Category Archives: Stepto

Guest Post by Stephen Toulouse: Goodbye, Farewell, and Thank You for Your Attention

This guest post is by Stephen “Stepto” Toulouse. He made a comedy album you can get on Bandcamp (cheapest option), iTunes or Amazon and wrote a book called A Microsoft Life. He blogs at Stepto.com.

I was in Vancouver with Rochelle. It’s one of our favorite cities.  We were up to visit Remy  (the puppy I mentioned in the previous post) before we could take him home, and Wil suggested we all have lunch together since we were all in the area with him filming Eureka episodes.  Adia, our “middle” Golden, was the aunt of Remy (likewise Eowyn) so we brought her along on the trip.  Our plan was to visit a dog friendly restaurant since we would have her with us.

We’re all partial to Granville island, both the beer from the brewery, the locale, and the food. Wil, like me, hates cabs but that was the only way for us to get together. We arrived to find the hotel spot that was pet friendly was closed for construction.  We wandered around with Adia.  We ended up finding a place, but they wanted us to tie up Adia outside the patio eating area due to regulations.  We tried to keep her close but she was insistent on being with us so we gave her a long leash lead about 20 feet from where we were in the neighboring park.  Before long she was entangled in her lead with the stimulation of so many nice people around her and seeing us just a few feet away.

I was trying to concentrate on what Wil was saying, while at the same time he was concentrating on Adia trying to tie her long lead in knots to try and just be with us.

Wil was inviting me to perform at w00tstock. I was trying to understand why anyone would ask me to do that. After a bit, none of us could really deal with Adia being so uncomfortable so I took Adia to the car and put her on her travel pillow. She curled up immediately and slept. I returned to the table in the sunny, crisp late-March Vancouver weather.

“I’m going to let my brain reboot for a minute before I answer” I told Wil, about w00tstock.

“Of course.” he said and talked to Rochelle while I processed being invited to perform at  something I had already bought tickets for because I wanted to see it. Before I took care of Adia, who by the way is a healthy and energetic 8 years old today, Wil had asked me “Have Paul and Storm talked to you about w00tstock?” and I thought he meant there was something wrong with my tickets or something. It was his simply seeing if I had been asked to perform.

Several years later a mail arrives in my inbox, “Would you like to guest blog for me while I am gone?” My brain went through the same reboot because I know how big and essentially awesome his blog audience (you guys) is.

We had flatbread pizza that day on Granville island, and the last of the brewery’s Winter ale (outstanding). It was a bright sunny day, and Wil got to meet Adia and I got an invitation to perform on a stage for the first time in my life.

This week Will and Shane and I have had the privilege of you guys reading our stuff.  We chatted in email and tried to time our entries to not be too overwhelming or overlap.  But above it all we wanted to achieve the quality of Wil’s blog.  I read what Will and Shane wrote and I think we hit it, And above all your comments and interaction made us feel welcome.

In just a few hours Wil and Anne will get off a boat, early in the morning and probably slightly hung over.  I can tell you from experience they will walk with shaky legs down a ramp, and stand and sway slightly while customs processes them.  They will probably get on a plane immediately (a fate I wish no enemy, much less a friend in their condition because sea legs are hard to overcome) and they will fly home.

And at the door will be Seamus, and Marlowe, and Riley, Watson, and Luna.

Welcome home brother!  Here’s your blog back! I hope we did it justice!

And to you dear reader, thanks. 

Guest post by Stephen Toulouse: Life is a Series of Dogs

This guest post is by Stephen “Stepto” Toulouse. He made a comedy album you can get on Bandcamp (cheapest option), iTunes or Amazon and wrote a book called A Microsoft Life. He blogs at Stepto.com.

This is Eowyn, our youngest Golden retriever:

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She’s sort of a rescue, we owned her brother Remington and he died at 18 months of a blood disorder. Just a week after that happened our breeder had to take Eowyn away from the family she’d been placed with. My wife Rochelle and I try to alternate between rescues and breeder pups (our oldest Golden, Buddy, is a rescue and going strong at 12 and a half!) and because she was related to Remy we took her in.  Best decision ever.

Point being, though we have a cat, we’re mostly dog people. And here’s why.

Last night Eowyn farted, startled herself, and barked at her own ass for a full minute. I was laughing too hard to get video. I feel like I let you all down, because that shit was hilarious.

(Yes that’s a ribbon in her hair, and yes that’s a skull and crossbones on her collar.  Eowyn is Hard.  Core.)

(Except when she barks at her own ass.  It’s difficult to be hard core when your own orifices surprise you)

Guest Post by Stephen Toulouse: A Mythending Adventure Ends in Fiasco for Munchausen

This guest post is by Stephen “Stepto” Toulouse. He made a comedy album you can get on Bandcamp (cheapest option), iTunes or Amazon and wrote a book called A Microsoft Life. He blogs at Stepto.com.

If I had to pick three of my new favorite games my gaming circle has introduced me to this past year, it would be Fiasco, The Extraordinary Adventures of Baron Munchausen, and Mythender. All three of these games involve basic improvisation skills and TERRIFY ME BEYOND ALL BELIEF. They are also terribly fun not just to play but to kibitz as well. (note I’m using the non-dick meaning of kibitz where you don’t constantly interrupt the game.)

The problem is I travel in some circles that involve people who write or perform for a living, so playing Fiasco with Wil, or Munchausen with Pat Rothfoss and Mike Selniker, or Mythender with Ryan Macklin can be mega super daunting. I’ll give you a for-instance: during a Fiasco game, Wil’s character was to meet my friend Eric’s character in a cheap bar. It was not the kind of place Wil’s character would ever go if he didn’t have to. Here’s how Wil opened the scene:

“I sit in the seedy bar, noting with disdain and disgust the rips in the vinyl cover of the dirty booth. With a sigh I slowly stir my cheap blend scotch rocks (the best this place could offer) with my finger watching the oily swirls of the cheap booze and the water. The tumbler is dirty and heavy, made from some poor cloudy looking glass. The smell of greasy beef coming from the kitchen well within view of the dining area is making me sick. I see [Eric’s Character] enter from the side, he looks shabby as always.”*

I mean, that’s how he opened. Eric played up to it perfectly but if you’re playing these games and people who have a lot of fun and a background of creativity and improv are playing with you, it can quickly put you in performance anxiety mode.

Thusly, I have tips for playing these games. These aren’t improv or story telling tips, they are just tips centered around the game experience itself.

#1: Don’t feel like you have to play to win.

Yes, most of these games have a form of scoring. But their structure is far more oriented towards everyone enjoying the game itself. I’ve “lost” many a game of Fiasco but much like losing at Chess I had a great time playing and learned something. I find I can relax my mind in these games quite a bit by simply not caring if I win.

#2: Role playing skills vary widely among people, don’t force yourself to try and play at the level of others.

This is by far the handiest tip I can give you, because it helps me the most. So when someone at the table absolutely knocks a scene or moment out of the park, don’t let that little voice who says “Well, I shouldn’t even speak at this point that was so good” stop you. I’ve played Fiasco games where the best role player or improv person actually didn’t win. It’s not about who can consistently turn their scenes into Shakespeare.

#3: Embrace the absurd or impossible when it’s presented.

This is by far the hardest tip to do. During a session of Munchausen, Pat was explaining how his rudimentary space ship reached the moon when Mike interjected and introduced a game challenge:

“But sir, what I do not understand is how you managed the trip being dead the entire time!”

Had I gotten that challenge I would have locked up and probably pushed back the challenge (you can do that in Munchausen), but it’s such a good challenge the other players would have forced it back on me. Pat took it in stride and wove a quick aside of what it truly means to be dead. I saw a similar scene in Fiasco where one character started off the scene describing the other character standing over their character’s own dead body, bloody knife in hand. This forced the other player to completely change what they were planning and explain how the situation came to be.

This is a hard piece of advice for these games because situations like this can happen often and force you into total and pure improv even if you already felt good about where you wanted to go. Take a moment, think about how you really would explain such a thing, and go for it.

#4: Have fun. It’s perfectly ok to stumble a bit or fail.

The most frustrating thing about these games is when people want to play them but feel they just aren’t good enough. Chances are if you are playing these games you are playing them with friends or, believe me, soon to be friends. If you take a moment to react to dialogue, or feel a story you are telling just isn’t working out, that’s ok. Sometimes there’s great fun in these games to playing in a more minimalist fashion with story telling and instead play the role of kingmaker by using your challenges or points to decide the winner. The point being if you’re going to sit at the table because this looks like fun, no one wants you to feel like this 20 minutes into it:

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I hope those tips help. If these games are new to you and you have no idea what I am talking about try watching the episode of TableTop featuring Fiasco!

Stepto

*I exaggerate only slightly. That’s more or less how Wil opened the scene. It was hysterical.

Guest Blog by Stephen Toulouse: Starting a Conversation, Video Games and Violence

This guest post is by Stephen “Stepto” Toulouse. He made a comedy album you can get on Bandcamp (cheapest option), iTunes or Amazon and wrote a book called A Microsoft Life. He blogs at Stepto.com.

Warning: Serious post is serious. I know right?  Should be totally non-controversial.

Yesterday, Nancy Pelosi stated what a lot of us already know and research has shown: That video games don’t instill violent behavior.

Video games are an easy scapegoat for the results of real world violence. Before video games became so realistic, violent films were the scapegoat. Our American culture is unique in its embrace of violence. The entertainment industry is consistent in its reaction to these events, wrapping freedom of artistic expression in the first amendment as the gun industry wraps itself in the second amendment.

I’ve been a gamer all my life and in the industry for the past six or seven years and I think someone needs to say it: As an industry we need to stop turtling up when these terrible events happen and stop insisting that any discussion omit the impact of violent entertainment or culture on those in whom violence may be already present. We need to be part of the conversation and we should not be afraid of where it leads.

Let me tell you a story about why.

Like any discerning gun user, I was noodling over whether I wanted to switch from my SCAR-H to my new Magpul PDW-R. There were important considerations here: stopping power, range, fire rate, recoil, whether I wanted to switch to NATO 5.56 rounds from the larger 7.62’s. I had to think about the number of rounds per magazine, number of magazines I could carry, and whether or not it was a good weapon for close encounter firefights as well as longer range ones. I was hardly going to be an asset in a situation where a gunman surprised me and my friends unless I had the optimal tool for the job!

I’m 40 years old, never owned a firearm, and I’ve never touched an assault rifle. So why do I know so much about assault weapons? Video games. I was choosing the above weapons as my loadouts for Battlefield 3. I have an incredible education and wealth of knowledge about such weapons due to games like Battlefield 3 or Call of Duty. It is an education I would not otherwise have. Likewise I have an education in single or squad combat tactics, understand enfilade and defilade, trigger discipline, conservation of ammo, and suppressing fire.

In short, I have a basic level of combat training that a hundred years ago would only be available to those in the military. (Note that I’m not saying these video game skills would make me an effective combat soldier in the actual terror of a firefight. I’m saying if you wanted to train me to be a soldier, I’m already part way there) Now granted, I could also learn a lot of this from movies, Youtube videos, or books or the Internet in general. But to actually practice the execution of those concepts is easiest through games.

Worse than that, I’ve virtually massacred dozens of innocent people as a mass shooter in a Russian airport in the Call of Duty Modern Warfare 2 mission “No Russian”, an emotionally wrenching mission that I can say I did not enjoy playing but I understand its place in the narrative.

Now, I’m not about to snap. I feel pretty strongly confident about that! But let’s say I began to deteriorate over months, obtain guns and then commit a terrible crime.

Is it unreasonable to ask the question of whether or not I was impacted by entertainment, or made a more effective killer because of it?

I don’t know if the answer is “yes” or “no” to the latter question, but I believe it is not unreasonable to ask it. And yet my industry tends to react with howls of outrage when it’s brought up. To be fair, it’s often brought up alongside the trigger question of “Do video games in and of themselves cause violence?” However the defensive reaction to even the idea that money should be spent looking into this has been as consistent as is the NRA’s opposition to having gun control be a part of the discussion. We (myself included) roll our eyes at having to have this argument again.

I thought a lot about myself when I was choosing those weapons in Battlefield 3. I realized that I contained a lot of knowledge uniquely specific to the killing of other human beings when I was weighing those options in the game, and it bothered me deeply. I do not believe the concept that these games are “murder simulators” (paintball would be more effective at that, video game levels and physics are meticulously designed for fun factor and aren’t terribly realistic). But the idea I had all that knowledge in my head bothered me.

So I think that we as an industry need to be a part of this conversation much more than we are right now, or we can’t expect those we think will have a bigger impact to be a part of it either. I was proud to see Electronic Arts and Activision and other companies talk to Vice President Biden on the issue. I think the reaction so far to the latest round of violence has been far less defensive than before. I also saw a lot of opinion pieces and forums posts stating it’s a waste of money to study it. I still saw some of the old defensiveness.

I think the industry should be leading the discussion, given the success of games centered on combat violence involving guns, especially real life weaponry.

To be clear I know tons of responsible gun owners, I think the problem of violence in our society is complex and multifaceted. There are no easy answers here. And perhaps I’m not seeing the measured voices of reason in the industry who want to take a look at this, or hey maybe I just have this whole thing wrong. I’d love to know what you guys think in the comments.

*One side point, I play and enjoy Battlefield games and Call of Duty games. I’ve assisted in making them and other “shooter” games better during their development. I’m not suggesting they are bad or a threat to society or anything like that. They are used here simply to illustrate a point: that video games can be very powerful educators as well as entertainment. It’s worth looking at what they are educating us on and any impact that might have.

Guest Blog by Stephen Toulouse: In the style of Wil.

This guest post is by Stephen “Stepto” Toulouse. He made a comedy album you can get on Bandcamp (cheapest option), iTunes or Amazon and wrote a book called A Microsoft Life. He blogs at Stepto.com.

The island was lush and green and beautiful in the distance. It was 80 degrees in the Caribbean in the first week of January, the wind was light and the view from the aft end of the ship was fantastic. Next to me sat Wil and his son Ryan. We each had a fine Cuban cigar in one hand and double scotches in the other. The ship was called the Eurodam, and like most cruise ships during the days at sea it had activities and little contests on the back deck and what not. The DJ had been playing a really obnoxious version of one of these a minute ago with really loud music, but got the hint from the glares of ourselves and others who just wanted to relax. So the silence we were enjoying our cigars in felt brand new and welcome.

We were due into port the next day, and the final concerts and festivities of JocoCruiseCrazy 1 were just a few hours away. I had performed the night before. I had been crazy nervous about it, mainly because I was in the second to the last show and all of the shows were better than the one before. Secondly, up until a couple of hours before the show I still had not picked my final set from amongst my practiced material. So I was a bit of a bundle of nervous nerves that are super nervous. My wife Rochelle and I went on a morning excursion with Wil and his family to swim with dolphins* (!) and I talked over my nervousness with him on the way back. He told me which pieces I should read because they would be the funniest and as it turns out, he was right.

I split off from the group to return to the ship to practice, and unbeknownst to me Rochelle and Wil and company went off to shop where Wil procured the cigars. Suffice to say my performance went off without a hitch (here’s a small segment of it) and so the moment with the cigars was kind of an all-around decompress and celebration.

“That’s Cuba” I said, gesturing to that beautiful island. It’s funny because during the cruise essentially the cruise line, maps, almost everything just ignores Cuba’s existence. I can’t stress enough what a beautiful place it appears to be.

“Yes. Yes it is.” Wil said.

“We’re smoking Cuban cigars and drinking scotch just a mile off the coast of Cuba.” I said.

“Yes. Yes we are.”

After a moment our friend Andrew joined us, then Rochelle and Anne dropped by. We chatted quietly and relaxed and watched Cuba go by. That’s definitely in the top 200 moments of my life.

I mention this moment mainly because I really wanted to be on the boat most of my friends are on right now. But then I stop myself to remember I have been twice, I’m getting to work on some pretty amazing projects at the moment, and I get to guest blog here with Will and Shane. I promise to try and keep it interesting, and also (where possible) humorous.

Titty sprinkles,

Stepto

*Another top 200 life moment.