A few weeks ago, I wrote:
Dude! This is too cool!
Tomorrow, I have an audition to do voicework for Twisted Metal: World Tour!
I’ve played so much Twisted Metal over the years that if I hear Rob Zombie in the car, I have to change the station, or I may get a little . . . aggressive.
This would be like a Trekkie getting to work on TNG, or me getting to work on Family Guy or Futurama.
Apparently, a Video game news site ran a story which quoted the entry, but incorrectly asserted that I had been “cast” in the game. I sent them feedback and asked for a correction, but they never ran it, nor did they respond to my request.
And now, of course, I am in trouble, because people who are involved with the project think I claimed that I was cast in the project (except that I didn’t) that hasn’t been announced (except for the 2500 google search results, including a very cool movie of the game trailer.)
I have been asked to issue a retraction, which I don’t think is appropriate, since I never made the incorrect claim in the first place, but I love Sony’s games, and I especially love the entire Twisted Metal series, and since I don’t want to hurt them, and I especially don’t want to hurt my chances of ever working with them (provided it’s not already too late) I would like to issue the following clarification:
I completely respect Sony, and everyone involved with the production of all the Twisted Metal games. I wrote about my audition on my blog because I was so excited about the opportunity to audition for something that I love so much.
I understand the importance of not revealing any confidential or sensitive information, which is why I didn’t talk about the characters I read for, or discuss any storyline specifics. I’ve been a professional actor for over 25 years, and confidentiality is nothing new to me.
I deeply regret that I was misquoted by psp.ign.com, and I am very upset that they did not respond to my request to clarify their story. I hope this hasn’t caused any harm to Sony, or anyone involved with the production of Twisted Metal: World Tour, and I sincerely hope that I will get an opportunity to work with them in the future.
If nothing else, I can’t wait to get my hands on the wheel, and jump back into Calypso’s newest tournament, when the game is released.
I would like to add that I didn’t realize this was such a big deal, and I can’t understand, for the life of me, why any software publisher wouldn’t want the free and enthusiastic publicity that my post could have — no, SHOULD HAVE — generated. It’s not like the game is a big secret.
To ensure this doesn’t happen again, in the future, unless I am specifically given permission by the game’s publisher, I just won’t write about the specifics of my auditions.
This is perfect. I got excited about something, mentioned how excited I was, and now it looks like my video game voicing career is over before it even got started.
Hooray.
