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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

i think i’ll be a tough guy and i think i’ll be a punk

Posted on 6 October, 2005 By Wil

Several WWdN readers who have temporarily joined us here in exile (*wave*), wrote in this morning to inform me that I’ve earned a spot in another Joy Of Tech comic.

Clicky for teh funnay.

I haven’t had time to see Serenity, yet. I was too busy to attend both of the screenings I was invited to, but I hope to see it before the end of next week. I hear it’s fantastic.

gems among the alibis

Posted on 5 October, 2005 By Wil

Since the release of Haughty Melodic, I’ve been on a major Doughty kick. Go listen to The Only Answer, and then read the lyrics. Jeebus H. Menendez, man. I read things like this and wonder how I can call myself a
writer. I’ve got a long way to go before I truly believe I’ve earned it.
Skittish and Rockity Roll have totally fucked up the rating curve in my
iTunes library. Mike Doughty writes and plays music that I don’t just hear; it’s music that I feel.

I was so sad when Soul Coughing broke up, but if it had to happen, so
Mike Doughty could head out on his own, and create music like this . .
. well, the Ruby Vroom CD is just a bookshelf away.

True story: years ago, Mike Doughty mentioned me on his message board.
Somehow, word got back to him that I was a fan. He sent me a really
cool e-mail, and I was so star struck, and so afraid that I would come
off like a drooling fanboy dipshit, I never got the courage to reply. I
wonder if he remembers . . . maybe I’ll finally send him an e-mail of
my own, and save all my drooling fanboy dipshittery for a nice public
forum like my blog.

there ain’t no whales, so we tell tall tales . . .

Posted on 4 October, 2005 By Wil

In Games of our Lives this week, I took a big risk and tackled an incredibly popular coin-op game: Moon Patrol. I sent my editor about 45000 words, which he skillfully cut down into 300-ish good ones.

Witness:

Gameplay: The moon isn’t very safe, and thanks to budget cuts,
your buggy explodes as readily as a 1972 Pinto. Luckily, you’ve tricked
it out with a dashboard Jesus, lasers, and hydraulic shocks, so you can
blast the rocks and jump over the bottomless craters that get in your
way.

Kids today might not like it because: They can’t pick up a hooker, nail her in the back of their moon buggy, then kick her out, run her over, and take her money.

Kids today might like it because: Moon Patrol is much more realistic than the car-racing games they’re used to playing.

It’s easier to do games that people may not have crystal clear memories of, and passionate attachements to, because if I don’t cover that game exactly the way they want me to, people can get really worked up. When I poked fun at Midnight Magic, some Atari Nerds wished that I would die. Because I wrote a humorous column about a game that is over 20 years old. Uhh . . . yeah.

So I’m a little nervous about the reaction to Moon Patrol, but no matter what happens, I got to sneak in a Futurama joke, (which made me almost as happy as my Obscurity Hall of Fame reference to Jon Byner in Anteater), so I am TEH WINNAR!!11

a heckuva job

Posted on 4 October, 2005 By Wil

So the best candidate to replace Justice O’Connor on the Supreme Court of the United States just happens to be a sycophantic Bush Crony who lead the search.

Wow. What are the odds?

like a dog without a bone . . .

Posted on 4 October, 2005 By Wil

I’ve written a post at Card Squad which may be of interest to WWdN:iE poker readers.

If I adhere to the "it’s just one long session" philosophy, I am
still way in the black . . . but for the last thirty days, I am
seriously in the red, and poker just isn’t very much fun. In fact, I
haven’t picked up a deck of cards, or logged into PokerStars in almost
two weeks, because I am so sick to death of losing. It’s frustrating,
it feels like a waste of time, and it’s hard to go into a game with a
positive attitude.

The experience is uncomfortably similar to the long streaks of fruitless auditions I’ve experienced the last several years. Attitude is an incredibly important part of success, and it is sofaking hard to let past defeats go, and face each new deal hoping for the best, ready to play to the best of my ability. It’s easy to fear that I’m a lousy player who got lucky, or even worse, just another mediocre player who isn’t able to realize that he just isn’t that good. 

Wow, that’s a perfect metaphor for auditions, too, I just realized. I have to go think about that for as long as it takes to smoke a cigar.

If you’re interested, my post is called Riding Out the Bad Times.

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