Skip to content
WIL WHEATON dot NET WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

  • About
  • Books
  • My Instagram Feed
  • Bluesky
  • Tumblr
  • Radio Free Burrito
  • It’s Storytime with Wil Wheaton
WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Geek in Review: The Birth of an Avenger

Posted on 11 March, 2009 By Wil

This month's Geek in Review is about creating Aeofel Elhromanë, the Eladrin Avenger I played for the most recent Penny Arcade D&D podcast.

While all D&D characters begin as a collection of numbers (on paper, my Eladrin Avenger is 14,12,14,14,16,12) those numbers don’t mean anything without a story to bring them to life. Maybe it’s because I’m a writer, maybe it’s because I have an imagination that I’ve always had to actively keep under control, but as long as I’ve been gaming, creating backstories for my characters has been as much fun – in some cases, more fun – than actually plunging them into a dungeon.

Though Wizards provides a spiffy character creation tool for 4E players, the Avenger class comes from the unreleased Player's Handbook 2, so those tools weren't available to me when I was bringing him to life. Undeterred, I designed and created Aeofel the way I've been doing it since I opened up my red box basic D&D set in 1983: I sat on the floor with some dice, some notebook paper, a bunch of open books, and – most important of all – my imagination.

I could have simply minmaxed my character, but that's just not how I roll. I wanted Aeofel to be more than a collection of numbers on a sheet of paper. Even though I knew we were playing a dungeon crawl with minimal roleplaying, I wanted him to be an actual person, because, as the first line of the basic set (my introduction to D&D) says, "This is a game that is fun. It helps you imagine."

I let my imagination run wild, and as I got to know Aeofel, he told me a story that was much longer than the one of two paragraphs I'd intended to write…

Two days’ journey from Mithrendain, beneath a thick canopy of leaves in the Forest of Astranz, there is a school, where, for countless human centuries, Eladrin have lived and trained, under Melora’s watchful eye.

Aeofel Elhromanë lived in this school for his entire life, devoting each of his 142 years to the service of Melora. He trained beside monks and clerics, and though he never saw battle firsthand, many of his instructors were veterans of the war with the Drow. He never knew his parents, but his fellow students were his House.

Eight nights ago, during the Court of Stars, the school was attacked by Goblin and Kobold raiders, lead by a human warlord. The school’s alarm, which had been silent for a generation, shook Aeofel and his brothers from their daily trance, and they ran from their quarters, ready for battle.

Aeofel dashed across the training grounds, ready to push the invaders back, but all he found was a trail of bodies –– attacker and defender alike –– from the school’s entrance to its shrine. Near the gate, a few warlords skirmished with kobolds, and wild magic crackled in the field beyond, but the attackers had fled the grounds.

His master, the great Avenger Immafen, stood beside the shrine’s entrance. His sword was slick with Goblin’s blood, and he breathed heavily.

“Master,” Aeofel said, “what has happened? Why were we attacked?”

If you're interested, you can read the rest of the story, as well as some more insight into Aeofel's design, in The Birth of an Avenger at the SG Newswire.

Please note that, while the content of my column is SFW, the rest of the site is NSFW, so you should access it accordingly, and don't bitch me out if you get in trouble.

nostalgia overload

Posted on 9 March, 2009 By Wil

One of the super-useful bits of advice I picked up somewhere about writing and blogging goes like this: most people can’t write for a book and a blog at the same time, because our brains get different kinds of feedback and rewards from each. For most of us, if we had to pick, we’ll write in our blogs because the feedback and interaction is more immediate and rewarding, and it trains us to write short bursts instead of longer narrative pieces.

YMMV, of course, but I can’t do both, and I’m having such a good time writing this thing that I’m writing, I really don’t want to stop until it’s done, so here’s something that should be entertaining until I get back[1]:

Actual recordings of classic video games, digitized from the original cassette recordings.

We recorded our video game experiences from 1982 until 1988 in a variety of locations on the east coast. Most of the recordings come from Ithaca, NY, Albany, NY and Ocean City, MD. Other locations include Lancaster, PA, Falmouth, MA, Rehoboth Beach, DE and Key West, FL.

Luckily I stored all fourteen audio tapes in a safe place and rediscovered them when I moved the rest of my stuff out of my parents house in 1997. In the last several years I digitized these nostalgic recordings to preserve and share them.

This is the most wonderful thing, ever. You get the little kid commentary about games that suck, the occasional burst of excitement when a difficult level is cleared, and the pure unadulterated joy of hearing the other games around the one they were recording. For maximum fun, I suggest putting it in a tab you aren’t looking at, and see how long it takes you to identify the sound clips once they start playing.

Man, I wish I had room and the money for a few arcade cabinets, or at least a MAME cabinet. I’m going to keep on reaching for that goal.

Hey, this’ll be fun: you can have any four classic arcade games in the world. Maintenance and cost aren’t a factor, and there’s no ROM swapping. Which ones to you pick? It’s really tough, but more fun if you don’t spend a ton of time thinking about it, so it’s right off the top of your head. Here are mine:

  1. Robotron
  2. Spyhunter (sit down version)
  3. Galaga
  4. Tempest

You also get one pinball machine. I pick Creature from the Black Lagoon.

When you get tired of riding the nostalgia train, you may want to unwind with the Cerebral or Medieval music collections from Magnatune.

[1] I am well aware that you can all get along just fine without me, I just needed a segue and that was the best I could do on short notice.

“Can Jim Darkmagic hang upside down from a rope ladder and cast spells? Fuck yeah he can.”

Posted on 6 March, 2009 By Wil

Episode three of the Penny Arcade/PVP/Me D&D Podcast is online!

Part 3 continues with a visit down the hole in the broken tower….

Something is waiting for them (and their rope ladder), but who (or what)? First down, Binwin the dwarf… where he discovers a room that was never finished, though it is occupied.

It's time for doughnuts, rope ladders, hanging from the ceiling—and for Binwin to drop into the midst of more followers of Orcus. How do things go? Well, here's the last line of the episode: "That is as bad as it could possibly be."

Several astute listeners have pointed out that I made an epic – and I mean eh-puh-hic fuck up when we played – I failed to account for Aeofel Elhromanë's weapon proficiency bonus, and his magic longsword, which means that should have added +4 to … a lot of rolls. We realized this shortly after the final encounter, and I felt incredibly stupid. In fact, I still feel incredibly stupid; I should have known better. Believe it or not, I was so excited to play 4E, so excited to play my Avenger, and so excited to be playing with my friends, I just overlooked it.

Anyway, in this episode, I confessed to everyone playing that I loved listening to the first series of podcasts (not much of a confession, really, because I'd mentioned this at PAX, at Comic-Con, at Emerald City Comicon, and then at PAX again) and pointed out that, as a fan of the original, I knew what it was like to hear them talking about cool stuff, without actually describing to us what the cool stuff was. So for the rest of the day, I gave little descriptions of what we were all seeing, so listeners would have some extra information to use when they imagined what it would have been like if they were in the room with us.

Extra-astute listeners may notice that the donuts arrive, and I actually eat one. Yeah, I'm not a huge fan of donuts, but from time to time, even I fail my save versus devil's food with rainbow jimmies.

@stepto: YEEESSSSSSSSSSS

Posted on 5 March, 2009 By Wil

If you don't follow me on Twitter, you can safely ignore this post.

Picture 1

operation crazy idea presents: the criminal minds production diary – the audio version

Posted on 4 March, 2009 By Wil

I spent much of today recording and mixing an audio version of my Criminal Minds production diary. It's available as a DRM-free MP3 for just $5.

The fundamental concept behind Operation Crazy Idea is to publish more things, more often, at lower price points. The simplicity and immediacy of POD technology, the Long Tail, and Kevin Kelly's 1000 True Fans Model (I hate that term, but I love the idea behind it) have all worked together to make the first effort in Operation Crazy Idea, Sunken Treasure, a huge success.

This morning, I got a genuinely Crazy Idea that I've spent much of today creating: An audio version of my Criminal Minds production diary.

"Why aren't you just doing an audio version of the whole book?" You may ask.

"Well," I would say, "because that wouldn't be a Crazy Idea."

What is a Crazy Idea, though, is recording the whole production diary, adding in the usual asides and extras, ending up with something that's about 78 minutes long, and selling it on Lulu for $5.

"Why $5?" You say.

You ask a lot of good questions, person-who-I-made-up-who-is-different-from-the-person-I-made-up-yesterday.

It's probably worth more than that, but since the audio quality isn't as produced as the Happiest Days or Just A Geek audiobooks, I thought it was a fair price. Besides, I've learned from the PDF sales of Sunken Treasure that it's possible to reach a lot of people at a very affordable price point and still get a decent return on my investment. I'm not getting rich off of this stuff, but I'm hopeful that if I do enough projects like this, that are affordable and easy to purchase, over the course of a year it will add up to me supporting my family. If that happens, this officially becomes Operation Awesome Idea. If I earn enough to buy some toys, it's Crazy Awesome.

I decided to do this particular project today (total time from inception to completion: about 5 hours) because my episode of Criminal Minds is airing tonight, and I thought it would be cool to do this version right now, instead of waiting until I could book studio time for the full audiobook.

If you're interested, you can head over to my Lulu storefront to pick it up right now. If you're not convinced, and would like to hear a preview, you can download this excerpt, which tells the story of the audition.

  • Previous
  • 1
  • …
  • 351
  • 352
  • 353
  • …
  • 774
  • Next

Search the archives

Creative Commons License

 

  • Instagram
©2025 WIL WHEATON dot NET | WordPress Theme by SuperbThemes