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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Games

A weekend of gaming, from Cal & D to Power Grid

Posted on 21 February, 2011 By Wil

Saturday, I got together with Cal, Martin and Steve so we could finish our now-epic one-shot of Cal & D.

The plan was to start at 10, because Martin had a family commitment that we all decided (despite his disagreement, which was wrong) that wasn't nearly as important as crawling the dungeon and emerging victorious with copious amounts of treasure.

However, we all stayed up too late on Friday, so we started a little bit later, like … 1130. Well, that's not entirely correct, either. See, we got all our stuff together at 1130, but we had to bullshit and tease Martin about his family commitment for at least an hour, so we actually started at 1230.

We could have sat around my dining room table, but since Cal & D requires no maps or minis, we instead played in my living room, Cal standing on one side with his DM stuff, and the three of us sitting in different places on my two couches. It made me tremendously happy to sit around and play like this, because it's how we used to do it in the old days, when minis weren't nearly as integral to combat as they are today.

Cal recapped for us, and Martin rolled 2d12. He pointed at the result and asked, "So do we win now?"

"No," Cal said.

I rolled d20. "How about now?"

"Still no," Cal said.

It was the perfect way to start Cal & D, where the table talk — in this case, living room talk — is more important than the actual game.

We explored the Tomb a bit more, until Steve's Gnome wandered into a room and turned himself invisible before the door closed between him and us. Our characters didn't know that he'd activated some teleportation device while the door was closed, so we decided to role play it as honestly as we could: Steve's Gnome was fucking with us, so we just walked away to teach him a lesson (because that makes a lot of sense when you're in a Tomb filled with traps and who knows what else.)

"DMs just love it when you split the party," Cal said, using a tone which indicated that this probably wasn't true, or if it was, he was not one of the DMs who subscribed to this particular opinion.

We did the split party thing for close to 30 minutes, until Martin and I ran into a locked door that we couldn't get through. "Let's go back to that room at the bottom of the stairs and get L'Anklebiter," I said, "so he can pick the lock."

This eventually led us to a room filled with giant rotating knives ("Knives?" "Rotating knives, yes." "We just wanted a nice block of flats." "I see. I guess I didn't properly divine your attitude toward the tenants.") I was cut to fat ribbons by them, and Martin's little gnome guy tried to dodge them, but failed for some reason.

"Don't I have [some Gnome thing that Martin made up to get out of the way]?"

"No, that's in an older edition of Cal & D," Cal said, "it's not in this edition."

"Yeah, didn't you read the Rules CALpendium?" I said, particularly pleased with myself. "That whole system was pretty heavily revised."

"I guess I haven't picked up that particular book, yet," Martin said.

Eventually, we met up with L'Anklebiter, who was fighting some kind of nasty Hag. During the fight with the Hag, Martin's Gnome (who you may remember is the Travelocity Gnome) used his Gnomish Hookhammer (this is hilarious if you're a certain kind of gaming geek) to trip the Hag.

"You need to say some kind of trip-related pun," Cal said, "or the attack fails."

Steve and I laughed, and Martin completely froze. His face turned red, he stopped breathing, and I'm fairly sure he begain to sweat. "Uhh," Martin said.

"Come on, man! You TRIPPED her, and your whole thing is that you send people on TRIPS. You have to come up with a pun."

Martin looked as if he had forgotten how to speak, and quite possibly how to think.

"Five, four, three," Cal counted down, "two … one."

Martin blinked. "I got nothing."

"BOOOOO!!!" I hollered.

"THUMBS DOWN!" Steve said.

"The Hag gets up," Cal said, "And the Travelocity gods are so displeased with you, you are transformed into …"

An excited silence filled the room. Even Oingo Boingo, which had been playing on the stereo, seemed to fade into the background. 

"You are transformed into … William Shatner. And now you work for Price Line."

I exploded into convulsions of laughter. When I got my breath back, I said, "Oh my god, Martin. You're The Shatner now!"

Martin looked about as sad as it's possible to look while playing Cal & D. "I just … I couldn't think of anything."

"Have a nice TRIP?" I said. "You should have booked TRIP insurance?" 

"I know, I know," Martin said.

"I'm sorry, you didn't sound like The Shatner at all, just then. You're going to have to work on that."

Around this time, we took a break to compose ourselves. Then we realized that Martin had to leave for his totally-not-important thing, so we put the game on hold, to be completed at a future session.

Shortly after Martin left, Cal's wife and my wife came home, and we transitioned to board games.

First up, we played Pandemic, with the On The Brink expansion. I am of the opinion that Pandemic should always be played on the Hard setting, because we're probably going to lose anyway, and there is much more glory in beating the game on Hard or Legendary or Are You Fucking Serious than the easier settings.

We set up, and Anne said, "isn't this that game you say you never win?"

I told her that it was, and it would be a good bonding experience for us all, since she'd never played it with us before.

"Okay," she said.

"Seriously, I have had more fun losing this game than I have had winning other games."

"If you say so," she said.

"Trust me!" I said.

"Let's just play the game, okay?" Cal said.

"Good idea."

We won, with just two cards left to draw and the outbreak level at 7.

"I thought you said you never won this game!" Anne said, clearly disappointed to have been victorious.

"Well, you're just too good at it," Steve said to her, "so it's all your fault that we won."

We broke for dinner. I made Pappardelle with Vegetarian Bolognese. I was really stressed out about screwing it up, especially because Cal and his wife Raellen are incredible chefs and we usually play at their house and eat their food … but it was amazing. I was proud of myself, and everyone enjoyed it. Go me!

After dinner, we played Shadows Over Camelot. It was a ton of fun, as usual, even though we lost, because Cal was a filthy stinking traitor.

Cal and Raellen went home after that, because Cal, Steve, and I were planning to go to OrcCon by LAX on Sunday, and we didn't want to get down there too late.

I've written about OrcCon before, but a quick recap: it's a mid-sized gaming con that I just love. I've been going to it since I was in high school (not every year, sadly), and it is what comes to mind when I think of "going to a con." It has a great community feel, tons of open gaming, a great library of games to check out, and tremendous volunteers.

So Steve and I drove down to LAX around 10, met Cal, and found our friend Shane, who was volunteering to run tournaments, teach games, and generally help make the con awesome for its attendees.

We had hoped to get into the Dragon Age RPG, but we missed the start time by nearly 2 hours, and we'd missed the BSG start time by over an hour, so we grabbed a copy of Forbidden Island from the game library, and played it in Open Gaming, while we waited for Shane to finish running a tournament.

It was a seriously fun game, and we beat it on Hard (I wanted to play Legendary, but they were chicken.) My friend Paul Tevis, creator of the fantastic indie rpg A Penny For My Thoughts joined us, and we played Tales of the Arabian Nights with him. This is a great game that is truly about the journey instead of the destination. The goal is to have an interesting life that's filled with stories and adventure, even if terrible, terrible, terrible things happen to your character. It's a polarizing game, but I love it.

Paul had to leave for a game, so we wandered the dealer's room for a bit. I bought a copy of Lunch Money (finally) and considered buying coasters with dragons on them.

"I don't think I can sell these to Anne," I said.

"Hey, if the wives want us to use coasters, we should get to pick them out," Steve said.

"You know what? That makes a whole lot of sense to me," I said, and I bought four of them.

Our shopping completed, Steve headed down to the airport to fly home. Cal and I found Shane and played Power Grid Japan with him and a young couple (Crystal and Kevin) who I think Shane knows from the con. I was in the lead for the entire game, until Crystal connected and 15 cities when I had 13 and needed one more turn. Oh well, second place was fine.

I could have stayed at the con and played more games, but I wanted to have dinner with Anne, so I thanked my friends for playing with me, and left around 6:30.

When I got home, I proudly showed Anne our new coasters.

She was Not Amusedâ„¢. "How about you use those on game day, and we pick out some different ones … together," She said.

I silently cursed Steve, even though I still thought that his idea was intriguing, and I wished to subscribe to his newsletter.

various items including: hunter, marketplace, batman, and a show with paul and storm

Posted on 16 February, 2011 By Wil

Various items that may be relevant to your interests begin … NOW!

* I talked to the Marketplace Tech Report recently, and our two interviews are now online.

I'm sure it will surprise you to learn that I'm a huge NPR geek, so getting to talk to John Moe for Marketplace (I did my side of the converstaion from KPCC) was pretty cool.

* I am doing a show at Largo with Paul and Storm on Tuesday, March 29th! I'm going to perform stories with and without musical accompaniment, and Paul and Storm are going to play music. Then we'll sing about pirates for two hours. Los Angeles always asks me to do a show, and then nobody ever shows up when I do one here. Don't fucking let me down, Los Angeles; I'm getting tired of defending you to Chicago.

* I know I'm way late to the party on this, but I've been playing Batman: Arkham Asylum recently. It's sort of like being in control of an episode of the Batman animated series, but there are a couple of things that keep taking me out of the experience.

First, there is just way too much backtracking. I really hate it when games do this, because it feels like a cheap way to make a game appear longer than it is, and it's just boring. I already did the complicated zipline batclaw jumpglide across the poison gas room thing, guys. I don't need to do it again.

Second, It's incredibly fun to pretend that I'm Batman, but it's a little silly that I my progress is constantly thwarted by 5-foot high brick walls. And by a little, I mean goddamn fucking ridiculous. I AM THE GODDAMN BATMAN FOR FUCKS SAKE.

Still, those complaints aside, it's a lot (or alot, if you prefer) of fun. Beating up on bad guys requires timing and precision, so it doesn't turn into a button masher (you can try that, if you want, but you won't get very far). There are also two extra games that parallell the main storyline where you try to solve puzzles posed by The Riddler, and you try to find these tablets that reveal the history of Arkham Asylum.

Huh. I just sort of reviewed the game without meaning to. I guess I should grade it, then: B-

* I think it's really important that the story of HBGary, Bank of America, Wikileaks and The Chamber of Commerce doesn't die. This is serious ratfucking and is pretty much a perfect example of the war the ultra-rich and powerful are successfully waging against the middle class in America.

* Digital: A Love Story is a computer mystery romance that is set "five minutes into the future in 1988". You read it by using an emulator that looks an awful lot like the Amiga, and it recreates the old BBS experience when 2400 baud was all the baud we needed. The story unfolds via messages. It's just amazing.

* A friend of Anne's makes and sells organic, eco-friendly clothing with positive messages. I really love it, and from time to time I remind the Internet about it, so people will check it out and tell their friends. It's called Capable Arts. Tell them Wil sent you. 

* Many people have asked how HUNTER is selling. Without getting into specifics, I'm delighted that so many people have chosen to give me donations for the story. Most are giving between 1 and 5 dollars, and close to one thousand readers have paid for the story. I stupidly set it up in a way that doesn't let me track individual downloads, so I have no idea what the ratio of downloads to customers is. The feedback has been overwhelmingly positive, and I'm inclined to revisit the world at least once in the future. I'm calling this a success, and I'll do pay-what-you-want again in the future. 

This goes on its own line because I want to make sure it gets seen: Thank you to everyone who read Hunter, left me feedback about it, paid something for it, and told friends and Internets about it. This wouldn't have been a success without you.

* Finally, Anne found a home for Velvet Wesley Crusher's Moustache:

IMAG0652

back in flesh

Posted on 8 February, 2011 By Wil

I cleared two pretty big deadlines yesterday, both for RPG-related projects.

One of them I don't think I can talk about, but involved a fair amount of writing. It was one of the most enjoyable creative experiences of my life, and it excited and inspired me to pick one of the ideas in my notebook and transform it from notes into an actual story; it turns out this making-things-up-and-writing-them-down thing is a whole lot of fun. I'm not sure when this particular thing will be released, but you can be sure that I'll blagh and blagh and blagh about it when it is.

The other I can speak more freely about. My friend Will Hindmarch (who does all design and layout work for my books) asked me a few months ago if I would record some audio for a Trail of Cthulhu campaign he created with Jeff Tidball called Eternal Lies. I thought it was such a nifty idea to include an original score – I love the soundtracks that Flying Frog includes with their games – I jumped at the opportunity to provide some dialog to go with it. The way we did it was pretty cool, and appealed to the technology geek in me as much as the RPG geek: Will sent me the script, and I recorded a few rough passes in Garageband which I put into a shared Dropbox folder for him to listen to. He was able to give me nearly-instant feedback until we were on the same page, at which time I switched to uncompressed audio and Serious Business.

Some of the things I read for the game were quotes from Lovecraft. During one take I realized that, whenever I read a particular type of quote, I hear it in Fawkes' voice. Thanks for that, Felicia. (By the way, Felicia is working on a Secret Projectâ„¢ that I'm lucky enough to know about … holy frakking shit balls on fire, you guys. When you know what it is, your mind will be blown right out of your skull so hard it will bounce off the wall and land on the ground next to your socks, which were also knocked right off your feet and through your shoes.)

The last few months were insanely busy, and I just didn't have much time or energy to do anything extra beyond a few Very Important Tasks. Now that I'm getting caught up on my deadlines, and I have more Me Time, I've been able to read more books, play more video games, and feed my inner geek, who it turns out was beginning to starve.

Since playing Cal & D, though, I have really felt the Gaming Monkey's claws digging into my neck, and working on these two RPG projects has made me realize just how much I've missed gaming. I really hate it that I can't go to PAX East this year; I didn't know how much I really wanted needed to go until I accepted that I couldn't.

I'm going to try to make it to OrcCon with some friends next weekend, because I'm starting to get the gaming shakes, man, and I've just got to get straight, you know? You know what I mean, Bubbles? Come on, man, just let me roll 3d6 and add my combat bonus … just once, man. I'm going crazy over here!

In which we play Cal & D.

Posted on 31 January, 2011 By Wil

Saturday morning, I drove over to my friend Cal's house for D&D. Our friend Steve was already there, and our friend Martin was on his way to meet us.

While we waited for Martin to show up, we caught up on our lives, told stupid (and not-so-stupid) jokes, and got ready for the game.

"Hey, I brought you a 4e DM screen," I told Cal, "in case you don't have it, because it's one of the most useful DM screens I've ever used."

"We're not playing 4e," Cal said.

"Are we playing 3.5?" I asked, imagining a five hour encounter where I did little more than grapple.

"No, we're actually going to play a system I made up. It's sort of a hybrid of AD&D, 4e, and some other things. You're not even going to have character sheets." (Later on, we would describe this particular system as Cal & D.)

I was intrigued, and implored him to continue.

"I've adapted a Tomb of Horrors style adventure from Dungeon magazine –"

"You mean when it was still a magazine? Printed on actual paper and everything?"

"Yes," he said. I wondered how he stole it from the museum, and he continued: "We aren't using a battle map or minis, and we're not going to get hung up on a lot of rules. You guys are just going to do your best not to die in the Mud Sorcerer's Tomb."

When Martin arrived, we got our characters. I was a Fire Mage called Hosemi The Corpulent. It was decided that I wore a muu muu, had T-Rex arms, and one of my spells was lighting farts into mighty blasts of flame. Martin was a Gnome Paladin whose name I forget, but was based entirely on the Travelocity Gnome. Steve was some kind of deep earth stone Gnome guy who was essentially a 1st Edition thief.

We met in a tavern (duh) and left with a bunch of lackeys who I called Team Cannon Fodder. On the way to the Tomb, we did a little Roleplaying, and figured out who our characters were. I was kind of like Fat Bastard, leaning toward Neutral/Evil. Steve said he had "a fuckload" of healing potions in his adventurer's kit, as well as two dozen iron spikes. He also loaded up Like A Rock on his iPhone, and used it as his theme music whenever he did anything. Martin's character's goal in life was to save travelers gold pieces – this was especially funny because he was a Paladin of Garl Glittergold, and his battle cry was "GARL THAT GLITTERS IS GOLD!" 

If you are still under the impression that we were taking this very seriously, I offer the following exchange to clarify things:

"Hey," Martin said to Cal, "I want to ride a Dire Badger."

"What??

"Yeah, my mount is a Dire Badger."

"A Dire Badger would eat you, Martin."

"Not this one. We grew up together, so he's my pet."

I Twittered this, and more than one person replied that, if the Dire Badger was domesticated, it wasn't very Dire. I relayed this to the group, and Cal ruled that Twitter was correct, so Martin couldn't have his badger. I, however, got to ride a tiny donkey that was proportional to my size like those little motorcycles the world's fattest twins used to ride on That's Incredible!

We eventually got to the tomb, and sort of, uh, killed a lot of the lackeys in the first few rooms.

I forget exactly what we ordered them to do, but Cal said, "Okay, the lackeys all get together and one of them steps forward. 'We have decided to form a union, so you have to treat all of us the same way.'"

This is when I knew that my character was more Evil and Neutral.

"Okay, I hold my hands out, and engulf that guy in a fireball," I said. "Now I turn to the rest of them and say, 'Would you all still like to be treated equally, or will you do what we fucking told you to do?'"

(This is especially funny to me because I'm 100% a union guy.)

Cal said that they decided to go ahead and walk into the hallway, or whatever it was we wanted them to do.

"Oh, I also collect his ashes, and I draw them into a little football field, paying careful attention to the fifty yard line," I said.

This particular hallway had some sort of evil field of evil in it, so I was able to pass through relatively unharmed, but everyone else took a lot of damage, killing all but one of the lackeys.

"Clever way to get rid of our cannon fodder," I said. Cal smirked.

A little deeper into the dungeon, I took over the mapping duties. Now, I should point out that at this point in our day, the wine had been opened. I don't want to mistake correlation for causation, but my mapping became very detailed, including drawing giant dicks on the various statues.

"Why is it that, whenever we play D&D, we become twelve year-olds?" Martin asked.

We were all laughing too hard to reply, but I think I can answer him now: it isn't always about the game. It's never about the system, and it's rarely about "winning" as much as it's about the company and enjoying a few hours respite from the responsibilities and burdens of our real lives. Maybe we all become twelve because that's when most of us started playing, and though the reasons we seek escape have changed, the escape is still welcomed.

RPGs can be all about telling a collaborative story, using our imaginations, challenging our wits, and building heroic epics … but they can also be an excuse to get together with people we like to goof off and leave the Muggle world behind for a few hours, seriousness be damned. Whenever a system holy war comes up, I'd encourage you to think about that, and maybe use it as an escape hatch (so this doesn't happen) and ask yourself how often you have said, "Boy, that was a great system," versus "Boy, I had a really good time playing today."

Shortly after Steve's Gnome triggered a trap and found himself impaled on a gate made of daggers (seriously, who the hell makes a gate out of daggers?!) and our last surviving lackey was turned into frozen hunks of former-lackey, our wives came home. We decided to suspend the adventure, eat dinner, and finish the night with a rousing game of Cranium Pop 5.

We're planning to get together in the near future to finish our assault on Mudhoney's Tomb of Mud and Mudmen featuring Muddy Waters and the Mudskippers (which is what I kept calling it) … and this time I get to be the guy who threatens to punch Cal in the dick if he doesn't show up.

“In fact, I’ve never seen her this excited for me to go play D&D.”

Posted on 26 January, 2011 By Wil

In my keynote to PAX East last year, I said that gaming is the foundation of, and the mortar that holds together, the strongest and longest lasting friendships in my life. I've been playing with the same guys since high school, and even though we all live in different states (and some of us live in different countries), a few times a year we all gather at someone's house (usually our friend Cal's house) for a day of gaming, eating, drinking, and more drinking.

Over the years, girlfriends and boyfriends have come and gone, members have been added to our group, and our family has grown. We've introduced our gamer-adjacent partners to the hobby that we love so much, using infection vectors like Wits & Wagers, Pandemic, Frank's Zoo, and Shadows Over Camelot. We've had children (Yay! Future gamers!), divorces (Boo! Now it's awkward!), and a D&D campaign that lasted for a decade. Without gaming, we'd still see each other, but I know we wouldn't see each other nearly as often as we do.

About a month ago, we got together for our annual holiday gathering. Cal told me that he wanted to run a D&D one-shot, and that he wanted me to set the date, so I wouldn't be able to back out for some series of reasons that were defined as "bullshit."

I pulled out my phone, and looked at my calendar. "How about January 29?"

Cal called our friend Steve over to the kitchen. Steve lives in Northern California, and getting down to Cal's for game day is about as complicated as flying to LAX from SFO.

"Wil says he can play on the 29th. Can you come down?"

Steve didn't hesitate. "I can do that." He looked at me, pointedly. "…but can you?"

"I just said I could. That's why Cal called you over."

They looked at each other. We've been planning a one-shot for a few years, and it always falls apart because of me, and some series of reasons that are always defined a "bullshit." They looked back at me. Nothing needed to be said.

"I promise that I will play on the 29th," I said. I typed it into my calendar. "See? I'm typing it into my calendar right now. That makes it official."

Cal set his wine glass on the counter, and pointed at me. "Okay, we'll play on the 29th, but if you don't show up, I am coming to your house, and I will punch you in the dick."

Steve said, "I will also fly down from San Francisco and I will also punch you in the dick."

I said, "Well, I don't want to get punched in the dick, and I really want to play D&D with my friends, so I don't think it will be a problem."

We made celebratory noises, and opened another bottle of wine to mark the occasion.

While I was in Portland last week, Anne called me. "Are you still playing D&D with Cal and everyone on Saturday?"

"I don't want to get punched in the dick," I said.

"… um."

"Yes. Yes, I'm playing D&D on Saturday. Why?"

"All the wives are getting together for an anti-D&D-girly-spa day while you guys play, and then everyone is getting together for dinner after. I wanted to make sure you were playing before I told them I'd go."

"Woah! That's awesome," I said. Then, I had a million dollar idea. "Someone should open up some kind of non-gamer spa or something right next to a game shop, so nerds can drop their Muggle partners off while they play."

"Muggle?"

"Yeah, if you don't know what a Muggle is, you're a Muggle. That's just science, Anne."

In the silence that followed, I could feel The Look coming through the phone at me.

"Anyway. Yes, I'm playing, and yes, you should go, because that will be awesome for both of us." 

"Mmmmkay," she said.

Our undying love was declared, and we hung up the phone.

Over the next couple of days, Anne texted me frequently about the spa day, and how much she was looking forward to getting together with her friends while I played with my friends. This morning I e-mailed Cal with some questions about the game. In his reply, he told me to make sure Anne was connected with the girls for their spa thing.

"Oh, she knows all about it," I wrote back. "In fact, I've never seen her this excited for me to go play D&D."

When I told PAX that gaming was so important to my friends and me, I didn't even consider that all of our wives, who only know each other because of us, have formed their own friendships that are independent of their nerdy husbands. So, in a way, gaming didn't just bring my group of friend together (and keep us together), it brought our wives together, too. The next time some idiot says that gaming and gamers are antisocial, I think I'll mention this … and then punch them in the dick.

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