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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

So I broke down and made a Facebook thing…

Posted on 15 February, 2012 By Wil

I’ve resisted using Facebook for years, mostly because I have a huge problem with the privacy policies. I’m really happy using a combination of Twitter, Tumblr, and Google Plus to do all my social media public life stuff, and I don’t really want to add something else.

But I’ve talked with friends who I trust and respect, people who create and produce awesome things for the Internet, and they have all told me that even if I don’t like Facebook personally, having at least some kind of Facebook presence is an important part of our public lives, especially because there are thousands and thousands of people who get online and never really leave Facebook… so I asked Felicia Day to help me figure out Facebook, and with her help I think I made the privacy things work as best as I can, so I can have a Facebook… thing. Page. Whatever. Like This. Something.

I know that a PR person would tell me to “spin” this as something I think is totally awesome, and brand something and interact with synergy excitement Bieber, but the truth is: I feel weird and not entirely comfortable doing it. I feel like I’m compromising something I’d rather not compromise. But I’m there because I know that even though I’m not crazy about Facebook, a lot of people are, and it’s silly to ignore all those people because I’m a cranky old man. Also, being on Facebook affords me some business opportunities that I wouldn’t otherwise have, and being able to support my family is more important to me than shaking my fist at a windmill every day.

I told my wife, “I know that I’m an adult, because I made a compromise that made me uncomfortable, because it was in my family’s best interest.”

Then I said, “But it still feels weird.”

So I have a Facebook thing, which I hope to turn into something cool, or at least interesting. If you care about that sort of thing, now you know about it.

Just so you know what to expect if you subscribe to it:

I have currently connected Twitter and Tumblr and occasionally my blog to the Facebook thing, so all my things are in one place. This means that there will occasionally be a huge flood of Twitter things or Tumblr things posting here automagically. Also, I say "thing" a lot. 

I'm happy with this, and I honestly like having one place on the Internet that holds all of my stupid things together. I realize, however, that not everyone shares this opinion, and if you're one of those people, you should probably unsubscribe; no big deal.

 A few other things you should probably know:

  • I'm opinionated.
  • I love hockey.
  • I'm a progressive populist.
  • I'm a secular humanist.
  • I have zero patience for people who are dicks, and I block pretty ruthlessly.
  • I love science.
  • I don't really censor myself. I swear a lot.
  • Occasionally, something will show up here from my Tumblr that's NSFW.
  • I'm probably going to disappoint you in some way.

I've been there about a week, and I don't completely hate it. I read as many comments there as I have time to read, and I'm not able to respond as often as I'd like.

However, love it when some silly or stupid thing I did sparks a conversation between people who have nothing in common other than reading whatever that thing is. Maybe some of you will become real life friends, and come to a w00tstock together, and then you'll be all, "Hey, we met because we both liked that thing, and now we're here together." Then we'll all high five, take a picture, and post it online.

Okay, that's all. If you still want to subscribe to it, I hope it's worth your time.

 

If I say that my somewhat extravagant imagination yielded simultaneous pictures of an octopus, a dragon, and a human caricature, I shall not be unfaithful to the spirit of the thing.

Posted on 15 February, 2012 By Wil

Since I started tabletop gaming mumblecough years ago, I've always found storytelling inspiration from the RPGs. From designing my character and developing his back story, to building a world and populating it with allies and adversaries, the games I've played have lived on in my imagination long after I've gotten up from the table and put the dice back in their bag. But it wasn't until recently that I heard Steve Jackson say "all games are role playing games, in their own way", and I realized that there's just as much inspiration to be found in tabletop boardgames as there is in tabletop RPGs.

I've been playing the hell out of the tabletop and iOS versions of the game Elder Sign. In addition to having a whole lot of fun trying (and frequently failing) to save the world from The Ancient Ones, it's inspired me to dive ever deeper into the world that HP Lovecraft created in the 1920s. I've been reading his stories, listening to their audio versions, and nudging my subconscious toward developing my own short story set in his world. Whenever my mind wanders these days, it veers dangerously close to the Mountains of Madness.

If you'd told me a few weeks ago that a boardgame that takes 45 minutes to play (and its iOS version that takes about 20 minutes to play) would capture my imagination and inspire me to try my hand at writing a Lovecraftian story, I would have thought you'd uncovered a Secret Man Was Not Meant To Know… but here we are.

This is one of the wonderful aspects of gaming, that I think gets overlooked: when we play games, we're using our imaginations to bring cardboard and plastic to life. If we're lucky, that spark can start a fire that burns long after the game has been put away.

By the way, if you're interested in Lovecraft, but don't know where to start, you may want to check out the incredible collection of Lovecraft's complete works that Cthulhuchick put together, and listen to the fantastic Stuff You Should Know episode about the Necronomicon. I can't recommend Neil Gaiman's I, Cthulhu enough. I also found this collection of Lovecraft audio works at archive.org that's pretty comprehensive and very well produced.

I have a very important question for everyone attending JoCo Cruise Crazy 2.

Posted on 13 February, 2012 By Wil

Saturday, I'm heading down to America's Wang to get on a boat, because JoCoCruseCrazy 2: Cruise Crazier is setting sail on Sunday.

I hope that it lives up to this video that one of the cruisers (who named themselves Sea Monkeys) created:

I know, right? Check out the video he made last year, based on the Superfriends.

I know, right!? RIGHT?!

We had a great time last year, and I'm lucky and grateful to be invited back for more shenanigans and mirth-making.

If you're going on the cruise, I have a very important question for you: I get to perform one night on the cruise, and I'm building my set list. I already have some stories picked out that I think you'll enjoy, but I'd really like to know from actual audience members what you'd like to hear from me. You can pick anything from any of my books or blog posts, so feel free to dig into the archives, if you have time and interest.

Also: There are two formal nights on this cruise, which means you have to take a tuxedo or a suit with you, taking up valuable luggage and cabin space, just so you can wear it two times. When you're on vacation. Seriously.

I am totally going to get all formal'd up for the Paul F. Tomkins Memorial Moustache Formal and Fextacular, but I'll be damned if I'm going to let a cruise line tell me that I have to dress up for their stupid fancy dinners. Indeed, I have taken a stand against fanciness, and on the formal nights, I will be hosting the Wil Wheaton Anti-Formal Not Formal Unformal For Formally Being Not Formal in the extremely fancy Lido Buffet. Come as you are, (but, seriously, at least wear a clean shirt) and we will dine like triumphant Viking warriors. In fact, I think it would be hilarious if we dressed very nicely, right up to the edge of formality, but just short of it, to make a precious little point that nobody will really care about except us.

Seriously, people: we're going to be on a boat in less than a week.

Internet (a love song)

Posted on 13 February, 2012 By Wil

So this is pretty rad:

 

Thanks to Felicia Day, who brought this to my attention

About the writing of the Fawkes issue of The Guild

Posted on 8 February, 2012 By Wil

I thought it may be interesting to some people to know a little bit more about how the Fawkes comic came together.

When we were up in Vancouver for Eureka, I was always bugging Felicia to come hang out with me and Neil Grayston, or to get out of our building and have an adventure. More often than not, she couldn't come play with us because she was writing scripts for The Guild comics. For the record, we had all the fun without her. So there, Felicia. Nyahhh.

At some point, we were having dinner or something and I asked her if she was interested in doing a Fawkes comic together. Because, you know, we didn't have way too much stuff to do already. She thought it would be a fun thing to do, and we started pitching stories to each other.

Eventually, we came upon something that we both thought was awesome, and we started writing it. It was surprisingly easy for us to come up with the story; the real challenge for me was keeping the story tight enough to fit into the pages we had. Luckily for me, I have a number of friends who are professional comic writers, and I was able to steal some of their writing tricks:

  • Keep things simple.
  • Format the script in what we call the Modified Brubaker, which is based on the Brubaker, which is based on the Ellis.
  • Have fun.
  • Do at least 4 pages a day when writing the first draft.
  • Read lots of comics and let them inspire you.

Oh, it also helps to have a co-writer who is a freaking genius and is also one of your best friends.

So the whole thing came together, and we ended up with a script that we both loved. We turned it in to our editor, got his notes, and did a final pass. I think the entire time from closing the deal with Dark Horse to giving our editor the final script was about 5 weeks.

The real fun for me was getting to ask for artists I love: I am crazy about Paul Duffield's work, especially on Freakangels. I loved Emma Rios's work on Osborn. Jamie McKelvie's work on Phonogram and Suburban Glamour belongs in a museum. Oh, he's also a good friend, which made it even cooler that we get to work together.

Paul said yes right away, but getting Emma was more difficult, because we couldn't find her. I asked my friend Kelly Sue (who wrote Osborn) to bug Emma on my behalf, and that whole thing came together pretty fast, too.

So I had two cover artists I was dying to work with, and an interior artist whose work I love so much I want to marry it. I don't know how it all managed to work out, but I'm going to guess that the stars were right and not ask too many questions. When we saw Paul's cover, we realized that we'd never seen Fawkes in game, so I think it's awesome that Paul got to design his avatar, and boy did Emma capture the sexual tension between Fawkes and Codex! I've seen some of Jamie's pages, and I don't know how he managed to get into my head and draw exactly what was there, but he's doing it perfectly.

I can't talk about the story too much, but I can say that I wanted to let Fawkes speak for himself, in his unique way, and see some things about his life that we didn't get to see on screen in The Guild. I'm incredibly proud of what Felicia and I came up with, and I think fans of The Guild are going to be really happy with what we did.

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