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WIL WHEATON dot NET
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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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Tabletop Season 4 Day 7: Misspent Youth

Posted on 4 May, 2016 By Wil

IMG_20160504_101118We’re doing a lot of things we’ve never done before this year: 2-player games, massively epic games that will take more than a single episode to resolve, and some other neat things that I like. But we’re also doing some things that I love from previous seasons, like playing a rules-light indie RPG that lets us tell a compelling story without a lot of crunchy rules.

Today, Matt Fraction, Amy Dallen, Kelly Sue DeConnick and I played an absolutely phenomenal game called Misspent Youth. Here’s my introduction to get you excited about it:

MISSPENT YOUTH is an indie RPG about friendship, rebellion, and kicking ass, designed by Robert Bohl.

I want this pair of episodes to give you an experience similar to our sister show, TITANSGRAVE. That means that the focus will be on the characters and their narrative. I don’t want to overwhelm you with a lot of mechanics and crunchy system details that remind you we’re playing a game. I want this to be about the story.

But there are a few things you need to know before we get started:

In Misspent Youth, one of us will be THE AUTHORITY. That player will represent the force that’s making life miserable for the other players, who will be the YOUTHFUL OFFENDERS. THE AUTHORITY is our version of a GAME MASTER, in as much as THE AUTHORITY player will handle adversaries, challenge the other players, and work really hard to ruin their day. Unlike a traditional RPG where the GAME MASTER needs to be a neutral arbiter of rules and a narrative facilitator, THE AUTHORITY in Misspent Youth openly works in opposition to the other players, and both sides are going to fight like hell against each other to achieve their goals.

The YOUTHFUL OFFENDERS, or YOs, play a group of kids, from about 12 to 18 years-old, who are fighting back against THE AUTHORITY. At its core, Misspent Youth is about the struggle between the two sides.

Before we get into the story, we will all work together to set up the world we’re going to play in. It’s usually a dystopian sci-fi world, like The Hunger Games, Logan’s Run, or the 2016 presidential election in America, but it could just as easily be something more grounded in reality, like the world of Pump Up The Volume, Repo Man, or even Dazed and Confused.

Each session of a game is divided into seven different narrative sections. At the heart of each section is something called THE STRUGGLE. THE STRUGGLE is the primary conflict resolution mechanic of Misspent Youth, and it’s the only time we’ll use dice in the game. One side will win each struggle, and both sides will deal with the consequences. We’ll explain the specifics of The Struggle when it happens.

Misspent Youth is unlike any other RPG I’ve ever played, but I can see the influences of groundbreaking RPGs like FATE, Fiasco, and even Dread in its DNA. This is a game that lets us focus on the story, and makes it possible for old guys like me to imagine that we’re still young and fighting every day for something more important than a parking space. And I’m incredibly excited to be playing today with some phenomenally creative people.

Dig out your Rage Against The Machine records, and lace up your steel-toed boots, because we are about to visit our MISSPENT YOUTH.

Excited? I hoped you would be. If you want to get to playing this right fucking now, you can do a couple of different things: you can order a gorgeous PDF copy from Drivethru RPG dot Com, you can pre-order a printed version (which I own and love because it looks and feels and reads like a graphic novel), or you can freely download the eyebleed version that creator Robert Bohl has put online for your enjoyment.

If you end up playing it (and I really hope that you do), I hope you’ll share some details about the world you created with the other players, because I feel like there are a lot of stories to be told using this setting, sort of like you can with FATE or Fiasco, and those of us who have played the game will really love to see what other players come up with. And, because someone will ask: yes, I’ll release details about the world we created when this episode airs.

Games

Tabletop Season 4 Day 6: Flashpoint Fire Rescue

Posted on 4 May, 2016 By Wil

We played a co-op game that’s as unforgiving and intense as any I have ever played: Flashpoint. In this game, we are firefighters, trying to save people from a burning building. The thing is, fire is relentless and unpredictable, and the people who live in this house are hazardous materials collectors. So … yeah. It’s intense.

I played with Clare Grant, Seth Green, and Kelly Hu. We had AMAZING and beautiful painted minis for this one, including the Hazmat Specialist, who Seth and I agreed is pretty much Cobra Commander:

IMG_20160503_103054

It was a really fun, and incredibly intense game. I’m excited to see how it comes together in the editing suite.

Games

Tabletop Season 4 Day 4: Dragon Farkle

Posted on 27 April, 2016 By Wil

IMG_20160427_101542Did I choose a dice game that’s pretty much entirely about luck? Yes, I did. Am I nuts? Maybe a little bit, yeah. This game is just silly and occasionally stupid, and always fun. Justifying why you lost thousands of soldiers and only scratched the dragon, or why you had a thousand soldiers ready to join your army but then lost all of them seconds later is a big part of why I like this game.

I played with Derek Mio, Neil Grayston, and Brandon Routh.

I wanted to mix up what we usually play on the show, and since we did so many heavier games last year, this is a great way to provide some balance and casual silliness to the lineup. A game like this also helps us learn how to make our own fun when we play, because the dice aren’t always going to do what we want, so if you’re just being competitive or getting super serious about strategy, you’re gonna have a bad time.

Because Dragon Farkle is 100% about luck and being silly, I don’t mind the randomness of the dice. There is just no strategy involved at all, here, so you either accept that and let the dice fall where they may, or you play something else. There are other games that have a lot of strategy in them, or other mechanics that should reward clever thinking, but then they put dice into the mix and if you don’t get lucky, all that strategy and clever thinking is wasted. Games like that are annoying to me, and make me feel disempowered. But Dragon Farkle? You roll the dice, press your luck, make a bunch of dumb noises, and then get on with it.

I shouldn’t like this game, but I have fun every time I play it. Maybe you will, too.

 

Games

Tabletop Season 4 Day 3: Codenames

Posted on 27 April, 201611 May, 2016 By Wil
Code Names Tabletop
Photo by Michelle Morrow

Yesterday, we played Codenames for Tabletop.

Codenames is something I’d like to see more of: a party game that breaks out of the typical (and at this point overused) “impress the judge” mechanic, while encouraging and facilitating genuine and meaningful communication among the players. Whether you’re new to the hobby, or have a bookshelf filled with epic strategy games, it’s a great addition to any gaming library.

Like Mysterium, it’s a game I had to play for all of one round before I decided it would be perfect for the show, and holy crap did we have fun playing it.

I played with Michele Morrow, Ashley Esqueda, Travis Willingham, Jackie Kashian, and John Ross Bowie.

Games

Tabletop Season 4 Day 2: Mysterium

Posted on 25 April, 201625 April, 2016 By Wil

IMG_20160425_102325So this one time, Dixit and Clue got stuck in an elevator, and … well, Mysterium happened … and I’m really glad that it did. It’s one of those games that plays pretty quickly, and whether I win or lose, I want to play again right away.

This game has been on my list since I first saw it at GenCon last year, because it’s just perfect for our show. Also, the artwork that is such an important part of this game is so beautiful, I’d like to buy a whole lot of it and hang it on my walls in Castle Wheaton.

I played with David Kwong, Laura Bailey, and Shannon Woodward.

I freaking LOVE this game, and I think the episode we shot today is going to do a great job showing people exactly why. And here’s a super neat not-so-secret: if you own Dixit, you can use your Dixit cards with Mysterium, for an instant expansion.

 

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