Skip to content
WIL WHEATON dot NET WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

  • About
  • Books
  • My Instagram Feed
  • Bluesky
  • Tumblr
  • Radio Free Burrito
  • It’s Storytime with Wil Wheaton
WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Author: Wil

Author, actor, producer. On a good day, I am charming as fuck.

Found on the Elevator (side one)

Posted on 22 April, 2013 By Wil

Yesterday morning, Anne and I were walking Marlowe up the street, and both of us noticed a house that we’ve never seen before. This is strange, because we’ve lived here for years, and you’d expect us to know our own neighborhood, but there it was: a house that has clearly been here longer than we have, but that we’d somehow never noticed.

Now, it’s easy to understand why: we’re almost always looking at the house across the street from it when we walk or drive past, because we like the dogs who live there, or we’re looking at the house next door to it because it has a really nice yard with lots of plants and flowers.

But I thought it was way more fun to imagine that we never saw that house until yesterday because it wasn’t there until yesterday. It just showed up, because there was a glitch in the matrix, or because we walked though a membrane that separated two realities and ended up in one where the only difference that we’re aware of was that house … and why we’re even aware of the change, why we retained the memory of it not being there, the memory from the previous universe that should have not made it across the membrane, that’s where I think some kind of cool science fiction story could bloom.

Sometimes my brain does stuff like this, just takes something like “I never noticed that before,” and turns it into … well, that whole complicated thing.

I mean, think about it: I bet every single one of you has seen something that you were positive wasn’t there the day or hour or [unit of time] before, but holy shit there it is and surely it must have been there all along… right?

Or how about when you walk into a room looking for something, you see it, but when you blink and look again it isn’t there. It turns out the cat, which you’re positive looked at you and blinked its eyes and opened its mouth and everything was just a backpack. But that’s weird, because you know you saw the cat.

What’s that in the periphery of your vision? A person? Oh, no, it’s just a shadow or nothing at all. But you’re pretty goddamn sure you saw something, someone there a second ago.

I know that there are totally logical explanations for these things, but isn’t it more fun to imagine?

So with that in mind, keep reading:

A couple of years ago, I came across part of a recording called “Found on the Elevator”. It was just a few minutes of a recording from the future, that was archived on a record in the past. It was supposedly found in an elevator in New York City in 1969.

Here’s the way it was described: “This recording is an “unauthorized experiment” that was made in the year 2058 C.D.S. (Carbon Dating System), a “blue verbal data feed” sent backwards in time to “retro A.D.” by Decker, T. L., index J-3, CMR 00965 of T-Group Roaring Vectors 252, a human cyborg who suffers from a malfunctioning number nine electrode in his head which causes him to have an emotional breakdown as he records this message. It’s a secret message to a past world he has trouble imagining, a world of foreign substances like metal, plastic, animals, soldiers… a world all physical and “impossibly slow.”

It was really fantastic. It reminded me of a lot of the late night Joe Frank broadcasts I listened to in my 20s on KXLU or KCRW when I’d be driving around late at night, because I could.

For months, I scoured the Internet, looking for the rest of the recording, or more information about it. Mostly what I found were blogs and BBS posts form other people who were looking for the same thing, but no leads. I knew it was a work of fiction, a work of art, but I desperately wanted it to be real, so while I searched for the entire recording, I imagined the world that it came from. (I won’t tell you how it lives in my mind, because I don’t want to affect how it lives in yours, should you chose to create it for yourself.)

Eventually, I gave up the search and went back to looking at pictures of cats who want to buy boats, and forgot all about it.

Until last week.

Last week, my friend Mer RT’d a link from William Gibson that led to the entire first side of the record. It is just as amazing and wonderful as I always hoped it would be, and well worth the wait.

Now I just need to find a recording of Side Two…

first impressions from savage worlds

Posted on 18 April, 2013 By Wil

I want to do a spinoff of Tabletop that is a season-long RPG show, with the same group of players and one campaign. I’m trying out different systems to see what I enjoy the most and what would work for the show. Last night we played Savage Worlds, and I really enjoyed it. I can’t imagine another system that would let us get in 5 satisfying combats in one session, and the thrill of exploding dice was really great (except when we were trying to subdue some bad guys, aced three times, and ended up killing them. Oops.)

My friend Martin ran it for us, in a post-apocalyptic setting he’s been working on for a long time. It says a lot about the system, I think, that he could just drop something into it that he developed entirely on his own and Savage Worlds supported it without any weird hacking.

My general impression of the system is positive, though I think using a wild card die with a d4 skill for a trait test is a little broken. We didn’t run the math, but it seems like it turns a lot of those trait tests, which should be very difficult to make since you only hit a success one in four times, into a little better than a coin flip. We talked about making a house rule that a d4 skill doesn’t get a wild die, but I need to do more research on it before I commit to the change.

We felt that the allies were a little overpowered, though I think we were running them wrong (I had 5 grunts with me, and instead of rolling once for them, I rolled 5 times, which I think was a mistake). Again, it’s nothing that can’t be fixed with a little tweaking to get better balance.

When I run Deadlands, I’m going to use a modified Zones system that John Rogers told me he lifted from Fate, which seems really great: an area is broken up into zones, and it costs one movement to go from one to another. If you’re in a zone with an enemy, you can melee, and you figure close/medium/long by counting zones between you and your target. Rogers told me that he puts each zone on an index card, and encourages his players to describe what each zone looks like (for example: in a nightclub, the stage is one zone, the tables another, then the bar, and the balcony. The players describe the area, so they’re building it in their imaginations and making it come to life). This lets you keep track of combat and gives a sense of spatial awareness without making it about minis on a map and counting squares, which I really don’t like. I don’t mind minis when I’m playing Warhammer, but otherwise, they just aren’t for me.

Overall, I liked it enough to play the system again, and I got enough of a handle on it as a player that I feel comfortable running it for my group next time we get together. I have an idea for a Deadlands campaign that should be pretty fun for everyone involved.

you are hearing me talk

Posted on 12 April, 2013 By Wil

Boy, this week really got away from me, didn’t it?

I’m working on some of those exciting-but-secret projects I work on from time to time, and that means no brain cycles left to write the things I want to write.

So, rather than write nothing until I can write what I want to write, I will offer up a link to my friend Shane Nickerson’s podcast — helpfully titled The Nickercast — which includes me talking to Shane and his co-hosts for about 90 minutes. We discussed creativity, depression, Weird Internet Bullshit™, and how they all mash together to create the fabric of our lives.

Oh, and here’s a picture I took after a meeting at Geek and Sundry earlier this week. The cast of Learning Town was getting drunk for some reason.

Drunk Puppets

 

 

He found what was to his surprise a golden morsel

Posted on 8 April, 2013 By Wil

This post was supposed to be about Planet Comicon this weekend, but it ended up being about something different.

When I was 20, I grabbed the yoke of my life and yanked it in an entirely unexpected direction. I was frustrated with everything about myself, unhappy, confused, and only certain of one thing: I didn’t like the person I saw when I looked in the mirror.

After meeting a the people who were NewTek during a Christmas party in 1991 or 1992, I felt inspired by their efforts to fundamentally change the way television was made with the Video Toaster. See, in those days, if you wanted to make anything to put on television, it was insanely expensive, and profoundly complicated. Someone who wanted to make a show or even a short film needed tens of thousands of dollars and an experienced editor who could help them work with huge, complex, expensive machines. And there was no such thing as digital.

The Video Toaster was hardware and software that could, for about five grand, put the same tools professionals used — at a cost ten times greater — into the hands of regular, creative people. It was amazing, and it thrilled me to be part of what we knew was a fundamentally changing who was allowed to make television. We did that, but until there was online video streaming, the revolution never actually happened. I left the company when I was 22ish, and returned to Los Angeles to complete my Jedi training. Soon after, NewTek fractured, and I lost touch with the people I worked with for those years. I think about them often, and what an important influence they were on me.

It was a tumultuous time in my life. I was angry at a lot of things the way a young person who is trying desperately to get the XP necessary to level up to adult is, but I like to think that I had some of the self-awareness needed to work on changing who I was so I could get on the path to who I am.

During those years, I flew in and out of Kansas City International Airport (MCI) a lot. Like, three times a month a lot. It was something like a two hour drive from Topeka (where we lived and worked for NewTek), on a highway that just kept going and going and going and. It was not a drive I looked forward to making, but the world was at the end of it, and knowing that kept me going.

This weekend was the first time I’ve been in that airport since 1993, and it didn’t seem to have changed at all. On my way out of the airport, I looked back across almost 20 years of memory and saw the garage where I parked my car whenever I was there, and a flood of memories nearly drowned me. It was a tumultuous time, as I said, but it was also, on balance, a very good time. I’ll write about some of my memories one day, when I can sort them all out.

I don’t know how my life would have turned out if I hadn’t lived in Topeka and worked for NewTek when I did. I don’t know who I would be or where I would be if I hadn’t turned off the autopilot of my life and learned to fly while I was already in the air, during a thunderstorm … but I’m glad the flight path I took ended up eventually landing me back in Kansas City this weekend.

I have a lot of memories to visit and process.

Another Tabletop Day success

Posted on 1 April, 2013 By Wil

WARNING: FEELS AHEAD.

This was submitted to As Seen On Tabletop:

When I first heard about International Tabletop Day, I was very excited. Every day I typed the postcode of my nearest city into the page and was thrilled when I found an event listed. Growing up in regional Australia meant that I wasn’t exposed to gamer culture growing up – as an adult living in a city means there are opportunities to find other like-minded people and to share the joy of gaming with friends and family.

But when the date drew near I realised that International Tabletop Day was on Holy Saturday. I couldn’t attend the big function I was so excited about. The Easter Holidays have always been spent at my parent’s house in a small coastal town. And this Easter was going to be a particularly difficult one. My father passed away suddenly and unexpectedly in December, just before Christmas He was only in his early 60’s, and seemed healthy. His death has devastated our family, especially my mother. She has really struggled to come to terms with his death. There have been a lot of challenges in the past few months, especially with my younger sister leaving for a semester studying abroad in America just three weeks after Dad’s funeral. So this Easter would not only be spent without Dad, but without my sister as well.

The rest of the family all headed down to Mum’s house for Easter. I wondered what could be done to make it less of a gloomy occasion. Inspiration struck – International Tabletop Day could still be marked. After dinner everyone sat around the dining room table and played Fluxx. It was suitably chaotic (I was the only person who had played Fluxx before) but soon everyone was laughing and groaning when the rules got more and more complex. Even though Mum had never played the game before, she won every game but two. I hadn’t seen her laugh so much or so hard since before Dad died. It helped bring everyone together for something joyous, a fitting was to pass the Vigil before the joys of Easter Day.

So thank you, International Tabletop Day, for helping make our first Easter without Dad that little bit easier.

Stories like this just keep coming in, from all over the world, and I honestly don’t know how to fully process them. At the moment, all I can do is smile, weep joyfully a little bit, and feel immense gratitude to all the people who helped make Tabletop Day happen.

  • Previous
  • 1
  • …
  • 184
  • 185
  • 186
  • …
  • 768
  • Next

Search the archives

Creative Commons License

 

  • Instagram
©2026 WIL WHEATON dot NET | WordPress Theme by SuperbThemes