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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

on the delivery of technobabble

Posted on 19 May, 2011 By Wil

I was in three scenes yesterday, one of which contained a massive amount of technobabble.

For those who don't know what that is: on a sci-fi show, technobabble is what we call pseudoscientific dialog like "I'll have to run a level four diagnostic on the antimatter inversion matrix to be sure." It's pretty much the worst dialog an actor can have to deliver on a show, because it's rarely connected to anything in reality, and if we're talking about the inertial dampeners in a scene, we're pretty much infodumping to the audience, instead of doing something interesting with our characters.

…or so I thought until yesterday.

The thing about technobabble is that it isn't usually connected to reality. By that, I mean that though it does follow the logical rules of the show's universe, and references things the fans know about, for most actors, it's like being asked to perform in a foreign language that you barely understand (if you understand it at all.)

The other thing about technobabble is that the character delivering it is supposed to be an expert on the subject, and should have a point of view about it that stays alive through the whole scene. For example, maybe Doctor Hoobajoo is the leading expert in the galaxy on ion resonance within the subspace induction processor core, so when Doctor Hoobajoo talks about that subject, she's an expert. You can't ask her a single question about the subspace induction processor core that she can't answer. But for the actor playing Doctor Hoobajoo, she has to deliver a bunch of dialog based on something that doesn't even exist as if she's been studying it her whole life.

This is a tremendous challenge for the actor, because, unlike normal dialog that comes from an emotional place, technobabble comes from memories that don't exist. While the actor who plays Doctor Hoobajoo can draw on the emotional memory of being betrayed, or being afraid, or being in love to inform a scene, she can't draw on the memory of studying and mastering the twin fields of ion resonance and subspace induction. As an actor, it's easy to fall into the trap of delivering technobabble by rote, and for a lot of us, it's the only way we can remember those lines at all.

But sometimes, a scene is emotionally important, and is filled with technobabble. That's just the reality of working in science fiction. So when Doctor Hoobajoo is trapped in the power conduit with Commander Framitz, her former lover from her first deployment who left her for an android, and can only save them from certain depolarizaion by repairing a malfunction in the subspace induction processor core, the actor has a lot of work to do. Not only does the actor have to be an expert who can solve the problem and save their lives, she has to be emotionally connected to the scene and the history between the two characters. Oh, and she has to remember that the stakes in this case are pretty high. And she has to do this over and over again for several hours, during the master shot, the VFX shots, and all the coverage.

Boy, writing those three paragraphs just exhausted me. I'll be back in a little bit.

Okay, some coffee and steel cut oats seem to have revitalized me, so I can get to my point now, about what I realized yesterday:

I had a scene that was almost entirely technobabble. It sets up a lot of the action for the episode, tells the audience what's at stake, and gets them excited enough to sit through commercials for MegaSomething versus Giant Other Thing to find out what happens next. I drove the scene. Everyone else was reacting to me and the information I gave them, and I think I had one line in two pages that wasn't technobabble. It was challenging, and I knew from experience that I was going to have trouble remembering the jargon, so I did a lot of extra homework to make sure I was totally prepared. 

As I did my preparation, I realized that while the technobabble is just a dump of information, it's information that Doctor Parrish has an opinion about. The function of the scene is to get the action going and give the audience some important information, but that doesn't mean it has to be an infodump. The way Doctor Parrish feels about the other characters affects the way he talks with them regardless of the words. It affects who he chooses to give certain bits of information to, and it affects how he delivers the information. So I found ways to be emotionally connected to the scene and the characters, while caring about the information I was giving them, so it wasn't an infodump. A scene that could have been tedious and boring became a scene that was a lot of fun to perform.

Still, it was really hard to remember all the technobabble I had, and at one point, when I blanked on a line, my Star Trek skills automatically sprung to life, went into failsafe mode, and made me say "blah blah emit blah pulse blah blah blah." (The fun of technobabble is that a lot of the words are interchangeable. The frustration of technobabble is that we can't paraphrase or use any of the interchangeable words, because a subspace matrix is different from a subspace array.)

It honestly could have been boring and exhausting to spend much of a day delivering technobabble, but when I realized that I could keep it interesting by endowing the technobabble with emotional resonance, the whole thing came to life in a surprising and unexpected way. It was like I'd detected anomalies in the starboard neutrino emitter, and instead of adjusting the warp plasma induction subroutine to compensate for multiadaptive fluctuations, like you'd usually do, I thought about it, and equalized the portable phase transmission with a self-sealing warp core transmuter.

I know, right? I bet you never thought to do it that way. Well, I did, and it worked.

here there be dungeons and dragons

Posted on 17 May, 2011 By Wil

Enter the Dragon from Roshan Murthy on Vimeo.

This is a delightful, short documentary about people who play D&D and other RPGs. If you've ever wondered why we play, or if you've ever attempted to explain to someone why we play, I think you'll enjoy it.

on the learning of lines and the telling of the story

Posted on 17 May, 2011 By Wil

Scene 15 is a little over three pages of intense dialog, some important character beats, and a fair amount of technobabble. We were supposed to shoot it tomorrow, but it was moved to this afternoon, so my plan to learn it tonight was pushed up by almost 24 hours.

People always want to know how actors learn lines, and there isn't one correct answer, because we all do it in different ways: some of us learn by reading the script over and over again, some of us learn by performing the entire scene aloud by ourselves, some of us write the scene down, and some of us run lines with another person until we have the dialog in our heads.

I learn my lines by understanding the scene, deciding what each line (or dramatic beat) is about, and then trying different things with my lines until I find the choice that makes the most sense. For example, last week we had a scene where I kept blanking on one of my lines. After a couple of takes I realized that I couldn't remember the line because I was doing the wrong thing with it, and that was making my brain short out. I can't tell you the actual line, but I can tell you that the acting choice — which was wrong — was Make An Offer. When I realized that Make An Offer was wrong, and Look For Permission was right, the scene came together, and we were done in two more takes.

I also have to understand what's at stake in each scene. I need to know exactly what my character wants and needs, so I can make choices for him to get there. As I said on Twitter recently, I realized that Doctor Parrish's favorite thing in the world is "I told you so." Evil Wil Wheaton's favorite thing in the world is, "Ha! Gotcha, Sheldon Cooper." Cha0s' favorite thing in the world is, "I know something you don't know, and never will know, because I am so much smarter than you." Knowing these things gives me a place to begin in every script, just like "Don't Be A Dick" gives me a place to begin every day in my real life.

But back to today's work. I learned today's scene by breaking down the entire thing into beats, and then placed those beats within the context of the rest of the episode (In Eureka, something fantastic usually happens in the first few pages, and the bulk of the show — and the fun in each episode — is spent figuring it out and fixing it) so I know what the stakes are.

Some of the things Doctor Parrish is doing today:

  • Share scientific insight.
  • Correct them. Again.
  • Accuse him.
  • Solve the Problem. Easily. (Jesus they're idiots.)
  • Ha! I told you so.

It's easy, while doing television, to just learn the lines and rely on instinct and experience with the character you've been playing for a long time to bring it all together. We never have enough time, and some of us are working 12 hours a day, five days a week, so there are times when we're just so burned out and exhausted, we simply don't have the energy to really dig in and do more than that. While there are some great actors who can do that and deliver brilliant performances, I'm not one of them. I don't want to miss any beats. I don't want to miss any nuances because I'm relying on instinct instead of complete understanding of the scene. For example, the beat I mentioned above, where I share scientific insight, was originally Share a good idea, but while I was playing with the scene last night and again this morning, I realized that it was more specific, and stronger, and more interesting to share scientific insight. Maybe the difference between the two choices is too subtle to matter in the final cut, but it's a significant difference to me, so I made the change.

I guess I work a little harder than I have to, partially because I feel it's my responsibility as an actor to rise to the demands of the material and tell the story as fully as I can, but mostly because it's fun to break down a scene and find the strongest obvious and non-obvious choices that will tell the story the way it deserves to be told. The moments I live for — the moments I love — as an actor are the moments in rehearsal or during a take when I discover something about the character or the scene that wasn't aware of until the exact moment I found it … just like real life, which is what we're aiming to recreate whenever we make up a story, even a story that's all about nano[REDACTED] and hyper[SPOILER] [SPOILER].

to boldly go where no clown sweater has gone before

Posted on 16 May, 2011 By Wil

Greetings from Vancouver, where the local hockey club is still in the playoffs, and the sky above our heads is the color of television, tuned to a dead channel (in 1980).

I am having a wonderful time on Eureka, keeping notes in my notebook so that I can write about the experience of making these episodes when they finally air, sometime just before the heat death of the universe.

My brother told me that the Endeavour crew made their own Star Trek poster, which is probably the most bad ass space shuttle poster ever.

He also told me that he felt like I should be there with them, on account of me being in Star Trek, so he made me this:

Wheaton_joins_Endeavour

I win at having the best brother in the world.

Various things I want you to know

Posted on 12 May, 2011 By Wil

A few things before I forget:

1. Memories of the Future Volume 1 is available for your Kindle. It's also at Kindle.uk, and Kindle.de. It's temporarily out of the iBooks store, but I'll get that fixed in a few days. Hey, if you liked it, would you leave a review?

2. Yes, I'm working on Memories of the Future Volume 2 RIGHT NOW.

3. I don't know when Volume 2 will be out. I will likely have a preview of at least one episode from Volume 2 with me for my performance at Phoenix Comic Con.

4. I will be at Phoenix Comic Con in just a couple weeks. I'm doing a Eureka thing, and I'm doing a special STORYTIME WITH WIL WHEATON performance thing. I'm really excited about it. More on that later.

5. It was my great pleasure to perform John Scalzi's Fuzzy Nation for Audible. (Here's a sample! Yay!) It's recently been released, and is getting great reviews (both the book and my performance.) At Whatever, you can hear some of it, as well as the OMG AMAZING power ballad by Paul and Storm that John commissioned to celebrate the release of the book.

6. 100.3 The Sound is my new favorite radio station in Los Angeles, because it reminds me of the glory days of KMET. It delighted me to hear a drop on the air the other night that explicitly referenced the Mighty Met. I believe that you can tune in online, and suggest that you do, provided you enjoy that sort of thing.

7. Fear Itself is not disappointing me, even a little bit. In fact, I kind of love it. Same with Invincible Iron Man and Thor. The next time I see Fraction, I have to kiss him. It's going to be weird.

8. For some reason, I never really publicized my Tumblr. Well, here it is. I put shit there all the time that amuses and enrages me. So now you know.

9. I have decided that this list needs to go to eleven, because it's one more.

10. Logan Bonner introduced me to a really fun iOS game calle DungeonRaid. Because Logan decided to destroy my life by telling me about this game, I have decided to destroy yours. Pay it forward.

11. My belt, which has served me well for many years (holding up not only my pants, but many onions) finally cracked and broke in twain while I was at Legoland last week with some friends to see the Star Wars miniland stuff (more on that later, also too and like such as). I was thwarted in all my attempts to find a replacement belt, until I remembered yesterday that I have Fawkes' wardrobe in my closet, and Fawkes owns a pretty sweet belt. So I got it out, and for the near future, I'll be wearing Fawkes' belt. I say this as a warning to any gas tanks who think they're going to go ahead and tell me when to fill them.

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