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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

in which munchkin is played

Posted on 22 December, 2008 By Wil

Ryan and Nolan don’t carry my DNA, but they are my sons in every way that matters. Every day, it seems, I see more and more of myself in them, and it’s been the greatest reward in the world to see them reflect my values at the most unexpected moments. Last night, their friend Michael came over, and we stayed up until almost 2 playing Munchkin. As I told Twitter, This is the most munchkiny (and silly and fun) game of Munchkin I’ve ever played. I had to call @RedPenOf Doom for a ruling.

For those who are unfamiliar: RedPenOfDoom is my friend and editor Andrew, who worked on Munchkin. This wasn’t the first time he’s gotten a late-night call from me, looking for a ruling on one thing or another.

The term “Munchkin” refers to those annoying players who min-max their characters, argue about the rules, and generally make RPGs a whole lot of not fun. The game Munchkin parodies all of those things with hilarious results. I’ve joked that it’s essentially powergaming without all the pesky roleplaying.

I’m going to speak in geek to people who have played Munchkin: Neither of the kids would help me, and I kept getting the Truly Obnoxious Curse, so I was having a hard time gaining levels. As a result, I was stuck at level 3 forever while they were sitting around level 7. I decided that my goal in the game would be to mess with them as much as possible, and forget trying to gain levels on my own.

Nolan was to my right. He kicked in a door and didn’t find a monster, so he looked for trouble, playing a level 3 something from his hand. “Does anyone want to mess with me?” He asked, avoiding looking in my direction.

“It’s funny you should ask,” I said. “That’s an illusion. You’re actually fighting a level 18 Squidzilla.” I played the appropriate cards.

“Oh, okay.” Nolan pulled a card from his hand. “It’s now enraged, so it gets an additional treasure.” He pulled another card from his hand. “And with this Polymorph Potion, it turns into a parrot and flies away.” He paused dramatically. “And I take five treasures.”

“OHHH!” Ryan and Michael said.

“Man, that’s a really great move,” I said. “Too bad I’m playing Annihilation on it.”

He was forced to discard the potion, and face the Enraged Squidzilla on his own.

“OHHH!” Ryan and Michael said.”

“Okay, then.” Nolan said. “I guess I’m running away.”

We all laughed. Nolan rolled a one. He stopped laughing. We looted his body. There was much rejoicing. (Well, there was 3/4 rejoicing.)

Now, if you’re feeling bad for Nolan, I refer you to the 3872 Intelligent, Humongous Orcs incident of 2006, and remind you that this is precisely the way the game is intended to be played.

Ryan played the most Munchkinly game he could, at one point even arguing that running away and escaping were two different things, and that he could escape from a wandering monster, but go back to fight the original monster. This is why I had to call Andrew, by the way. He ruled in my favor (“that’s a load, Ryan,” I believe was my argument) but Ryan still won both games we played, gaining his final level by fighting level 2 monsters that Nolan, Michael, and I couldn’t pump up.

We played for a couple of hours, and more than once I was afraid we’d wake up Anne and get The Wrath. I think we all laughed hardest when I played a curse on Ryan that forced him to discard his Spiked Codpiece, and pointed out that it was a small item.

I’ve never been a hypercompetitive dick, whether I’m gaming with my friends or gaming with my family. Trying to enjoy sports with my kids when they were little was really hard, because we were forced to deal with various hypercompetitive dicks who totally ruined the entire experience for all of us, and I’ve always felt like the kids and I missed out on what should have been a fun experience. It makes me so, so, so, so happy that instead of embracing the notion that winning is the only thing that matters, they grew up with my values, and see any game as an excuse to get together with people they like (or, in this case, love) to spend some time enjoying each other’s company.

Munchkin is a game that can not be taken seriously. If the players do take it seriously, it won’t be any fun. The whole point of the game is to see how badly you can mess with each other, and occasionally you end up ganging up on one player for several rounds. It’s not a game for kids who are overly-sensitive or hypercompetitive, and it makes me so proud that my boys are able to enjoy it with me.

fish should be dead 5 hours before deboning

Posted on 21 December, 2008 By Wil


I’m pretty sure that voice over is Mike Rowe, and assuming this is real, there’s no way the people behind this didn’t know exactly what they were doing.
(via cglynne on Twitter)


The Happiest Audiobook of Our Lives

Posted on 20 December, 2008 By Wil

HD_banner1.jpgAs promised yesterday, you can buy the audio version of The Happiest Days of Our Lives right here, for just $19.72. “Why $19.72?” You ask? Because that’s the year I was born, and since nobody else is the boss of me, I can do that sort of thing. “How long is it?” You say? “That’s what she said!” I reply. Then I tell you that it’s about three and a-half hours long, and we laugh and laugh before the episode ends with a hilarious freeze frame.

Like the audio version of Just A Geek, this is a super-annotated edition, filled with tons of what I call “audio footnotes” for lack of a less stupid-sounding term. I hope we’ve created something that’s more like sitting down in a room with me while I tell you stories, than it is a typical audiobook. I don’t think a traditional publisher would let me get away with doing it this way, which is a big reason I do these things on my own. If you’ve ever heard me perform my work at a show, or listened to any of my podcasts, you should have some idea of what you’re getting into.

Unlike the audio version of Just A Geek, the audio performance of The Happiest Days of Our Lives will only be available as a download. We found that the costs associated with creating and shipping physical media for JAG:tA vastly outweighed the benefits, and most people just rip the CDs to their favorite digital format, anyway.

Now, I’m sure most of you reading this don’t need to hear it, but I’m a dad, and that means I often say things at great length that don’t need to be said, so I’d appreciate it if you pretended to listen. I’ve made it really clear that I despise DRM and think it’s stupid, and I will never willingly infect something you buy from me with DRM. In accordance with my philosophy, there is no DRM or restriction of any kind on this audiobook. I don’t think I’ll lose any sales of The Happiest Days audiobook to piracy, because people who would steal from me aren’t people who wouldn’t buy it, anyway, but I need to say this. If you’re considering trying to steal it in some way, there’s very little I can do to stop you – it’s a game of whack-a-mole that I don’t have the time or resources to play – but I hope you’ll consider that when you steal from me, you’re not sticking it to a giant company with millions of dollars in annual revenue. When you steal from me, you’re directly hurting my family, because this is how I support the four of us (and our dogs, who say that they love you no matter what, because they’re dogs and that’s what they do.)

I hope everyone who wants to hear me perform The Happiest Days of Our Lives will get a chance to enjoy to it, and I think that I’ve chosen a price point that’s fair, reasonable, and affordable. I know the economy isn’t great, so if you’re looking to hear me perform my work for free, you can find stuff in my podcasts, listen to me perform Blue Light Special at the 2008 Phoenix Comicon or wait until early next year when I’m releasing, for free, performances of all the extra material I’m adding into Subterranean Press’ special expanded edition of The Happiest Days of Our Lives.

Okay, end of dad voice. Thanks for listening. I hope you enjoy my performance of The Happiest Days of Our Lives. Let me know if you review it, because I’ll be compiling a page of stuff like that. You know, for kids.

(Epic thanks to Val for the incredibly cool graphic. Wait until you see the flyers and banner images she made!)

audio version of the happiest days of our lives available at noon pacific on december 20.

Posted on 19 December, 2008 By Wil

UPDATED: Everything you ever wanted to know about the audio version of The Happiest Days of Our Lives but were afraid to ask can be found right here.

The audio version of The Happiest Days of Our Lives will go on sale at noon Pacific tomorrow! I will post all the exciting details, as well as a picture of me dressed up as Darth Vader, at that time. Oh, I will also have a link that you can use to buy it, which I guess is kind of important.

David Lawrence and I worked really hard to make something awesome, and David worked long, long hours (when he’s not creeping up on Heroes as Eric Doyle) to get it out in time for a certain gift-giving holiday that’s just six days away.

Like the audio version of Just A Geek, this is a super-annotated version, filled with tons of what I call “audio footnotes” for lack of a less stupid-sounding term. I hope we’ve created something that’s more like sitting down in a room with me while I tell you stories, than it is a typical audio book. I don’t think a traditional publisher would let me get away with doing it this way, which is a big reason I do these things on my own. If you’ve ever heard me perform my work at a show, or listened to any of my podcasts, you should have some idea of what you’re getting into.

Unlike the audio version of Just A Geek, the audio performance of The Happiest Days of Our Lives will only be available as a download. We found that the costs associated with creating and shipping physical media for JAG:tA vastly outweighed the benefits, and most people just rip the CDs to their favorite digital format, anyway.

I don’t make enough to have a marketing budget, and I don’t have a big publishing company behind me get the word out in the traditional media, so I’m counting on those of you who read my blog to help (there’s at least 100K of you, if I can read stats correctly, and boy am I going to be embarrassed and sad if I can’t). I made a media kit for Happiest Days that you can download at Monolith Press and use however you see fit, so if you think my work is worthy, I’d be super grateful for your help.

The audio version of The Happiest Days of Our Lives is about three and-a-half hours long, and will cost just $19.72. “Why $19.72?” you ask? Because that’s the year I was born, and because nobody else is the boss of me, I can do that sort of thing.

a moment of silence, please.

Posted on 19 December, 2008 By Wil

Majel Barrett Roddenberry died yesterday. She was a hell of a lady, who loved Star Trek and Star Trek fans like no other.

Some knew her as the original Number One, some knew her as Lwaxana Troi, and everyone knew her as the ship’s computer, but I just knew her as Majel, my friend Rod’s mom, who always treated me like he and I were brothers.

Since we got the news yesterday, a lot of people have asked me if I can tell a story as a way to remember her. I’ve dug around in the attic of my mind for hours, and the best I can do is: We always had fun when we were working on Next Generation, but when Majel was on the set, it was a party.

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