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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Games

it’s a good day to be a gamer

Posted on 21 May, 2008 By Wil

A Florida judge recommends that Jack Thompson be found guilty of being
a complete and utter douche
27 of 31 counts of misconduct.

Tunis made 21 recommendations of guilt in relation to Thompson’s participation in Strickland vs. Sony,
an Alabama case in which the anti-game attorney represented the
families of two police officers and a police dispatcher slain by
18-year-old Grand Theft Auto player Devin Moore. Tunis also recommended
that Thompson be found guilty on four out of five counts relating to
his 2006 attempt to have Rockstar’s Bully declared a public nuisance in
a case before Miami Judge Ronald Friedman. An additional two guilty
counts stemmed from a non-video game matter."

While we wait breathlessly for the verdict to be delivered, we can play the Penny Arcade game! On the Rain-slick Precipice of Darkness is finally available for Mac, PC, Linux and from Xbox Live Arcade.

Just because I haven’t packed enough pure awesome into one post: Harmonix announced yesterday that next week’s Rock Band DLC will be the entire album The Cars, from the Cars. Time to watch Fast Times — well, part of Fast Times — over and over again in, uh, preparation.

The Justin Bailey Conspiracy

Posted on 13 May, 2008 By Wil

I hope that I’m only days behind on this, and not weeks or months.

(Marginally NSFW in an 8-bit kind of way. Also, language.)

regarding GTA IV and the morality patrol

Posted on 28 April, 2008 By Wil

With GTA IV coming out tomorrow, the usual gang of idiots are up in arms about how this game will lead to the end of civilization as we know it, dogs and cats living together, mass hysteria, etc. As I said in my PAX keynote, this sort of moralistic chest-thumping makes me a little stabby:

Whenever I hear [Hillary Clinton, Jack Thompson, etc.] pontificate about how dangerous and antisocial and devoid of redeeming qualities video games are, I get a little stabby, because these games we love to play are much, much more than the simplistic bloodbaths Mass Media likes to portray them as during May sweeps.

Just as the multiplayer games are social activities, so are the single-player games narrative works of art, and they should be treated that way.

The hysteria surrounding the release of GTA IV has officially crossed into the realm of the absurd as moralizing groups of busybodies lead (shockingly) by Fox News successfully forced the transit authorities in Chicago to pull GTA IV ads from their buses. In Miami, professional attention whore Jack Thompson forced the Miami-Dade transit authority to yank GTA IV ads from bus shelters.

Can I just take a moment and point out how insane this is? This type of hysterical overreaction to a video game is completely out of proportion to any alleged harm it could inflict on anyone, but is accepted because it is done, as it always is, in the name of protecting The Children.

Yeah, it’s always about protecting The Children, which leads me to wonder where The Parents are, and if these people are so serious about making the world better for The Children, why they don’t invest the same amount of energy and resources into securing quality healthcare and world-class education for them as they spend wringing their hands over video games that aren’t even supposed to be played by The Children in the first place.

As numerous others have pointed out, there was nothing offensive or suggestive in the ads that were pulled, but the spineless cowards responsible for running them instantly caved to the slightest pressure from the self-appointed morality patrol. I wonder how much revenue these cities lost because of this? GTA IV is rated M, the equivalent of R, so does that mean that all these cities will start removing advertising for movies that aren’t appropriate for children? What about advertising for fast food and junk food and alcohol? Surely those are all things which could cause harm to children, right? If they don’t instantly remove all the advertising from city buses that may offend anyone, what will we tell The Children?!

Surely, I’m not the only guy in the room who sees how absurd this whole thing is, right? Please tell me that I’m not, and I’ll stop calling you Shirley.

I’ve said that this behavior can be equated to the Satanic Panic of the 80s. Leslie Benzies, the president of Rockstar North, took it even further back and said that all this hysteria is just like the Elvis Panic of the 50s:

[GTA IV critics are] the same kind of people who
complained about Elvis… There is a big fear factor here. It’s [like]
the coming of the railways, it’s Elvis shaking his hips. It’s cars
going over 25 miles per hour and making people explode.

We’ve had such a beating over the past three years, by the US
government, the British government, the Daily Mail. ‘You kill
prostitutes’ – that’s usually the objection. I ask if they’ve ever
played the game. Invariably they haven’t.

In my PAX Keynote, I said:

Speaking of parents and children and video games and opportunistic, pandering politicians: it’s none of their fucking business what I choose to play with my kids, and I wish they’d stop trying to tell me – and everyone else by extension – what my kids can and can’t play. I didn’t let my kids play violent or graphic games when they were too young to understand what the game was about because I’m a good parent who is involved in his kids’ lives, not because some idiot politician tried to score easy political points with the authoritarian 20 percenters who think censorship is totally awesome.

Let me point you to a great bit of satire, Celebrating 30 years of video games killing children. It starts with Space Invaders ("This
will clearly make children think they can get another life after they
die, thereby causing kids to start killing themselves in droves
thinking that they can instantly come back to life!") and ends with GTA IV
:

Studies now show that the average video game player is not a child at
all and that their average age is actually 34. Considering this
alarming data — along with our history of pandering for votes by
portraying gamers as evil, psychopathic, nut jobs for more than a
quarter of a century now — we have determined the obvious course of
action: To protect
our political careers, it is imperative that we raise the voting age to 35!

That’s what this usually comes down to: people who genuinely don’t
understand what’s going on having their fears exploited by people with
an authoritarian agenda, who really aren’t as interested in protecting The Children as they are in expanding and strengthening their power. That offends me even more than the spineless cowards who
are letting people like Jack Thompson set the agenda for the rest of us.

According to Richard Bartle, though, the age of pandering politicians attacking video games and video gamers to score points with those 20 percenters isn’t just coming to an end, it’s already over :

We’ve Won. Get Over It.
I’m talking to you, you self-righteous politicians and newspaper
columnists, you relics who beat on computer games: you’ve already lost.
Enjoy your carping while you can, because tomorrow you’re gone.

[…]

Dwell on this, you smug, out-of-touch, proud-to-be-innumerate fossils:
half the UK population thinks games are fun and cool, and you don’t.
Those born in 1990 get the vote this year.

[…]

This anxiety you sense, this fear of what you don’t comprehend: hey,
it’s OK. Parents who didn’t play computer games do feel alienated, do
feel isolated from their children; they do feel frightened, and
naturally so, because they can’t keep their children safe if they don’t
understand what they’re keeping them safe from.

GTA IV will be officially available in about 7 hours here in Los Angeles, but is just 4 terrifying hours away in New York. How will our nation survive this great terror? Will we be able to Keep Calm and Carry On?

Rockstar’s Dan Houser:

The ‘controversy’ story gets a bit frustrating… if this
was a movie, a book, or a TV show, we wouldn’t be having this
conversation. We’re an easy enemy to divert everyone’s attention from
the stuff that really matters.

There’s an argument that video games have caused this
massive upsurge in youth violence–they haven’t, it’s actually gone
down. So it’s got nothing to do with the content; it’s to do with the
medium.

So the self-proclaimed morality police can just calm down. Relax. The Children are going to be just fine, no thanks to them . . .  especially the ones whose parents have responsibly taken an active role in their lives.

in which we get the band back together

Posted on 31 March, 2008 By Wil

Last night, Anne and I took our friend out to dinner for his birthday. We invited Nolan to come with us, but he said it would be "boring grown-up talking" and even though he loved us, he’d rather hang out at home.

Allow me to translate: "Wait, I can go with three lame adults to a restaurant, or I can stay home, listen to music as loud as I want, and play Xbox the whole time? You guys have fun, and don’t worry about hurrying back on my account."

When we pulled into the driveway after dinner, I could hear very loud rock music coming from the house.

"That sounds like Wave of Mutilation," I said. "I love that he’s listening to the Pixies!"

I opened the door, and saw that Nolan wasn’t just listening to the Pixies. He was playing the Pixies on Rock Band. The song ended as I closed the door behind me and walked into our living room.

Anne said, "Will you come back to our bedroom and help me fold clothes?"

"Yeah," I said. "I’ll be right there."

I turned to Nolan.

"What the hell?" I said.

At this point, I should back up a little bit. I ask Nolan to play Rock Band with me every day, and every day he says he doesn’t want to, because it’s not that fun for him. I know, I know, I’m doing my best to correct this egregious defect in his personality, but I think we all remember how clinically insane we all were when we were his age.

"What?" Nolan said, innocently.

"I ask you every day to play Rock Band with me, and you always say you don’t want to play because it isn’t fun."

He put the drumsticks in his lap — oh, yeah, he was playing drums, which is my instrument — and deadpanned "Well, I’m not having any fun."

"I’m personally hurt," I said as melodramatically as I could. I put my hand over my heart. I sniffed. I pushed out my bottom lip.

I sighed, heavily.

"Would you like to play together?" He said.

"Heck yes I would!"

I ran to the back of the house.

"Hey," I said to Anne, "Is it okay if –"

"Did you want to rock out together before we put away the clothes?"

"Yeah," I said, "Nolan and I were — wait. Together?"

"I need more cowbell," she said.

And that is how, for the next hour, the three of us played Rock Band. Together. On a school night.

i’m on wired’s game|life today

Posted on 26 March, 2008 By Wil

Wired.com’s game|life blog does a feature where they ask someone from the gaming community two questions, one about the gaming industry, and one about something that’s completely random.

Today, that person is me:

Do you think it is possible
videogames will ever achieve the sort of widespread and universal
acceptance of movies? What has to happen in order for a game console to
become as commonplace as a DVD player in the average home?

Wheaton: I think the greatest barrier that
videogames need to overcome is the cost. Anyone can get into a movie
for under $20. However, to play a videogame, you need to invest
hundreds of dollars in the system and anywhere from $20 to $60 for the
game. It’s a trade off, of course, because most movies are around 90 to
120 minutes while the games with great narrative storylines (Bioshock, GTA: San Andreas, Mass Effect) can last between 90 and 120 hours, and can be replayed differently many times.

There is also a fundamental difference between the movie and
videogame experience that can’t be overlooked. Movies are very passive
experiences: we sit down and hand over control to the filmmakers for a
little while. We have no say over what happens, and not a whole lot
more at stake than our money and our time.

Videogames, on the other hand, are by their very nature interactive
experiences that, among other things, test our reflexes and
problem-solving skills. With the advent of sandbox games, we can
explore entire worlds in ways that simply aren’t possible in movies,
and a good game gives us the opportunity to invest a great deal of time
and energy into it. I personally love that, but it’s clearly not for
everyone.

There’s more at game|life. If you check it out, I’d love to know what you think.

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