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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Tabletop

Tabletop’s Dragon Age RPG Outtakes (Part One)

Posted on 7 February, 2013 By Wil

When I do my gag reel intros for Tabletop, I always get them to my producer on Tuesday, because they need to be edited and uploaded by noon on Wednesday for a release on Thursday.

And you just thought it all happened by magic! For shame. For shame.

I’ve been so busy lately, with various secret projects and w00tstock at Sketchfest and preparations for JoCo Cruise Crazy next week, I completely forgot to record my intro for this week’s gag reel. Nick, my producer, emailed me yesterday morning to remind me that I hadn’t sent it in, and that we were running out of time to get it done. I looked at the clock, realized that I didn’t have time to really put myself together and record it, so I asked Anne if she’d just shoot me for a minute or so at our dining room table.

This was also not as easy as it sounds, because she was doing online traffic school thanks to an epic bullshit ticket (70 in a 65 on the Interstate, no radar, she fought it and lost. Shasta County is corrupt IMHO) and could only take short breaks during the day. (By the way, she aced it: 100% on each section and the final. That’s my girl!)

Well, after seeing this all cut together, I can confidently say: worth it.

Watch Tabletop’s Dragon Age RPG Gag Reel (Part One)

wheatonbot needs moar coffee

Posted on 6 February, 2013 By Wil

When I do my gag reel intros for Tabletop, I always get them to my producer on Tuesday, because they need to be edited and uploaded by noon on Wednesday for a release on Thursday.

And you just thought it all happened by magic! For shame. For shame.

I’ve been so busy lately, with various secret projects and w00tstock at Sketchfest and preparations for JoCo Cruise Crazy next week, I completely forgot to record my intro for this week’s gag reel. Nick, my producer, emailed me this morning to remind me that I hadn’t sent it in, and that we were running out of time to get it done. I looked at the clock, realized that I didn’t have time to really put myself together and record it, so I asked Anne if she’d just shoot me for a minute or so at our dining room table.

This was also not as easy as it sounds, because she’s doing online traffic school thanks to an epic bullshit ticket (70 in a 65 on the Interstate, no radar, she fought it and lost. Shasta County is corrupt IMHO) and can only take short breaks during the day.

Luckily for us and people who enjoy my bed head posts at G+, the stars aligned and we were able to shoot the intro. Here’s the (in my opinion hilarious) thumbnail that my shows up in my finder when I look at the file:

Wheatonbot needs more coffee.
Wheatonbot needs more coffee.

Yes, that’s the bathrobe I wear every day. I got it from Think Geek. It’s as awesome as you think.

You can see the intro I recorded, and the gag reel it introduces, tomorrow at Internet o’clock on Geek and Sundry. You can see a little tease from the gag reel right now.

Can’t wait for Thursday

Posted on 4 February, 2013 By Wil

I’ve been a “can’t wait for Wednesday” guy for most of my life, but this week, I can’t wait for Thursday, because we’re releasing the first of two outtake reels from the Dragon Age RPG episode of Tabletop.

Here’s a little preview, so you’ll know why I’m so excited:

I may have a whole lot of fun doing stupid things with iMovie. I’m just saying.

Today: New Tabletop! Tomorrow: W00tstock Founder’s Night at SF Sketchfest!

Posted on 31 January, 2013 By Wil

I’m really excited for everyone to see today’s new episode of Tabletop; it’s the Dragon Age RPG! I am in a party with with Chris Hardwick, Sam Witwer, and Kevin Sussman. Our GM is my friend and Dragon Age RPG designer, Chris Pramas.

BEHOLD:

Also, if you’re in San Francisco (or reasonably close to San Francisco) tomorrow night, you can come see me, Adam Savage, and Paul and Storm in W00tstock Founder’s Night at Sketchfest. At the moment, the show is nearly sold out, but if you hurry and clap loud enough, you may get lucky. There may be a song about pirates, and I will say at least one swear.

I’m thinking about Tabletop

Posted on 25 January, 2013 By Wil

About a year ago, I finished shooting the first season of my show Tabletop, and had a few weeks off before we began editing the games we played into hopefully entertaining television.

I don’t remember what I did during those weeks — probably slept a whole lot — but when we got into editing, I clearly remember how terrified I was that the show wouldn’t work. The first cut of the first episode was (following my direction) too long, tough to follow, and just not as interesting as I wanted it to be. Luckily, Felicia Day was in the edit bay with me, and she knew exactly how to fix it. She gave notes and advice to the editor (who was amazing), and when we came back two days later to watch the second cut, it was an entirely different show. It was funny, it was entertaining, it captured how much fun it was to play the game. It was what I had always hoped Tabletop would be.

For the next few weeks, we cut the entire season, three episodes at a time, with three amazing and talented editors. By the time we got to the end of everything, we almost knew what we were doing!

As we got closer and closer to the premiere, I kept looking for the familiar nervous anxiety about how people would react, but it wasn’t ever there. I believed in the show in a way I’d never really been able to believe in myself, and I just wanted to share it with the world.

Tabletop’s premiere was a huge success that exceeded my wildest dreams. I think we got close to half a million views almost immediately, and the feedback was overwhelmingly positive. My friend John Rogers says that you should expect comments to be weighted 3:1 in favor of people hating on a thing, because someone who loves a thing goes “I loved that! I guess I’ll go back to my life now!” instead of going “I loved that! NOW I WILL ENGAGE ALL CAPS TO TELL THE PERSON WHO MADE IT HOW MUCH I LOVED IT.” Even with that adjustment, we were at like 10:1 positives to negatives.

As the season unfolded, I began to hear from game shop owners. When we played a game on Tabletop, it sold out. I heard from designers that when we played their games, they sold thousands and thousands of them. I heard from a distributor that one of the games we played sold out and had to go into a new printing — they thought 30,000 copies of the game would be enough, and they were wrong.

But the most amazing thing, that I didn’t even expect or think about even a little bit, were the personal stories from people who had been inspired to start up their own game nights with their friends and families because of Tabletop. One father told me that his tween kids spent every evening in front of their own computers or televisions, and after dinner he pretty much didn’t see his family until breakfast. But after watching Tabletop together, the kids were inspired to start a family game night. Tabletop, he told me, literally brought his family closer together.

There are dozens of parents of special needs children who have emailed me or talked to me at conventions, thanking me for giving them something that helps their children.

I even heard from a guy who felt like his marriage was drifting apart until he watched Tabletop with his wife and they started playing games together.

My ulterior motive with this show has always been to make more gamers by showing how much fun it is to play games, and I’m pretty confident that I can declare that effort an unqualified success.

Next week, we’re playing the Dragon Age RPG, and it will be the last two episodes of this season. We filmed it over a year ago, and I haven’t looked at it in almost as long. I don’t remember what happens, but I do remember how much fun it was to play with Chris Hardwick, Sam Witwer and Kevin Sussman in a game that was run by its designer, Chris Pramas. I’m excited for everyone to see it, but also a little sad that the season is coming to an end, because I don’t know if and when new episodes will air.

Tabletop means more to me than I ever thought it would, and the community that has grown around it makes me incredibly proud, but I didn’t do Tabletop alone. We had an incredible crew who could film people playing games in a visually interesting way. We had an incredible director who kept us together and focused on what was important. We had friends who came to play with me just because I asked, and game publishers who took a chance on our show without knowing exactly what it would end up being. I had an incredible creative partner in Felicia Day. I had a tremendously talented team of producers who pulled together an equally talented team of editors, who are the true unsung heroes of this entire effort.

And then there’s the community, which is as much a part of the success of Tabletop as anything. Whether you’re posting in the Geek and Sundry forums, sharing your stories and pictures on the Seen on Tabletop Tumblr I made, talking about games we played at Board Game Geek, or actually playing games with people who are important to you, you’re part of something wonderful.

So thank you for watching, and until next time … play more games.

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