Category Archives: Games

never forget your roots . . .

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"Do you play D&D?"

I gasped. According to our ultra-religious school, D&D was Satanic. I looked up for teachers, but none were close to us. A hundred feet away on the playground, another game of dodgeball was underway. I involuntarily flinched when I heard the hollow pang! of the ball as it skipped off the ground.

"You’re going to get in trouble if you get caught with that," I said.

"No, I won’t," he said. "If I just keep it turned upside down, they’ll never see it. So do you play or not?"

"I have the red box set," I said, "and a bunch of characters, but I don’t have anyone to play with."

"That’s Basic," he said. "This is Advanced."

From Happiest Days .

charity poker tourney in santa monica this weekend

My friends who own Fleet Street Games are sponsoring a charity poker tournament this weekend in Santa Monica.

It’s called All-In for Scleroderma.

Now, I know what you’re thinking: “Why in the world would I go all-in for scleroderma? Doesn’t scleroderma suck?”

Yes, yes it does, but “All In To Help Raise Money in the Fight Against Scleroderma” just doesn’t have the same ring to it, Champ.

It’s this Saturday, September 20 from 5pm to 10pm. You can buy-in for as little as $50. I’m playing in the tournament, and I’ll even have a copy of Happiest Days of Our Lives as a bust out prize (the player who knocks me out wins the book. How’s that for a $20 overlay!?)

All the details, including location and stuff, can be found here.

Gaming with kids: rule 17b

My friends Ed and Mel gave me The Last Night on Earth when I was at PAX. I had to ship home everything I got there (only two boxes, because I was restrained this year) and it arrived yesterday.

Nolan and I played it after dinner last night, and we both enjoyed it a lot. I think he’d have had more fun if he hadn’t been plagued by disastrous rolls (a statistically improbable run of 1s and 2s) but we both liked it enough to play it again tonight.

However, there were several times during the game that I could feel his frustration so much, it threatened to make the game not fun for both of us. I helped him get through it with an appropriate balance of humor and empathy, but if he’d been just a few years younger, it would have been a disaster for us both and he’d never want to play it again.

So this morning, I thought of a way to help GeekDads and GeekMoms who encounter this with their own kids. It’s a variation on something my friends and I call Rule 17a.

Rule 17a is a house rule we invoke when we’re learning a new game. It basically states that, at any time, a player can say, “You know, I just realized that I did this stupid thing that I wouldn’t have done if I had a little more experience in the game. I’d like a do-over.” If the majority of the players agree (and we always do) then we just back up a little bit, and play on. It reduces the risk of doing something bone-headed that you can’t ever recover from, and it keeps the game fun.

As a parent, particularly when my kids were small, I was always looking for teachable moments, where I could take an experience they’d just had and use it to apply some kind of life lesson about basic values, like being honest or kind, doing the right thing when it wasn’t the easy thing, and being a good sport. Gaming presents tons of opportunities for parents to teach their kids about all of these things, as well some other important values: life isn’t fair, and when things don’t go the way you want them to, it’s not the end of the world. Never sacrifice the journey for the destination. Always do your best. It’s just a game.

But when your child has just rolled his third or fourth critical failure, and is wondering why he’s even playing the game instead of . . . well, instead of doing anything else, all that goes out the window. We want our kids to have fun when they play games, after all, and we all know that nothing ruins a game experience faster than totally horrible dice rolls, especially for kids.

Enter Rule 17b:

Depending on your kid, the game, and some X factor that I leave to you as a parent, you could give your child up to three “roll again” markers, like poker chips or glass beads or whatever, that she can use at any time to re-roll a particularly bad dice roll. They can use it whenever they want to, but once the marker it used, it’s gone for the rest of the game, so your child will have to choose very carefully about when she’s going to use it. This would be especially great with a couple of smaller kids, because the parent isn’t put in the position of awarding do overs and giving the appearance of favoritism (raise your hand if you’ve ever had to untangle that Gordian Knot.)

I wouldn’t suggest this with more traditional board games of the Monopoly variety, but I think it would work well in games like Settlers of Catan, Descent, or Talisman. It gives children a little bit more control than they’d otherwise have, so they’re not at the mercy of the dice as much as they would be without it. They have a little bit of a safety net, even when they get unlucky.

You’d still get those teachable moments about enjoying the journey and being a good sport, and when the markers run out, they’ll still see that life isn’t always fair, but by invoking Rule 17b, your child’s (and your) gaming experience is less susceptible to the fickle whims of chance. Your son or daughter is empowered at a time when they’d feel helpless and frustrated. Everyone has more fun, which is the whole point of gaming in the first place, and you may just add a gamer to the world.

Purists will say that this unbalances games. I’m not entirely sure I agree with that, because if you’re playing with small kids the older kids and adults have inherently unbalanced the game (unless they take it easy on the kids, which I never do, because once the figure out that you’re doing that, it’s a huge insult to them. Kids want to win, but they want to win on their own, especially when they’re playing with a parent.)

I want to hear from my fellow Geek and Gamer parents: what do you think of this idea?

Updated to add: Several people have suggested that all the players, including parents, get Mulligan Markers (or whatever you want to call them) so that everyone is on equal footing. Parents, of course, don’t have to use them, but at least they’re there. I think this is a super idea, and I wish I’d thought of it.

in which i get to hurl polyhedrons

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From left to right: Me, Gabe, Kurtz, Tycho.

This was pretty much as fantastic as I thought it would be, and I’m very proud of myself for never blowing a save versus "OH MY GOD I CAN’T BELIEVE I GET TO DO THIS" the whole time we played.

Check this out: we had so much fun, Jerry says that if they do more D&D podcasts, I’ll get to join them, as the intern who opens all the doors and doesn’t get any gold.

Awesome.

(Note: This picture is © All rights reserved because Kiko took it.)

it is pitch dark

I’m wearing this awesome T-shirt today, in honor of the activation of the Large Hadron Collider, which hasn’t destroyed the Earth yet (or ever, you anti-science mouth breathers) but won’t really get a chance to send crowbar stock skyrocketing until October when it actually crashes stuff into other stuff.

If you’re wondering what the LHC will do and why geeks haven’t been as excited about anything since the invention of internet porn, there’s a great article on How Stuff Works about, um, how it works. Recommended.

Did yesterday’s post about RPGs give you such withdrawal you woke up with the shakes in the middle of the night, certain that there was a Grue at the end of your bed? You may want to read Geekdad’s long-overdue review of D&D 4e’s Dungeon Master’s Guide.

Top Shelf, publishers of Super Spy (my favorite graphic novel of 2008), are having a massive sale. Fill your shelves for $3 a book, and march onward to victory, for great justice!

I’m a huge fan of post-apocalyptic fiction, and my love of Zombie stories specifically isn’t exactly a big secret. You can imagine how excited I am to read John Joseph Adams’ anthology The Living Dead , which includes Some Zombie Contingency Plans, made available in its entirety by its author, Kelly Link (author of the magnificent Magic for Beginners.)

This comic is awesome. I am not worthy.

While I was at PAX, I signed an autograph for a girl who was wearing an insanely cool T-shirt. It had a retro raygun on it, shooting out green rings that said “woo woo woo!” over them. I asked her where she got it, and she told me that she’d designed and created it herself. It was, sadly, a one-of-a-kind handpainted sort of thing. Thinking quickly, I said “You must put that online so I can buy it,” using as much of The Force as I could muster. I guess it worked, because now you can buy one for your very own. Mine arrived yesterday, and it looks beautiful. (Link to Retro Raygun T-Shirt at Zazzle.)

This new Genius thing in iTunes, which is sort of like The Filter meets Pandora is intriguing to me. I’ve had it build one playlist, and out of 25 songs, it only picked one that didn’t really belong there. It even picked out a wonderful song (Landlocked Blues, by Bright Eyes) that I didn’t even know I had in my library and hadn’t heard until just now. The buying thing is swell, too, especially since Apple is slowly catching up to Amazon MP3 and realizing that given the choice between fucking goddamn stupid DRM and no fucking goddamn stupid DRM, we’re going to choose no fucking goddamn stupid DRM every time.

Oh, and speaking of fucking goddamn stupid DRM: Spore? Nelson Muntz has something to say to you, bucko.

That’s all for now. I’m going back to future Los Angeles for the rest of the day.