Category Archives: Tabletop

The conclusion of DREAD

Yesterday, part two of DREAD on Tabletop was released.

I’m so happy with the way this whole thing came together, and it was fantastic practice for me when it was time to start running Titansgrave. I thought the players did a wonderful job exploring their characters — Ivan has a surprising and powerful moment in this episode — and I hope that their commitment to storytelling inspires players everywhere to keep the ROLE in Roleplaying.

A lot of you have asked to see the player questionnaires, and I’m working on that. I know that we have them somewhere at the office, but I don’t know precisely where they are. As soon as we find and scan them, I’ll share them.

Titansgrave: Unpacking some of the technology.

There’s a lot of stuff going on in this piece of our concept art. I’ll unpack some of it for you, and let your imagination do the rest. This section focuses pretty heavily on the science and technology aspect of the world, but you may notice those little dragon-like creatures perched up on the wires … I really love those things, and have this idea that they are maybe like pigeons or something in Valkana.

TITAN4

This is off to the right side of the full image, looking toward an alley that you probably don’t want to walk down if you’re not looking for some kind of trouble. In fact, maybe that’s Grell’s Alley, back there behind them.

I originally wanted those weird little quadrupedal, canine creatures to be tearing through a corpse or something, and I can’t remember why we ended up not doing that in this image. The idea was to convey that not all of Valkana is shiny and safe, or even clean. Some creatures that are similar to those things end up making an appearance in the show, and they’re pretty nasty.

Because this image predates the existence of cities like Nestora (where our PCs spend a fair amount of time), it ended up shaping a little bit of what that city looks and feels like in some districts. Parts of Nestora are as futuristic as they can be in a post-apocalyptic word, but there are other parts, like we see in this image. Guess where most of the masses live? I think it gives a clear sense of the divide between rich and poor in Nestora, and it helps explain why that city is in such turmoil when we first get there.

Other things in this image that I really like are that assassin dude in the doorway, the security camera/turret above him, and the armor that female warrior is wearing. Those glowing things on her leg are batteries, which power her weapon. We decided that there aren’t fossil fuels in Valkana, and batteries power just about everything from vehicles to shields to blasters. There are three different kinds of batteries, representing small, medium and heavy. We’re calling them Fulgin M, Fulgent, and Carsilorate. I really love how they all work, and I really want to just paste it all right here, but I can’t. Eventually, though, you’ll get to see that, and so much more, and now I’m going to hit publish and get back to work on some of that stuff.

Some more Titansgrave art is revealed…

We needed to convey to our artists and other creative partners that Valkana is a world where science and magic co-exist, feeding and supporting one another. Part of getting that across was showing this spaceship in the background of our first conceptual art image:

TITAN3

You can also see some skyscrapers in the deep background, as well as some smaller, fantasy-style structures closer to our Desmage in the foreground. We ended up going with a slightly less British countryside look for most of our buildings, just because I felt like a Tudor look was a little too on-the-nose and too much of a common fantasy trope.

Those wires have something really neat associated with them, and we’ll show you that when the whole image is revealed.

Titansgrave: The Saurian Empire

Continuing with our slow reveal of the world of Valkana, here’s another piece of art:

Early Saurian Prototype

So what you see here is an early rendering of our lizardpeople race, who we call Saurians. In the history of Valkana, the Saurians were the dominant species for a very long time, due to their mastery of technology. While the other indigenous species were crawling up out of the mud, the Saurians built mighty war machines, and dominated the world. They enslaved the Orcs (the Orcs are still pretty upset about this) and subjugated the Elves, Dwarves, and Cloustra, among others.

But one day, there was an apocalyptic event (every species and society has their own version of the story, and their own explanation of the sky falling down). When the sky fell down on the world, the Orcs took it as a sign and rebelled against the Saurians. The other peoples of Valkana saw the Orcs rebelling, and decided to get on that train while it was still chugging along.

A long and brutal war ensued, but eventually the Saurians were defeated, at great cost to all sides.

Now, the world is mostly at peace, and though old tensions still simmer, the Saurians and Orcs live side by side with Elves, Humans, Dwarves, and the Professorandmaryann,  in a world they built  on the ruins of the old.

In our campaign, Hank Green is playing a female Saurian, and Yuri Lowenthal is playing a Half Saurian/ Half Orc. They both have incredibly interesting back stories, and we had a great time exploring them.

Valkana is a broken and wounded world (or: the first Titansgrave FAQ)

This week, we’re going to be releasing a bunch of cool stuff to get you excited about Titansgrave (and to remind me what we’re all working so hard toward, because at the moment I’m so close to it I don’t know if I’m making the right editorial decisions any more.)

To get started, I’m sharing something from an ask on my Tumblr thing:

tallawkandnerdy asked:

I’m very excited to watch the Titansgrave series. I’m not too familiar with RPG games, but would like to be. Will I be super confused watching?

Maybe it’s a good idea for me to put some FAQ answers here:

What’s the system?

It’s called the AGE system, and it’s from Green Ronin. AGE is a 3d6 system that powers the Dragon Age RPG. The basic mechanic is: roll three dice, add them together, apply a modifier, and see if the total meets or exceeds a target number.

For example, my warrior wants to smash a goblin in the face with her axe. The goblin is squishy and lame, so the target number I need to get is 10. I roll my three dice, and I add them together: 8. Well, that’s pretty typical for the way I roll dice, isn’t it? Lucky for me, my warrior is really tough, and her strength (which is the thing I’ll use to see how good I am at smashing things with my axe) is 3. 8+3=11, so the goblin is now a two-headed dead goblin.

There’s this thing in the AGE system that I really like, called “stunts”. It works like this: I have one of my three dice that is a different color than the other two. This is called my Action Die. Whenever I roll doubles on any of the three dice (which is almost half the time), I get to do something cool and extra. Exactly how cool is determined by the number on the Action Die; higher is better, so if I rolled 1, 1, 6 when I was smashing the goblin, I’d get to do a six point stunt, like maybe smash another goblin in the face with my axe on the same attack.

Okay, I realize that this has gone from a very simple thing to me nerding out about an RPG system I love, so I’ll get back to what I imagine are your questions.

What’s the world like? What’s it called?

We created a world of fantasy and science-fiction, inspired by things like Thundarr the Barbarian, the Heavy Metal movie, and On A Pale Horse. In our world, called Valkana, magic and technology exist side by side, so our wizards can cast mighty fireball spells against cyborg lizardfolk who are wielding swords.  Valkana is a broken and wounded world, a post-apocalyptic land of science fantasy that is so much fun to create and explore.

Who are the players?

Yuri Lowenthal, Alison Haislip, Hank Green, and Laura Bailey. There’s more about them all in this post. More information about their characters will be released this week.

Can I get the adventure to play with my group?

Yes! We’re on track to release The Ashes of Valkana at GenCon this year. After that (either later this year or early next year, depending on scheduling and things), we’ll release a more comprehensive guide to the whole world, so you can create your own adventures and explore Valkana with your group.

Will Titansgrave be the same format as Tabletop?

Not really. Tabletop is designed to share the experience we have playing a game, explain the rules, and create more gamers in a world that is crying out for them. Titansgrave will do some of that, but we’re not going to cut to rules explanations like we do on Tabletop.

We’ll have some graphics to show what the dice rolls are during combat, and we’ll probably spell mechanics out a little in the first couple of episodes, so people who aren’t experienced RPG players will know what’s going on. But I don’t want this show to be about rolling dice and looking at charts. I want this series to be about the story that we all tell together. I want to put the ROLE back into Roleplaying, get people to stop thinking about RPGs as exclusively tactical miniatures games (not that there’s anything wrong with them, it’s just not what I’m going for), and have a season of narrative storytelling that’s as compelling and interesting and shocking and moving and exciting as any fully-scripted program on television.

Maybe you can understand why I’m so nervous about everything coming together in exactly the right way, now. I have made the stakes and my expectations very high, because I didn’t have enough to worry about already.

Can we see some art from the show?

It’s like you knew the whole reason I sat down to write this post in the first place. You sure can:

Titansgrave One

So this is one part of a full image that we’re releasing a little bit at a time over the next few days. When the whole thing is assembled, you’ll see the image I used to show the actors and crew how I imagined Valkana’s particular blend of science fiction and fantasy would look.

In this image, you can see a special wizard class we created, which I call the Desmage. The Desmages are huge and burly, like a warrior, because they use their strength to manifest their magical abilities … at great cost to themselves (in game terms, it’s sort of like a bloodmage). We didn’t end up with any Desmage PCs in this season of the show, but this artwork was created before I knew who the PCs would be, so it’s in this image.

Where will Titansgrave air?

New episodes will be on Geek & Sundry, every Tuesday.

So I can only watch it at Geek & Sundry?

Nope. It’s still going to be in an embeddable player, and it will go on YouTube later the same week, but I’d like everyone who watches the stuff I create with Geek & Sundry to get used to watching stuff there, sort of the way you watch a TV channel.

Will there be gag reels?

No.

Will it air every other week?

No. Every week, for ten weeks, you’ll get a new episode. The final episode will air right around GenCon.

When does it start?

We planned for June 2, but I decided to push release back by one week so we can make really good decisions about the first episode’s final cut, instead of making decisions in a rush because we want to hit that release date. We’re releasing something cool on June 2, but the first full episode will be coming out on June 9. Episode 0 will be out a few days before then, or on the 9th, depending on how the edit of that episode shakes out.

I want to know more!

There’s going to be stuff on the Geek & Sundry Facebook thing, and on the official Titansgrave homepage, so that’s a link you may want to hold onto, if you’re into that sort of thing. There’s also a Titansgrave forum at Geek & Sundry, because I guess forums are still a thing?