships need to adapt and change to meet what audiences expect right now.
There's a lot more to our interview, which I hope you'll read because I spent a lot of time thinking about and writing my answers down. For you. For science. You monster.
*And not in the fake codpiece way.
If you've been reading my blog for a few years, you may remember when I played Munchkin with my kids in 2008:
I'm going to speak in geek to people who have played Munchkin: Neither of the kids would help me, and I kept getting the Truly Obnoxious Curse, so I was having a hard time gaining levels. As a result, I was stuck at level 3 forever while they were sitting around level 7. I decided that my goal in the game would be to mess with them as much as possible, and forget trying to gain levels on my own.
Nolan was to my right. He kicked in a door and didn't find a monster, so he looked for trouble, playing a level 3 something from his hand. "Does anyone want to mess with me?" He asked, avoiding looking in my direction.
"It's funny you should ask," I said. "That's an illusion. You're actually fighting a level 18 Squidzilla." I played the appropriate cards.
"Oh, okay." Nolan pulled a card from his hand. "It's now enraged, so it gets an additional treasure." He pulled another card from his hand. "And with this Polymorph Potion, it turns into a parrot and flies away." He paused dramatically. "And I take five treasures."
"OHHH!" Ryan and Michael said.
"Man, that's a really great move," I said. "Too bad I'm playing Annihilation on it."
He was forced to discard the potion, and face the Enraged Squidzilla on his own.
"OHHH!" Ryan and Michael said."
"Okay, then." Nolan said. "I guess I'm running away."
You may also remember the 3872 Intelligent Humongous Orcs Incident of 2006, which caused much laughter and rejoicing.
Munchkin is a polarizing game. People who love it are crazy about it, and people who hate it want to kill it with fire. I fall into the middle; it can be a really fun game if the players get into the spirit of the puns and the backstabbing and don't succumb to the crabs-in-a-barrel mentality that can keep a player at level 9 an hour after the game stopped being fun.
On the most recent Tabletop, Sandeep Parikh, Felicia Day, and the game's creator Steve Jackson played Munchkin with me, and I think we illustrated exactly why this game can be so much fun:
Munchkin is one of those games that brings out the Rules Lawyers and self-proclaimed experts who spend a lot of time pointing out every time we did something that wasn't optimal, or when we screwed up with the rules, so this is a very good time for me to point something out: The goal of TableTop is to show how much fun it is to play games. It isn't a tutorial on how to win them. We know that we make mistakes (we shot 20 episodes in 10 days on a tiny budget with 60 different players) and we're okay with that.
I worked on [REDACTED] today, and had more fun than I thought possible. I can't say anything more until July.
Tomorrow, I work on [REDACTED], which is different from [REDACTED], but should be really awesome, too. I can't believe I get to spend two days working with [ACTORS].
(It was a lot easier to talk about my job before the studios became obsessed with secrecy.)
So a couple of quick things before I get back to preparing for [REDACTED]:
Finally, my beloved Los Angeles Kings are in the Stanley Cup Finals for the first time since 1993. This is what I looked like last night after they won in overtime:
I keep hearing from gameshops that people are coming in and buying the games we play on Tabletop, and from people who tell me that they're using Tabletop to show their non-gaming partners why we love to geek out over games all the time… but someone choosing to use our super lame totally awesome trophy that Lindsey got from eBay for 3 bucks we spent an unfathomable amount of money on making as the trophy for "award"? That's amazing.
I do not always make a meme reference to my own show, but when I do, I choose this one.