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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

in a sea black with ink

Posted on 18 February, 2011 By Wil

The greatest reward I can receive as a writer is the knowledge that something I wrote affected someone who read it. Earlier today, a HUNTER reader e-mailed the following:

I'd like to make a request: Please don't make it so dark next time.

I know just how foolish it is to "make a request" about your writing — I'm not your muse, your boss, your editor or your conscience. I understand that the darkness is actually the reason for the actions of the characters in Hunter (i.e. it isn't gratuitous), and that without it, it would have been a completely different story. I understand that the degree of darkness in Hunter is nothing compared to some of the other mainstream fantasy/sci-fi fiction that's out there in bookstores.

I just don't like it. It makes me feel very sad when I read dark stories like that, and it makes me want to curl up and recover from it.

There's enough real evil in the real world; please don't add more fictional evil to it. 

HUNTER is just 2700 words, but it affected this reader so much, he/she/it wrote me this e-mail, and I've been walking on air all day because of it. HUNTER is set in a dark and desperate world, where good and evil is really a matter of perspective, and if readers left that world feeling really good, I either didn't hit the target I was aiming for, or I'm going to keep my distance from that reader if it's at all possible.

Every day, I struggle with the Voice of Self Doubt. When I get a note like this — that isn't condescending, demanding or unkind, but is sincere and thoughtful — I hold onto it, because it's worth +5 to my attacks (and grants 5d20 damage) against The Voice.

Mystery Reader who sent this: Thank you for reading, and thank you for writing. When I visit a world that isn't as dark as Goa, I hope you'll come along for the ride.

various items including: hunter, marketplace, batman, and a show with paul and storm

Posted on 16 February, 2011 By Wil

Various items that may be relevant to your interests begin … NOW!

* I talked to the Marketplace Tech Report recently, and our two interviews are now online.

I'm sure it will surprise you to learn that I'm a huge NPR geek, so getting to talk to John Moe for Marketplace (I did my side of the converstaion from KPCC) was pretty cool.

* I am doing a show at Largo with Paul and Storm on Tuesday, March 29th! I'm going to perform stories with and without musical accompaniment, and Paul and Storm are going to play music. Then we'll sing about pirates for two hours. Los Angeles always asks me to do a show, and then nobody ever shows up when I do one here. Don't fucking let me down, Los Angeles; I'm getting tired of defending you to Chicago.

* I know I'm way late to the party on this, but I've been playing Batman: Arkham Asylum recently. It's sort of like being in control of an episode of the Batman animated series, but there are a couple of things that keep taking me out of the experience.

First, there is just way too much backtracking. I really hate it when games do this, because it feels like a cheap way to make a game appear longer than it is, and it's just boring. I already did the complicated zipline batclaw jumpglide across the poison gas room thing, guys. I don't need to do it again.

Second, It's incredibly fun to pretend that I'm Batman, but it's a little silly that I my progress is constantly thwarted by 5-foot high brick walls. And by a little, I mean goddamn fucking ridiculous. I AM THE GODDAMN BATMAN FOR FUCKS SAKE.

Still, those complaints aside, it's a lot (or alot, if you prefer) of fun. Beating up on bad guys requires timing and precision, so it doesn't turn into a button masher (you can try that, if you want, but you won't get very far). There are also two extra games that parallell the main storyline where you try to solve puzzles posed by The Riddler, and you try to find these tablets that reveal the history of Arkham Asylum.

Huh. I just sort of reviewed the game without meaning to. I guess I should grade it, then: B-

* I think it's really important that the story of HBGary, Bank of America, Wikileaks and The Chamber of Commerce doesn't die. This is serious ratfucking and is pretty much a perfect example of the war the ultra-rich and powerful are successfully waging against the middle class in America.

* Digital: A Love Story is a computer mystery romance that is set "five minutes into the future in 1988". You read it by using an emulator that looks an awful lot like the Amiga, and it recreates the old BBS experience when 2400 baud was all the baud we needed. The story unfolds via messages. It's just amazing.

* A friend of Anne's makes and sells organic, eco-friendly clothing with positive messages. I really love it, and from time to time I remind the Internet about it, so people will check it out and tell their friends. It's called Capable Arts. Tell them Wil sent you. 

* Many people have asked how HUNTER is selling. Without getting into specifics, I'm delighted that so many people have chosen to give me donations for the story. Most are giving between 1 and 5 dollars, and close to one thousand readers have paid for the story. I stupidly set it up in a way that doesn't let me track individual downloads, so I have no idea what the ratio of downloads to customers is. The feedback has been overwhelmingly positive, and I'm inclined to revisit the world at least once in the future. I'm calling this a success, and I'll do pay-what-you-want again in the future. 

This goes on its own line because I want to make sure it gets seen: Thank you to everyone who read Hunter, left me feedback about it, paid something for it, and told friends and Internets about it. This wouldn't have been a success without you.

* Finally, Anne found a home for Velvet Wesley Crusher's Moustache:

IMAG0652

In case you missed it, Felicia announced her secret project

Posted on 15 February, 2011 By Wil

Remember when I said

Felicia is working on a Secret Project™ that I'm lucky enough to know about … holy frakking shit balls on fire, you guys. When you know what it is, your mind will be blown right out of your skull so hard it will bounce off the wall and land on the ground next to your socks, which were also knocked right off your feet and through your shoes.

Well, Felicia announced her Secret Project today:

Star of The Guild, costar of Dr. Horrible’s Sing-Along Blog, general Joss Whedon go-to guest star and geek dream girl Felicia Day is set to write and star in a six-episode web series based on BioWare’s Dragon Age franchise. The web series, dubbed Dragon Age: Redemption, will follow Day’s character and elvish assassin (of my heart) Tallis, who is in search of a rogue mage in the land of Ferelden, which is the world in which Dragon Age: Origins took place, as well as the world in which the upcoming Dragon Age installment will take place. 

I know, right? I've known about this for months and I couldn't say a thing about it. And you know what? [REDACTED SO FELICIA DOESN'T STAB ME IN THE NECK].

Oh, the terrible burden of secrecy, how will I ever shoulder it? Oh, I know! Guinness is +1 to Strength.

All kidding aside, I'm really proud of Felicia and as happy for her as a person can be. I know what she went through to make this project happen, and let's just say that it was a lot. She's one of the most remarkable people I know, and I consider myself lucky to be her friend and occasional co-worker.

Terrifying Tales from The House of Secrets and The Witching Hour!

Posted on 14 February, 2011 By Wil

When I was in Vancouver for Eureka last year, I got to know downtown pretty well. I had a couple of pubs I loved, two grocery stores that took care of all my food needs, and more great restaurants than I could shake a hockey stick at. I also found a comic shop that was just a few blocks from my apartment, that became a frequent recipient of my per diem.

One day I wandered into the comic shop, and after pulling a few current books and some TPBs, I came across a display near the back where they were selling bags of older comics for a couple of bucks each. I absolutely love these old books, because they remind me of the comics I bought at the drugstore when I was a kid and read until their pages were falling apart. I grabbed a bag of DC Mystery comics, and raced back to my apartment as excitedly as I raced home from Sunland Discount Variety when I was in elementary school.

If I could legally scan the entirety of each issue, just so I could share how wonderful it is with the world, I would, but since that's pretty much frowned upon by, well, everyone, I pulled a few scans to give you a sense of what I loved reading when I was 8 years-old.

You can click all of these images to embiggen them at Flickr.

To 8 year-old me, stories like this were creepy and cool without being too gruesome or corny. To 38 year-old me, they were simply delightful.

Unexpected #205Johnny Peril 1 Johnny Peril 2

Johnny Peril 3 The Witching Hour Bruce the Barbarian

I think the absolute best part of these old comics, though, are the adverts. For many of us in Generation X, these things are as much a part of the comic book experience as the actual stories themselves.

One Page of Adverts Superman Sells Twinkees

This is on the back cover of the magazine. I present it without comment, even though I desperately want to say … things.

Before he killed people, OJ Simpson sold boots

I'd like to thank the people who created these comics for entertaining me 30 years ago as much as they do today. I'd also like to thank DC in advance for not suing me.

Cherry Flowers and Bedroom Songs

Posted on 13 February, 2011 By Wil

While I was drifting off to sleep last night, a short story idea seized my mind and refused to shut up until I scribbled down enough about it to ensure I didn't lose it during the journey to sleep and back to waking.

I got out of bed, made some barely-legible notes, and fell asleep rather quickly. About an hour or so later, the cats decided that it was time to play, which involves running around the house and across my bed at a speed and noise level that just shouldn't be possible for two animals whose combined weight is less than twenty pounds.

The first time the cats woke me up, I grabbed a drink of water and drifted back to a sort of twilight sleep, where the amorphous blobs of story ideas began to sharpen into ill-defined shapes. I got out of bed and made more notes.

This process repeated itself a number of times overnight, so though my body spent eight hours mostly in bed, my brain didn't get much, if any, rest.

Anne woke me up at 10. "You're going to sleep the whole day away," she said.

"Mrrzzbffgggmmmblllzzz," I said. But, having grown accustomed to dragging myself out of bed when I wanted to stay safely and comfortably wrapped in the covers, I did the same. This time, though, I walked into the kitchen and made myself a cup of coffee instead of stumbling into my office to scribble down notes.

That was about two hours ago, and while my brain is beginning to shake off some of the cobwebs, I still feel a little numb and stingy.

"Don't you hate it when you do something really funny and nobody notices?" Anne said to me about fifteen minutes ago.

"Um, yes?" I said.

She stood in the doorway of my office, rocking back and forth on her feet. "Yeah, it's like it's just killing you that you did something very funny but nobody notices."

"…what did you do?" I said.

"I kind of want you to just find it on your own," she said.

"That's probably not going to happen. I'm only forty percent here right now."

She looked pointedly at the wall above my desk.

"Even if it's, like, staring you right in the face?"

"Yeah, even if it's –" I followed her gaze and saw…

Click More, because the reveal is worth it.


(more…)

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