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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Tabletop

#SaveTheBeer!

Posted on 10 June, 201510 June, 2015 By Wil

For weeks, I’ve been a wreck. The stress dreams were relentless, my appetite was unpredictable, and I got massively sick for the first time in years.

My depression and anxiety have been as bad as they’ve been in months, and it’s been a challenge to get to the end of every day.

This is pretty normal for me when I care deeply about something, and I know that all of this has been anticipation about the release of Titansgrave, which is something I’ve been actively working on for about a year, and something I’ve wanted to produce since Tabletop first began.

I feel a responsibility to the cast and crew, to the editors, to the director, to our partners at Green Ronin, and to the thousands of backers who made it possible for us to create the show.

I’ve been making creative decisions every day, watching edits and rewatching edits and giving notes on edits and watching the edits with those notes applies so much, I started to lose perspective on the story. When I’m spending all of my energy focusing on what I can cut and what I need to change, that’s all I can see, and it’s easy for me to forget that there’s all this stuff there that’s genuinely cool.

My deepest fear has been that we wouldn’t be able to share with the audience how we felt while we played, that we couldn’t be able to communicate the fun, the tension, the camaraderie, the anticipation and excitement. I was worried that everything I thought was awesome, because I was there, wouldn’t translate.

By the way, I felt exactly this way before Tabletop was released, so this is nothing new for me.

As I told Ivan yesterday on Twitch: all I could hear was Carrie’s mom in my head, hysterically screaming that they were all going to laugh at me.

Well, it’s about 24 hours later, and contrary to everything I’ve been taught, I’ve been reading the comments. It looks like the hard work of our team from the first few ideas I wrote down in a notebook to the first few steps our party took together to the final edit I signed off on last week was worth it.

So far, everyone seems to love the characters, the players, and the story as much as I do … and that makes me so incredibly excited because I know what the future holds for all of us, and now I wish it was next week as much as you do.

Thanks for watching, everyone, and thank you for your feedback. A very, very special thank you to our backers, and to everyone involved in the creation and production.

Oh, and whoever decided that #SaveTheBeer was going to be a thing? You get +3 to awesome today.

 

Titansgrave: The Ashes of Valkana is here

Posted on 9 June, 20159 June, 2015 By Wil
Titansgrave Wallpaper
This could be a neat wallpaper, if you were interested in that sort of thing…

We’ve been working on it for a very long time, and it’s finally here.

I hope you like Titansgrave: The Ashes of Valkana as much as I do. I hope we communicate to you, the audience, what we experienced as we played the game.

Here is our prologue, episode zero.

And here it is … Titansgrave: The Ashes of Valkana – Episode One.

New episodes will premiere every Tuesday on Geek and Sundry, and then they will be released on our YouTube channel on Friday.

…. and by June 2, I mean June 9.

Posted on 2 June, 2015 By Wil

A bunch of stuff about Dread, Titansgrave, Armada, Brewing TV, and TNG

Posted on 19 May, 201520 May, 2015 By Wil

There’s a lot of stuff to share, which all happened in the last 24ish hours for some reason, so I’m just going to put all that stuff here in one post, instead of spreading it out.

  • We released a video and some information about Hank Green’s Titansgrave character, Aankia. Similar introductions will be released throughout this week.
  • I filmed a wrap-up thing for Dread, instead of a winner’s wall thing, because a winner’s wall felt inappropriate for that episode. For some reason I’ve forgotten, it didn’t get into the final cut of part 2, so we put it on Geek & Sundry today as a bonus.
  • I talked to the Mission Log podcast about working on The Next Generation, in a way that I’ve never really talked about working on The Next Generation before. If you enjoy it, and you’d like some additional context, you may want to listen to The Big Goodbye, from my book The Happiest Days of Our Lives: The Extended Edition Or Whatever I Decided To Call It.
  • I made a video with Brewing TV a couple months ago, where we made an IPA that was inspired by Pliny The Younger. The first part is online, now.

Huh. When I put it in a list like that, it doesn’t seem like that much stuff. In fact, it’s not as impressive as it felt when it all came into my inbox or whatever one at a time over the last couple of days.  Maybe I should have split it up.

Anyway, I’m still working on the audiobook for Armada, and I’m about halfway through. It’s a really fun story, and I’m having a great time performing it.  In the last two days, though, I’ve learned to have tremendous empathy for people who have a daily commute, and boy am I grateful that I don’t have a daily commute.

 

Titansgrave: complete concept art image

Posted on 18 May, 2015 By Wil

Here’s the entire image I’ve been sharing bits of for the last week:

TITANSGRAVE Concept Art

You can click to embiggen, and it’s huge. In fact, this image is so large, you could probably use it for your desktop if you were so inclined.

So this brings together everything that we wanted our artists (we have a team of artists from around the world working with us) to know, going into the show. You can see the elements of science fiction and fantasy, all living together. You can see the gleaming towers of a futuristic city in the back, looming over the more modest buildings in the foreground. You can see a few different races, including the Saurian walking with that robot, which I freaking love.

Titansgrave: The Ashes of Valkana premieres on Geek & Sundry this June.

 

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