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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

In which we play Cal & D.

Posted on 31 January, 2011 By Wil

Saturday morning, I drove over to my friend Cal's house for D&D. Our friend Steve was already there, and our friend Martin was on his way to meet us.

While we waited for Martin to show up, we caught up on our lives, told stupid (and not-so-stupid) jokes, and got ready for the game.

"Hey, I brought you a 4e DM screen," I told Cal, "in case you don't have it, because it's one of the most useful DM screens I've ever used."

"We're not playing 4e," Cal said.

"Are we playing 3.5?" I asked, imagining a five hour encounter where I did little more than grapple.

"No, we're actually going to play a system I made up. It's sort of a hybrid of AD&D, 4e, and some other things. You're not even going to have character sheets." (Later on, we would describe this particular system as Cal & D.)

I was intrigued, and implored him to continue.

"I've adapted a Tomb of Horrors style adventure from Dungeon magazine –"

"You mean when it was still a magazine? Printed on actual paper and everything?"

"Yes," he said. I wondered how he stole it from the museum, and he continued: "We aren't using a battle map or minis, and we're not going to get hung up on a lot of rules. You guys are just going to do your best not to die in the Mud Sorcerer's Tomb."

When Martin arrived, we got our characters. I was a Fire Mage called Hosemi The Corpulent. It was decided that I wore a muu muu, had T-Rex arms, and one of my spells was lighting farts into mighty blasts of flame. Martin was a Gnome Paladin whose name I forget, but was based entirely on the Travelocity Gnome. Steve was some kind of deep earth stone Gnome guy who was essentially a 1st Edition thief.

We met in a tavern (duh) and left with a bunch of lackeys who I called Team Cannon Fodder. On the way to the Tomb, we did a little Roleplaying, and figured out who our characters were. I was kind of like Fat Bastard, leaning toward Neutral/Evil. Steve said he had "a fuckload" of healing potions in his adventurer's kit, as well as two dozen iron spikes. He also loaded up Like A Rock on his iPhone, and used it as his theme music whenever he did anything. Martin's character's goal in life was to save travelers gold pieces – this was especially funny because he was a Paladin of Garl Glittergold, and his battle cry was "GARL THAT GLITTERS IS GOLD!" 

If you are still under the impression that we were taking this very seriously, I offer the following exchange to clarify things:

"Hey," Martin said to Cal, "I want to ride a Dire Badger."

"What??

"Yeah, my mount is a Dire Badger."

"A Dire Badger would eat you, Martin."

"Not this one. We grew up together, so he's my pet."

I Twittered this, and more than one person replied that, if the Dire Badger was domesticated, it wasn't very Dire. I relayed this to the group, and Cal ruled that Twitter was correct, so Martin couldn't have his badger. I, however, got to ride a tiny donkey that was proportional to my size like those little motorcycles the world's fattest twins used to ride on That's Incredible!

We eventually got to the tomb, and sort of, uh, killed a lot of the lackeys in the first few rooms.

I forget exactly what we ordered them to do, but Cal said, "Okay, the lackeys all get together and one of them steps forward. 'We have decided to form a union, so you have to treat all of us the same way.'"

This is when I knew that my character was more Evil and Neutral.

"Okay, I hold my hands out, and engulf that guy in a fireball," I said. "Now I turn to the rest of them and say, 'Would you all still like to be treated equally, or will you do what we fucking told you to do?'"

(This is especially funny to me because I'm 100% a union guy.)

Cal said that they decided to go ahead and walk into the hallway, or whatever it was we wanted them to do.

"Oh, I also collect his ashes, and I draw them into a little football field, paying careful attention to the fifty yard line," I said.

This particular hallway had some sort of evil field of evil in it, so I was able to pass through relatively unharmed, but everyone else took a lot of damage, killing all but one of the lackeys.

"Clever way to get rid of our cannon fodder," I said. Cal smirked.

A little deeper into the dungeon, I took over the mapping duties. Now, I should point out that at this point in our day, the wine had been opened. I don't want to mistake correlation for causation, but my mapping became very detailed, including drawing giant dicks on the various statues.

"Why is it that, whenever we play D&D, we become twelve year-olds?" Martin asked.

We were all laughing too hard to reply, but I think I can answer him now: it isn't always about the game. It's never about the system, and it's rarely about "winning" as much as it's about the company and enjoying a few hours respite from the responsibilities and burdens of our real lives. Maybe we all become twelve because that's when most of us started playing, and though the reasons we seek escape have changed, the escape is still welcomed.

RPGs can be all about telling a collaborative story, using our imaginations, challenging our wits, and building heroic epics … but they can also be an excuse to get together with people we like to goof off and leave the Muggle world behind for a few hours, seriousness be damned. Whenever a system holy war comes up, I'd encourage you to think about that, and maybe use it as an escape hatch (so this doesn't happen) and ask yourself how often you have said, "Boy, that was a great system," versus "Boy, I had a really good time playing today."

Shortly after Steve's Gnome triggered a trap and found himself impaled on a gate made of daggers (seriously, who the hell makes a gate out of daggers?!) and our last surviving lackey was turned into frozen hunks of former-lackey, our wives came home. We decided to suspend the adventure, eat dinner, and finish the night with a rousing game of Cranium Pop 5.

We're planning to get together in the near future to finish our assault on Mudhoney's Tomb of Mud and Mudmen featuring Muddy Waters and the Mudskippers (which is what I kept calling it) … and this time I get to be the guy who threatens to punch Cal in the dick if he doesn't show up.

paywalls are stupid, part infinity

Posted on 31 January, 2011 By Wil

Earlier this morning, I saw a story at Daily Kos that really upset me. It's the sort of thing that I would hope transcends political ideology, and I thought that if I submitted it to Reddit, maybe it would eventually attract enough attention to make some kind of difference.

I didn't want to link to Kos, though, because it's a liberal website, and that would probably turn off some people the same way a conservative website would turn me off. Like I said, though, the article referenced in the post wasn't ideologically Left or Right, so I went to the source … and discovered that the article I wanted to link was behind a stupid goddamn paywall.

Here's what was excerpted at Kos:

U.S. researchers will soon abandon their search for the most coveted particle in high-energy physics because of a lack of funding.

Researchers working at Fermi National Accelerator Laboratory (Fermilab) in Batavia, Illinois, had wanted to run their 25-year-old atom smasher, the Tevatron, through 2014 in hopes of spotting the so-called Higgs boson before their European counterparts could discover it with their newer, more powerful atom smasher. But officials at the U.S. Department of Energy (DOE), which funds Fermilab, informed lab officials this week that DOE cannot come up with the extra $35 million per year to keep the Tevatron going beyond September.

“Unfortunately, the current budgetary climate is very challenging and additional funding has not been identified. Therefore, … operation of the Tevatron will end in [fiscal year 2011], as originally scheduled,” wrote William Brinkman, head of DOE's Office of Science, in a letter to Melvyn Shochet, chair of DOE's High Energy Physics Advisory Panel (HEPAP) and a physicist at the University of Chicago in Illinois.

Here's what you see when you try to read more, or maybe send the link to your conservative parents who wouldn't read Kos if it contained the secrets of Life, the Universe, and Everything:

The content you requested requires a Subscription to this site or Science Pay per Article purchase. If you already have a user name and password, please sign in below.

Headdesk. Headdesk. Headdesk.

Edited to add: Joe D found a link to a similar (if not identical) story at US News and World Report that isn't behind a paywall. Paul linked to Nature, via NPR.

Also, I wanted to clarify that I'm not attacking AAAS, because I'm sure someone there has what they believe is a good reason for setting things up this way; I wrote this post in frustration to illustrate why I really hate paywalls.

Also, also, I agree that the research being completed, regardless of national location, is better than the research never being completed … but as an American, I want my country to dig itself out of the fucking intellectual basement and catch up to the rest of the world. Budget cuts like this infuriate me, especially when we have seemingly infinite money to wage endless, unwinnable wars.

from the vault: some of us are looking at stars

Posted on 28 January, 2011 By Wil

This was originally written in May of last year, just after I watched the space shuttle Atlantis blast off into orbit. On the anniversary of the Challenger disaster, I thought it was worth reprinting:

On January 28, 1986, I was home from school with the flu. I remember that, no matter what I did, I couldn't get warm, so I was sitting in a hot bath when my mom knocked on the bathroom door. 

"There was an accident with the space shuttle," she said, in the same voice she used when she told me that my grandmother had died.

For the next few hours, I sat on the couch, wrapped up in as many blankets as we had, and watched one of the local news networks – probably ABC – cover the unfolding disaster. Because of the fever and the years between now and then, I can't recall a single detail other than how impossible the whole thing felt. How could something like that even happen? And did it mean that we'd never put people into space again?

This morning, I sat in my office and watched the shuttle Atlantis launch into space via a NASA TV stream through VLC on a monitor that is bigger than my family's 1986 television. When mission control gave the order to go with throttle up, I held my breath like I have every single time since the shuttle program was reinstated in 1988, and when the shuttle separated from the boosters and glided into orbit, I got something in my eye. Just take a moment, if you don't mind, and think about what it means that we can leave our planet, even if we've "only" gotten as far as the dark side of the moon. Think about what it means that something as incredible as putting humans into space and bringing them back safely to Earth today earns less media attention and public excitement than the typical celebrity breakup.

It is amazing that we can do this, and even though I've come to believe the shuttle program isn't the best way to spend NASA's tiny budget (which is a pitiful fraction of what it should be), I hope that there was a child watching the launch today who will feel inspired to reach out to the stars and see what's out there.

We humans are a flawed species, to put it mildly, and I think we could do a much better job taking care of our planet and each other … but when I see what we're capable of doing, it gives me hope that the future I pretended to live in twenty years ago will actually arrive some day.

Please join me in a moment of silence for the Challenger astronauts, and the people they left behind.

Thank you. Now, listen to John Roderick sing The Commander Thinks Aloud on #JoCoCruiseCrazy and try not to cry.

We are, all of us, in the gutter … but some of us are looking at stars.

librarians are awesome

Posted on 28 January, 2011 By Wil

I was recently invited to participate in an awesome literacy project, and I wanted to share an excerpt from my contribution:

I want to take a moment and say thank you to librarians, because it was a librarian who made me fall in love with reading. In third or fourth grade, part of our curriculum was a monthly trip to a local library in Tujunga, California. One of the librarians would read us a short story, give a short talk about a literacy-related topic, and then let us pick a book off a table of paperbacks that we could keep. We were also allowed – no, encouraged – to check out up to three books, which we would have a month to read.

I was a nerdy, shy, awkward kid who was scared of everything, and the library intimidated me; I never knew where to start, I was afraid I’d pick a book the the Cool Kids would tease me about reading, and I always felt lost in the stacks. This librarian, though, reached out to me. She asked me what sort of things I liked on TV and in the movies, and recommended a few different books based on my answers, including the first real SciFi book I can recall reading, Z for Zachariah by Robert C. O’Brien. I loved it so much, when I went back the next month, she taught me how to use the card catalog to find other books like it, entirely on my own. On that day, the library was transformed from a confusing and intimidating collection of books into a thousand different portals through time and space to fantastic worlds for me to explore.

I don’t remember her name, but I do remember that she was in her fifties, wore epic 1970s polyester pantsuits, huge glasses that hung from a long gold chain around her neck, and had a hairdo that was ten miles high. She was friendly and helpful, and when she reached out to that nerdy little kid, she changed his life. If you’re a librarian today, you probably don’t hear this very often, but thank you. Thank you for making a difference in people’s lives.

Libraries are constantly under attack from people who fear knowledge, politicians who think guns are more important than books, and people who want to ensure that multi-millionaires pocket even more money. As an author, father, and a reader, I beg you: please support your local libraries in any way you can, and if you enjoy reading, take a moment to thank a librarian.

“In fact, I’ve never seen her this excited for me to go play D&D.”

Posted on 26 January, 2011 By Wil

In my keynote to PAX East last year, I said that gaming is the foundation of, and the mortar that holds together, the strongest and longest lasting friendships in my life. I've been playing with the same guys since high school, and even though we all live in different states (and some of us live in different countries), a few times a year we all gather at someone's house (usually our friend Cal's house) for a day of gaming, eating, drinking, and more drinking.

Over the years, girlfriends and boyfriends have come and gone, members have been added to our group, and our family has grown. We've introduced our gamer-adjacent partners to the hobby that we love so much, using infection vectors like Wits & Wagers, Pandemic, Frank's Zoo, and Shadows Over Camelot. We've had children (Yay! Future gamers!), divorces (Boo! Now it's awkward!), and a D&D campaign that lasted for a decade. Without gaming, we'd still see each other, but I know we wouldn't see each other nearly as often as we do.

About a month ago, we got together for our annual holiday gathering. Cal told me that he wanted to run a D&D one-shot, and that he wanted me to set the date, so I wouldn't be able to back out for some series of reasons that were defined as "bullshit."

I pulled out my phone, and looked at my calendar. "How about January 29?"

Cal called our friend Steve over to the kitchen. Steve lives in Northern California, and getting down to Cal's for game day is about as complicated as flying to LAX from SFO.

"Wil says he can play on the 29th. Can you come down?"

Steve didn't hesitate. "I can do that." He looked at me, pointedly. "…but can you?"

"I just said I could. That's why Cal called you over."

They looked at each other. We've been planning a one-shot for a few years, and it always falls apart because of me, and some series of reasons that are always defined a "bullshit." They looked back at me. Nothing needed to be said.

"I promise that I will play on the 29th," I said. I typed it into my calendar. "See? I'm typing it into my calendar right now. That makes it official."

Cal set his wine glass on the counter, and pointed at me. "Okay, we'll play on the 29th, but if you don't show up, I am coming to your house, and I will punch you in the dick."

Steve said, "I will also fly down from San Francisco and I will also punch you in the dick."

I said, "Well, I don't want to get punched in the dick, and I really want to play D&D with my friends, so I don't think it will be a problem."

We made celebratory noises, and opened another bottle of wine to mark the occasion.

While I was in Portland last week, Anne called me. "Are you still playing D&D with Cal and everyone on Saturday?"

"I don't want to get punched in the dick," I said.

"… um."

"Yes. Yes, I'm playing D&D on Saturday. Why?"

"All the wives are getting together for an anti-D&D-girly-spa day while you guys play, and then everyone is getting together for dinner after. I wanted to make sure you were playing before I told them I'd go."

"Woah! That's awesome," I said. Then, I had a million dollar idea. "Someone should open up some kind of non-gamer spa or something right next to a game shop, so nerds can drop their Muggle partners off while they play."

"Muggle?"

"Yeah, if you don't know what a Muggle is, you're a Muggle. That's just science, Anne."

In the silence that followed, I could feel The Look coming through the phone at me.

"Anyway. Yes, I'm playing, and yes, you should go, because that will be awesome for both of us." 

"Mmmmkay," she said.

Our undying love was declared, and we hung up the phone.

Over the next couple of days, Anne texted me frequently about the spa day, and how much she was looking forward to getting together with her friends while I played with my friends. This morning I e-mailed Cal with some questions about the game. In his reply, he told me to make sure Anne was connected with the girls for their spa thing.

"Oh, she knows all about it," I wrote back. "In fact, I've never seen her this excited for me to go play D&D."

When I told PAX that gaming was so important to my friends and me, I didn't even consider that all of our wives, who only know each other because of us, have formed their own friendships that are independent of their nerdy husbands. So, in a way, gaming didn't just bring my group of friend together (and keep us together), it brought our wives together, too. The next time some idiot says that gaming and gamers are antisocial, I think I'll mention this … and then punch them in the dick.

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