Today is the first day in a week that I didn't get up at 4am to go to work. I really wish I could say what I've been working on, because it's awesome, but I have to keep that information in a secure location for at least a few more days.
It was pretty great that I got to sleep late – I rolled out of bed at 8, despite my efforts to convince my brain that it should shut the fuck up and sleep while it can – and it was especially nice to see that my dogs were so happy to see me.
Both of the dogs met me at my bedroom door and proceeded to follow me all around the house while I made breakfast and stuff. I texted Anne: The dogs must have missed me, because they've been following me everywhere since I got out of bed 20 minutes ago." She texted back "Oh, I didn't feed them before I left." I replied, "Awwww DAMMIT!"
It's been a pretty great day already, what with the sleeping in and basically earning a day off, but it's about to get a whole lot better, since Red Dead Redemption came out today, and I can play a whole bunch of it without feeling guilty.
Some of you may know that I'm a character in RDR … now all of you know that I'm a character in RDR … and it's always fun and weird to play a game where I can hear my own voice come out of one of the characters. Thinking about that while I made my coffee this morning reminded me of this post from the vault about a character I played in Ghost Recon 2 many years ago:
I play David Foster in Ghost Recon 2. I've been waiting for months to play it (ever since I recorded my first few lines of dialogue), and last night, I finally got my chance to try it out.
I couldn't sleep, so rather than lie in bed and toss around until I woke Anne and got The Wrath, I quietly went down to the living room to play.
Okay, the first mission? SO @!#$^%ING HARD! But that's good, because it sets it up for the player that this isn't going to be a cake walk. Save early, and save often, as the saying goes.
After several tries, I finally completed it with my entire squad intact, if slightly wounded. Funtimes!
On to mission two: blew the bridge with no problem, and lead my squad around the left side of the building complex, where we took a big group of hostiles completely by surprise! Yes! A few times, I heard me (Foster) tell myself, "Great shot!" or "Fire in the hole!" I must say, I am quite the badass . . . and so is David Foster.
So.
After we cleared this courtyard, I consulted my map and saw that we had a few hundred meters to cover before we met up with the British squad, so decided to send my men on the right flank while I went up the left side.
"Copy that," is that last thing I heard myself (Foster) say before a hail of gunfire errupted from behind some bushes.
"GARRAGGHHH!!!!!" I (Foster)screamed.
"Foster's been hit, captain!" Someone in my squad said, while I listened to myself (Foster) writhe in agony. "Oh shit!" I thought. "I have to save myself!"
I ordered my squad to lay down suppressive fire on the two North Koreans who had me (Foster) pinned down, and I crawled through the grass until I was close enough to adminster aid.
I heard the zip of the bullet cut through the air in front of me, just before it buried itself into my (Foster's) head.
"Foster is down!"
"We've lost Foster!"
"NOOOOO!" I shouted, loud enough to wake my entire house.
Luckily, the doors were all closed, and maybe my scream was louder in my head than it was in my living room, because The Wrath I would have gotten when Anne realized I was mourning my (Foster's) death in a video game would not have been pretty.
I reloaded the mission and tried again. This time, I ordered Foster to hang back while I tossed way too many grenades near the area where I knew the hostiles were lurking. Yeah, I spammed 'em good.
We hooked up with the Brits, held off a pretty nasty assault while we waited for extraction, and made it into the chopper relatively unscathed.
I don't know why, but I left out a key detail when I wrote that: I had Foster park himself in the start area, and didn't let him move until the entire area was cleared. It was a tough mission, and I made it tougher by doing it without one of my key party members, because I was so traumatized by his (my) untimely demise.
I cringe when I hear my writing voice from those days, but I'm willing cut myself a tiny bit of slack, because I was young and foolish then (I feel old and foolish now). The story still makes me smile, though, so I think it's a fair trade off. As Chuck Lorre would say, "Not so funny then, very funny now."
