WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

“You see an iron door at the end of the corridor. The door has three lightning bolts engraved on it.”

When I played D&D as a kid, I always wanted to be a magic user, not because it was easy, but because it was hard*. I died a lot in those days of d4 hit points and three worthless levels of cantrip spells before you got to do anything, but when a wizard survived and got powerful enough to melt goblins with fireballs … boy, was that awesome.

I don’t play as much as I used to, and I haven’t even run a game of my own or played in a regular campaign in a couple of years, but with the recent release of classic D&D modules as PDFs, I feel the itch to run Basic rules… you know, for kids.

GS-Tabletop-LogoIf I was going to play, though? I think I’d have to be a barbarian or fighter now, because I have fallen in love with the d12. It’s such a beautiful die, and it just doesn’t get any love at all (that’s why I chose it for Tabletop). I know it’s kind of weird to choose a class based on what kind of dice you’ll be rolling, but it’s where I find myself at the moment … and I’m really okay with that.
…Hmmmm I was going to write all about what it means to switch my preferred class from magic user to fighter based on the die I’d be rolling …. but now I can’t stop thinking that a Geek & Sundry show where I run a classic D&D campaign using Basic rules — maybe a modified module or series of modules or something like that — for six or eight episodes would be pretty awesome. Like, maybe a visit to the Lost City?

The walls of this room as plain stone. An oblong box made from stone slabs lies in the center of the room. Written in several languages on the side of the box are the words: "May the curse of darkness destroy all who dare desecrate my resting place." The box is 3' high, 7' long, and 3' wide. - From The Lost City (Dungeon Module B4)
The walls of this room as plain stone. An oblong box made from stone slabs lies in the center of the room. Written in several languages on the side of the box are the words: “May the curse of darkness destroy all who dare desecrate my resting place.” The box is 3′ high, 7′ long, and 3′ wide. – From The Lost City (Dungeon Module B4) Yes, this is actually mine and I actually scanned it. It was printed in 1980.

I mean, I’ll stay focused on making season two of Tabletop happen, but once we get that locked down, I bet an RPG show would be really, really great. (At least for me, because I’d have an excuse to play it: “Sorry, Anne, but I have to read this module and these rules and prepare these characters … because it’s my job and I have to do it so we can eat.“)

*I’ve written about this before, but I can’t find that post or story or column despite 20 minutes of searching. If it rings a bell for you, please let me know so I can link it.

27 January, 2013 Wil 93 Comments

I’m thinking about Tabletop

About a year ago, I finished shooting the first season of my show Tabletop, and had a few weeks off before we began editing the games we played into hopefully entertaining television.

I don’t remember what I did during those weeks — probably slept a whole lot — but when we got into editing, I clearly remember how terrified I was that the show wouldn’t work. The first cut of the first episode was (following my direction) too long, tough to follow, and just not as interesting as I wanted it to be. Luckily, Felicia Day was in the edit bay with me, and she knew exactly how to fix it. She gave notes and advice to the editor (who was amazing), and when we came back two days later to watch the second cut, it was an entirely different show. It was funny, it was entertaining, it captured how much fun it was to play the game. It was what I had always hoped Tabletop would be.

For the next few weeks, we cut the entire season, three episodes at a time, with three amazing and talented editors. By the time we got to the end of everything, we almost knew what we were doing!

As we got closer and closer to the premiere, I kept looking for the familiar nervous anxiety about how people would react, but it wasn’t ever there. I believed in the show in a way I’d never really been able to believe in myself, and I just wanted to share it with the world.

Tabletop’s premiere was a huge success that exceeded my wildest dreams. I think we got close to half a million views almost immediately, and the feedback was overwhelmingly positive. My friend John Rogers says that you should expect comments to be weighted 3:1 in favor of people hating on a thing, because someone who loves a thing goes “I loved that! I guess I’ll go back to my life now!” instead of going “I loved that! NOW I WILL ENGAGE ALL CAPS TO TELL THE PERSON WHO MADE IT HOW MUCH I LOVED IT.” Even with that adjustment, we were at like 10:1 positives to negatives.

As the season unfolded, I began to hear from game shop owners. When we played a game on Tabletop, it sold out. I heard from designers that when we played their games, they sold thousands and thousands of them. I heard from a distributor that one of the games we played sold out and had to go into a new printing — they thought 30,000 copies of the game would be enough, and they were wrong.

But the most amazing thing, that I didn’t even expect or think about even a little bit, were the personal stories from people who had been inspired to start up their own game nights with their friends and families because of Tabletop. One father told me that his tween kids spent every evening in front of their own computers or televisions, and after dinner he pretty much didn’t see his family until breakfast. But after watching Tabletop together, the kids were inspired to start a family game night. Tabletop, he told me, literally brought his family closer together.

There are dozens of parents of special needs children who have emailed me or talked to me at conventions, thanking me for giving them something that helps their children.

I even heard from a guy who felt like his marriage was drifting apart until he watched Tabletop with his wife and they started playing games together.

My ulterior motive with this show has always been to make more gamers by showing how much fun it is to play games, and I’m pretty confident that I can declare that effort an unqualified success.

Next week, we’re playing the Dragon Age RPG, and it will be the last two episodes of this season. We filmed it over a year ago, and I haven’t looked at it in almost as long. I don’t remember what happens, but I do remember how much fun it was to play with Chris Hardwick, Sam Witwer and Kevin Sussman in a game that was run by its designer, Chris Pramas. I’m excited for everyone to see it, but also a little sad that the season is coming to an end, because I don’t know if and when new episodes will air.

Tabletop means more to me than I ever thought it would, and the community that has grown around it makes me incredibly proud, but I didn’t do Tabletop alone. We had an incredible crew who could film people playing games in a visually interesting way. We had an incredible director who kept us together and focused on what was important. We had friends who came to play with me just because I asked, and game publishers who took a chance on our show without knowing exactly what it would end up being. I had an incredible creative partner in Felicia Day. I had a tremendously talented team of producers who pulled together an equally talented team of editors, who are the true unsung heroes of this entire effort.

And then there’s the community, which is as much a part of the success of Tabletop as anything. Whether you’re posting in the Geek and Sundry forums, sharing your stories and pictures on the Seen on Tabletop Tumblr I made, talking about games we played at Board Game Geek, or actually playing games with people who are important to you, you’re part of something wonderful.

So thank you for watching, and until next time … play more games.

25 January, 2013 Wil 100 Comments

raising my nephew right

This is me and my nephew, Shane. I am explaining Batman’s relationship to the Joker, like you do with a four month-old.

Explaining Batman to Shane
“You see, they need each other, because they’re two sides of the same coin…”

Last year, when my sister told me Shane would be joining Team Humans sometime in July, I went a little nuts at ThinkGeek and bought him some baby clothes. I said, “My brother in law is awesome, even though he’s Dallas Cowboys SuperFan Number One Top Guy Forever™. I know that my nephew (who I suggested should be named Batman, but will probably end up with a muggle name that’s more socially appropriate) will get plenty of sportsball in his life, so it has fallen to me, his favorite uncle Wil, to share with him The Way of the Geek.”

I’m not going to lie, Marge, I’m pretty proud of the Level One Human (Multi-Class: Geek and Undefined) things I got him … but none of them are nearly as awesome and amazing as the sweater I got him for Christmas:

 

Last week, when my sister sent me the following picture with the note: We are explaining our family history to Shane, and he’s inspired by his uncle…

Shane takes after his Uncle Wil.
Shane takes after his Uncle Wil.

…I knew I was doing my job as Uncle-Who-Teaches-Shane-The-Way-Of-The-Geek.

Before we know it, he’ll be ready for Baby’s First Nanites!

21 January, 2013 Wil 22 Comments

in which I get to help steer the script

When Anne and I were in Yosemite, my manager called my cell phone.

“I’m sorry to bother you when you’re away,” he said.

“That’s okay,” I said. “What’s going on?”

We have a number of deals in various stages of completion, and I have to be ready to act on them when certain decision points come up. This is awesome and weird. It’s awesome, because it means for the first time in my adult life I can rely on work and plan for the future. This is weird because for the first time in my adult life I can rely on work and plan for the future.

“I have a very interesting offer for you,” he said.

“…go on…” I said.

“You’ve been offered a part in a commercial.”

I set down my coffee and looked out the window of our hotel. It had snowed overnight, and a thick blanket of white powder covered everything. The sun was just starting to crest the trees, melting the thin sheet of ice on the window. Little rivulets of water raced down the glass.

“That sounds interesting,” I said, trying my best not to jump up and down.

“Oh, it gets more interesting.”

I waited for him to continue.

“You know that rather popular football event that happens in February?”

“Shut up!” I said.

“Yes. It airs then.”

He proceeded to tell me about the job. It’s for Lincoln (the car company, not the president). It’s part of a promotion that Jimmy Fallon’s been doing with people on Twitter. The website is called steer the script. It shoots in a week.

By the time he was done, I was out of my chair, pacing excitedly around the room.

“This doesn’t make sense,” I said. “People don’t just offer me commercials that run during the Superbowl.”

Anne, who had been wondering exactly what I was so excited about, nearly spit out a mouthful of her breakfast.

“Well, it does now,” he said. I could hear the joy in his voice mirroring my own. Chris and I have worked together for a decade, and he’s stood with me at some of the hardest times in my acting career, when I struggled so mightily to get any work at all, when I had accepted that I wasn’t going to work enough as an actor to support my family, and decided to be a full time writer. Chris and I have worked very, very hard together to make good choices and steer my career to the place it is today. I still have a hard time believing it, and every day I’m afraid I’m going to wake up from this wonderful dream.

“So… it’s not a trick, right? This isn’t some sort of cruel prank by someone?”

“No, it’s real. And I want you to think about something: this helps the bigger picture, too. Not everyone is asked to do a commercial that airs during the biggest television event of the year. This is going to help me and the agents when we talk with casting.”

“Oh my god I hadn’t thought of that,” I said.

“Yes. This is all very good news. I’ll talk to Wes and we’ll get you all the details tomorrow. Enjoy your vacation.”

I looked out the window again. The sun was higher in the sky now, and had melted enough of the ice on the window to give me a clear view of the valley. Ice crystals in the snow looked like stars.  A few children built a snowman, and huge clumps of snow fell off the limbs of giant sequoias.

“I will,” I said. “I mean, I already was, but now I’m going to have to go do a little dance.”

He laughed. “Congratulations.”

“Thank you, Chris,” I said, thinking about the years we’ve spent together, years when a lot of managers would have cut me loose instead of believing in me.

“You’re welcome. Bye.”

“Bye.” I hung up the phone and did a little dance.

Then I did a big dance.

Yesterday, I went out to Vasquez Rocks to shoot the commercial. My call was noon, so I left the house just before 11 to be sure I got there on time. I listened to Poe’s Haunted the whole way (reading House of Leaves will do that to a guy like me) and reflected on all the times I’d driven out to the Antelope Valley for work over the thirty years of my acting career.

When I was really little, probably around 1979 or so, I shot a commercial somewhere in Canyon Country. I don’t remember anything about it, but my mom let me get an Egg McMuffin on the way. It’s funny how the child’s mind remembers what is truly (relatively) important.

…I need to get my bearings…

When I was a little older, I shot a movie called The Last Starfighter out there. We shot at a trailer park up in a canyon somewhere, and I remember thinking that the winding canyon road we drove on to get there looked like something from the Twilight Zone. Later, I found out that they had, indeed, shot the series on that stretch of highway. I remembered how excited I was to work on a movie that was — as far as my young mind could tell — was basically all about a video game that turned you into a real starfighter. I remembered how disappointed I was when I saw the titular game on the set, and discovered it was an empty cabinet with only lights inside. (Fun fact: the classic Atari Game Star Raiders was supposed to be a licensed game from Last Starfighter, but the deal fell through. They kept the gameplay and changed the sprites. Bonus fun fact: My scenes were cut from the movie before we filmed them, but I was already in the background of several scenes as one of the kids who lived in the trailer park, so I ended up in the credits. Every year, I get a hundred bucks or so in residuals. Semi-related fun fact: the market at the trailer park had a Star Castle game in it, and that’s when I fell in love with that game.)

…and I’m lost…

I remembered doing a movie called The Liar’s Club when I had just turned 21. It was a Roger Corman picture, so it was very much a fly-by-night production. It was incredibly hard work, and I clearly feeling despondent that it signaled the end of my acting career for reasons that belong in their own post at some point in the future.

…and these shadows keep on changing…

We shot ten nights out in Canyon Country, in the bitter cold. Driving out there in evening rush hour traffic and back home in morning rush hour, hardly seeing the sun for almost two weeks, was miserable. That experience played a very, very large part in my decision to stop acting professionally and attend drama school full time.

…and I’m haunted…

It was, as most long solitary drives are for me, a journey of miles and years and memories and questions without a lot of answers.

It was a good drive, with something wonderful at the end.

I pulled into the parking lot just before my call time. I turned off my car, picked up my backpack, and walked toward the set.

Vasquez Rocks — or, as I like to call it, Every Planet Ever In The History Of The Star Trek Universe And Most Sci-Fi Movies From The Fifties — has an incredibly rich film history, but most of us know it from the aforementioned projects. In fact, from the moment I saw the iconic rocks, my brain began a loop of the Star Trek fight music that did not stop until I left the set hours later.

wil wheaton vasquez rocks

I walked up to the honey wagon, which is what we call the truck that has a bunch of dressing rooms in it, and found the door with my name on it.

Honeywagon

wilw dressing room door steer the script

I told Twitter that actors would understand why seeing this makes me so happy. Many people made Tabletop jokes, like “The budget isn’t big enough to keep the trailer, but you get to have this piece of tape with your name on it.” I wished I’d thought of that, and filed it away for future jobs, because you can bet your cheerleading trophy I’m going to make that joke a lot from now on.

For those of you who aren’t actors: it makes me so happy because it says to me, “Welcome home, Wil. You’re on the set, doing a job, earning a living doing what you love.” Lots of things change over the course of an acting career, but the dressing room door with your name on a piece of tape is one of the constants, whether you’re in a honeywagon or a million dollar tour bus (yes, big fancy celebrity stars have those. It’s nuts.)

I put my stuff down, and went to make-up. When that was done, I got my wardrobe approved, and then I sat down and waited to be called to set.

My agent, Wes, came out to set and sat with me while we waited. For a couple of hours, we talked about the things we’ve done together, the people we’ve worked with, and what our hopes are for the coming year. A few years ago, I made a decision and then a commitment to only have awesome people in my life, from my friends to the people I hire to work with me. I will only work with people I like, good people, honest people, people who are honorable. It is as hard as you think it is to find those people in the entertainment industry, but I’ve done it: Chris, Wes, all my agents at VOX and my theatrical agents at Stone Manners Salners, they are all good people who I consider my friends as well as my business partners. I’m incredibly lucky to have found them all, and even more lucky that they all wanted to work with me.

So we ended up talking a lot about gratitude, and how not everyone feels it, and how sadly rare it is.

I was eventually called to the set. This is all I can show you, because this part of the commercial is pretty cool and they don’t want me to give it all away:

wil wheaton picture from the set for steer the script

…but I can share this picture of me:

wil wheaton steer the script

You can’t really tell, but I got to wear the How We Roll hoodie I designed. On television. For millions of people. Squee!

It was insanely cold, and everyone was working very hard through the windchill that dropped temperatures into the high 20s. In spite of the weather, it was one of the great filming experiences. I had all kinds of fun, and everyone was quite kind to me.

“It’s so cool to work here,” I said to the director, “because even though Star Trek always came here, those sons of bitches never let Wesley on the landing party.” (I didn’t ask him if they’d been on the lookout for Gorn, because I didn’t want to be too nerdy.)

When I finished, I thanked everyone who had hired me, the other actors I worked with, and the crew. I thanked Wes as we walked to our cars, and then I began the long drive home.

I called Anne on my way.

“How was it?” She asked.

“It was amazing,” I said. “How was your secret project thing?”

“It was great,” she said.

We were both quiet for a minute.

“I can’t believe that this is our life,” I said. “I mean, we’re really, really lucky.”

“We really are.”

“I want to get in the time machine and go back to the younger us, who are struggling so much, dealing with so much bullshit from [her shitbag ex-husband] and just trying to make it through every day. I just want to tell them that it’s going to be okay.”

“They know,” she said.

“Oh? Did you tell them?”

“No. I was them, and I always knew it would be okay, because we’re good people and we worked hard and we never gave up on each other.”

I was quiet again for a second. Our life together flew through my mind’s eye: our first date, our first dinner after moving in together, my proposal, our wedding, the years and years of custody struggles, Ryan asking me to adopt him, the actual adoption, thousands and thousands of words in this blog and some books and some other places. Lots of ups, even more downs, and all the while standing tall together.

“Are you still there?” She said.

“Yeah,” I said. “I’m just thinking about how grateful I am. I’m really lucky.”

“You’ve worked really hard.”

“That too.” Then: “I’ll be home in about an hour.”

“Okay. Drive safe. I love you.”

“I love you too. I love you the most for one thousand times.”

I pulled onto the freeway and drove toward home.

15 January, 2013 Wil 108 Comments

#Tabletop Thoughts: Forbidden Island

If you’ve been watching any of the Geek and Sundry Google Hangouts I’ve been doing recently, you know that, though we haven’t officially been green lit for season two of Tabletop, I’m still playing tons of games so I know what we’re going to play if we do.

Games that we play on Tabletop have to fulfill a lot of criteria:

  1. Do I love it?
  2. Will it play well with four people?
  3. Can we play it in under an hour or so?
  4. Is it complicated enough to be fun, while being simple enough to explain in a few minutes?
  5. Is it fun to watch us play it?

It’s surprisingly easy to hit four of these criteria. The hardest ones to meet are 3 and 5 (stupid goddamn prime numbers have had it out for me ever since the first time I divided by zero.)

So there are games I am crazy about, like 7 Wonders, Dominion, Arkham Horror, Tribune, Agricola and Tichu, that we just can’t put on the show. This makes me sad, but there are even more games that I love that we can play, like Smash Up, King of Tokyo, Lords of Waterdeep, Star Trek Catan, and the game that inspired me to write this post in the first place, Forbidden Island.

Forbidden Island is designed by Matt Leacock, who created Pandemic, which kicked our ass on season one of Tabletop. It uses essentially the same mechanics as Pandemic, but instead of being scientists who are saving the world from infectious diseases, the players are adventurers trying to get artifacts off an island that’s trying to kill them by sinking into the ocean.

Like Pandemic, it’s usually won or lost by a few cards, but unlike Pandemic, it’s really great for kids as young as 8 (or precocious 7 year-olds). The themes are very family friendly, the artwork is beautiful, and the pieces are durable. Here’s what our board looked like when we started a recent game:

Forbidden Island Setup

Those tiles are the island, and the pawns are the explorers. As you play the game, you move around the island and try to collect cards that are turned in to recover the four artifacts. During the game, the island is trying to kill you by sinking, so tiles are constantly being removed from the board on almost every turn.

Here’s how it looked when we barely won:

Forbidden Island Victory

We won by either one or two cards, which was as exhilarating as any game of Pandemic I’ve ever played. For those of you scoring at home, we started on Elite difficulty, instead of the usual Legendary.

You can get Forbidden Island at your Friendly Local Gameshop. It’s a fantastic family game that is challenging enough and well balanced enough for serious gamers to enjoy.

If we get a second season of Tabletop, this is one game I’m absolutely going to play. Maybe I’ll even win this time. (HA HA YEAH RIGHT.)

10 January, 2013 Wil 200 Comments

Posts navigation

← Previous 1 … 196 197 198 … 772 Next →

It's Storytime with Wil Wheaton


Every Wednesday, Wil narrates a new short fiction story. Available right here, or wherever you get your podcasts. Also available at Patreon.

Wil Wheaton’s Audiobooks

Still Just A Geek is available wherever you get your audiobooks.

My books Dancing Barefoot, The Happiest Days of Our Lives, and Dead Trees Give No Shelter, are all available, performed by me. You can listen to them for free, or download them, at wilwheaton.bandcamp.com.

Wil Wheaton’s Books

My New York Times bestselling memoir, Still Just A Geek is available wherever you get your books.


Visit Wil Wheaton Books dot Com for free stories, eBooks, and lots of other stuff I’ve created, including The Day After and Other Stories, and Hunter: A short, pay-what-you-want sci-fi story.

  • About
  • Books
  • Tumblr
  • Bluesky
  • Radio Free Burrito

Categories

Archives

 

  • Instagram
  • Facebook

Member of The Internet Defense League

Creative Commons License
WIL WHEATON dot NET by Wil Wheaton is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at http://wilwheaton.net.

Search my blog

Powered by WordPress | theme SG Double