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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: WWdN in Exile

From the Vault: unpublished and unfinished scene from a grocery store

Posted on 21 June, 2010 By Wil

I'm working on repairing and restoring WWdN (don't get too excited or update your bookmarks just yet, my blog will live here no matter what), and while I was cleaning up duplicate blog entries, I came across several unpublished drafts of posts that I decided were too personal to publish, too unfocused, or just never finished.

This looks like it was probably the beginning of something that I never finished. I think it kind of shows something important – a blurry snapshot, I guess – from a very particular time in my life. This is from 2003. I haven't published Just A Geek, I'm struggling like crazy in every way that maters, and I'm not quite 31:

I just got back from the grocery store, where I was picking up breakfast for tomorrow morning. While I was picking up my bags to leave, the cashier, a man in his 40s who has helped me in the past, turned to me and said, "Hey, you know who you look like?"

I told him that I didn't . . . but I was pretty sure I knew where he was headed.

"Wil Wheaton," he told me.

"Yeah, that's me," I replied, feeling self conscious and embarassed, as I always do when this happens.

He paused, and frowned.

"No way. You are not!" He declared with a chuckle, "good try, though."

I didn't write beyond that, so I don't know exactly (and can't remember) how it made me feel as I walked out to my car, but I imagine I felt pretty lousy. Prove To Everyone was loud and relentless back then, and what would make me smile and laugh now just made me feel like shit then. Maybe that's why I didn't write about it, because it would have been a big old pity party.

I can look back on it now, though, since I know what happens (eventually), and want to tell 2003 me not to worry too much, that we're going to (eventually) be okay, so just stay on target and keep on working at it … but even if I could, I wouldn't. Those years were painful, but they were necessary. 

Still, a little hug wouldn't hurt, right?

Field Report: E310

Posted on 17 June, 2010 By Wil

The last time I went to E3, it was one of the most annoying experiences of my life. I remember feeling assaulted by sound in a convention hall that was so crowded, I couldn't take more than two steps without stopping. It was miserable.

Yesterday, I went back to E3 for the first time in two or three years, and it seems to have been vastly improved; it's not nearly as loud, not nearly as crowded, and the games and booths I saw seemed to put substance over style, which is the inverse of my memory.

I went downtown to have lunch with a guy I know from EA, so after we ate (with everyone else in the world) he took me over to the Electronic Arts booth, where I got to see a demo of Deadspace 2 that blew my mind. It was everything I loved about Deadspace: scary, gory, and scary. The game takes place on a colony, instead of a single ship, so there are all these different environments and sets to explore. The demo they showed us took place inside a church, so the room we all sat in looked like a gothic cathedral, complete with LED candles, stained glass windows, and pews. One of the designers talked about the game while a guy played through this particular level, and I will admit that I was one of about 4 people (out of 12 or so) who jumped out of his seat when one particularly terrifying monster showed up … there was even a moment that could be compared to the infamous Cat Scare from Alien where I may have, uh, been startled just a little bit.

The game looks really fun, and when the demo was over, they gave us literature about it, that was designed to look and feel exactly like a frakkin' Chick Tract! I thought it was super clever.

I looked at a bunch of other stuff in the EA booth: FIFA 11, NHL 11, and Madden 11 all look as great as you'd expect. I don't play NBA games, but they're doing this thing with NBA 11 where players will use both analog sticks to control the ball in a way that the people playing it seemed to agree was both challenging and satisfying.

He had to go back to work, so I figured I'd take a lap around the hall and go home. I wandered over to Xbox as I began my walk out, where I confirmed that the new 360 really is as beautiful in person as I thought. They're really pushing Kinect, which I just don't get at all. I realize I'm way out of the demographic, but using my entire body to control a video game holds as much appeal for me as doing exercise when I really want to be relaxing on the couch. It looked cool for what it was, but it's totally not my thing. Fable III, though, totally is my thing, and while I didn't get to play it, I watched a little bit and saw enough to upgrade myself from "looking forward to playing it soon" to "excited to play it why isn't it ready yet."

None of my friends who work for Xbox were at the booth, so I stared out of the booth, and passed a couple of guys who said, "Hey, Wil Wheaton!" I turned around to smile and wave, and realized that I had almost run into Peter Ha, who is my editor at Techland, and Evan Narcisse, who is another contributor. I ended up tagging along with them to the Lucasarts room, where I finally got to meet Sam Witwer in person.

I haven't talked about this much, because it's a little overwhelming for me, but Sam told me a few years ago that I am the reason he became an actor. He and his brother came to the set of Next Generation when he was 10, and I ended up talking with them for a long time about acting, storytelling, geek stuff, and the things you talk about when you're a couple of kids surrounded by adults and you're so glad to have someone your own age to talk to. 

Sam has said in interviews and at cons that meeting me on that day inspired him to pursue a life as an actor and musician. When I found out about this, I was loving his work on BSG, so hearing that I played a part in actually inspiring a child to do something I loved as an adult was the sort of thing that somehow blows stuff into both of my eyes.

I'd never communicated directly with Sam until I met him yesterday at the Lucasarts booth. We ended up talking for about thirty minutes about nerd stuff; mostly gaming and D&D, and how to prevent 4E from becoming a tabletop minis game with little actual roleplaying (PRO TIP: it's pretty much on the DM to keep the RP in RPG). I watched the trailer for and a demo of The Force Unleashed II with him, and I can tell you that it was as weird to sit next to him while he ran around and used The Force to seriously fuck shit up on the screen as you'd think. And the game? The game looks awesome. You can dismember Stormtroopers.

Sam had to go do interviews, so I went with Peter to watch a demo of The Old Republic that looked beautiful, but since I really don't care for MMORPGs, I can't say with any comparison to personal experience if it was awesome or not. The people who were into MMORPGs seemed to be pretty excited about it, though. If you can see the trailer online, it's worth watching.

The next thing I saw was a demo for the next Mortal Kombat game. I loved MK2, and my friends and I used to get together back in the Genesis days to play that and NHL 93 (one of my favorite thing about the movie Swingers was seeing them play games the same way my friends and I did) but I hated MK3 and have since lost interest completely in fighting games. The next Mortal Kombat, though, may change that. The fatalities, models, animations and environments have improved and evolved exactly the way you'd expect, and it was suprisingly fun to play. It was fun to try to translate the muscle memory of Scorpion's special moves from six buttons and a D-pad to four buttons, two thumbsticks, and four triggers.

The last thing I saw was Tron Evolution, and it blew me away. It isn't Tron the way I remember Tron, but that's totally okay, because that isn't the point. Check this out: the game I played yesterday is actually a sequel to the original movie, and a prequel to the new movie. I talked with one of the developers, and he told me that they worked in concert with the film makers to actually tie the game and the movie together, which I don't think has ever been done before. I think I heard Jeff Bridges in the game, too, which I couldn't get anyone to confirm or deny.

Oh, it was also a lot of fun. I played a lightcycle level where recognizers are dropping bombs all around you, and you have to race around the damage, use jumps to go past stuff, and prevent other lightcycles from boxing you in with their light beam things. I really don't like racing games, but this version of a standard racing game was a lot of fun. I also did a level that was all about your little Tron guy running around doing parkour moves up and around walls and stuff, and then using your disc to battle a bunch of bad guys. The levels look as Tron-like as I think we could expect, with that iconic neon on everything, and one of the levels was being eaten away by a virus that was derezzing the walls and floors. It looked really cool, and presented a dynamic obstacle that had to be avoided, lest I become infected and then dead.

I finished the demo just as the hall was closing up and they were kicking us out. Peter ended up acting as a photographer for a bunch of people who wanted to take pictures with me, which was a little weird since I work for him and everything, but he didn't seem to mind.

Overall, E3 wasn't as communal as PAX, but I think that's by design. The whole show seemed more subdued and useful than it was the last several times I went, and I left feeling pretty excited to play a lot of new games, which doesn't usually happen for me.

I walked out of the convention center with thousands of nerds, and waited at a red light while I was walking back to my car. Some asshole driving like an asshole either ran the light or went too fast or something, and ended up clipping another car. It was ob
vious that nobody was hurt, and it was amusing when several hundred nerds sarcastically applauded for the driver.

I headed back to my car, pausing briefly at the corner of Figueroa and Chick Hearn Court to think to myself, "I'm right where the riot is going to start in about 30 hours. That's weird."

The drive home was one of the most painless rush hour experiences of my life. It was a good day.

End of line.

OH HAI IM IN UR GENCONZ ROLLIN MAH DIZE!

Posted on 14 June, 2010 By Wil

I'm coming to Gen Con!

If you like playing nerdy games, even a little bit, you owe it to yourself to go to a game con. There are awesome regional cons happening all the time, like the Strategicons we have here near LAX, and RinCon in Tucson, but the biggest one of all is Gen Con.

I've wanted to go to Gen Con since I was in my teens, but one thing or another has always prevented me from making the trip. This year, though, I rolled a 20, and it's finally happening!

I'm a Media Guest of Honor, joining Felicia Day and members of the cast of The Guild. I'll be signing stuff for about three hours each day, and the rest of the time I will be getting my geek on and playing games – look for me wherever you see Zombie or Cthulhu Dice, Small World, Pandemic, Savage Worlds, and of course True Dungeon. I will be doing a storytelling hour at some point, and details about that will be in the program. I'm hope someone will coordinate an epic gathering of the How I Roll shirt from shirt.woot, and if someone else doesn't do it, I'll organize it myself. 

I've wanted to go to Gen Con since I was in junior high, and I'm super excited that I can finally attend. See you there!

kick out the jams, motherfu-

Posted on 13 June, 2010 By Wil

@mickipedia at the roller derby

(Photo by me. Click to embiggen and get more info at Flickr.) 

Last night, Anne and I went to watch Roller Derby (which doesn't, by the rules of English grammar, need to be capitalized, but by the rules of capitalizing Things What Are Awesome does) live for the very first time. 

I used to watch it on TV when I was a kid, and grew out of it the same time I grew out of wrestling, for pretty much the same reasons, so each time my friend Burns, who is a referee at the Doll Factory, told me to come watch a derby, I always had something else to do.

About a week ago, Burns told us that he'd get us VIP tickets if we wanted to come out. He promised us that we'd have a good time. Anne and I have been looking for excuses to get out of goddamn fucking suburbia lately, so it seemed like a perfect opportunity to see something our friend loves, experience something new, and get out of goddamn fucking suburbia all at once.

We fought through horrible are-you-fucking-kidding-me-it's-7pm-on-a-Saturday traffic (we can't move away from Los Angeles soon enough) and walked into the Doll Factory just before 7:30. I instantly fell in love with the scene: an incredibly diverse crowd of enthusiastic, interesting people mingled around The Doll Mall, a room off to one side of the main building where artists and vendors had all sorts of cool stuff for sale. Skaters from both teams cruised around, talking to fans and each other, and the vibe was overwhelmingly positive.

We found Burns, found our seats, paid way too much for two Newcastles (not the Dolls' fault, apparently, but come on, vendors: $7 for one can of beer is bullshit) and got ready for the derby to start. Checking Twitter, I learned that the people sitting next to me were friends of @Mickipedia, putting them one degree from me through a bunch of different friends, including Sean Bonner, who I've concluded is the nexus of awesome in Los Angeles.

(Fun fact: About two weeks ago, I taunted Paul F. Tompkins during his hilarious #verifypft efforts that I'd get reverified before he got verified. I didn't think it would actually happen, but I sat next to @trammell who works for Twitter, and he was able to speed up my process. I got reverified this morning. Your move, @PFTompkins.)

Just before 8, the derby started. The Dolls' fielded an all-star team called the After Shockers, while Arizona brought the Derby Dames. The match was a blowout – LA won by something like 80 points – but it didn't seem to bother either team, because it was obvious that everyone was having a hell of a good time. All the girls skated like they meant it, and I'm pretty sure most of them are feeling it today, because they beat the shit out of each other for every point.

Unlike the televised stuff I watched in the late 70s and early 80s, this was not scripted or planned or faked or stupid, and by the end of the first quarter, the only thing I regretted about coming to the derby was waiting so long. The entire experience was amazing, from beginning to end, and did I mention that the girls are incredibly sexy? Because holy shit, you guys.

Now that our kids are grown and becoming more independent, Anne and I finally have time for ourselves that we haven't had for over a decade. In the absence of being full-time parents, we're starting to miss all the art and culture that we used to experience before we moved out here for the schools. We both feel like we've been trapped in a Suburban world bounded by responsibility, yard work and the mall, and the only road out is so choked with traffic, taking it is an aggravating ordeal that's barely worth the effort … but I keep thinking about the quote from Ferris Bueller's Day Off about life moving by pretty fast, and I'm not quite ready to resign myself to missing it. Going to the Roller Derby last night, and being around all the non-suburbanized people there felt foreign and familiar and inspiring, all at once. It viscerally reminded me of all the things I've been missing, and I can't wait to go back.

Seriously, guys, if you live anywhere near roller derby, it's really worth making the effort to go and see it in person, at least once. Unless, as I said on Twitter last night, you hate things that are awesome.

presented without comment

Posted on 13 June, 2010 By Wil

Sir Patrick Stewart and the World Cup
 

(originally seen at Reddit)

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