Tag Archives: gaming

Guest Post by Will Hindmarch: Inspiration

Will Hindmarch is a freelance writer, game designer, and narrative designer. He co-founded Gameplaywright Press, assistant directs the Shared Worlds writing camp, and is a producer of Story Club South Side in Chicago.

Here’s the task they before me: Run a casual D&D game over one lunch break per week. A mere 60-70 minutes of play per week with a cast of more than ten player characters rotating in and out? Teach the new edition of the game and a world to explore in that limited time? Make an experience that’s coherent and compelling even for players who might take a few weeks off between sessions?

Sounds like a fun challenge!

The game is set in a fantastical city that was under quarantine for a strange disease. But sometime during its period of isolation … everyone inside the city disappeared. As a result, there are just two humans left in the world: a barbarian and a paladin, both of them PCs.

What makes this one difficult—and I’m a little surprised by this—isn’t crafting a compelling a world for casual and intermittent players; I’ve done that lots. It isn’t managing the dramaturgy for ten PCs; I’ve done that before. It isn’t even conveying the world through brief bits of text to minimize the game’s footprint on the lives of the players; that’s an inspiring challenge. No, it turns out the trick is juggling my own inspirations.

This is something I struggle with sometimes. I pretty carefully control what sort of inputs I take in—what shows I watch and when, what books I read and when, what games I play and when—not only to manage my time, but to influence what influences me. When I was writing my story about the white deer, for PleasureTown, for example, I put together an atmospheric playlist and read some Walt Whitman to get me in the right sort of place. (I also mined a bunch of details from my own childhood.)

When I’m writing about the faux-Elizabethan political intrigue in the City on the Saturnine for my stealth-adventure RPG, called Dark, I try to take in a diverse array of material but I also worry about sparking ideas that I won’t be able to work on for months. If I can’t put space-alien horrors into my fantastical Renaissance, I try not to consume much about space aliens.

Or I tried.

Too many great stories, too many glittering inspirations, move in my peripheral vision, all the time! How can I watch True Detective or Automata when they’ll make me want to work on projects that aren’t scheduled until later in the year? I don’t want good ideas being misspent on the wrong projects!

That right there is where I am a moron. As if creating something good diminishes some other thing that is good. What is that?

For me, at least, the truth is that inspiration and action are all about the collision of ideas in unexpected intersections. Withholding a good idea—”saving” it—is so often folly. Ideas aren’t worth much. Work has value. The writing has value. The application and implementation of an idea—that’s what’s valuable.

If I apply some influential idea to a project and it doesn’t stick, I’ve still got the idea.

If I apply an influential idea to a project and it doesn’t do everything I wanted, but it does something, that’s a kind of progress on the project, and I’ve still got the idea.

If I apply an influential idea to a project and it changes the project, that’s either an enrichment or an option to keep or reject—which is my job as the writer. And I’ve still got the idea.

Ideas aren’t currency. They aren’t electricity. They’re knowledge. They’re like lessons. We don’t spend a lesson to act on it. That’s why lessons are precious.

Ideas get conjured at the crossroads of information, where two notions collide and inspire, throwing light and shadows on the nearby buildings, and in the aftermath … there’s no wreckage. The notions survive and their fusion creates a new idea. That’s the whole point! This is a creative process … not a destructive one.

I’ve always kept notebooks. Lots of notebooks. Each major project gets its own book and certain themes of potential projects—games, novels, scripts—get notebooks, too. That’s where ideas live.

To my surprise, what sparked my realization and reminded me how to manage the influences on my own imagination, was taking an hour off to play some Destiny. The grand, enthusiastic melange of epic fantasy and sci-fi in the Destiny universe  reminded me that my job isn’t to recreate any one genre by following customs and redecorating a well-trod space, but to make the thing I’m making as good as it can be.

Destiny’s little doses of lore—either in the Grimoire or in the text of bounties and quests and items—combine to convey a robust and wonderfully strange world. We’re still early in the life of Destiny’s story, I’m sure, yet those bite-sized doses of fictional data fascinate me. (Destiny depicts a world that I am this close to writing fanfic for—something about the way dust drifts through the city beneath the Traveler, the glint of metal on the lunar surface, the hints of everyday heroism—so write me, Bungie, if you want great fiction set in the Destiny galaxy.)

In my case, my goal is to make each 60-minute D&D session an exciting episode of play. That comes first.  And that means the players and their characters are the priority. I knew all that … but I’d also sort of forgotten it, you know? My desire to impress these players got in the way of how much I love to inspire them.

Ticket to Ride: Europe is on today’s Tabletop

Today, we release one of my favourite episodes of the season, Ticket To Ride: Europe, with John Kovalic, Emma Caulfield, and my lovely wife, Anne Wheaton.

John does the incredibly wonderful comic Dork Tower, and this week he’s been doing a Tabletop storyline that you may enjoy.

Emma is an amazing actor, vlogger, writer, and awesome human.

Anne does a whole bunch of awesome things, including VandalEyes and Rescue Pets Are Awesome. She also runs our charitable foundation, created the celebrity pet adoption calendar for the Wiggle Waggle Walk (raising over $50,000 for Pasadena Humane Society), and for some mysterious reason agreed to marry me.

This episode was really fun to shoot, even if the game ended up being the most intense, focused, serious game we’ve ever played on Tabletop.

I hope you enjoy it, and remember to send me your pictures and stories about your own Tabletop gaming, so I can share them with the world.

OH! OH! OH! And get ready for the second annual International Tabletop Day, which is happening April 5.

There’s a harbor lost within the reeds.

I was getting my things together to go downtown, when my phone buzzed in my pocket. I pulled it out and opened a text message from my son, Nolan, which read: #BURRITOWATCH2014?

I smiled, and replied that I had an appointment downtown, but would be up for #burritowatch2014 as soon as I was finished, if he didn’t mind waiting for me. He said that was fine, and a few hours later we were waiting at one of my favorite places for our food.

While we waited, we took a stupid selfie for Twitter

#BURRITOWATCH2014And then our food arrived. I had an Al Pastor with no rice, extra-spicy, and he had a pollo asada, no rice, with mild salsa.

Burrito Al Pastor

We ate our delicious burritos, and then I took him home. When I dropped him off, I said, “Hey, your mom is going to have dinner with Stephanie tonight, and I’ll be home doing nothing. So if you wanted to come over and watch a movie or something, you’re invited.”

“I may be hanging out with some friends, but if I’m not, that sounds great,” he said.

“Awesome,” I said. “I love you.”

“Love you too.”

He walked up to his apartment and I watched him. I know it’s silly, but whenever one of my kids walks away from me, whether we’re saying goodbye in an airport or train station, or even if they’re just walking to their cars from my house, I see them though this strange paternal vision that makes them look like 6 year-olds, going to their first day of school. They’re 24 and 22, now, and I don’t think that’s ever going to change for me.

I drove back to my house, running a few errands on the way, and when I got home, Nolan called me. “Hey, I’m going to see my friends, but not until later. I don’t have time to watch a movie, but do you want to play a game?”

“Yes, I would love that,” I said. “I have some really fun two player games here. Come over whenever you want.”

“Okay, I’ll be there soon.”

I hung up the phone,  and thought, “Holy. Shit.”

For years, I have struggled to close the gap between us that opened up when Nolan was a teenager and he pulled away from me. We had been so incredibly close when he was little, it hurt me a lot that he was so withdrawn from me, but I didn’t want to force a relationship on him that he didn’t want. Through it all, I continued to love him unconditionally, and I always hoped that one day he would come back to me. I always invited him to our house when we did things, and he usually declined. I’d ask him to hang out, or go for a bike ride, or play frisbee, and he wasn’t really interested. But, recently, something changed. He’s been coming over to see me more frequently, sitting with me in my house and talking with me about his life and the choices he’s making right now, asking for my advice, and closing that gap. It’s wonderful.

One thing I never thought would happen though? Gaming together. We played lots of games when he was a kid, but part of his character build during the teenager level was rejecting everything that was important to me, especially gaming.

So when he called me — didn’t text me, but called me — to ask if I wanted to play games, I was as happy as I was caught completely off-guard.

Much sooner than I expected, Nolan came walking into the house. Our dogs adore him, so Marlowe immediately ran laps, while Riley did her happy “rooooooooooOOoOOOOOOooooOOO” noise. Seamus just leaned into him and demanded scritches behind his ears.

Once the dogs had expressed their love for him, Nolan and I went to my nearly-completed gameroom, where all of my games are on a series of bookshelves that takes up almost one entire wall.

“So I have Hive, which is really fun and kind of like chess, All Creatures Big and Small which is like Agricola but for 2 people, Battlelore, which is a minis game with really cool movement rules, OGRE, which is the first wargame I ever played, Carcassonne, which I can teach you in about 5 minutes …”

“You also have all these decks of Magic cards,” he said, showing me a box that does, in fact, have several hundred Magic cards in it, collected from the first edition I ever owned, to the most recent release.

“Dude, let’s play Magic!” I said. We used to play Magic a lot when he was younger, and it was one of those things that, while it didn’t close the gap, certainly bridged it from time to time. In fact, during that time, I gave him unfettered access to my Magic cards, which he used to duel kids in his school. On day, he came home and was really upset that kids were printing cards from the Internet, and using them in sleeves, which he (correctly) interpreted as cheating. “I’ll never use sleeves,” he declared, “because I want everyone I duel to know that I’m not cheating.”

“This is an excellent idea,” I told him, both because it was, and because I really hate playing any game that has cards in sleeves. I mean, that’s like putting plastic on your couch, for fuck’s sake. Andrew.

Nolan took some of my cards with him to Game Empire to play in an open dueling thing, and an ur-gamer of my generation refused to play with him, because, in the ur-gamer’s words, the cards Nolan was using — my cards — were “far too valuable” to be used unless they were in sleeves. He gave Nolan sleeves for those cards, which Nolan used, but then returned when the duel was over, if I recall correctly.

Back in the present, he said, “Let’s play two-out-of-three with random decks.”

We grabbed a couple decks, including some Mirrodin Besieged decks, the Knights and Dragons duel decks, and two Planeswalker decks that I got at GenCon or PAX or some con a couple years ago.

Now, I am not the greatest Magic player in the world, and I don’t spend nearly as much time playing it now as I did when I was much younger and had more time (and money) to invest in keeping up with the latest rules and releases, but I still have a good time whenever I play. I also believe that, generally, fast decks that kill with one thousand cuts are usually more successful than slow decks that count on defending yourself a lot while you wait for a big bad to show up and smack the other guy into dust with two or three big hits. I could be wrong, but that’s my general experience.

I mention this because we randomly pulled decks, and Nolan got a fast deck each time, while I got a slow deck. They weren’t especially balanced, and he immediately took the first two games from me, basically by stabbing me a bunch of times with goblin spears, using the Dragons half of the Knights and Dragons duel decks.

We switched to the Planeswalker decks for the second match. I got Garruk (green), and he got Chandra (red). These little decks are really fun. They’re 30 cards each, a very simple build, and lend themselves to really quick duels … which is pretty terrible if you’re the guy with the green deck who needs to get 7 freaking mana out to play his Wurms, while the other guy’s red deck slowly murders you with goblins. Again.

I did win a single game, because Nolan should have taken a Mulligan on his draw, and after five games, it was Nolan 4, Wil 1.

“I just realized that your decks have both been fast decks, while mine were built around withstanding a lot of small hits until I can smack you a couple times for lots of life,” I said.

“I prefer fast decks,” he said.

“So do I,” I said.

He cocked his head to one side, which he’s done since he was little whenever he’s about to get serious, and said, “do you mind that I’m killing you? Like, is it still fun for you?”

When Ryan and Nolan were little, they played Little League. They were coached by their hypercompetitive dad, whose winning-is-the-only-thing attitude ruined the experience for both of them. At one point during one of their seasons, I had to stop going to games because I couldn’t stomach watching their biodad yell at them, oblivious (or uncaring) to how much it was upsetting them. And, Jesus Fuck Shit, Little League Parents: get some fucking perspective, will you? They are 8 year-olds, playing a game, on a weekend. If those little kids winning those games is the most important thing in your life, you fail at parenting, and life in general.

Sorry. I still get angry about how much those games upset my kids, and how I couldn’t do anything to protect them from it at the time. The point is, during that time, I tried my best to support them and provide a counter weight to their biodad’s crap. I told them, “It’s fun to win, sure, but if you only have fun when you win, you completely lose the joy of just playing a game, and being part of a team that works together. You’re not going to win every game you play, so if winning is the only way you have fun, you’re going to have a bad time pretty often.”

I think they intuitively understood that, and I think their understanding of that, coupled with a desire to meet their biological father’s demands, made the entire Little League experience very difficult for them. I know that they internalized my lessons, though, because they’ve both told me as much at one time or another in recent years.

“Yes,” I said. “I’m having a really great time playing with you. Winning just doesn’t matter to me.”

I paused. Then: “Are you ready for the greatest comeback in the history of life?” I asked him, “because it’s about to happen.”

He looked silently back at me, and raised his eyebrows.

“Shut up! It can totally happen.”

More of the look, and we both laughed.

“Okay, which of these decks do you want?” I asked him. One was called Into The Breach, which had a pretty cool-looking, H.R. Geigeresque insectoid creature on the cover. The other was called Infect & Defile, which had a dimilar, H.R. Geigeresque creature on its cover, but more bird-like.

“I’ll take, uh …” he looked at them both, and reached for Into The Breach. “I’ll take this one.”

I took the other, and he said, “No! Wait! This is green, and that is black and blue. I want the black and blue deck.”

“Normally, I’d say it’s not a big deal and you can have it, but you’re destroying me so much I’m going to keep it and consider it a minor victory.”

“Dude. That’s harsh.”

“I know. I’m terrible.”

We opened the boxes, and pulled out the decks inside. They are Event Decks, which I’d never played with before. It’s a pretty cool idea: you get a deck that’s constructed from a bunch of different sets, built around a particular theme, that’s theoretically tough enough to withstand tournament play.

“Hey, this is really cool,” I said, “and there’s even a little insert that tells you how to play the deck.”

I took my insert out and opened it up.

“Are you fucking serious?” I said.

He looked up at me, and I read the first sentence to him: “To win with the ‘Infect & Defile’ deck, you’ll need to be patient.” I skipped a bit and continued: “…given enough time, you’ll draw more cards…”

“Oh man, that’s hilarious.”

“Well, I’ve certainly been training up for this deck,” I said. “Let’s do this!”

We started our duel, and Nolan just ruined me, quickly, in back-to-back games. In the second game, he used a devastating series of instants to cut me down to four life, then a sorcery to finish me off, all on the fourth or fifth round.  “I’m not even angry, ” I said, “that was amazing.”

“You are the undisputed master of Magic,” I said. “You may do The March, if you wish.”

The March is this silly victory thing we’ve been doing in our family since we first played one of the DVD versions of Trivial Pursuit in the early 2000s. Anne loves to do it, and I’ll admit that it feels pretty good to do when you’ve earned it, especially if you’re extremely obnoxious in the marching and saluting.

“No, I’m good,” he smiled. “I think these decks weren’t very balanced.”

I shrugged. “I don’t play enough to know, and if we were really super serious I guess we could switch decks and play again, but I know you’ve got to get to your friend’s house, and I don’t want to monopolize your Friday night.”

We cleaned up the game, and he said, “I had a really good time playing with you, and I’m not just saying that because I won.”

“I know,” I said, “I had a great time playing with you, too. I’m really glad you came over.”

He bent down and hugged me (he’s almost 6’2″, now, and has giant arms, so he pretty much engulfs my tiny 5’11” person when he hugs me). There was a sincerity and warmth to his hug that I didn’t realize had been missing for a very long time. I hugged him back.

“I love you, Nolan,” I said.

“I love you, too, Wil,” he said.

I pulled away and patted his chest with my palm. “Have fun with your friends, and be good. I’ll see you tomorrow.”

“Okay. Let’s do this again.”

“I’d like that a lot,” I said.

He went out the front door, and I closed it behind him. Through the glass, I watched my little boy walk down the driveway, towards his first day of school.

Escape From Waterdeep

When we’re in production on Tabletop, we shoot two episodes a day. Each episode takes around five hours to film, and by the end of the fourth or fifth day in a week, we all get a little silly from sleep deprivation.

Before they leave for the day, we ask all the players to sign a few copies of the game they played. We keep these signed games in a vault at Geek and Sundry, and give them out as prizes, or offer them for select charity auctions.

Last season, when we were shooting Lords of Waterdeep, I went to sign the cover of the game, and thought that the artwork sort of looked like Escape From New York. I was feeling a little silly, so this happened:

Lords of Waterdeep

Escape from Waterdeep

This copy of the game lives in the Geek and Sundry offices, and will remain part of our permanent collection.

Speaking of Tabletop, here’s what’s coming up for the rest of this season. If you own a game shop, you may want to talk to your distributor about getting extra copies of these upcoming games, if you experience what I’m told is called The Tabletop Effect:

  • December 26th – Carcassonne
  • January 9th – Tsuro of the Seas
  • January 23rd – Ticket to Ride Europe
  • February 6th – Fortune and Glory
  • February 20th – Lords of Vegas

Oh! And speaking of Lords of Waterdeep, which is one of my very favourite games of this year, the iOS version is really great.

This is how I know #Tabletop has arrived.

Tabletop Trophy in Draw SomethingI keep hearing from gameshops that people are coming in and buying the games we play on Tabletop, and from people who tell me that they're using Tabletop to show their non-gaming partners why we love to geek out over games all the time… but someone choosing to use our super lame totally awesome trophy that Lindsey got from eBay for 3 bucks we spent an unfathomable amount of money on making as the trophy for "award"? That's amazing.

I do not always make a meme reference to my own show, but when I do, I choose this one.